SilverHawks Soar Into This Christmas Season

Welcome back to Rotten Ink. As you can see, we are in December and the weather is starting to get really cold and that also means we are getting very close to Christmas! And what better way to get us ready for the holiday then to take a look at a cartoon and toy series that spawned a Star Comic and for this one I choose SilverHawks a very cool and sometimes over looked toy and toon series that is over shaded by the more popular ones like Thundercats, Masters of The Universe, Transformers and G.I. Joe when people talk about the 80’s. So before we get started go get yourself a glass of eggnog or a mug of hot chocolate as its time to talk cartoon, toys and comics and head to space with the SilverHawks! And to be honest I really am looking forward to doing this one because as a kid I was a big fan of these characters and talking about them has been long overdue.

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SilverHawks was a cartoon created by Rankin-Bass with the animation being done by Pacific Animation Corporation with Lorimar-Telepictures being the distribution company and was a syndicated show that started airing on September 8, 1986. The show followed a group of heroes called SilverHawks who along with Commander Stargazer are trying to stop the evil Mon*Star and his henchman that are causing chaos and crimes in the galaxy. The SilverHawks are Quicksilver, The Copper Kidd, Bluegrass and the twins Steelheart and Steelwill and sometimes our heroes are joined by their SilverHawk’s that include Hotwing, Flashback, Condor and Moon Stryker. Meanwhile Mon*Star has his own band of baddies that include Yes-Man, Windhammer, Mo-Lec-U-Lar, Mumbo-Jumbo, Buzz-Saw, Poker-Face and Melodia to name a few. The SilverHawks as well as some of the baddies also have weapon-birds that are birds of prey that are part metal and they include Tally-Hawk, May-Day and Shredator among many others. The series would last for one season and have 65 episodes that would later have some episodes being released on VHS and later DVD. The series was popular with the youth but did not bring in enough merchandise sales as well as top other cartoons in the ratings and with production coasts they decided to end the series. The Silverhawks main baddie Mon*Star would appear in a episode the 2011 remake cartoon of Thundercats in a cameo and in 2021 it is said that a remake of SilverHawks is in the works. Growing up I loved SilverHawks and watched the cartoon every time it was on and was sad when it go cancelled for those wondering my favorite characters were Mon*Star, Mumbo-Jumbo and Quicksilver. If you have not seen SilverHawks and enjoy cartoon like Thundercats and even Voltron I would say check it out as you might find yourself enjoying it.

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The SilverHawks action figures were made by Kenner in 1986 and lasted only one wave and had 18 basic figures and six vehicles made with three being life size versions of Tally-Hawk, Sky-Shadow and Stronghold. Some of the figures was just different suited and different accessories like several Bluegrass and Copper Kidd had been released, but all the major cast of character got a figure and many came with their Weapon Birds. In Waynesville I remember many kids having these figures and my friend Jeremy Patton even had the Tally-Hawk and it was amazing as he let everyone play with it, he was the king of the playground that day. I as a kid had many of these figures as well like Quicksilver, Mon*Star, Steelwill, Windhammer and Buzz-Saw who was my first figure from the series I got. Sadly in my area they did not last long in the stores and I can remember being super bummed when I could got get Copper Kid, Steelheart and Mumbo-Jumbo as they were all on my must have list. The figures all had cool action features and looked pretty much like they did in the cartoon. The downside to these figures was that they were made very cheaply and the paint would come off of the SilverHawks leaving their faces and suits to look like a blotchy mess. But while the figures paint jobs was flawed they still were very cool figures and at the time among my classmates they were popular for a short time. I should also note that I remember my cousins Dino and Norman also having SilverHawk figures and Dino even had a sticker of Copper Kid on his door for the longest time. And now that I am thinking about it I think I still have a few SilverHawk figures in my toy collection, they are not the ones I had as a kids as sadly they are long gone but ones I have picked up at Comic Stores, Thrift Shops and Used Media stores over the years. I would have taken a picture of the ones I have but they are buried in the basement and it would take Indiana Jones, Pitfall Harry, Explorer Joe and Lara Croft to find them. And in 2022 Super7 released new figures of SilverHawks to the fans with high detail, but they do have a hefty price of around $56.00 a figure.

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Besides the Kenner action figures and Star Comics other cool merchandise was released when SilverHawks was on the air including a board game, stickers, fast food prizes, coloring books, lunch box, Halloween costume, fighting tops, tooth brush holder, kite, party favor bags, stamps, pencils, home media and much more like all good cartoons of that era had. And even now in modern time fans have made cool collectible items like shirts, posters, pins, buttons, statues, hats, cake toppers and more showing that fans who grew up watching SilverHawks still love them to this day. And who else reading this remembers the SilverHawks kids meal at Burger King?

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In 1987 a weird stage show took place around America that was for kids and featured actors dressed up as cartoon characters from popular shows of the time. The main attraction was Thundercats but joining them was Gumby & Pokey, Karate Kat, Street Frogs, TigerSharks and of course SilverHawks! They would perform skits and would interact with each other and kids just loved this production as the costumes looked great for the time and it was a great way for Rankin-Bass to show off their cool cartoon properties. And while many of us remember Disney or Nickelodeon stage shows, how many of you remember this cartoon jamboree? From the memories of those who went and seen the show it seems like it was a blast and that the actors did a fantastic job in their roles, and lets be honest we just don’t get this kind of stuff as often as the soulless Tech Companies that has taken over most of our entertainment just lack the love and vision to deliver stuff for fans. But while this stage show is lost to time it still is a very cool part of the SilverHawks legacy.

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Really Christmas time makes me think of all the cool toys, cartoons and movies that made up my childhood and I hope these updates I do in the month of December do bring back good memories for you as well, and I also hope that for those who do not know the topics learn about them and find a love for them. SilverHawks also was a perfect cartoon for Star Comics to tackle as the universe very much as that comic book feel and the characters are the perfect fit for the Marvel Universe at the time. Reading these comics will be lots of fun as I have not reread them for decades and am looking forward to seeing if they hold up as I was a fan of them when I was younger. I would like to also remind you readers that I these comics on a star scale of 1 to 4 and am looking for how well the comics stay to the source material, it’s entertainment value and it’s art and story. So if you are ready to travel to space and save the day with the SilverHawks lets get to it.

SilverHawks Comic 1

Silverhawks # 1  ***
Released in 1987    Cover Price $1.00    Star Comics    # 1 of 7

something very bad has happened and that’s the criminal Mon*Star has escape prison and has busted out all of his gang including the likes of Hardware, Melodia, Windhammer and Mumbo-Jumbo and they are ready to make the worlds pay for their time spent in a cell. The Earth responded by getting a group called The SilverHawks ready for battle and to send to space, and there are five members with Quicksilver being the leader and the other members being Copper Kidd, Bluegrass, Steelheart and Steelwill and they have a ship that’s called The Mirage. Once the SilverHawks arrive at HawkHaven they are introduced to Tally-Hawk a half robot half real hawk that acts as a scout, they also learn of Brimstar the home planets of Mon*Star who is just being told by Yes-Man about The SilverHawks arriving. Mon*Star gets his mob together and heads to HawkHaven in order to take down the SilverHawks before they can get settled in and filled in, but Mon*Star and his men are quickly out moved and defeated by the SilverHawks and this causes Mon*Star to call for a retreat while Stargazer welcomes The SilverHawks home and to the war to save the galaxy.

This first issue is a great read and was a great way to introduce all the characters in the SilverHawks universe to the readers and did a great job of bringing the cartoon and figures to the pages of a kid’s comic. The plot has the sinister Mon*Star escaping jail and also setting his loose his mob that is some of the worst criminals in the galaxy and conquering every planet is what is on their minds. So Earth sends up a team called The SilverHawks that are cyborgs to even the odds and give the galaxy a fighting chance. The main hero Quicksilver is very brave and already taking charge of his team and most importantly leads them to a win over their enemies in a very quick battle. The rest of the SilverHawks come off as good people who understand that they are on a very important mission and have no fear on bringing down the baddies that threaten the lives and freedoms of the planets. Mon*Star is very mean and very powerful as he clearly craves fear and power and seems to know that he a the might and power to shake the universe to the core, and it’s also clear he rules his mob with an iron fist as these criminals will do whatever he orders. Sadly besides the spineless Yes-Man none of the other villains personalities are flushed out and that is something I hope is worked in the next issues. I also have to say I like that Commander Stargazer is very much a take no crap kind of hero who wants to have his new team stomp Mon*Star into the ground as the two clearly have much heated history. The action and story are easy to follow and I have to once more stress how great of a job the creative team did of capturing the mood and feel of The SilverHawks cartoon and action figure line. The cover is super eye catching and showcases the whole team and I know it did it’s job as the younger me had to own this comic based on my love or SilverHawks and just how awesome the cover was. The interior art is fantastic and is done by Mike Witherby who truly must have watched the show and studied that characters as they look perfect, with his Mon*Star being epic. Over all a really great first issue and showcased that Star Comics understood how to make a top quality kids comic and that SilverHawks was a great cartoon for them to adapt into a comic series. Lets see what issue two has in store for us.

