A Very Merry NES Challenge Christmas Eve: Dragon’s Lair

Merry Christmas Eve to all you readers and friends, and this year has been a weird and wild ride for me as lots of great things have happened, from moving into a new home to making amazing comics with my friends at Sparkle Comics and even getting to travel to Evans City Cemetery twice this year! But sadly this year has also been a rough one for fans of horror as we lost many of our icons like George A. Romero, Tobe Hooper, Martin Landau, Michael Parks, Bill Paxton, Umberto Lenzi and Lon Madnight and each loss was very sad. Not to mention the world of entertainment lost many other names like Tom Petty, Bernie Wrightson, Adam West, Jerry Lewis, Chuck Berry, Ivan Koloff, Bobby “The Brain” Heenan, George Steele and Basil Gogos to name a few. So make sure this holiday season to cherish your family, friends, co-workers and celebrities and anyone who offers something to your life. So let’s get back to the joy of the holiday and our topic at hand: Dragon’s Lair in the world of video games, cartoons and comics, and yes, I will even have an NES Challenge and try my best to try and beat the game! So grab your armor and helmet as we are about to go on a winter wonderland adventure with Dirk The Daring!

The hero of the world of Dragon’s Lair is the one and only Dirk The Daring, a high ranking knight for the kingdom who is selected to save the Princess Daphne from all the evil that keeps trying to kidnap her and do her harm. Dirk is well respected by the Kingdom as he is very loyal and brave and later even becomes the husband of Daphne, making him an heir to the throne! Dirk was trained at a young age to be a brave knight as he was in the Squire Scouts and even earned top badges during this time. When ready for battle Dirk gears up with his iconic armor that includes his orange over shirt and uses his sword as well as his fists, feet and head in order to fight off his enemies. I should also note that Dirk The Daring was only chosen to save the Princess after all the other knights in the Kingdom failed and were killed on this quest! So to sum up Dirk The Daring it would be this, he is a brave, loyal and smart knight who is willing to risk his life to save the Princess from a dragon and wizard and for this selfless action even finds himself the heir to the crown! Dirk The Daring is a very simple character who embodies the classic knight of old lore and is one iconic and yet sometime forgotten classic video game character.

In 1983, arcades were all the rage as machines were all over the place from pizza parlors to grocery stores.  These machines gobbled up many of players’ quarters as games like Pac-Man Jr., Donkey Kong 3 and Mario Bros. had eager gamers waiting in long lines to get a chance to try to get the top score on the machine! And during this early day of arcade machine domination, cartoonist Don Bluth and writer Rick Dyer created an interactive animated laserdisc game that as well took the arcade world by storm and even sparked sequels and many homeports of the game! The arcade game was such a hit that it, along side Pong and Pac-Man, are the only three arcade machines stored at the Smithsonian Institution in Washington D.C.! The game has been ported and remade for many home systems like Sega CD, Xbox, Playstation 2, CD-I, Nintendo DS and so many others including cell phones! In 1990, the game was released by Imagesoft, who made the game more of a side scrolling adventure game and took away the animated character of Dirk The Daring and made him into a 8-Bit hero of the home console generation as the game followed the same plot of the arcade game and turned up the difficulty to deliver a true challenging game. But with this change and the difficulty level came frustration as Dirk can be killed with one hit and almost everything can kill him including closed doors. This made gamers and critics go crazy, and the game was not well received and is considered as one of the worst games for the NES. So now that we have a brief history of this game and we learned about its over all poor reception from gamers, I can’t wait to spend a day trying to beat it on the NES!

Really quick I also need to briefly talk about the episode of The Angry Video Game Nerd where he took on Dragon’s Lair for the Nintendo Entertainment System! Back in 2007 for episode 37, The Nerd took a funny and frustrating look at Dragon’s Lair and went crazy trying his best to beat the game for the NES and found out that the game is brutal and unforgiving and nothing at all like the arcade game it was based on. Try after try he ended up losing his character’s lives and losing his cool in the process! This is a very funny episode that has the nerd drinking to try and deal with the brutal nature of the game and ends with him bumping into a close door and dying just like the character of Dirk in the video game. If you like crude and funny humor videos on YouTube, give this one a watch as it’s a good one.

In 1984, a cartoon of Dragon’s Lair was released by Rudy-Spears Productions for ABC and was part of the sadly long gone Saturday Morning Cartoons. The toon followed Dirk The Daring as he once more did his best to save and protect the lovely Princess Daphne from evil such as Singe The Dragon and Phantom Knight and at the end of each episode we are left with a cliffhanger leaving the viewer wondering how Dirk is to escape his approaching doom. The cartoon was short lived and only lasted 13 episodes and would later be replayed in reruns on USA Cartoon Express and Boomerang where it found a new audience. Voice actor Bob Sarlatte voiced Dirk The Daring while Ellen Gerstell lent her pipes to Princess Daphne. While this cartoon was not super popular and never made a huge impact in the world of toons, it was released on DVD thanks to Warner Brothers and now fans can relive it or even discover it for the first time. I remember barely it and know that I have seen episodes on USA Network but sadly don’t remember much about it besides I liked it.

Before I get into the NES Challenge part of this update, I want to also talk very briefly about some of the cool merchandise that has been made based on Dragon’s Lair that included coloring books, picture books, DVDs, comics, video games, stickers, plastic toys, trading cards, lunchbox and even very cool action figures! So what I am trying to say is that if you’re a fan, you can get yourself some cool items or heck maybe even ask Santa for some next Christmas! I think the action figures are pretty dang cool and are something that I feel I must track down.

So I decided to take my NES Challenge of Dragon’s Lair on November 8, 2017 as Juliet had to work all day and I was itching to try and tackle this legendary hard game! So starting at 9pm I hooked up the old RES (Retro-Bit Entertainment System) and grabbed my NES Controller and was ready for the show down of a lifetime! I poured a large glass of water, grabbed my iced coffee and opened a small bag of chips and cleared my head of other projects I was working on and knew that I had to take control of Dirk The Daring, as he needed to save Princess Daphne…so here is what happened in my showdown: upon starting the game up I noticed that the good old RES is starting to have some issues and that the controller has having major issues as it acted like it was not plugged in, and after working on it, I finally got it to work and my first impression was wow this game sucks as the controls seem delayed and this causes you to be open to the attack of the sea monster that is the first baddy you encounter! Plus while bats only drain your energy such things as rocks, doors, fire and most other bad guys can kill you in one hit! After playing for a few moments and lots of frustration, I was able to get into the castle and then that’s when the major frustration kicked in as the slow sloppy controls, one hit kills and random pop up enemies all kept causing Dirk to die and me to start the quest all over! No matter how much I tried, I was stuck in that damn dungeon and was driven to anger on just how terrible this game I was playing really was! After several hours of playing I really built up a strong dislike for the game and quickly forfeited to its suckiness, and I am not ashamed to say I did not beat Dragon’s Lair for the NES as its terrible controls made it a waste of time in trying to play as it seemed like it was fighting you not to advance. Below are some pics of me playing this game….man it was so bad!

So that NES Challenge was a waste as I found myself really disliking the game play and the delay really annoyed me to the point I just needed to walk away. But we are now at the point of the update where we will be taking a look at the comics based on Dragon’s Lair, and we will start with the Cross Gen series and work our way into the Arcana release. So as we sit here waiting for Santa Claus to come down the chimney, the snow man in the front yard would like for me to remind you that I grade these on a star scale of 1 to 4 and am looking for how well the comic stays to the source material, its entertainment value and its art and story! So grab some hot chocolate or even some eggnog and let’s take an epic Christmas Eve journey with Dirk The Daring! I also want to thank Lone Star Comics, Ebay and Amazon for having these comics in stock so that I could do this update.