SilverHawks Comic 2

Silverhawks # 2  ***
Released in 1987    Cover Price $1.00    Star Comics    # 2 of 7

Mon*Star is mad and wants revenge and sets his sights on Stargazer as he wants to kidnap him and bring him to Brimstar in order for him to murder him in front of all of the mob and he thinks this will scare away the SilverHawks and make them beatable as the thinks the lack of leadership will confuse them. And with that Hardware enters the room and informs Mon*Star that he can get to HawkHaven and enter the base and deliver Stargazer for a price as he has created a lock pick that also shuts down alarms! Mon*Star hires him to do so and Hardware along with Windhammer and Mo-Lec-U-Lar set out to do this plan that includes hijacking a taxi cab to get close to HawkHaven. But unknown to the bad guys the whole plan has been over heard by Tally-Hawk who reports it back to Stargazer who has came up with a plan of his own that will allow Hardware to kidnap him and the SilverHawk will sneak into BrimStar behind them in order to steal all the mob secrets of the crime families computers before making an exit, as what they could learn about from those files could truly help them stop Mon*Star and his mob forever. Hardware makes it to HawkHaven and kidnaps Stargazer and is able to get him into the base, but not before his backpack is knocked off by Stargazer and left outside the gate. But the SilverHawks are late to make the rescue as Windhammer notices The Mirage and attacks them with his tuning fork slowing them down, but once on Brimstar Quicksilver uses the lock pick left in Hardware’s backpack in order to enter the base of Mon*Star and they save Stargazer who is also able to get the files off the computer and they make an escape and get back to HawkHaven and even return the stolen taxi to the driver. Meanwhile Mon*Star is lava level mad at his team who was not able to stop the rescue.

The second issue is more about Mon*Star and Hardware and their plan on how to kidnap and murder Stargazer in order to try and make quick work of the forces of good that oppose their quest of dominating the universe. But they do not know that on the other side Stargazer and The SilverHawks have a plan of their own in order to get the secrets of the mob off their computer system. I love the fact that Mon*Star in this issue once more shows just how evil he is as his main goal of the issue is to murder a man in front of his goons, like really he wants to kill someone as a show of power. Hardware in the issue shows that he has the skills to make tools that could be very useful and he cares more about money then ruling the world as his goal is to pull off a kidnapping and getting paid. I also have to give credit to Windhammer and his tuning fork as he is the one that is able to hijack the taxi as well as slowdown the SilverHawks from their rescue mission. The main good guy in this issue is Stargazer who uses his mind in order to turn a kidnapping plot against him into an Intel gathering mission for himself. The SilverHawks themselves are more of the backup this issue as they do what they are told by Stargazer in order for his plan to go down. The plot of this issue was lots of fun as I like the idea of a evil plan being over heard and a good plan being planned around it, that way as the bad guys think they have won they in fact are the ones that have been played and end up on the loosing end. The cover is great as it shows Mon*Star with a captured Stargazer as The SilverHawks are coming in for the rescue. And the interior art is done by the great Mike Witherby again and like before his work is top notch and truly does justice to The SilverHawks. Another fantastic issue that held up to me after all these years, and with that lets see what issue three has in store for us.

SilverHawks Comic 3

Silverhawks # 3  **1/2
Released in 1987   Cover Price $1.00    Star Comics    # 3 of 7

An old Prospector and his mechanical mule has found gold on a weird planet and is robbed by Bandit who knocks the old man down a hole and scares off the mule. Bandit then goes to a local bar and gets two of his friends to head back to the site to get more gold, but the bartender over hears this and alerts Mon*Star who wants 99.9% of the gold and sends Melodia to go and get his cut. Meanwhile Bluegrass is on a patrol when he finds the runaway mule and gets information on who owns it from Stargazer and then heads to his last location to return his pet, but once on the planet Bluegrass is ambushed by Melodia, Bandit and his goons and is as well knocked into the hole where he and the Prospector are trapped as the bad guys above keep taking all the gold. Bluegrass sends out his guitar bird Side Man to go back to HawkHaven and get help from his fellow SilverHawks, who end up rushing to the aid of their friend and save him and the Prospector as well brings down Melodia and the bandits and they also return all the gold to the Prospector. In the end the old man is rich and is retiring as all The SilverHawks return to base with another win over Mon*Star and his mob.

This third issue is a fun adventure that mostly showcases Bluegrass as he goes on a solo mission and finds himself out numbered and captured and must find a way to escape his captors as well as save the life of an old prospector that has been targeted by space bandits do to the gold he has found. Bluegrass even when the odds are against him tries to do the right thing, and sadly from the moment he lands the odds are against him but he never backs down or losses hope even when he is tossed into a hole. The issue also shows that Bluegrass is teaching The Copper Kid on how to fly the ship and this comes in handy for situations like this. Also you have to give credit to Side Man the guitar bird that is able to escape the hole and get help when the odds were looking grim. The hole filling with oil and pushing Bluegrass and The Prospector out was also a little silly. The rest of The SilverHawks are around and do what they do best and that’s save the day. Melodia does her best to get the gold back to her boss Mon*Star, but she fails when the tide turns with the heroes being in charge. Speaking of Mon*Star I love that as soon as he hears about some bandits finding gold he wants his cut that amounts to basically all of it! The story in this issue is entertaining, but does lack something that I can not put my finger on…maybe it’s the fact it seems like the stakes of the fight are just not really that high…or maybe its that The SilverHawks make quick work of the baddies in just a couple of panels. The cover is ok and has Bluegrass being blasted out of the hole while Melodia is firing at him. The interior art by Witherby is as solid as ever and I have to say I like the way he drew the Space Bandits. Over all a good issue that adds fuel to the fire between The SilverHawks and Mon*Star’s Mob, so lets see what happens in issue four.

SilverHawks Comic 4

Silverhawks # 4  ***
Released in 1988   Cover Price $1.00     Star Comics   # 4 of 7

Percunnius Wadsworth Wellington The 62nd is a gambler who has come to HawkHaven in order to try and get the help of The SilverHawks as he tells them a story of gambling in a space casino and that some of Mon*Star’s Mob (Poker-Face, Hardware and Mumbo-Jumbo) have stolen all his money after he beat one of their rigged machines. Stargazer informs Wellington that The SilverHawks cannot help him because the casino is out of their jurisdiction and this angers the gambler who storms out. The Copper Kid feeling bad for the gambler offers him a ride, and ends up taking pity on him and heads to the casino as Copper Kid is a master of games as he uses math in order to win. Stargazer is furious as Copper Kid has disobeyed his orders, and even worse does not respond when told to return to base. It’s clear that Wellington has not been 100% truthful to Copper Kid and is tricking the young SilverHawk to fight his fight. After dodging his fellow SilverHawks that were sent to bring him back by Stargazer the Copper Kid arrives at the casino. Poker-Face makes a deal that if Copper Kid wins he can have all of Wellington’s money back and if he looses he must join Mon*Stars Mob…and of course with his skills The Copper Kid wins! But Poker-Face is a sore loser and sends Mumbo-Jumbo to smash the SilverHawk, and as the odds look bad for Copper Kid, but it’s the quick mind of Wellington that saves the day as he moves the casino over the line given the SilverHawks legal action to save their friend as well as bring down another of Mon*Stars operations. In the end Wellington understands what it means to have a friend as he and the Copper Kidd are now truly friends.

This is another very good issue and acts as a showcase for SilverHawks member Copper Kid as he takes the star position and saves the day. The plot has Copper Kid head to a casino planet in order to get back money that was stolen by Mon*Stars mob from a very shady gambler who ends up learning a lesson and understands that friendship is very important. The Copper Kid might be the youngest member of the team but he shows lots of heart as he disobeys orders in order to help someone in need, as to him doing the right thing is what is important. Plus you have to give the Copper Kid credit as he not only out maneuverers his fellow teammates but he also holds his own against three of Mon*Stars Mob members! Percunnius Wadsworth Wellington is clearly a conman who loves to gamble and lies to the SilverHawks hoping they will help him recover his lost money, but along his con game he ends up becoming not a bad person at all as he risks his own life and money in order to do the right thing. Poker-Face is the lead baddy of the issue and helps raise mob money by using crooked casino games, while he is not a fighter his brains and trickery is what make him dangerous. It was also nice to see Mumbo-Jumbo in a side roll as the casino’s bouncer. The rest of the SilverHawks are torn as they think that Stargazer is wrong for not helping Wellington and are more puzzled when they are sent out to capture him before he reaches the casino, but they also understand orders are orders. The cover art is great and eye catching and in fact reminds me more of a cover that you would have seen on a Spectacular Spider-Man or Incredible Hulk issue at that time, in other words great work. The interior art like before is top notch and done by the talented Mike Witherby who is very underrated for his work. Over all another great issue that was super entertaining to held up after all these years.

SilverHawks Comic 5

Silverhawks # 5  **1/2
Released in 1988   Cover Price $1.00     Star Comics   # 5 of 7

Steelwill is called to a planet to have a meeting with his secret informant that gives him leads on the plans and plots that the Mon*Star Mob has in store, but he soon finds out that it was all a trick by Hardware and Mo-Lec-U-Lar as they lead him into a giant TV that wipes his brain clean and turns him into mindless slave who now is working for Mon*Star! This action causes his sister Stillheart to know something is wrong and Stargazer sends them out to find their missing friend, while Tally-Hawk spies on Mon*Star and his mob and reports back to the team about the mind control TV and what has happened to Steelwill. The SilverHawks head to the TV to destroy it so that is can do no more harm as well as they hope will free the mind of their friend and teammate, but when they arrive they are greeted by an ready to fight Steelwill who has been given orders to keep them at bay as Hardware gets the TV ready and Mon*Star is also on his way to watch the event of The SilverHawks getting their minds wiped, and after a sneak attack Quicksilver, Copper Kid and Bluegrass join Steelwill into becoming mindless goons and it’s Steelheart who uses her skills and mind link to her twin brother to break the hold Mon*Star has on her brother and the two smash the TV that frees the minds of the rest of the SilverHawks and causes Mon*Star and his goons to retreat.

This is a pretty solid issue that this time around acts as a showcase for the twins Steelwill and Steelheart and allows the only female member of the team to be the true hero of the day as she is the one that saves her team from becoming the mindless drones of a criminal madman! Steelheart is awesome and she is as strong and tough as any of her male teammates. Its also shown that all the male teammates that had been brain smashed all have the same fantasy and that is to be turned into Tally-Hawk and to bring down Mon*Star…your going to tell me not a one of them had some sort of weird fantasy about Steelheart? Mon*Star so wants him to kill the SilverHawks and thanks to Hardware he came the closest to finally almost reaching the goal, and who would have thought it would have been a fantasy granting TV that made peoples brains into mashed potatoes that would have been the tool. And while the action of this issue is cool and I like the idea of the TV brain destroyer it just kind of sadly an average issue and like with issue # 3 I can just not put my finger on why. As I like that the Twins have the spotlight and I also like that for the first time The SilverHawks seem like they could be defeated. The cover is pretty cool and the interior art as always is done by Mike Witherby and is good stuff. To sum it up this is a good issue that was a fun read and shows that even the weaker issues in this series are better than most comics being released for younger readers today.

SilverHawks Comic 6

Silverhawks # 6  ***
Released in 1988   Cover Price $1.00     Star Comics   # 6 of 7

Melodia along with Windhammer and Mumbo-Jumbo are robbing a ship of all the money and jewels it’s hauling when The SilverHawks along with Stargazer arrive to stop them, but things go wrong as Stargazer is caught by the bad guys who mock him for his age and use him in order to escape. Back at HawkHaven Stargazer is questioning his usefulness to the team and sends The SilverHawks to stop Hardware and Buzz-Saw from destroying a small shop who will not pay them protection money. As The SilverHawks bring down Hardware and Buzz-Saw their leader Stargazer answers mail and gets the idea that he needs a vacation, and takes some time away from HawkHaven. When word spreads that Stargazer is away Mon*Star thinks that it’s time to attack The SilverHawks as he thinks without their leadership they will be easy to defeat, and he goes after them quickly with his mob and bring down Quicksilver, Bluegrass, Ironheart and Ironwill and Copper Kid with Tally-Hawk are the ones who escape and send a SOS message to Stargazer who is on Earth at a bar with his friends, he returns to find the galaxy under Mon*Star rule and he comes up with an idea to wait for Mon*Star to return to Brimstar in order to take him out, and does so with a big punch and with that StarGazer is able to lead to the arrest of all of Mon*Stars Mob as well as he save all The SilverHawks, showing he is not old and outdated and truly is a hero.

This issue goes from Star Comics to Marvel Comics on the price box and also changes some of the creative team behind it and for the most part the new team does a solid job of keeping the high quality of the series going. This issue is mostly about Stargazer who is feeling old and out of date when he seems to be a factor in some bad guys getting away during a robbery, and must find his faith in himself once more in order to save The SilverHawks from Mon*Star and his Mob. And I have to say seeing Stargazer drop Mon*Star with one punch to his jaw just shows how badass this old Commander is. And it also is very odd that as soon as Stargazer leaves to return to Earth the SilverHawks are defeated by the Mob very easily and loose control of their own base even. I guess proven that without Stargazer they truly do lack guidance and can be defeated. A very cool think is that almost every major Mon*Star Mob member makes an appearance in this issue and by the end they are all arrested ending their evil grip on the galaxy…well for now. The cover is pretty cool and this time reminds me of a cover from The Avengers that would have been released by Marvel at this time. The interior art this time is done by Howard Bender and is pretty solid stuff as he as well does a good job of making the character look just right. Over all another issue that shows just how good SilverHawks was in the world of comics and how great Star Comics was even if they dropped the brand name off the cover.

SilverHawks Comic 7

Silverhawks # 7  ***
Released in 1988   Cover Price $1.00     Star Comics   # 7 of 7

Lord Cash who is in charge of the Bank World lets who he thinks is Quicksilver onto the planet only to be attacked and taken prisoner! Earth thinks that The SilverHawks has turned bad and orders Stargazer to disband them, but thanks to Tally-Hawk they soon find that the SilverHawk who attacked the Bank World is really one called Darkbird and he was created by Hardware for Mon*Star who wants to use him to ruin The SilverHawks as well as kill them! The SilverHawks rush to the bank world and are able to run off Hardware and Mumbo-Jumbo who were set to steal the planets wealth, but they are attacked and Ironwill is hurt by Darkbird. Quicksilver sends his fellow SilverHawks home as he goes after his doppelganger, but unknown to Quicksilver is that Mon*Star is also on his way. Quicksilver and Darkbird fight all around and it’s Quicksilver in the end that takes down is evil clone, but just as he wins Mon*Star arrives and starts his attack on the lone SiverHawk…that is until the rest of the team show up and chase off their enemy. In the end Quicksilver finds and sets free Lord Cash who is sorry for blaming Quicksilver for the robbery to Earth, and all is forgiven.

This is the final issue in the SilverHawk series and while it is a very good issue, it sadly also is not a very fitting ending one as the story is more about mistaken identity and having Quicksilver facing a evil version of himself that was created in a lab and the human side of him removed to make a emotionless being who does what his creators tell him to do. The issue really is about Quicksilver who is the leader of the team and will always do what is right, and that includes sending his team away from extreme danger and he himself going into it in order to right the wrongs being done. Darkbird is mean and careless and not only tries to ruin the reputation of the SilverHawks but also adds kidnapping to his charges as he takes the ruler of the bank world hostage. And what is cool is that both Darkbird and Quicksilver are evenly matched making their fight very close. Stargazer and the rest of the SilverHawks know that Quicksilver is no bad guy no matter what has been reported to Earth, and thanks to Tally-Hawk they see that of course all the bad stuff being reported has been done my one of Mon*Stars minions. Speaking of Mon*Star I do like that he comes into the battle at the end and while he is chased off he is able to stress that they might be winning the battles but that they will not win the war with him and his mob…and the thing is I can believe it as unlike so many other main villains from cartoons and toys at this time Mon*Star was not a goofy character who surrounded himself with goofy henchmen making his threats seem way more impactful. In other words look at Mon*Star just like you do Mum-Ra from Thundercats as both are mean spirited baddies who would kill to get what they want and have an army of henchmen who do what they are told. I also think what this comic series did that was very cool is that it feels like every member of The SilverHawks got an issue that showcased them just a little more than the other team members and allowed for their personalities to shine, plus you know each member had their own following and this allowed some of the issues to feel like they were written just for that characters fans. The cover art for this issue is really cool and has Quicksilver and Darkbird punching it out and it was also cool to see artist Mike Witherby return to the series to end it, as I think his artwork really helped bring this comic series alive. Over all I would say that SilverHawks is one of Star Comics best lines as you can tell those behind it cared and delivered some great issues for readers back then and to discover now. Checkout the artwork below to see the style of Mike Witherby, and bask in its “Hey That Looks Like The Cartoon” glory!

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As you can see The SilverHawks was a great series by Star Comics an would easily be on my Top 5 comics they released based on a Cartoon or Toy as I think the minds behind this series truly understood the characters as well as respected it’s fan base, something I fear that is lacking in most modern comics by the Big 2 these days. I also really do wish that the series had lasted longer than only seven issues as they could have had so many more comic adventures. SilverHawks in general is an often overlooked 80’s Toon and Toy line that I think should get more respect, and lets hope soon it finally does build a bigger cult following and maybe we can even get a live action film or even a video game finally. But its time for us to leave space and HawkHeaven behind and we head to spend Christmas Eve at 29 Acacia Road in Nuttytown as we have a holiday adventure planned with the one and only Bananaman! So until next time read a comic or three, watch a cartoon or two and as always support your local Horror Host. See you next update for a goofy superhero good time!

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American Hero: Rambo

Happy Independence Day 2019 to all you readers, family and friends. This is a very important holiday for Americans as this the day that we truly celebrate our Independence! On this holiday we all prepare for the fireworks and are gathered with friends and family grilling out burgers, steaks and hotdogs. Here at Rotten Ink I have been working hard to once more bring you an update about an America Hero in the world of comic book, and this year I have chosen to take a look at John J. Rambo, the iconic character of novels as well as a film series that later this year sees a fifth installment! And I feel 100% that Rambo goes alongside other American themed heroes we have covered in the past like Captain America, Fighting American and The Original Shield who all fight for freedom and deliver amazing comic adventures. So while the burgers are grilling and the gathering is going strong, let’s sit back, relax and celebrate the one and only Rambo!

Let’s talk about the book that started it all for Rambo. First Blood was a novel written by David Morrell in 1972 and was about a Vietnam Vet named John Rambo who is being harassed while hitchhiking through a small town in Kentucky and fights back when the police department treat him like scum and cause him to flashback to when he was a POW. He escapes and this causes a manhunt for him that leads to a terrible shoot out where in the end both Rambo and the sheriff meet their maker, as Rambo dies by a shotgun blast to the head at the hands of his one time commander Trautman. The novel is a dark sad twisted ride as one man who served his country is treated like a common scumbag by the hands of those he defended just because of his look and the length of his hair. The book is a great read and is worth checking out if you like war books and or like the films.

The novel was turned into a film in 1982 and starred Sylvester Stallone as Rambo and made some major changes to the story having Rambo and the Sheriff both living and Rambo going to jail in the end. The film still followed the manhunt through the woods and the stand off in the town making this open for a sequel that came in 1985 with “Rambo: First Blood Part II.” This time Rambo is asked to go back to Vietnam and take pictures of POWs but instead rescues them! “Rambo III” was released in 1988 and had him helping Afghanistan fight off Russia as they tried to invade them. This film also had Rambo fighting a tank with a bow and arrow while on horseback! 2008 saw the release of “Rambo,” the final film in the series thus far that had Rambo saving some missionaries in Burma, and proving that he is a man of honor as he also helps take down an evil general who is committing genocide on his own people. The Rambo films are all badass and rank as some of the best action/drama films ever made! I could go on and on about the films and will in a future review. I just wanted to touch up on the films for this write up. If you have not seen these films, do yourself a favor and go watch them. You can find them on VHS, DVD and Blu-Ray.