Dragon’s Lair # 1  ***
Released in 2003     Cover Price $2.95     Cross Gen     # 1 of 3

The evil dragon Singe has his sights on revenge when it comes to Dirk The Daring, and this revenge has also sparked pure hatred and bloodlust of wanting to see our hero dead for all of the dragons he has killed in the past! Princess Daphne has been asked to run the Kingdom while the King is away, and as she and Dirk are on their way there, they are attacked by Singe and his smaller sidekicks.  Soon Dirk and Daphne find out that this dragon is super powerful as he defeats Dirk and takes Princess Daphne prisoner. After waking up from his defeat, Dirk The Daring heads to the Kingdom and finds a group of heroes that want to help on his quest to get the Princess back that are Leraene, the female Captain of the Royal Guard, and Drake, a young wizard’s apprentice who uses what little knowledge he has to look into the flame and sees lots of enemies and the dark castle that Singe is hiding the Princess in. Dirk tells his friends they must stay and guard the kingdom, and he finds that Daphne is being held in a magical bubble that in two days will warp her mind and cause her to be Singe’s slave and that the only way to kill Singe is by using a magical sword called the DragonFang that is as well in the castle. Dirk has the info he needs and gears up and heads out to save the day as our first issue ends.

The is a very fun and slow burn fantasy adventure comic that does its best to bring the video game characters and universe to the comic book world, and in my opinion they do a pretty good job of doing so. The plot is simple, that the granddaddy of all dragons Singe is mad at Dirk The Daring for killing many of his kind and wants revenge and sets out his plan that includes kidnapping the princess and taking her to a place that will be filled with lots of dangers all with the hopes of ending the life of Dirk! Our hero is Dirk The Daring, a noble and strong knight who does not back down in the face of danger and will do whatever he can to protect The Princess who he respects and loves. Dirk also kind of has an ego but not to the point that he is narcissistic or cruel to characters around him he just is very confident and don’t have time for those who drag their feet around him. Daphne, while a princess, is also very much a skilled fighter, and while she was kidnapped during this issue, she at least tried her best to fight back even biting the dragon, so clearly she is not your typical weak princess kind of character. Singe is a massive dragon who is not only powerful and filled with fire breathing rage but also is super smart and has hatched a plan to get revenge. I really cant wait to see what Singe has in store for our heroes. Drake is a goofball but his limited magical knowledge could come in handy, and Leraene is skilled and a great warrior to be at Dirk’s side in this rescue quest. I also am looking forward to seeing what they will offer in the upcoming issues. While the action of this comic is at the start and the rest is building up the story, I found this first issue to be a solid read and showed that CrossGen understood the folklore and character history of Dragon’s Lair. The cover is eye catching, and I am sure not only brought in fans of the video game but also adventure comic fans. The comic’s interior art was done by Fabio Laguna, and is top notch classic animated looking art showing they hired all the right people to make this comic book work! Over all I am looking forward to reading issue two, and can’pt wait to see what Dirk The Daring and his friends are planning on this rescue mission.

Dragon’s Lair # 2  ***
Released in 2003     Cover Price $2.95     Cross Gen      # 2 of 3

Dirk The Daring enters a creepy swamp, and after finding a Hydra Snake, he finds himself in quicksand and must hope that his trusty horse saves him in time. Meanwhile Singe thanks that Dirk died from their first battle and Princess Daphne soon finds out that the Dragon has many human brides that were once princess as well and that soon she will loose her free will and become one of his brides as well! As Dirk is saved by his lucky horse who is named Bertram ,and they find themselves at a dark castle that belongs to the Lizard King who is helping Singe and wants to do his best to kill our hero! As Bertram leads the alligator henchmen away from the castle Dirk and Lizard King have a fight that leads the evil Lizard King falling out of a window and into the mouths of his hungry alligators who eat him alive, as Dirk The Daring and Bertram head toward the dark castle of Singe.

In this second issue, Dirk The Daring fights the Lizard King (no, not Jim Morrison of the band The Doors!) as well as all the creepy crawlers of the swampland and gets one step closer to rescuing his true love. Dirk The Daring is focused on his quest at hand, and once more proves he is not scared to risk his own life in order to save his Princess. I also really like that Dirk on his quest is really leaning on his trusty horse Bertram for backup and boy does this horse help pull his fat out of the fire a couple of times. Dirk is a great hero in comics just like he is in video games, and in this issue he acts like a true knight! Singe is once more shows that he is cold blooded as he enjoys the fact that he has enslaved many of Princesses and that he killed Dirk The Daring or so he thinks. The Lizard King is a loud mouth little reptile man who tries his best to end the quest of Dirk but is out classed when it comes to battle and finds himself dinner for his very own pet gators! I really like the dingy swamp atmosphere in this issue as it adds a feeling of dread to the quest and is filled with snakes, spiders and killer lizards showing that many sinister things are going to stand in the way of Dirk’s rescue mission. While the first issue was part action and part story drama, this second issue goes for mostly action and only a small part drama making for a quick and fun read. The cover is pretty cool and once more eye catching for fans of the game and adventure comics. The interior art is once more done by the talented Fabio Laguna and is great stuff. This second issue is just as entertaining as the first, and I can’t wait to see what the third and final issue has in store for Dirk The Daring and us the readers.

Dragon’s Lair # 3  **1/2
Released in 2003     Cover Price $2.95     Cross Gen     # 3 of 3

Princess Daphne finds herself stuck in the bubble, and none of the other Princess will help her escape as the mind washing of free will is creeping even closer, and Singe himself has the only key to open the bubble around his neck! Meanwhile Dirk The Daring and Bertram have entered a graveyard and soon find that they are being surrounded by zombies and skeletons that want both man and horse dead as they are craving death and souls! Dirk and his trusty horse fight the horde of the undead and even trick a massive skeleton into destroying himself! After they escape the graveyard they make their way even closer to the castle of Singe.

This issue is lots of fun but also slips a little as I found it to be a little lackluster on the adventure part, and Dirk fighting the undead seemed like it was just him running through them and them exploding into piles of bones…and I never felt he was in danger in this issue like I did in the past two. But while this issue is not as solid as the past two, I still want to stress that it is a very good issue even with this slight flaw. The issue’s thin plot has Dirk The Daring charging through a graveyard filled with the reanimated dead while Princess Daphne tries to figure out how to escape the magical ball she is trapped in as it’s trying to drain her of her own will and mind. Dirk and Bertram in this issue are once more working as a team and do well for themselves in this battle, and Dirk’s sword cuts down their enemies, as does the mighty back kick of Bertram.  They make a great comic duo and are top notch heroes for sure. Princess Daphne, even while captured, proves that she herself is also a warrior as she is not giving up and tries all she can to escape the odds that are clearly against her. It’s a shame that CrossGen lost the rights of Dragon’s Lair comics, and this was the final issue in their series as it leaves the story unfinished and Daphne still in that dang bubble! Singe is a sinister and sleazy dragon as he eats people, bosses princesses and makes them dress sexy and seems to get joy in causing death and destruction. The Undead, while they swarm in masses, they just were outmatched by Dirk, and they mostly just fell apart after one hit making them no major threat. I think what works for me about this series this far is the fact they did a fantastic job of blending the Dragon’s Lair video game and the cartoon together to make a fun and entertaining comic series that brings all the elements that made Dragon’s Lair special together. The cover on this third issue is okay and in my opinion is a little generic, but still also somewhat eye catching and the interior art is once more done by Fabio Laguna and is top notch stuff as he captures the mood and spirit of the characters. I think the downside to this comic series is that CrossGen dropped the ball when they did not finish the story arch as three issues are missing to make this series complete. But lucky for readers, in 2006 independent comic company Arcana decided to finish this series and allow readers to see how the adventure quest ended. I feel its my duty to track those down to give you all a true look at Dragon’s Lair so let’s see what is next of Dirk thanks to Arcana! And not to confuse any of your readers I will number them as if they are part of the CrossGen set, but keep in mind while it will say its issue 4 for Arcana it’s only issue # 2!