2019 is filled with many great films like “Avengers: Endgame”, “Godzilla: King Of The Monsters” and “Star Wars IX,” but for me my most hyped film of the year is “Rambo V: Last Blood”! I have been a fan of not only actor Sylvester Stallone but also the Rambo films for as long as I can remember and to see what is reported as the final film in the series this year is something very special for me as the character has been a big part of my childhood and even adulthood. In fact many people are shocked when I tell them my favorite actor, writer and director is Sylvester Stallone as many people always think that I would say John Carpenter, Wes Craven, George Romero, Tod Browning or some other icon of Horror Cinema. But do me a favor, if you’re reading this and enjoy the Rambo films or even just action films in general, make sure to go to your local cinema on September 20th and see this film as I am sure its going to be one amazing ride as Rambo takes on a drug cartel!

Now let’s talk about the man John James Rambo, who is the son of R. Rambo and Marie Drago. He was born in Bowie, Arizona and in 1964 at the age of 17 he was drafted to fight in Vietnam straight out of high school, and after his tour at war, he returned to the U.S and joined Army Special Forces at Fort Bragg and was trained by Colonel Trautman. Rambo returns to the Vietnam War as part of the SOG brigade in 1969 and during this time he is traumatized by events he sees with one being the death of his close friend Joseph Danforth. He would later also become a POW. and he was repeatedly tortured and only he and one other member of his team were able to escape the camp. A short time later, Rambo asked to return to the war and even learned new skills like how to fly a helicopter. By 1974 he finally was discharged from the military holding a pretty high rank, mostly likely a Captain. Once back home in America he returns to find that people are very hateful towards the soldiers returning home and he himself is dealing with post-traumatic stress disorder. Rambo, now a drifter and homeless, goes to Hope, Washington to visit an old war friend only to find he is dead and that the local law enforcement don’t want him around as they are cruel and try and bully him to leave their small town. Rambo is pushed and he fights back and takes the war to the Sheriff’s office, and it’s only Colonel Trautman that is able to talk him down. After these events Rambo is sent to prison, but Colonel Trautman is able to get him out to do a secret mission for the government to find out if Vietnam still has prisoners of war…Rambo takes this mission and disobeys orders as instead of just taking pictures and reporting back, he saves them and brings them home. In 1988 Rambo is next sent to Afghanistan in order to help the people fight the Russians who have tried to invade their country. In 2008 Rambo is now living in Thailand and makes his living capturing snakes and selling them to locals for fighting as well as giving rides on his boat. Rambo is asked by a bunch of missionaries to take them to Burma that is a warzone in order to help its people with medical and spiritual aid. And after saying no at first, it’s because of a woman named Sarah he agrees to…and once he does his job and the Burmese army captures and kills some of the missionaries, it’s up to Rambo to go in and save them, and of course he does. At the end of this rescue Rambo decides to let it all go and returns home to America. And this is where we are at in the life of Rambo as the events of the fifth film will tell us more about his life and who knows maybe death. Rambo is very layered and deep character, and the film and novel versions have different paths for his life, but one thing is for sure, Rambo is an iconic character of American pop culture.

Rambo has also made it to the world of video games and has had games on systems like Commodore 64, Nintendo Entertainment System, Sega Master System, Sega Genesis, Arcade Machines and as of late a rail first person shooter for PS3 and X-Box 360. The one that most know about is the NES version that has you playing Rambo who is wearing red spandex pants and mostly uses a knife to fight Vietcong, spiders and other animals. This game was also on the receiving end of a review done by The Angry Video Game Nerd for his popular YouTube show. So for those who like Rambo, there are video games out there for you to play. I thought about doing a NES Challenge for the Rambo game but decided that maybe we will tackle that on a later update.

In 1986 Rudy- Spears Productions was at it again when they decided to turn the R rated Rambo films into a cartoon series called “Rambo: The Force of Freedom” in which Rambo was no longer a loner but instead helped lead a group called The Force of Freedom alongside his friend Colonel Trautman into doing battle with a terrorist group code named S.A.V.A.G.E. lead by the General Warhawk who was a trader in his home country in Europe. The series ran for one season and a total of 65 episodes before being canceled, and the episodes would have Rambo and gang stopping such plots as stopping takeovers of small countries, fighting cults, stopping missiles and everything else in between. While Rambo and Trautman were the main attractions, characters like White Dragon and Touchdown Jones were the support that helped make the cartoon series more fun. While it only lasted one season, it had a lot of episodes and helped fans of Rambo with the wait in between movies. Growing up I remember watching this show from time to time and found that all I wanted in the series was to watch Rambo kick some S.A.V.A.G.E. butt! Not a lot of kids I knew watched the series, and by this time a lot of them were watching more Nickelodeon shows or the more popular shows on ABC, NBC and USA. The series did get some VHS releases as well as later some episodes released on DVD.

So besides the movies and cartoon on VHS, DVD, Blu-Ray and other home media and the novels and video games, many other very cool merchandise items have been made based on Rambo! Many action figures have been put out and have been done by companies like Coleco, NECA and Toy Island to name a few…my favorite is the Coleco Rambo figure that was based on the cartoon that I had as a kid. Also made were the films’ score soundtracks that have been released on Vinyl, Cassette and CD! These scores are amazing and the song “Home Coming” by Jerry Goldsmith from the First Blood album is powerful and iconic. There were also T-Shirts, Posters, Comics, Buttons, Chewing Gum, Trading Cards, Stickers, Magazines, Lunch Boxes, Halloween Costumes, Erasers, Toy Guns, Arcade Machines and so much more amazing products! So if you are a fan of Rambo, there are many amazing things in the world for you to collect…and I suggest not only the Coleco toy but also do yourself a favor and get the score soundtracks for the film as they are top notch.

So as you can see, Rambo and America go hand in hand and in fact all through the 80’s he was used as an icon to show the American Spirit and even the likes of President Ronald Reagan used him as an inspiration to hype up his run. And now that the burgers are probably almost done and the fireworks are about to fill the sky, we should get to the review of the Blackthrone Comic simply called Rambo! I want to thank Lone Star Comics for having this issue in stock and want to also remind you all that I grade this comic on a star scale of 1 to 4 and am looking for how well the comic stays to the source material, its entertainment value and its art and story. So get your red headband ready as we are going to war alongside the one and only John J. Rambo.

Rambo # 1 *1/2
Released in 1989     Cover Price $2.00     Blackthrone      #1 of 1

Major Valane was a bad apple and was dealing in the black market during his time in Nam and after being investigated by higher ups in the US Military, things turn bad and he is believed to be dead…until he is spotted on a nature documentary. The government sends for Rambo to make sure that he can spot Valane and make sure he is alive as Rambo was one of his solider who witnessed the Major set up his own people and even killed Rambo’s friend Wild Bill and forced a wounded Rambo to be in a prisoner of war camp! So ready for a rematch and revenge against Valane, he heads to Canada and battles the harsh weather until he can track Valane and his band of militant hoods. During his search Rambo is attacked by a mountain lion and is saved by one armed vet Brewster who befriends the war hero and helps him stand his ground when Valane’s men track them down and Rambo comes face to face with the man who helped murder his friends.

Sad to say this is really bad and does not capture the feel, mood or character of John J. Rambo at all and really just feels like a cheesy C-Grade army comic! The plot has Rambo traveling to Canada to find a beloved to be dead army Major who was a trader and a black market dealer that set up his own men leaving many of the dead and Rambo a prisoner. Rambo then fights for his life and finds that his old foe is indeed alive and surrounded by a new group of mercenaries. John Rambo in this comic is a man who loves America and loved his fellow solider who survived beside him in Vietnam, he also is a survivor and is willing to run into danger to get the Intel his country needs. But this does not feel like the Rambo from the films, as he is way to positive talkative, makes lots of mistakes and seems to be really aligned with the army in this comic….so in other words the comic Rambo seems very much off. Brewster is a pretty cool side character who is missing an arm that happened during the war being a hero and lives alone in a cabin in the woods of Canada, and the best part is he is still great with a gun! Major Valane is a scumbag who sold out his own team in order to gain money and now has faked his death and is still doing crime! He is cocky and surrounded by tons of militant soldiers who are willing to kill and be killed for him. He is a great bad guy for this style of army comic and sadly didn’t get to live up to his full potential…and the reason being is that the series was canceled after this issue and we never even get to know how Rambo escaped Major Valane and his goons grip! Yep Blackthrone pulled a Star Comics and canceled this series before it got a proper ending for readers. The cover for this comic is pretty eye catching if you’re a Rambo fan even if the art is only so-so. The interior art is very hit or miss as at times it looks like your standard late 80’s indie comic and other pages almost seem unfinished or rushed, and I am sure artist Aaron Lopresti knows that this is not his best work. Over all this Rambo comic is a big letdown as it does not tell all that great of a story, does not do justice to the character and is over all below average. Check out the art below to see the style used in this comic…and yeah Rambo looks nothing like Sylvester Stallone.

While the comic might have been a letdown, we still have all the movies we can watch to scrub this from our memories. I hope you are having (or had) a good fourth of July as this day is one we should truly take pride in our nation and celebrate our freedoms. For the next update we will be leaving Rambo behind and will be going on vacation to once more visit Monster Bash and talk about Night Of The Living Dead as we spend some time in Evan City Cemetery! So until next time, watch a Rambo film or four, see Rambo V in the theater and as always support your local Horror Host! See you next time as we spend more time with the undead.

Gross For One….Gross For All….Madballs!

Growing up most kids I knew had a baseball to play with, but some of us kids of the 80’s had something better to toss around with friends; we had Madballs!! And that’s the topic of today’s update, those monster and gross balls that swept the nation of must-have toys on the playground for a short time. Growing up, I can remember seeing kids on the playground tossing around the Madball of Screaming Meemie.  My friends and I even tried to play baseball with it, but it was a very poor ball to use in a game as hitting it never seemed to equal a home run. I can remember being at my cousins Dino and Norman’s house playing in the pool and throwing Madballs at each other, and as they would hit they would make a splat sound.  We also used Touchdown Terror at their house to play football on Thanksgiving one year. For my birthday one year I can remember getting a Madball birthday card from my parents that also included a metal button of Slobulus if memory serves me. It’s weird, in my youth I never owned an original Madball, but my brother and I did each have a Head-Popping Madball that our dad got for us from Hills Department Store one winter night as a way to keep us entertained when my parents took us to one of my dad’s work friend’s houses. My brother got Wolf Breath, and I got Lock Lips.  They were very cool, and I can remember our Mom yelling at us to stop shooting the heads at each other! We both had these figures for years, but sadly, like some of the other toys of my youth, they were given away or sold at a garage sale. Weirdly enough, in my 30’s I now own two Madballs, with Mavericks Cards and Comics selling me Slobulus and Horn Head for cheap prices about 3 years ago as well as my friend Max Ervin who gave me Screaming Meemie around the same time. It’s odd to think that while I never owned any of the original Madballs in my youth, they remain one of the most iconic toy lines in my mind.  Below is a picture of the original Madballs I own now as I hope you enjoy this update as much as I enjoyed writing it!

  • Note From Matt – In April 2016 Roar Comics started up a new Madballs comic series!

My Madballs

American Greetings is the company who created and produced Madballs.  They were started in 1906 by Jacob Sapirstein and are the 2nd largest greeting card company in the world, and to this day they are still run by the Sapirstein family! Over the years they continued to make greeting cards and also became sponsors for TV shows like Entertainment Tonight and Dragon Tales and ventured out into toys and cartoons. American Greetings has created iconic toy characters like Madballs, My Pet Monster, Strawberry Shortcake, Care Bears, Lady Lovely Locks and Popples, and after owning many of them for so many years, they sold Strawberry Shortcake in 2015 to Iconix Brand Group for $105 million. I should also point out that American Greetings is an Ohio founded company showing that we Ohioans really are creative people. I wanted to share a brief look at the company that created Madballs and show them some respect before we move onto the fast pitch of this update.  So here is to you, American Greetings, for making some amazing characters who helped shape many kids’ childhoods!

American Greetings Logo

Madballs hit toy shelves in 1985 and were aimed at capturing the attention of young boys who loved horror films, horror hosts and monster comics. The gross balls were made of rubber and foam and were supposed to be used to scare your friends as well as play sports with them. The commercials for these toys flooded Saturday Morning Cartoons and started a wave of kids begging their parents to get them one.  I will admit that my brother Bryan and I were those kids that they marketed them to, and sadly and strangely, as I noted above, my parents never got us any! Series One consisted of 8 characters that included “Screamin Meemie” a baseball with a face and a large Rolling Stone’s logo tongue, “Slobulus” a green creature who’s got one hanging eye and slobbers, “Aargh” was a blue skinned Frankenstein Monster also with one eye, “Horn Head” is a purple skinned Cyclops with a nose ring, “Skull Face” is a skull, “Crack Head” a cracked head with his brain exposed, “Oculus Orbus” is a giant eyeball and “Dust Brain” a green skinned Mummy! The original Madballs were a huge hit with the kids in Waynesville and were a major talking point between my brother and me for a short time. Parents flipped out over the toys, saying they were too gross and had terrible names, and this changed Crack Head’s name to Bash Brain due to the slang use of the term crack head being used for drug addicts. The worst part about Madballs was that they cracked and parts of the paint would fall off and expose the foam underneath, very annoying and one of the flaws of this toy line for sure.

Madballs Series 1

The popularity of the toyline sparked a second series that showcased “Wolf Breath” as Werewolf, “Swine Sucker” a mutated looking boar, “Bruise Brother” a messed up looking biker, “Freaky Fullback” a freak football player, “Snake Bait” a Gorgon, “Lock Lips” a monster with locks over one eye and mouth, “Fist Face” a hand holding a eyeball and “Splitting Headache” a half peeled face monster! The second series was popular but also was at the point where I noticed the kids at school had shifted towards other toy lines.  Madballs were cool but no longer the must have toy. This second set has many great characters that I would love to have had back in the day as well as even to this day: Wolf Breath, Swine Sucker and Lock Lips! Below are some pics from the second series that will show you also how the designs of the characters got better and how they dipped into the pool of classic monsters (Werewolf & Gorgon) as well as real life goons that scared people (the jock & biker). Also, in the 2000’s Madballs made a small comeback and were brought back to toy shelves as squishy toys.  They made a small impact before once more being sent off to toy heaven.

snakebaitwolfbreathswinesucker

Super Madballs were bigger and were not in the shape of a baseballs but the sport they were named after.  They were “Goal Eater” a soccer ball with teeth, “Touchdown Terror” a football missile monster and “Foul Shot” a basketball with a face and worms in his eye! These were big and bulky, and my cousins were the only kids I knew who had one of them. By the point Super Madballs were released, the steam was out of the line and over time Madballs faded into the world of forgotten toys.  I was not a fan of the Super Madballs back then and still don’t really have a soft spot for them. So let’s move on past, them shall we?

Super Madballs

Head-Popping Madballs featured the popular characters from the toy line, this time with bodies and the ability to launch their heads off as well as swap with other characters. The bodies were made of hard plastic with movable arms and legs, while the heads were rubber and detailed. The line had Screamin Meemie, Horn Head, Oculus Orbus, Slobulus, Dust Brain, Skull Face, Wolf Breath, Bruise Brother and Lock Lips who I had as a youngster like I said earlier. While the original Madballs were really cool, these figures were the ones I really liked, and I can remember playing with Lock Lips alongside my Masters Of The Universe figures. You see the Head-Popping Madballs were action figures, while the Madballs were, well, just balls! For a long time at GameSwap, the body of Skull Face was floating around, and many of us dug through a bin of old toy parts hoping to find its head that we sadly never did. Below are some examples of this series of Madballs, enjoy!

Head Popping Lock LipsHead Popping OrbusHead Popping Wolfbreath

Besides these toylines, over the years many other cool merchandise has been released based on The Madballs like greeting and Valentine Cards, stickers, wind-up toys, t-shirts, VHS tapes, comics and video games! That’s right, Madballs had a video game in 1988 that was made by Ocean for Commodore 64 and ZX Spectrum that had you playing a Madball rolling around a maze and collecting your fellow Madballs. The game got very poor reviews and never made it to the NES. In 2009, a game for the X-BOX Live Arcade called Babo: Invasion featured two Madballs as characters, Horn Head and Oculus Orbus! So while a modern generation of kids might not know what a Madball is, for us kids of the 80’s there was lots of great merchandise to choose from back then and even a little now!

Madballs Wind UpMadballs Video Game (C64)Madballs TShirt

In 1986, Madballs got the cartoon treatment, and oddly enough, the toons were not made for TV viewing but only for the home video market by Nelvana on VHS. The first cartoon was called “Escape From Orb” and has the Madballs living on Orb, a place that music is banned.  They want to escape to Earth so they can tour as a band, but Commander Wolfbreath and the Badballs want to stop them. The second tape was called “Madballs: Gross Jokes” and had our stars acting out silly skits. I can remember renting the Escape From Orb cartoon from Mary L. Cook Public Library and being super hyped to watch it and rushing to pop it into the old VCR.  After the cartoon I was so disappointed at the back story given to these characters and hated the fact that they were aspiring rock stars…so lame and to me it came off as trying to cash in on the popularity of The California Raisins who were singing their way into hearts around the same time as well as cashing in on the success of bands like Bon Jovi and Poison who were as well very popular at the time with youngsters. Plus I was not a huge fan of the personalities they gave some of the Madballs as they should have been a little more gross and a little more mean. But while I may not have liked the story of the characters, I did find that animation to be pretty cool and it made me wonder why they went the home video route and not the Saturday Morning Cartoon one that could have given the series a shot in the arm and made them last a little longer on the must-have toy list. And before you ask, no I never did own the VHS tapes as a kid and only did get them when I got older and found them dirt cheap at a thrift store.

Madballs VHS 1Madballs CartoonMadballs VHS 2

While Madballs became popular, they also sparked knock-off toys like Bonkers The Ugly Ball, a grey skull face with a grin, and even Odd Balls, a series that had a Devil and even a Mummy as part of its line. Now I must admit that I did have two Odd Balls growing up as I can remember that they were very generic rubber balls that stung when being hit with one during a came of ball tag. The ones I had were Dirty Devil, a goofy very generic devil complete with evil twisted mustache goatee combo as well as buck teeth, and the other was Evil Knievel, a Mummy with purple skin and blood stains on his wrapping. Evil Knievel is the one I played with most, and I can remember tossing him around the backyard, rolling him off the roof of the house and shed and even tossed him over in the neighbor’s yard when my school crush was visiting her just so I could come over and say hi to her…yeah, I was such a monster kid dork back then that I used a Odd Ball to talk to a crush. Below is Ugly Ball as well as the two Odd Balls that I used to have when I was a kid.