Dragon’s Lair # 4  **1/2
Released in 2006     Cover Price $3.95       Arcana     # 2 of 4

Dirk The Daring and Bertram find themselves at a flowing river of lava and must split up in order to get across. Dirk dashes across on boulders and finds that he is not alone as Mud Men appear and attack! Dirk decides instead of fighting them and wasting what little time he has left to save the Princess, he dives below into a river that ends up leading him to the castle of Singe. Meanwhile inside the castle Princess Daphne tries to trick Singe and his slave women into believing that she is indeed wanting to be a part of his harem but soon finds the dragon king is smart and knows she is playing games in order to escape. Dirk meanwhile has entered the castle and finds all types of ghouls and baddies waiting for him that includes small purple ones that are multiplying! Dirk outsmarts them but soon finds himself behind a door that leads to a fire pit and attacking purple enemies behind it!

Dirk furthers his quest as he makes it past the Mud Men, out runs tiny purple knife swinging goblins and makes it to the castle of Singe! While this is a great adventure and continues the quest, I did once more feel that none of the baddies he faces are any threats to stopping him! Dirk The Daring as always is super brave and shows that he is also smart as when time or the odds are against him, he knows just they way to get away safe. Bertram is barely in this issue as he breaks away from Dirk in the lava river and disappears.  I hope they don’t write him out of the series and that he comes back in the next issue. Drake and Leraene also make a small cameo as they can see what the Princess is doing and mostly chat about her sexy outfit…weird. Princess Daphne however is still not giving up the fight and wants to murder Singe with her own bare hands if she can escape the bubble! Singe is getting cocky as he thinks Dirk is dead and that the Princess will soon be mind wiped and his slave forever. The Mud Men and Purple Goblin guys are cool but are easily tricked and are left in the dust for the most part. I do like the idea of Mud People and for some reason it made me think of the Muck Men in the 1980’s horror film Spookies. The cover for this issue is pretty fantastic, and the interior art is once more done by Fabio Laguna and is topnotch stuff. So over all it was great to see the next issue in this series after Cross Gen dropped the ball withnot finishing it. So let’s see what the next issue has in store.

Dragon’s Lair # 5  ***
Released in 2006     Cover Price $3.95       Arcana      # 3 of 4

Dirk The Daring is stuck on a small ledge above a fire pit with the creepy little purple goblins behind him and climbs his way out and dodges a horde of bats before entering a chamber where a beautiful dark haired woman is asking Dirk for his help. The woman is brainwashing Dirk that she is the true one she needs to help and while seducing him, he notices that she is not a hottie but a green skinned witch! Meanwhile Princess Daphne’s will is starting to break as she is down and almost given up as Singe tries to tell her he is not the bad guy that Dirk is as he has killed many of his dragon children and he is doing this for revenge…and that he is evil! Dirk meanwhile fights off the trance, and the witch calls in the Black Knight, an armored killing machine, who throws Dirk around and just as he is about to choke our hero to death the Black Knight gets his arms cut off by a gasping Dirk who then also kicks his armless foe out of a window. The Witch is now very mad and tries to use a spell to turn Dirk into a statue, but our hero is too smart for her and her spell bounces off a mirror and freezes her. As Dirk leaves her room he falls through a trap door!

This fifth issue is really good, and my only major complaint is that for some reason Dirk The Daring spews one-liners like Ash from the Evil Dead movie series, and it’s just not fitting for Dirk. The plot of this one is very simple Dirk is now in the castle where his true love is being held captive while she is being tormented by the evil dragon. Dirk in this issue gets seduced, wises up and hacks up a knight who is trying to kill him…so as you can see Dirk is a man on a mission and will not back down from his quest at hand. Singe is an evil dragon that really does get joy is torturing his captive prisoner and who clearly likes being powerful and in charge. I also like how Singe at first makes it that you feel bad for him as he talks about the reason he is doing this is cause Dirk killed so many of his children and he felt he needed to get revenge for them, and then says plus he is just evil and enjoys all the bad he does. Poor Princess Daphne is starting to loose her strong will as it appears she is stuck with no hope of being rescued before the next full moon and her mind is turned to mush and she becomes another bride of Singe. The Witch is sinister and uses the appearance of a very hot woman to lure Dirk in and when he finds out she is not what she appears she wants him dead and is indeed a threat! The Black Knight as well is very much a threat as he only has one thing on his dark mind and that’s to kill Dirk and even when his arms are chopped off and is kicked out of a castle window he still is silent and its clear he would still fight Dirk until his very last breath! The plus for this issue for sure is the fact The Witch and Black Knight appear as if they could in fact kill Dirk and both at least put up a major fight. The cover is super cool and I am sure caught many eyes of comic readers and the interior once more is done by the talented Fabio Laguna and man its really sad that we only have one more issue to go in this series so lets see how this quest ends.

Dragon’s Lair # 6  ***
Released in 2006     Cover Price $3.95       Arcana      # 4 of 4

Dirk The Daring falls hard to the ground after stepping onto a trapdoor and shakes off the effects and finds himself at the gold treasure room of Singe who is fast asleep.  As he makes his way to Princess Daphne, it’s clear the bubble is starting to make her dumber and when all the other slave women freak out over seeing a real man, a screaming match breaks out and this awakens Singe who is ready for battle. Dirk tries all he can to defeat the dragon from his trusty sword, an ax and even a spear and nothing seems to slow Singe down, but this is all a plan as Dirk tricks Singe into melting the stone that traps the DragonFang sword, and he uses this blade to slay Singe and is just in time to get the key from around the dragon’s neck and free Princess Daphne from the bubble, and by shattering the bubble, this also frees the minds of all the other slave women and once more Dirk The Daring is the hero!

This final issue is fast paced and has a good and fantasy final battle between Dirk and Singe that leads to an ending fitting even for the game, as almost the whole issue is the final battle and it ends with a sword to the heart of the dragon. Dirk The Daring shows why he is considered the top knight of the kingdom as he uses both skill and smarts to slay the dragon and free the Princess. That’s one thing about Dirk throughout these six issues he stays as noble and heroic making him a true hero and icon of video games and comic books. While he can also be goofy and stumble around, it was the one-liners in issue five that was the only thing I didn’t like about the comic version of this character. Princess Daphne in this issue is becoming dumb and her will is almost broken, but once save she is the kick butt woman she needs to be and becomes a great character that can also defend herself. Princess Daphne is a great character and while her captive outfit might border on porn star look, she still is a very strong female character who does not play the victim even when she is in trouble. Bertram is a loyal horse who in his own right is a hero as he saves Dirk’s life many times in this comic and is also very brave, the down side is when Arcana took over doing the comic series this horse takes a back seat and only appears at the start of issue 4 (2) and does not show back up to the very end of issue 6 (4) making him a minor player when he should have been major. Leraene and Drake are very much background hero characters and in fact add nothing really cool to the story and could have been cut out and it would have not mattered to the story. Singe is a great bad guy as he is not only a massive dragon but he is also sleazy and dangerous who enjoys all aspects of being evil! I also like the fact he is ready to fight and kill any hero who dares cross his mean spirited path. The other baddies in this comic series are just speed bumps in Dirks quest with The Black Knight being my second favorite villain in this series being Singe. I must say I do think that the creative team behind these comics really did a great job of capturing the fun and epic feel of the Don Bluth’s video game. The cover for this final issue is pretty great and show cases Dirk with Singes image in his sword. The Interior art is once more done by Fabio Laguna and is good stuff as even some of his rushed looking panels are still amazing! I also like how in this issue a panel has golden statues of Orko from Masters Of The Universe as well as one of Jedi Master Luke Skywalker! I also really like the fact that this comic series when dropped by the original publisher was able to be finished three years later thanks to a Publisher who picked up the slack and allowed fans to get the full story. If you’re a fan of the video game and or the cartoon this comic series is for you! Below is some artwork form this fun adventure series.

So as you can see, while the NES game based on Dragon’s Lair is a stinker, the comic series was not. Growing up I never had a full connection to these characters but always did at least find them cool, and I really wished I had read these comics when released in 2003/2006 as I think I would have even enjoyed them back then. But I just finished my last glass of eggnog, and I think I can hear reindeer hooves on the roof so I think we should get some slumber so Santa can do his work. Our next update will be my Best Of Cinema of 2017, and man ,I am looking forward to you readers checking it out. So have a wonderful Christmas, and I will see you all next year!