Ugly BallOdd Balls - Dirty DevilOdd Balls - Evil Knievel

So we are at the core of this update, the Star Comic reviews! My brother and I had the first three issues of Madballs growing up, and I can remember that we both thought that our issue # 1 was going to be worth a fortune when we grew up.  To no one’s shock, it’s only worth a few dollars and is really common to find in local comic store’s dollar bins. Star Comics was so cool in the 80’s and made so many amazing comics based on toys and cartoons of the time, and Madballs was one of the lucky few that were chosen to be a three issue mini series and went on to be a total of 10 issues! I am pretty hyped to see if the final issue is a true final issue or if it will just end like so many other Star Comics at the time, quickly and dirty with no respect for the readers. Before we go bouncing around with The Madballs, I need to remind you that I grade these issues on a star scale of 1 to 4 and am looking for how well the comic stays to the source material, its entertainment value and its art and story. I also want to thank Mavericks, Bell Book And Comic, Lone Star Comics and 2nd And Charles for having these issues in stock for this review. So let’s get ready to get totally gross with Star Comic and The Madballs!

Madballs 1

Madballs # 1  **1/2
Released in 1986   Cover Price .75   Star Comics   # 1 of 10

“The Evil Dr. Frankenbeans” A delivery truck loses 8 rubber balls from the cargo it’s carrying.  They bounce down the road and land in a pond of chemicals at the R.U.I.N. laboratories and turn into Madballs that include Screamin’ Meemie, Horn Head, Dust Brain, Crack Head, AARGH, Skull Face, Slobulus and Oculus Orbus.  They find a nearby park and meet some youths led by Tommy playing baseball, and the two groups quickly become friends. Meanwhile R.U.I.N. head scientist Viktor Frankenbeans and his dim-witted assistant Snivelitch spot the Madballs and want to capture them as Frankenbeans thinks they will lead to him winning a Nobel Prize! When Snivelitch fails to capture them, Frankenbeans plays dirty and uses free drinks to give Skull Face everlasting hiccups and tries to kidnap the Madball but is stopped thanks to Slobulus who uses his slime to trip up Frankenbeans making him fall into his own chemical pond and swearing revenge on our round heroes. In the end, Skull Face is cured of his hiccups with a look in a mirror that causes him to scare himself. The second story is called “Corn-Ered!” The Madballs are playing hide and seek with Tommy and the kids when the corn comes alive and takes the kids captive to an old barn where the Madballs come face to face with Colonel Corn who was once a normal piece of corn until he fell into the chemical pond of R.U.I.N. and now wants to take over the world! Colonel Corn uses puns and a floating ball of kernels he calls Cornball to defeat The Madballs, but they are not down for long as Screamin’ Meemie gets so mad the heat from his anger turns Colonel Corn and Cornball into popcorn!

This first issue was just as cheesy and fun as I remember it to be way back in 1986 when I first read it! This issue shows how the Madballs came to be and uses the chemical pond as a way to turn normal rubber balls into talking scary and gross living creatures who have hearts of gold and befriend the local youth as they just want to have fun. None of the Madballs stand out as the leader and each are just filled with bad puns and really silly bad habits like drooling and screaming. It’s pretty amazing seeing a kids comic use the name Crack Head as the character is used in many spots and gets his time to shine. Dr. Viktor Frankenbeans is a mad scientist who is working for R.U.I.N. and is making terrible chemicals that not only smell bad but also are causing harm to nature and people.  He seems not to care as he is only seeking fame in this issue. He reminds me of a cheaper version of Gargamel from The Smurfs as his look and attitude are kind of matching. Snivelitch is a goon who is shown to not be very bright and is the whipping boy for Frankenbeans who jumps at any chance to put his goof assistant down. I am sure Snivelitch will act as the comic relief as I can see him screwing things up in the coming issues. Colonel Corn is the master of puns and with his play on words is able to beat down The Madballs, but when he is defeated and his head kernels are popped and turned into popcorn, he is just a husk head of a man watching as the kids and The Madballs eat what was once his face…. I want you to think about that….it’s like being weak and defeated and watching as zombies ate your face flesh meat while watching the Care Bears…sick twisted stuff. The cover is top notch and fantastic and I am sure caught the eye of many kids on the newsstands.  The art inside is also well done for this style of kids comic and was done by Howie Post (Howard Post) who is known for his comic strip The Dropouts as well as his work for Harvey Comics. He also did the artwork for some issues of Wally The Wizard for Star as well as the Centipede promo comic from DC, both of which I’ve covered here on Rotten Ink. An A-list artist for kids comics was on board for this one! Over all I can say I enjoyed this comic back when I was a kid and still did when I read it again.  So let’s see how issue two holds up.

Madballs 2

Madballs # 2  **
Released in 1986   Cover Price .75   Star Comics   # 2 of 10

“Dr. Frankenbeans Returns” The Madballs are having fun with the kids when Oculus Orbus decides to go bird watching and goes on an adventure of his own. Meanwhile Dr. Frankenbean has come out of the chemical pond and comes up with a plan with Snivelitch to get The Madballs under his control.  It includes getting the help of Miss Tic The Mystic who hypnotizes The Madballs to be under Frankenbeans’ control so he can have them turn on the kids! In the end Oculus Orbus returns and reverses the spell and has Frankenbeans, Miss Tic and Snivelitch thinking they are ducks and swimming in the pond. “Meet Weirdbeard The Pirate” Tommy and the kids are fishing with The Madballs.  They enter a fog bank that takes them back in time where they are kidnapped and forced into slavery by Weirdbeard and The Madballs are tossed into the sea. Weirdbeard needs this crew as he wants to find the hidden treasure of Peg Leg Peg.  On the Island The Madballs with the help of a octopus save the kids and find the fog to get back to their time.  As for Weirdbeard, he gets himself gets captured by Peg Leg Peg who makes him her slave!

This second issue is good but did slip a little as it’s not as fun as the first issue.  In fact, the stories in this issue seemed a little rushed and both would be better as backup stories in an issue with better plotted stories. The return of Dr. Frankenbean is a letdown as his plan to get revenge is taken apart in moments by Oculus Orbus who turns the table on him and once more places him in the chemical stew pond. Miss Tic is a goth woman who has the power of hypnotizing the weak of mind and can also read minds, funny thing about that is Snivelitch has dirty ideas in his mind when it comes to Tic! The atmosphere for the first story’s castle of Miss Tic is well played as it reminded me of a set used on a Horror Host show from the 70’s. The second story of Peg Leg Peg and Weirdbeard was not my thing and for the most part I was bored reading it as it had a very generic feel. Here is to hoping we won’t see Weridbeard or Peg again but that we will see Miss Tic again as I could see her joining the fight against The Madballs more often. Oculus Orbus is the only Madball who stands out this issue as he uses his power of being a big eye to reverse the hypnotic spell and save his friends from being mindless slaves. The rest of The Madballs all kind of do what they do and that’s deliver puns and have fun doing things with their friends Tommy and his crew. The cover is well done and once more eye catching with the first story’s art by Howie Post and the second one by Roberta Edelman.  Both do a great job with the art even if the stories are a little lackluster. I’m going to move on from this issue to the third one and hope that it has better stories.

Madballs 3

Madballs # 3  **1/2
Released in 1986   Cover Price .75   Star Comics   # 3 of 10

“Attack Of The Bad Balls” Dr. Frankenbean and Snivelitch hide and listen to The Madballs and the kids talking about how the chemical pond turned 8 regular balls into their gross friends they call The Madballs. Frankenbean returns to R.U.I.N and tries to make his own version of talking gross balls.  Only after nearly giving up and using bowling balls does it work and out come The Badballs who are Smasher, Crasher and Trasher.  They have a rumble with The Madballs that leaves our heroes having to make a run for it! But once more Crack Head comes up with a plan that leaves the Badballs falling back into the chemical pond and turning back into boomerang balls that knock out Frankenbean and Snivelitch as the Madballs spin some more puns. The second story is “Now Museum, Now You Don’t” that has The Madballs running loose in a museum and the security guards are trying to stop them as hijinks run wild that leaves them all crashing into a big gross mess and being mistaken for art! The third story is “ Spaced Out” The Madballs bring down a U.F.O as they fear it might attack Tommy and the gang.  Inside is Rojad who came in peace but feels The Madballs are attacking him so he uses his shrink gun and turns them to the size of peas! As he grabs them, they muster all their power and take Rojad for a quick ride.  The alien and The Madballs patch things up, and they soon find out that his ship is out of fuel and the fuel he needs is the drool slime of Slobulus who he tries to kidnap. The Madballs must tangle with Rojad again, but after the fight they become friends as Slobulus fills his tank up and even gets a gold tooth as payment!

This third issue is a fun goofy ride and, like issue one, captures the gross nature of The Madballs and adds in some trouble for them to face that seem like actual threats. This issue also has three stories instead of two, giving you more silly adventures for the 75-cent price tag. The best story of the three has to be “Spaced Out” as I like the idea of The Madballs fighting an alien who wears yellow and has a robot like face.  The idea that drool slime fuels his ship is also classic 80’s toy and comic stuff. The Madballs in the issue are shown to be fighters and thinkers as they outsmart not only The Badballs but also Rojad and do so with smarts and might. They are also very protective of their human friends.  If they think they are in danger, they will attack and defend with all their round might. Oh yeah, Crack Head once more shows that he is smart as he comes up with a plan to defeat the Badballs that works! Like in all of the issues up to this point, the Madballs spend lots of time spewing out cheesy puns that young kids would laugh at. The Badballs are three tough as nails bowling balls who are bullies, but soon find out that their heavy nature helped them in the fight but also was their downfall. Rojad was not really a bad guy but did have The Madballs on the ropes with his shrink gun.  For an alien that came in peace he sure did turn evil when it came to kidnapping poor Slobulus! Dr. Frankenbean and Snivelitch once more come up with a plan to get revenge and as always fail at that mission. The cover is great and would catch the eye not just of Madball fans but also Monster Kids as it has a very Frankenstein feel to it, or at least I think so. The art is once more done by kids comic legend Howie Post and shows why he was a go to guy for these type of comics. I’m glad to see the series back on track with this issue, and I hope the fourth keeps it up! Plus, this is a Star Comic that went on after its 3-issue mini series, now let’s take bets if it has a true final issue.

Madballs 4

Madballs # 4  **1/2
Released in 1987   Cover Price $1.00   Star Comics   # 4 of 10

“The Madballs Meet The New Madballs” Dr. Frankenbean is depressed about not being able to get his revenge on The Madballs, and this has taken over his life until he and Snivelitch come up with a plan that has them throwing eight more rubber balls into the chemical pond.  Out comes eight new Madballs that are Wolf Breath, Swine Sucker, Snake Bait, Lock Lips, Fistface, Freaky Fullback, Splitting Headache and Bruise Brother! Frankenbeans tricks his New Madballs into going to the park and rumbling with the old ones, and boy do they, as each team has members fall.  It comes down to Horn Head and Bruise Brother clashing head on that causes the ground to crack, and Tommy falls in! When all The Madballs and New Madballs awaken, they figure out they are all brothers and they save Tommy and chase off Frankenbean and Snivelitch and all sixteen Madballs make their home in an abandoned dance hall. “Anchors Away” Tommy and the gang along with Madballs Screamin’ Meemie, Slobulus, Dust Brain, Wolf Breath, Snake Bait and Fist Face are rush home to watch the news, but before it comes on Wolf Breath along with Snake Bait and Slobulus all go for the kitchen for a snack and don’t see that news anchor Ben Defax has hypnotized his viewers into giving him all their wealth.  He’s also begun wearing a mask in the shape of a boat anchor and calling himself Anchor-Man! His power comes from his microphone, and the three Madballs figure out a way to defeat him and break his hold on the viewers when Wolf Breath’s bad breath breaks the hold on the fellow Madballs and Snake Bait uses his snakes to crush the microphone.

This issue is the first for The Madballs to break the mini series banner and become a full series as Star Comics listened to the readers and gave them more gross out adventures than what was planned. Plus this issues adds in the eight Madballs that were released in series two into the plot and has them joining the others as well as Tommy and his friends in having fun and foiling the plots of Frankenbeans. I must say that adding the New Madballs to the cast was really cool as seeing Wolf Breath and Swine Sucker in action is cool, but it also dilutes the cast as now some Madballs seem to take a backseat and others seem to be the focus as Snake Bait is showcased more in this issue than Oculus Orbus, AARGAH and Crack Head (who is now being called Bash Brain) combined! It’s nice to see Frankenbean and Snivelitch come back to the now on-going series, and they and the R.U.I.N. Lab are great as the major bad guys to the series. The main baddie is Ben Defax aka Anchor-Man, who wants to use his fame of being on TV and his hypnotizing microphone to steal from his fans.  He’s a real ego driven jerk who wears a dumb giant boat anchor mask to add fear to his life in crime. In this issue we also find out that The Madballs are make home in an abandoned old play theater and this run down setting is great for their gross home base. I enjoyed both stories equally, and it was nice to see The Madball rumble in the first story as it’s clear only a Madball can defeat a Madball. The art in this issue is done by Howie Post once more, and it’s fantastic and the cover is good.  Over all this is a solid kids comic based on a toy line, and so far I am enjoying it as much as I did when I was a kid and first read them.

Madballs 5

Madballs # 5   **1/2
Released in 1987   Cover Price $1.00   Star Comics   # 5 of 10

“Plus 3 Makes 19” Dr. Frankenbean is very upset over the 16 Madballs and how they have foiled his evil plans.  When Tommy and the gang go to get ice cream, he steals their soccer ball, football and basketball and tosses them into the chemical pond and out pops The Super Madballs named Touchdown Terror, Foul Shot and Goal Eater.  He sends them out to beat up The Madballs, and the rumble starts and ends soon as Freaky Fullback and Touchdown Terror find they have lots in common and they discover that they are all one big gross family! The Super Madballs chase down Frankenbeans and Snivelitch and toss them into the chemical pond, and all ends well for the ever growing Madball family. “Veg Out” has Dr. Frankenbean getting help from a hypnotist after his last defeat at the hands (or is that heads?) of The Madballs that has him now focusing on growing vegetables.  After a mistake made by Snivelitch, instead of water he sprays his garden with liquid from the chemical pond and out comes The Vegeterribles that include Rotten Tomato, Crushroom, Paul Onion, Spud-Nick, Pea Shooter and Iceberg Lettuce who he wants to send after The Madballs! The two groups rumble in the old Abandoned Theater, and Frankenbean and Iceberg Lettuce freezes Tommy and the kids in blocks of ice making The Madballs surrender. In the end Horn Head and Swine Sucker rush to the R.U.I.N Lab and save The Madballs, and Swine Sucker eats The Vegeterribles and they bury Frankenbean and Snivelitch as if they are vegetables!

This is another good issue but I must also point out that this comic series is also becoming very paint by numbers as many of the stories has The Madballs having a run in with some sort of bad guys who they beat is some cheesy pun filled way.  Frankenbean uses the chemical pond to create new versions of the Madballs who turn on him in no time and so on and so on. But with that out of the way, let’s take a look at this issue as both stories have select Madballs fighting against another group of mutated baddies with the first ending in friendship and the second with victory as their enemies are eaten alive! Dr. Frankenbean is becoming more and more mad with revenge as this series continues and he is even willing to put children in harm’s way in order to destroy The Maballs.  If he continues down this path, by the final issue it looks like he will have a collection of bodies buried in the basement of R.U.I.N Labs all the while thinking the clock on the wall is telling him when it’s “Revenge” time….In other words, he is going crazy! None of The Madballs really stand out as at this point, there are just too many of them and they are having to be split up just to try to work them into the plot.  Some are so loosely in the story that they don’t really add much. The Super Madballs are cool to see, but I really hope this issue is the only one they appear in though I have a bad feeling they will return and clog up the weakening stories even more. The Vegeterribles are cool but kind of a waste as they are killed, and I mean murdered, by the end of the second story. The cover is great but shows you just how clustered the characters are getting with the art from the first story being done by Howie Post and the second done by Michael Gallagher.  Both are good stuff. Over all I am being a little generous with this issue’s star rating as it’s more like a two, but I did have fun reading it.  However, if things don’t change up in the next issue I will not be as kind.

Madballs 6

Madballs # 6  **1/2
Released in 1987   Cover Price $1.00   Star Comics   # 6 of 10

“Mad Love” Dr. Frankenbean and Snivelitch find one last rubber ball near the lab and along with some make-up they toss it into the chemical pond and out comes MadBelle, a gross female who causes Horn Head, Foul Shot, Fist Face, Swine Sucker and Bash Brain to fight amongst themselves to win her heart when he tricks them to come to the lab for a party. Just as they are about to ram themselves into a tree to see who wins a date with her, Madbelle stops them and tells them she is in love with Snivelitch, and The Madballs figure out they have been set up and turn the tables once more on Dr. Frankenbeans. “Maiden Hong Kong Blues” Chin, one of Tommy’s friends, is shocked when he finds that his dad’s restaurant has been wrecked by Maiden Hong Kong and her bodyguards sumo wrestler Topknot and ninja Ninjun Joe who want bad fortune cookies given out! In the end The Madballs, come up with a plan to stop Maiden Hong Kong from getting her request and send her to jail.  After the victory they have a great Chinese food meal.

Once more Frankenbean tosses a ball into the Chemical Pond to create something to get his revenge on The Madballs.  By this point I am getting pretty sick of this format and starting to wonder why they are doing this plot over and over again. I mean, I get the comic is based on a toy and that they are trying to do a cartoon style format with it, but good God enough is enough! Madbelle is lame and her whole reason to help bring down The Madballs is thrown out the window as she is just used to deliver dumb puns and fall in love with Snivelitch. Speaking of Snivelitch, he and Frankenbeans once more are just around for blah revenge and in the end both get what’s coming to them. The second story is the better of the two by far and has select Madballs having to tangle with a sumo wrestler and ninja all in the name of fortune cookies! But still nothing new over all and in fact it’s as stale as the last issue.  While enjoyable, the been there, read that feeling creeps into your brain and makes it slightly less enjoyable. If not for the second story, this one would have been rated lower. The cover is okay, and the art is done by Howie Post and Michael Gallagher again marking at least good art quality making up for the lack of story in the first segment. Also I am pretty sure we have not seen the last of Maiden Hong Kong and her goons as I think they will be out for revenge soon, but I hope this is the end of Madbelle as she was kind of a waste. Let’s just move onto issue seven and hope it steps it up next issue.

Madballs 7

Madballs # 7   **1/2
Released in 1987   Cover Price $1.00   Star Comics   # 7 of 10

“Body Builders” Madballs Skull Face, Dust Brain, Slobulus, Snake Bait, Lock Lips and Wolf Breath are feeling down that they do not have bodies and come up with a plan to trick Frankenbean into making them bodies! After a trick that has them breaking down a old building, Frankenbean thinks they have turned evil and shares with them his new invention the FrankenTank that will be used to cause panic and help him take over the world! With the help of the chemical pond and the bodies of dolls, The Madballs now have bodies and rush off to test them out. Unbeknownst to Frankenbeans, they are really building vehicles to combat his and in the end they are able to destroy his tank and save the world from his evil plan. “Tourist Trap” has select Madballs like Screamin’ Meemie, AARGH, Goal Eater, Fistface and Bruise Brother all going on a vacation to an island where they meet the scum bag Bermuda Schwartz The Terrible Tourist, who uses his cheap cigar smoke, freezing camera and tacky shorts to rob people and places, but with the help of a cheap mirror and luck, Fistface is able to turn the tables on this terrible man and send him to jail while they enjoy the rest of their vacation.