Starriors: The Robots Who Ruined Christmas

When I think of the month of December, lots of things come to mind like Christmas, cookies, hot chocolate, family, snow and of course toys! Kids of my generation and before know the wonder of all the cool toys that became the must-have gifts you wanted from Santa or your parents so you could go to school and show off all your new stuff. And in the 80’s robots were super hot, and toylines were very popular and on many wish lists. One line that many kids of my time wanted was Transformers, with a smaller group wanting the likes of GoBots or Robotix, and then there was a toy line that disappointed kids with their cheap appearances and loose arm joints.  Those toys were Starriors. So as you already know, these cheap robot toys made by Tomy as well as the mini-series made by Marvel are the topic of this update. But before we move onto that I want to share some Christmas memories with you about how Marvel and DC Comics were a part of my Christmas mornings as a youth. Do you remember when you were younger on Christmas Eve night, and you were in your bed trying to sleep but you were so hyped for all your gifts the next day?  You’d be ready for when your cousins came over to play Nintendo or ball tag, weather-permitting, and by the time you finally fell asleep it seemed like you slept for only a few minutes before you were up and ready to open your gifts! Most years we would start with our stockings that “Santa” would leave, and they would be filled with such things as Reese’s Peanut Butter Cups, Teenage Mutant Ninja Turtles cookies, Cracked Magazines, magic grow sponge animals and lots of comic books! Most of the time, it would be issues of Spider-Man, Captain America, Batman or Incredible Hulk or some other weird kids comic based on a cartoon, like Little Dracula and Count Duckula. I can remember that it was like clock-work, once Christmas was over and all the family went back home, I would go to my room and sit in bed and read the comics I got so that I could tell my brother and mom about what crazy thing happened to Spider-Man or what new bad guy he was facing. Those early years of Christmas for me were something special and filled with so many good times spent with family who would all gather to spend time together and eat a good home cooked meal that my mom would make. I miss those days, as they seem to be a thing of the past as we all got older and holidays began becoming less of family gatherings.  It’s a shame, but things change. But I would like to say thank you to Marvel, DC and all the other comic companies who made my Christmas day more special and entertained me on a day filled with lots of great memories. Below is a picture of me from Christmas morning 1990 when I was 11 years old and just opened my stocking, and as you can see that year I got Spectacular Spider-Man # 171 among my stack of comics.  Also check out that sweet Beta player, my Joker t-shirt, the warm fire going, the Teenage Mutant Ninja Turtles cookies as well as the Sugar Bear ornament on the tree!

Me Christmas Morning 1990

Sometime in 2004, an idea was floating around Independent B Movie Studios to have a slasher film made that would be shot in the winter.  Mike Ritchie was just coming off making Farmer Joe and took the project on that was to be called “Long Dead Winter,” and he came up with evil jester mask serial killer called The Jester Killer who was brutal and sadistic and who was attacking people during a massive snow storm leaving a body count.  Mike was not only going to direct this feature but he was also going to write it. One day when hanging around at Mike’s, we began to bounce ideas back and fourth on this film that’s start date was creeping up super quickly, and that’s when we came up with having a second killer added to the film that would be the opposite of The Jester Killer and not enjoy the fact he kills, and we called him The Sadness. The film began production soon after, and Mike Ritchie cast himself to play The Jester Killer, Garrison Kane played The Sadness and the two heroes were played by Matt Hoffman and Josh Weinberg and the film had the budget to add blood, gore and boobs. I acted as the cameraman, and we shot during the winter during and after snow storms to add the right atmosphere to the grim storyline. So I am sure you’re wondering what the film’s storyline was going to be, well let me tell you:  it was set in a small town during a nasty winter filled with blizzard-like weather and a serial killer wearing a twisted court jester mask goes on a killing spree.  Not to be outdone, another masked killer gets mad that his name is no longer in the town paper so he decided to go on a rampage as well.  With each kill, the killers were trying to out do each other. The town’s only hope is a pair of cops who are hot on the trail of the killers, but while they are good cops, do they have what it takes to stop the madness? The film shot for many days and was going pretty well with lots of deaths being shot from stabbings to a hammer to the skull, each done with cheesy backyard effect goodness! Sometimes the creepy vibe of the film was off track as Mike added many lame inside jokes toward friends of ours, and like Farmer Joe 2, the film stopped filming as Mike began delaying production.  Finally the film was scrapped as films like Razor, Who Keeps Feeding Grandpa and Two Seconds Too Late started productions, and Mike never did get back on track getting the film done. The footage we shot sat on VHS for many years and at some point I put it on Mini-DV and even used some shots on a couple of Baron Von Porkchop episodes! The Sadness would go on to get his own film in 2006 written and directed by me, but that’s for another update. At some point I would love to take some of the old Independent B Movie scripts and turn them into comic books, and Long Dead Winter would be at the top of that list! Any takers my comic book-making friends…Jason Young? Bruce O Hughes? Justin Wasson? Eric Shonborn? Below are some screen grabs from the VHS master tapes complete with time code.

Long Dead Winter 1Long Dead Winter 2Long Dead Winter 3

Speaking of long winters, this time of the year also makes me think of one of my favorite bands Cinderella and their album Long Cold Winter! Growing up I listened to pop music like Paula Abdul, Michael Jackson, Adam Ant and Janet Jackson, but I also listened to lots of rock due to my Dad, who is a music lover.  At a young age he introduced me to the likes of Alice Cooper, Warren Zevon and ZZ Top and from there wit the help of MTV and radio station 104.7 WTUE I started to find bands from my generation that I enjoyed like Motley Crue, Guns N Roses, Billy Idol, W.A.S.P. and RATT and one of the tops on my list was Cinderella, a band that mixed hair metal and the blues so well with releases like Heartbreak Station. I can remember how hyped I was when I found the cassette of their first album Night Songs at Half Price Books. I took that tape home and almost wore it out from all the times I would crank it on my tiny little boom box radio. In 1988, they released Long Cold Winter, and I can remember seeing it in ads for places like K-Mart and wanting it so badly.  The singles off that album included Don’t Know What You Got (Till It’s Gone), Gypsy Road, The Last Mile and Coming Home, all that charted and all of them played on our local radio stations. I was lucky that my mom and dad listened to my wish list and got me it on cassette for Christmas that year and just like Night Songs, I can remember cranking it up. So after writing this, I think I am going to make myself some hot chocolate put on the vinyl of Long Cold Winter and reflect on a time when big hair ruled the music world, and to be honest if you have not heard this album, make sure to check it out!

Cinderella Band 1Cinderella Long Cold WinterCinderella Band 2

I want to also talk about something a little more creepy, something that might send shivers down your spine thinking that this thing might be real and wondering the world we all live in. In July of 2007 in Bahia, Brazil, a 15 year old girl was walking alone along a riverbed and woods when she was attacked by a horned monster who grabbed her and was trying to force mud into her face and hair for unknown reasons.  Luckily the young girl was able to escape by knocking this creature off balance making it so that she could flee and take this one single picture of the beast giving chase while in the water. The girl went home, and she and her dad released the photo, and since then another picture of it has been released from another person who saw it roaming around.  This thing is now called The Bahia Beast, and what it is is up for debate. The Beast is believed by Cryptozoology fanatics to be a mud demon, a foul creature who gets pleasure in degrading his victims before eating them. But many people think that it’s a hoax and is nothing more than a man in a cheap Halloween mask and costume roaming around to try and bring tourists to the area to see if they can spot the monster in the woods. I have also heard that some people think that the young girl’s story is fake and that she just snapped a picture of an actor in a costume while an independent horror film was being made. So as you can see The Bahia Beast is an unknown thing/person with an unknown origin, and this makes you wonder is this mudslinging demon out there waiting to make you taste mud?

Bahia beast 1Bahia beastBahia beast 2

While we are on the subject of spooky and horror I should take a brief moment to cover a comic book I got off the website Indy Planet that is about a zombie cop hunting a werewolf in the snow! I figured this update would be the best place to cover it as we are talking about the cold month of December, so let’s take a quick look at it.