Finally a slight change of pace that kept lots of the same feeling but added a little seasoning to spice it up. The first story has select Madballs getting bodies and tricking and defeating Frankenbeans as the second story has select Madballs stopping a terrible tourist from robbing banks, hotels and people! The second story is short and is a nice backup to the first, even if it lied and used the name Tourist Trap as I did not see Chuck Connors as Mr. Slausen from the film of the same name.  But really it’s a cool fun short story with a funny baddie set up for them to knock down as Bermuda Schwartz is the perfect example of a person who takes the fun out of being places with his only-me attitude. Frankenbeans in this issue goes from hating Madballs, to loving Madballs like they are his children to hating them again! He is who he is and while paint by numbers, I will say he is the perfect 80’s kid comic/cartoon bad guy! None of The Madballs stand out once more and share about the same panel time, but the stand out in this issue for me has to be Fistface, who is the one who beats Schwartz at his own annoying game. The art is done by Post again, and the cover on this one is pretty cool even if it misleads a little as Frankenbeans never rides a cycle and Horn Head is not in the issue at all. Over all, it’s good standard kid comic stuff that for the most part is doing these toys justice.

Madballs 8

Madballs # 8  **1/2
Released in 1988   Cover Price $1.00   Star Comics   # 8 of 10

“Younger Than Springslime” Our story starts with Frankenbeans and Snivelitch running up a mountain from Touchdown Terror, Wolf Breath and Horn Head who caught the R.U.I.N Lab workers trying to blow up their home! But while hiding in a cave, Frankenbean finds the fountain of youth and comes up with a plan that leads to the three Madballs diving into a small pool of the water and turning them into Baby Madballs! But he soon finds that the toddler Madballs are driving him crazy with trying to win his attention, and after a dip in the Chemical Pond, they turn back into adults and decide to drop Frankenbeans and Snivelitch into the youth water giving them a taste of being young all over again! “Weather I’m Right” is the second story and has Skull Face, Goal Eater, Lock Lips, Snake Bait and Screamin’ Meemie heading to the TV Station to yell at weather lady Gail Warning who reported it would be sunny but in fact it’s a severe thunderstorm! They meet up with reformed former bad guy, Ben de Fax aka Anchor Man, who tries to warn them but it’s too late as Gail is indeed evil and she controls the weather! After freezing them and sending them to the North Poll, The Madballs find away to return to town and thanks to Snake Bait’s snakes they are able to get her weather wand and break it and safely deliver her to the cops as she is booked on crimes against nature.

The Madballs in this issue turn into babies and fight the weather, and readers are treated to these two silly stories that are pure kid comic gold.  This is a fun way to showcase The Madballs as they do good and in some odd way are teaching some sort of lessons like don’t mess with nature and be proud of your age. The Madballs that stick out in this issue are Goal Eater, who saves his fellow Madballs from freezing to death, and Snake Bait, who uses is snake like charm to rid the world of the weather wand. Frankenbeans and Snivelitch are pretty much the same as every issue as revenge is on their minds, and they know that their plan will end badly but they still take the chance. Nice to see Ben de Fax aka Anchor Man back in a cameo and that the TV Station didn’t fire him even after he robbed viewers. The new TV Station evil on air personality is Gail Warning, and she is a hot to trot blonde who for some reason gets joy in reporting the weather wrong…yeah, what an odd motivation. The best story of the two I would say is Weather I’m Right as I liked the flow a little better and the story moves at a wacky and fun pace. The art for the first story was done by Post and the second one was Gallagher, and like I broken record I will say it was fantastic and fitting.  The cover as well is pretty dang cool and showcases the Madball Babies! On a side note before we move onto the next issue, this marks the final issue under the Star brand name as the next two will sport the Marvel Comics logo.

Madballs 9

Madballs # 9  ***
Released in 1988   Cover Price $1.00   Star Comics   # 9 of 10

“The Return Of Everyone” The twisted mind of Dr. Frankenbeans comes up with an idea to free Miss Tic The Mystic from jail, and when he and Snivelitch do so, they also free some of the other Madball baddies like Anchor-Man, The Bad Balls, Weird Beard The Pirate, Maiden Hong Kong and Colonel Corn.  Their plan is to attack five locations unless money is paid to them! The city calls on The Madballs for help who break into five groups to try and stop the madness and return these bad guys to jail. The first group goes to the Midwest, and they are Goal Eater, Snake Bair, Oculus Orbus and Screamin’ Meemie as they take on Colonel Corn! While in China, Dust Brain, Lock Lips, Bash Brain and Swine Sucker tangle with the sinister Maiden Hong Kong! In L.A. Wolf Breath, Splitting Headache, AARGH and Horn Head find the wicked Anchor-Man up to his old tricks, while on the Atlantic Ocean Skull Head, Fist Face, Freak Fullback and Touchdown Terror battle on a ship with Weird Beard who has kidnapped Tommy and the gang of kids! While at R.U.I.N Lab, Foul Shot, Slobulus and Bruise Brother must come face to face with the team up of The Bad Balls, Dr. Frankenbeans, Snivelitch and Miss Tic! And with the readers help to solve puzzles like cross word, connect the dots and word find The Madballs defeat their enemies and make them all jump into the Chemical Pond.

This issue is hands down one of the best in the series and tells one story that brings back almost all the series’ main bad guys for one final battle! Plus it also showcases all The Madballs, New Madballs and Super Madballs making it feel like a one issue Madball version of Secret Wars. Miss Tic The Mystic is the brains behind the newly formed team of haters, and she is also one of the last to fall in battle.  It was great seeing her again as well as all the other baddies. While the fights are not fully shown as the puzzles act as your way to defeat them, it was nice for many of them to get that one last shot at being in the comic and trying to get revenge on those dang Madballs. Once more none of The Madballs stand out as they all play a part in trying to save the world from paying these goons to not do evil deeds. I like the idea of the puzzles being the way for The Madballs to win as it gave kids a challenge and made their minds work to solve them to further the story. My favorite bad guy who returns has to be Colonel Corn who uses his corny puns to defeat his enemies, and like before The Madballs pop his head into popcorn! Plus is clear that Snivelitch wants some Miss Tic booty and even dresses up to try and impress her. The cover is great and showcases some of The Madballs as well as some of the Bad Guys and is eye catching for fans of the series. As always Post does the art and rocks it! For the first issue being done under Marvel, this one is better than almost the whole Star Comic run and that’s because this one has action, fun games and a solid story.  Let’s see how the final issue holds up!

Madballs 10

Madballs # 10  **1/2
Released in 1988   Cover Price $1.00   Star Comics   # 10 of 10

“Fantastic Voyeurs”  While walking in the field near R.U.I.N Lab,Dr. Frankenbean finds the shrink gun of Rojad and wants to use it to shrink The Madballs into micro size terrors he can deal with but Touchdown Terror, Bash Brain and Fist Face come crashing in and cause Frankenbeans to have a breakdown and a virus called Unchained Melody is running rampant in his body! Snivelitch begs them to let him shrink them so they can save Frankenbean from death’s door and after thinking about it, they agree and enter Frankenbeans throat to save his life! But they only have 20 minutes to do so as the effects of the gun will run out and they will grow normal size stuck in his body! But in the end they beat the virus and escape his body and all things go back to normal. “Compose Yourself” this last adventure has Swine Sucker, Freaky Fullback, Oculus Orbus and Screamin’ Meemie going up against Grammar Moses, an old lady who uses a grammar stick to beat people who abuse the words! After being knocked around by her, thanks to giant question marks and quotations Screamin’ Meemie uses his loud words to bust her hearing aid and is able to defeat her, but they see she is a good person and it ends with her being a tutor to them so they can speak better.

The final issue is not a farewell issue, and the series does not get its ride off into the sunset instead it just ends like so many other Star Comics and Marvel titles before it. The first story is like the film Innerspace and has The Madballs entering a human body to save a life, dumb silly and a fun read for sure. The second story is a grammar lesson and has them fighting an old lady with her board that she has dubbed the board of education. The Madballs final battle with Frankenbeans and Snivelitch is really more of a rescue mission, and I am okay with that as in my head this could be the moment the feud ended between them. Grammar Moses is pretty silly but fitting when used to educate about the use of words and grammar. Touchdown Terror is the standout in the series as he seems to be calling the shots in the first story when some of The Madballs are shrunk. Would you like to know my top four Madballs that appeared in this series? While I liked them all in my own way, I would have to say my favorites in order are Horn Head, Swine Sucker, Wolf Breath and Crack Head (Bash Brain) with Dust Brain and Fist Face also coming in very close. The art is done by Howie Post again, and I will say that his work shines in these kind of kids comics, and he would be the artist I would have loved to have seen make a Commander USA comic for Star. The cover for the final issue is okay, nothing ground breaking but would for sure get the attention of fans of the series and toys. Again to sum up this series, it was pretty good and I would say it’s on the level with such other Star Comics we have looked at like Inhumanoids, Foofur, Hugga Bunch, AniMax and Chuck Norris Karate Kommandos but not as good as Thundercats, Wally The Wizard and Defenders Of The Earth. If you grew up with the toys and enjoy comics based on toys check it out, if you like Star Comics and kid comics in general check it out. Below is some artwork from the series that showcases select Madballs in action, enjoy!

madballs art 1

Madballs is a good average kid comic series based on a toy line but it’s also very limited as they are just flying balls who can only really fight with the power of being gross and headbutting…so He-Man or G.I. Joe they are not, but entertaining they were. For our next update, we are heading back to the old theater as we take our third look at Marvel At The Movies! So make sure to come back for that one as we will be covering some fantastic adaptations in it. Until then, read a comic or three, collect your childhood toys and support your local horror host! And make sure to bring enough popcorn to share with others for the next update.

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