Corpse Cop Arctic Wolf Front 1

Corpse Cop: Arctic Wolf # 1  **
Released in 2013   Cover Price $3.00   Black Box Comics   # 2 of 2

Corpse Cop is dropped off in Alaska as something has been killing hunters and the wildlife off and he has been hired to exterminate it. While wandering around in the snow, he finds the corpse of an animal and knows he is on the track to find the monster. Corpse Cop takes shelter in a cave for the night and while trying to warm up his undead body near the fire, he is attacked by a bear and must kill it. After the fight, a woman appears and sits with him near the fire and turns into a werewolf and attacks but is quickly killed as Corpse Cop cuts off it’s head and leaves her body to be eaten by animals.

This comic is too short for its own good with only 12 pages. I didn’t get to build a bond with Corpse Cop nor did I feel the werewolf was any threat to him. The story moves super fast and has the supernatural enforcer being dropped off in the snow doing very little investigating and killing his target, a werewolf, with ease. Corpse Cop seems to be an undead man with a sarcastic attitude and a real dislike for things of the supernatural. The werewolf is a female who seems to be in hiding in the cold caves as she knows that once she turns into the beast anything around her is as good as dead. But what stinks is that the werewolf is killed in seconds as Corpse Cop chops off its head, and the comic ends with it on a stake. While I was not to impressed with the story, I was impressed with the scratch board art of the comic done by Alan Bennett that helps add flare and style to this comic with it’s dark colors. Over all this has major potential for being a cool comic series as long as the next issues go longer than 12 pages and the characters are developed. The artist and creator Alan Bennett does not want you to share images from this comic or so I took it as via his website so out of respect I will not.  So instead I will show off some of my friend Rachel Lare’s sketch board artwork. I think she does fantastic work, and one day I hope that I can work alongside her and make a comic book just for Rotten Ink based on a cool horror film like Night of the Demon or Project Metal Beast! So check out her work below based on some icons for horror.

Rachael Lare Art 1Rachael Lare Art 2Rachael Lare Art 3

Does anyone remember those really cool comic catalogs that use to come out via Superhero Enterprises called “The Superhero Merchandise Catalog” that featured stuff like toys, posters, shirts, jewelry and all other manner of goodies that featured the likeness of your favorite hero like Spider-Man, Batman or Conan The Barbarian? It was place where you could order your Mego Toys and Spider-Man pajamas from the same order form. Nowadays, they just don’t do this kind of thing unless you count the giant Diamond ordering book used for customers to place what they want via their favorite local comic shop. I should also note that while writing this review I have been listening to two “Weird Al” Yankovic CD’s “In-3D” and “Polka Party!” and I must say it was a lot of fun going back and listening to his parodies of 80’s pop music classics like “Addicted to Love” by Robert Palmer and even “Beat It” by Michael Jackson and hearing him turn them into juvenile silly songs about food or some other off the wall thing. In 3-D came out in 1984 and to be honest was one of the first vinyl records I owned when I was a kid, and listening to this again after so many years was like listening to an old friend telling you stories that you heard so many times but the way they tell it keeps you happy and entertained. My favorite tracks off In 3-D have to be “Nature Trail To Hell,” a song that is about Friday The 13th and other slasher camp movies, “The Brady Bunch,” a fun take on The Men Without Hats song Safety Dance that deals with not wanting to watch the Brady Bunch on TV. “Eat It” of course is the take on Jacksons Beat It and is an all time classic Weird Al song, but to be honest this whole CD is packed with great songs and really took me back to being a kid sitting in the room with the NES playing a game and listening to this on vinyl.  Good memories, and this Weird Al album will always have a place in my heart for making me go back to the past. Polka Party! was released in 1986 and was one of those albums that I would see on cassette at K-Mart in the discount bin and for some reason my Dad would always say that we didn’t need that because it had no good songs on it! While I will agree that it’s not as great as In 3-D it does have it’s charm and some of my favorite songs from off the CD are “Addicted To Spuds” as I myself love eating potatoes and “Living With A Hernia” that’s a parody of James Brown’s Living In America is silly and fun but also makes me think of Rocky IV and the death of Apollo Creed! I should also note that this CD also has a Christmas song that adds to this time of the year, and it’s called “Christmas At Ground Zero” and is about a nuke being dropped on the jolly holiday, a grim song that’s done with a upbeat spirit makes for a fun listen. So yeah, I just wanted to share what I have been listening to these days.  I feel that music was also very important to me growing up and help shape me into the person I am today just as much as friends, family, comics, movies, horror hosts and video games did. So next year (2016), once a month I am going to let a friend of mine pick their favorite band or artist and have me listen to their favorite album by said artist. But at this point we should get back our look at The Starriors!

Weird Al Yankovic In 3-D CDThe Superhero Merchandise Catalog 1975Weird Al Yankovic Polka Party CD

In 1984, Tomy released a toy line with the help of Marvel that was a spin off of Zoids and gave the characters a storyline that involved humans going underground during solar flares and leaving robots up top to awaken them once the disaster was over. The toys were broken up into two lines, one being the good guys called the Protectors who were led by a laser chested bot named Hot Shot and the bad guys called the Destructors lead by Slaughter Steel Grave. The figures’ gimmick was that they would perform actions via windup, pullback or remote control making them more “alive” than Transformers. They also came with mini comics made by Marvel to help showcase the characters and their backstories. The series of figures would last for two waves and could be found at many department stores at the time of release. Growing up, I can only remember having one of these figures when I was super young and that was Hot Shot, but if memory serves me I am pretty sure its arms fell off and my mom ended up throwing it away.  Needless to say, this series of toys was not one that the Brassfield Brothers had to have. None of my school friends had any of these figures that I know of, and the only other people I personally knew who had any were my old Vietnamese neighbors when I first lived in Kettering and my Brassfield Grandparents because my grandma would buy toys all the time to keep at her house for my cousin Nathan from garage sales. Starriors was slated to get an animated mini series in 1985 but production on the series seems to be a mystery as it has never seen the light of day.  This is what makes this toy line so interesting, it had no back up from TV, movies or video games.  All it had was the Marvel Comics and the time put into the story shows that everyone involved believed in them and wanted Starriors to be the next big thing in action figures. I feel that Marvel and Tomy really loved the mythology of The Starriors much like Marvel and Remco loved what they came up with for The Saga of Crystar, and this helps make this toy line all the more fascinating for a person like me who grew up knowing very little about them. While I might not have been a fan or had many of the toys, I am sure some kids of the time loved them and looked forward to getting the figures to play out their own robot adventures. Below are some pictures of the figures as well as the checklist of figures so enjoy.

Starriors Hot Shot toyStarriors Character PosterSlaughter-Steelgrave toy

Before we get to the Marvel Comic mini series I would like for those readers who have had Starriors toys to reflect back to that time and remember all the adventures and battles you had with them during your youth…go on take a few moments, I don’t mind. So are you ready now to travel to a time when Earth is no longer man’s but that of machines that we left in charge? If so I need to remind you that I grade these issues on a star scale of 1 to 4 and am looking for how well the comic stays to the source material, its entertainment value and its art and story. So let’s see if Hot Shot can bring back man and if he can stop Steel Grave once and for all. I want to also thank Lone Star Comics and Dark Star Comics for having this mini series in stock.

Starriors 1

Starriors # 1 **1/2
Released in 1984   Cover Price .75   Marvel    #1 of 4

Hot Shot, Crank, Cut-Up, Tinker and Nipper are robots called Protectors, and they are helping rebuild a wall while robots called Destructors (Slaughter Steel Grave, Gouge, Sawtooth to name a few) shout orders and act as if they are slaves to them. Nipper finds a human skull and rushes to show her friends when Gouge jumps down and smashes her to pieces and tells them to get back to work. Hot Shot and Tinker take Nipper’s body to Think Tank hoping he can place her circuits into a new body, and they do. But this has caused a riff between the Protectors lead by Hot Shot and the Destructors lead by Slaughter Steel Grave that leaves Hot Shot using his laser against Gouge who was going to hurt one of his friends and Steel Grave unleashing the massive dinosaur robot named Deadeye to kill off many of the Protectors. In the end a small amount of the good robots are left alive after they flee to look for man, who they think can help them win the war.

This is a pretty cool first issue, but I did find it to be crammed with way too many characters and not enough character development for the main ones. The plot has two different types of robots fighting it out for the fate of their planet.  The Protectors are worker robots who are gentle in nature and are waiting for humans to come back, while the Destructors are mean spirited and bullies who get joy in mistreating and back stabbing. Hot Shot is wise and truly thinks that man can help them.  His main weapon is a laser, and his mentor is Think Tank who gives him advice. Slaughter Steel Grave is a robot who loves the power he holds and enjoys destroying the weaker robots using them as slaves.  He even hates humans and doesn’t want them back as he fears they will take his power away. The rest of the characters as well fit in this generic bad guy and good guy style with only a few being in the grey, who could go either way. I must also say that the names of many of the robots are just silly and not fitting for what they look like. I mean a blind all red robot who looks like a T-Rex is named Deadeye…you get it, because he’s blind. The art is well done and helps make the characters’ personalities pop a little more allowing them to be more deep than what’s been written for them.  It’s done by Michael Chen who it seems didn’t do much work for Marvel after this series and that’s a shame as I think he was a talented artist. So far this is starting off pretty good, and I am hoping that by the next issue they explain more about the characters and that it also packs in a little more fights as this issue was more drama than action. So let’s get to issue # 2 and see what Marvel has in store for us.

Starriors 2

Starriors # 2  **1/2
Released in 1984   Cover Price .75   Marvel   #2 of 4

Hot Shot, along with the remaining Protectors, are in the desert to look for man and are climbing a mountain towards a volcano. Slaughter Steel Grave is leading his men to go after them and has given orders to destroy the Protectors and even turns on Sawtooth and buries him under rocks as they leave him and continue their hunt. Think Tank and Crank enter the volcano to try and mind meld to get locations when they are attacked by Deadeye who is in turn attacked by a giant mutant spider! As the Destructors enter the volcano, they as well attack the spider and during this rocks fall on Crank.  As the other Protectors, escape he becomes the prisoner of the evil robots who plan on wiping out his memory and ripping him apart. Hot Shot and his men can’t let this happen as Crank is their close friend and his body also hosts the mind of Think Tank because the mind link was interrupted and didn’t allow things to go back to normal. During the fight Steel Grave and his men capture some of the Protectors and plan on executing them.  This causes Hot Shot and crew to enter the bad guys’ camp save their friends by stealing a powerful transfer ring that gets Think Tank’s mind back in the right body.

This second issue showcases just how much Slaughter Steel Grave hates the Protectors and humans and how he will do whatever it takes to stop them both even if that means killing! The search for the truth and for a better life is all Hot Shot and his followers are looking for, and they have to travel to a forbidden land in order to find the answers as well as escape the evil bots who are after them. This issue is a solid giant robot story, but it is also pretty dull in spots. I think the story is dragging along to fill out the four issues in this mini series, and this issue is a clear filler as the coolest thing that happens is a fight between the good robots, the bad robots and lava spiders.  But while this sounds amazing in words, the battle is too quick and leads to nothing but Hot Shot and his men escaping again. It’s interesting what they are doing with Sawtooth who clearly is not sold on the evil ruling of Steel Grave and is more of a leader than Grave ever will be. Hot Shot is a cool leader of the good guys and while at times he should fight back harder, he still does what he feels is right. The art is done by Mike Chen again and is well done and has a great 70’s comic toy tie-in look. While this issue is not groundbreaking and for all accounts a very mediocre issue, I still can’t wait to see what happens in the third issue so we should not waste anymore time and check it out.

Starriors 3

Starriors # 3  **1/2
Released in 1985   Cover Price .75   Marvel   #3 of 4

Sawtooth is warning his fellow robots about the lies of Slaughter Steel Grave about man, and this leads to Steel Grave ordering the death of Sawtooth who is torn apart, and ordering his followers to get the transfer ring back! Meanwhile Hot Shot and his friends are thinking about how they must find man and fight back if they are pushed. The Protectors send Runabout to scout ahead and find the hidden base of the humans as Slaughter Steel Grave sends Speedtrap after her.  The two robots fight and both are left hurt and dying. Meanwhile Slaughter Steel Grave leads a sneak attack on The Protectors that leaves all the good natured robots slaughtered! Meanwhile a robot named Stinger comes out of the base and kills Speedtrap and brings Runabout back to life and tells her that the base had been attacked many years back by Slaughter Steel Grave who wants to snuff out mankind! Stinger gives Runabout a transfer ring, and she rushes back to the Protector camp and finds all her friends slaughtered.  She uses the ring to heal those she can including Hot Shot who tells his friends it’s time to go to war and not only save themselves but also mankind!

This third issue is really cool and has a hint of Transformers to it and that makes the story feel more epic and builds the doom of Slaughter Steel Grave who doesn’t care about anything besides himself. The story in this issue is Hot Shot and his friends are shown to be weak as the Destructors fight them and leave them all destroyed, but thanks to one robot who is kind of a chicken, they are rebuilt because she faces the odds and comes to her friends aid. Slaughter Steel Grave is shown to be even worse than before as he kills his own if they cross him and has a plan to kill off humans because he thinks he should be the one ruling the world! Hot Shot, who is an honest good robot, also finds that he needs to go against his programing and fight for what’s right and comes to see Steel Grave is one evil bot. Motormouth, who is the Protector who is telling Slaughter Steel Grave secrets, is a terrible little robot and when Steel Grave has him ripped apart for being a rat I found myself cheering for him to bite the dust. Mike Chen once more does the artwork, and it’s really good.  As I said before, the story has really picked up, and I can’t wait to see what the fate of mankind is! So with that let’s move onto the fourth and final issue in this Marvel mini series based on a cheap toy line.

Starriors 4

Starriors # 4  **1/2
Released in 1985    Cover Price .75   Marvel   #4 of 4

Slaughter Steel Grave and the Destructors are heading toward the base to rid the world of man as Stinger watches on frozen with fear, but things are not going to plan as many of the Destructors turn against orders to attack the base as they don’t want to kill man and the base has some defenses of its own to slow down the attack on it. Hot Shot and the rest of the Protectors bring back Sawtooth who joins them in the fight against Steel Grave, who he looks at as a major threat to the world. The Protectors and The Destructors have all out war that leaves many of them dead as ThinkTank, Deadeye, Stinger and Crank fall in battle, but Hot Shot won’t back down and with the help of the base, they chase off Steel Grave and are able to bring back all the hurt Protectors to life! In the end Hot Shot finds man and brings them back to life where humans and robots make an alliance and decide to stand with each other in the war against The Destructors.

The final war in this issue is filled with so much death and destruction it was like watching a war movie like Saving Private Ryan or Glory! The wrap up story of this issue has Hot Shot getting the good robots ready for war and fighting for their lives as Steel Grave is shown to be a bully, but when clearly they start fighting back, he retreats so not to be defeated. Hot Shot grows as a character by the end of this mini series.  A first, while he is kind of a wimp, he still stands up for what’s right, and by this issue he is filled with revenge and rage and even leaves Motormouth out in the sun to rust showing he no longer is going to be pushed around and has no mercy on bad robots. The Protectors are all pretty cool characters, and all of the main cast had some sort of small storyline going on from a love triangle to friendships, making them all come off human like and not just robots. I also liked how Sawtooth as well as other The Destructors turned to the side of good when they saw that the orders they were getting were that of a madbot! Slaughter Steel Grave is a robot who is on a power trip and uses power to bully and force his fellow robots into doing what he says when he says.  He took so much joy in killing either by his own hands or having it ordered that he remained me of a evil prison warden in those old women in prison movies. The humans do nothing at all, even when they wake up they are dressed as if they are in some weird superhero cult with the lead bearded man looking like he is some new age Charles Manson. I just don’t trust them…all joking aside, they don’t do much and only come into play for the last two pages of the comic. In fact the whole story to me seemed like the creators of the comic and toyline sat at a table and took elements from The Transformers, The GoBots and Mad Max and scribbled them onto a notepad and out came The Starriors, and I am okay with what they came up with for the most part. This was a great way to give these generic toys a backstory and personalities and proved that while they might not have been as cool as The Transformers, they still could deliver an entertaining comic adventure. So if you grew up a fan of these figures or even collect them today, do yourself a favor and check out this Marvel series you’ll be glad you did. Check out a piece of Chen’s artwork below to see the quality of his work and the style that brought these characters to life.

Starriors art 1

Man this update took us all over the place, and we covered The Starriors, a unfinished Mike Ritchie no budget movie, Weird Al music CDs and so much more makes me really look at and love my blog! Well it’s getting cold in here so I am thinking I am going to crawl under some covers and pop in a DVD movie or watch the WWE Network and relax this night away. I wouldn’t want to get sick! And speaking of, sickness that is the topic of the next update as we take a look at Lifeform, a man who could infect the whole Marvel Universe with an infectious disease and it’s up to the likes of Daredevil, The Hulk, Punisher and Silver Surfer to stop him from doing just that. So until next time stay warm, stay healthy, read a comic or three and have a safe winter.

Lifeform Logo

Thundercats Are Ho..Ho..Ho!!!

Rotten…Rotten….Rotten Ink Ho! Yeah, I know that one was lame but welcome back to my little flashback place on the web, and with it being Christmas Eve, I decided to take a look at one of the heavy hitters that Star Comics has to offer, something that I watched the cartoon of and even collected the figures when they came out.  Of course I am talking about Thundercats! The cartoon hit airwaves back in 1985 and was a solid hit with the youth at the time.  The animation was done better than Masters of The Universe and had a Japanese flair to it that made us believe we were watching something more than a cartoon. I was about six years old when the cartoon was out and was in first grade and can remember kids talking about the cartoon and how epic it was on the playground at Beavertown Elementary.  This led to every boy I knew wanting to collect the action figures that were being made by LJN. I even remember one kid saying that Thundercats was better than Masters Of The Universe and many of the kids agreeing with him.  I for one was on He-Man’s side, but I could not doubt the power and impact this cartoon was having on all our young minds. The odd thing though is when I moved to Waynesville in the 1st grade, I only remember a handful of kids being totally into the cartoon and toys, and they had other top toys to worry about. The cartoon, as I said, aired in 1985 and had a total of 130 episodes and ran for 4 seasons ending in 1989. I can remember being so hyped to watch the first episode of Thundercats and after seeing it, I was not let down.  It was adventure and fantasy wrapped into a nice package and had elements of Masters of The Universe, Voltron and The Beastmaster, and this made it a must see toon for me. I stuck with watching Thundercats till the end but will admit that midway through season 3 my watching habits had changed, my interest in them lessened and I watched it sporadically at best. My favorite characters in the cartoon were Lion-O, Mum-Ra, Jackalman and Monkian.  For some reason when I was younger I always liked the bad guys more, like in He-Man I liked Skeletor, Star Wars was Dark Vader and in G.I. Joe I liked Cobra Commander! The cartoon has been released on VHS and DVD and for those looking to capture the magic of watching again or want to share with their children, you have the chance to thanks to Warner Brothers. Well I guess it would be smart of me to tell you readers what the plot of Thundercats is about now wouldn’t it? It’s about a race of feline humanoids who have to flee their planet of Thundera and find a new place to live.  They are attacked by their enemies, the Mutants of the planet Plun-Darr, and one ship is left that holds the Sword of Omens that houses the Eye of Thundera, the source of the race’s power. They crash on Third Earth and Lion-O who was a boy at the time of his escape from his doomed planet has now has a grown up body but still the mind of a young child! Mumm-Ra is an evil powerful wizard who wants the Eye of Thundera for himselfm and this begins the long battle of The Thundercats! I could explain a whole lot more, but if I did we would be here a long time.

Thundetcats Cartoon 1Thundercats Season 1 dvdThundetcats Cartoon 2

The first episode of the cartoon also helped spark the playground talk of Cheetara being the sexiest cartoon character, and that’s because in this episode she is shown nude!! Cheetara has her boobs out, and while she had no nipples, we kids thought we were seeing something naughty. I can remember one of my friends drawing pictures of her and always talking about how much hotter she was than other cartoon girls. Isn’t it great that when I was younger in the 80’s, we spent time talking about who was hotter in cartoons and comics instead of truly looking at real life girls…but the interest in girls was close at hand for many of us. Nowadays the naked female cartoon character would not pass the censors who would be in an uproar way before it hit the airwaves, and thats why I am happy to say I grew up in the 80’s and 90’s where cartoon cat girls could be naked and we kids had the freedom to think she was hot stuff! Below is a pic of Cheetara that amazed us all!

Naked!!!

Long before all kids wanted were ipods, tablets, cell phones and ipads, actions figures, board games and video games were on all our minds. When LJN put out the action figures for Thundercats, kids went crazy and the toy shelves of Children’s Palace, Hearts, K-Mart and Hills were left with empty spots or characters no one wanted. These toys were so popular. I was also very much taken in by the hype and the cool designs of these figures, and for my 6th or 7th birthday my mom and dad took me to K-Mart and said for me to pick out three Thundercat figures that I wanted.  This was on a good day, and the shelves were filled with all the main figures.  The only one missing was Cheetara, but this didn’t matter to me as I was not looking for any of the members of the Thundercats. I was looking for the bad guys, and I was so happy when I found Jackalman, Monkian and Slithe! I already had Mum-Ra as I was able to gain him in a trade, and this made my legion of bad guys complete. At this point Mum-Ra and his crew in my toy playing world joined the side of Skeletor and were all trying to stop He-Man! I was so happy to get these figures, and my favorite was Monkian who I would carry around the house and even bring on a long trips to visit my grandparents who lived on a farm. Later on for another birthday I got the super cool Vultureman, and he became one of my favorite figures of the time. The kids on the playground with the most cool and modern toys always seemed to be the most popular and for a short time, and these figures made me a king….well a toy king. The figures were all well done and come with weapons and some even had light up eyes like Lion-O and Mum-Ra. The Thundercats figure lasted for many lines but as all things lost steam, and they were phased off toy shelves and replaced with the next popular toy. I should note that my cousins Dino and Norman had the biggest Thundercats collection of any kids I knew and even had the Cats Lair base playset!

mumm-ra toylion-o toyjackalman toy

I can remember one Christmasm I think it was 1986, that it was a very Thundercats and Masters of The Universe Brassfield Family Christmas. Back in the 80’s and most of the 90’s, we would always have Christmas Eve at my Brassfield Grandparents’ house, and all the cousins would gather in the living room that held the tree as well as a fireplace that would be cranking out super hot heat. Well this year I can remember that my aunts and uncles got me and my brother some really sweet action figures! I can remember that on this Eve I got a Lion-O figure as well as Mantenna from Masters of The Universe.  I can remember my cousion Nathan getting Beastman, Norman getting Battlecat, Dino getting a walking robot with a dinosaur head and my brother getting Panthro from the Thundercats….those were the days when the family would all be together and all us young Brassfield kids would spend the night playing with toys and having a blast. Below is a picture of that Christmas Eve of 1986 and all of us having a blast.  Yeah, that’s me with my Lion-O.

Brassfield Old School Christmas

In 1985 Burger King also had kid meals that came with Thundercat prizes like plastic cups featuring your favorite character, a light switch sticker cover, a ring and even a Snarf pencil topper! Of course when the news broke of Thundercats at Burger King, my brother and I had to go and my Mom and Dad gave in a few times and we were able to get the light switch cover both times that made our Dad get mad at us when we used it on our rooms light switch.  He got over it. The crown jewel of these prizes was the Snarf topper figure who kids wanted so they could use when they played with the LJN figures. We never got one from the kids meal but one day at school on the playground at Beavertown Elementary I found one and took it home.  Yeah, it was the old finders keepers rule.

BK Light SwitchBK Kids MealSnarf topper

As I said Thundercats had a video game for the Commodore 64 made by Elite, and it played like a standard 8-Bit action side scrolling game, making one wonder why it never made it to the Nintendo Entertainment System. The game’s plot is about Mumm-Ra stealing the Eye of Thundera, the source of the Thundercats’ power and its up to Lion-O to battle through 14 levels of action to get it back. It’ a very cool and challenging game and is well worth tracking down if you like The Thundercats and retro gaming.

Thundercats video game 1Thundercats video game c64Thundercats video game 2

In 2011 Thundercats was brought back to the airwaves in a new series thanks to Warner Brothers and Cartoon Network, the series only lasted one season but for a total of 26 episodes. The style and look was changed and was not the same. I only seen some brief moments of this series and lost interest quickly.  I would rather have just popped in the classic series than watch this new one. Sometimes you just don’t need to remake things because while it could be good, it’s also just not the same. Below is the new looks for the new Thundercats.

New Thundercats

Before we dive into Star Comics 24 issue run based on the classic Thundercats, we should take a drink of eggnog or whatever other holiday drink you like, and take a look at some cosplay girls dressed as Cheetara.  If your a kid of the 80’s you know this is kind of hot in a weird way.  My favorite is the woman in the middle but sit back and enjoy.

cheetara cosplay 1cheetara cosplay 2cheetara cosplay 3

When Star Comics was going strong in 1985, they were looking for kid popular IPs and were nabbing up such things as Star Wars: Droids, Care Bears, Fraggle Rock and of course Thundercats! Star kept the series going until 1988 for a total of 24 issues, and it was one of the longest running series for them next to Heathcliff and Muppet Babies. Growing up I watched the cartoon, collected the toys and even read a few of these comics so with that on this very cold night, I am going to sit back with a blanket and some hot chocolate and I am going to travel to Third Earth and review these comics.  Oh yes Santa Claus wanted me to remind all you readers that I grade these on a standard 1-4 star rating and am looking at how well the comic keeps to the source material, its entertainment value, its art and story. So with that while not a creature is stirring besides a Streets J. Cat (my cat I rescued from the streets of Dayton), I am ready to read Thundercats!

Thundercats 1

Thundercats # 1  ****
Released in 1985   Cover Price .65   Star Comics   #1 of 24

The Planet of Thundera is doomed and from space Jaga, along with fellow passengers Panthro, Cheetara, Tygra, Snarf, WilyKat, WilyKit and Lion-O, watch as their beloved planet explodes and is no more. Jaga takes the young Lion-O to an important part of the ship and shows him The Eye of Thundara, a stone that holds the power of their planet, as well as the Sword of Omen, a powerful sword that will house the eye and become the most powerful weapon in the world. While they all wait and learn of the things to come, they are attacked by Mutants lead by Slithe who wants The Eye of Thundara, and all their fellow ships are shot down leaving them the last survivors of their race.  As the Mutants enter the ship, the Thundercats spring into action, and young Lion-O swinging the Sword of Omen scares them off. The ship is damaged and the nearest planet they can land on is light years away so Jaga places them all into sleep pods and mans the ship and for this he dies in time for his friends to make it safely to their new home. As the ship crash-lands, the remaining Thundercats wake up from their sleep pods and Lion-O who went in as a young boy now has a grown up body yet still the mind of a young man! The Mutants followed them to the planet and after a quick fight they find an old castle crypt and make a pack with the evil old wizard inside named Mumm-Ra.

This is a perfect first issue based on a cartoon/toy line and is nothing more than a condensed version of the first episode of the cartoon. This issue is the origin story of the Thundercats and follows them from the death of their home planet to their landing on Third Earth. It also explains The Eye of Thundara and the importance of Lion-O who is to become the leader of what’s left of their race. It’s also great to see Lion-O as a young adult at the start and by the end of the issue, while still young in the mind, his body grows and he comes the hero we all know him to be. Jaga is the wise one who knows the history of their doomed planet and is the Obi Wan Kenobi to Lion-O’s Luke Skywalker as he can speak to him in spirit forum. The rest of the Thundercats in this issue are played up as more background characters. and you know that they will be more major players as the series goes on. This issue’s main bad guy is Slithe who leads the Reptilians as well as makes an alliance with Jackalman (leader of the Jackalmen) and Monkian (leader of the Simians) in order to steal the Eye of Thundera.  He is a strict leader who means business and will kill to get what he wants. Mumm-Ra in his old wizard look makes a brief cameo in the end to make an alliance with Slithe in order to rid the planet of the Thundercats. Now let’s get to Snarf who is the small cat like babysitter of Lion-O who whines and complains a lot and is that annoying sidekick character that plagued the cartoons of the 80’s.  While he is not terrible in this issue, the groundwork is being built that he will be very annoying in future issues. This issue is filled with action, drama and even a little comedy and this makes for one fun comic that is a great start to the series. The art is great and well done by Jim Mooney who is clearly Star Comics’ best artist of the time, and the cover is really bad ass and should have been made into a poster! So let’s see how issue 2 does as we go now to the follow up to this great A+ issue. 

Thundercats 2

Thundercats # 2   ***1/2
Released in 1986   Cover Price .65   Star Comics   #2 of 24

A race of robot bears named The Berbils live on Third Earth and are the allies of The Thundercats and have helped them with food as well as building a giant base called The Cats Lair. While out “practicing” with the sword of omen, Lion-O disobeys Snarf and eats a wild berry that is poisonous and leaves Lion-O with a very high fever and at death’s door! Snarf goes to the old wreckage site to find Lion-O’s old stuffed animal and is kidnapped by Slithe and the other mutants who use him as bait to lure out the rest of the Thundercats into a trap! Lion-O pushes himself forward to come to the aid of his friends and by doing so helps break his fever and not only saves himself but his friends.

This second issue packs just as much of a punch as issue one and is filled with action, drama and a message, all the things one would want from a comic based on an 80’s cartoon. Lion-O almost dying helps add the feel of doom as the mutants are attacking his friends and you find yourself cheering for him to push himself to save them, but yet you are worried that the strain and stress could also lead to his death. Snarf comes off as a caring friend for Lion-O, and it’s clear that he is not just the young leaders guardian but also his dear friend. The Berbils are pretty cool and to make the connection to Star Wars again, they are just robot versions of the Ewoks. Mumm-Ra makes a small apperance once more and this time transformers into the warrior version of himself to punk out Slithe and company who are questioning him on his part of the alliance. I feel like the rest of the Thundercats again play background parts but yet they all seem important to the story arch. The cover is pretty well done and is very eye catching for fans of the cartoon and toys, and the artwork inside done by Jim Mooney is top notch stuff and looks like the work of an A list Marvel artist. So with a solid issue # 2 let’s see how issue # 3 holds up, shall we?

Thundercats 3

Thundercats # 3   ***
Released in 1986   Cover Price .75   Star Comics   #3 of 24

Lion-O is working on the roof of the Cat’s Lair and uses the Sword of Omen to call all the Thundercats to help.  When they get there and find that no danger is around and it’s just that Lion-O wanted help moving shingles, they all get mad about the misuse of the sword and leave him and Snarf to finish the job. Panthro takes the Thundertank to get more fuel for it as well as the base and comes across a human girl named Tessa who is being attacked by a horde of Rockmen who wish to do her harm. Panthro springs into action and saves her for the time being.  As the two rush off in the Thundertank, it runs out of gas just as he is able to use it to trap them in a cave and away from the swords and spears of the Rockmen. While in the cave Tessa tells him that she is from a race of warrior women and that she left her home due to uncontrollable powers she got from a spell in order to save her village from a magical giant bird that was sent by Mumm-Ra and how the power has not left her so for the safety of her people she left and was attacked by the Rockmen who, while story time is going on, are trying to still get inside the cave. Lion-O with the Eye of Thundara sees that Panthro needs help and rushes to his aid, not calling upon his fellow Thundercats and in his rush is trapped in living vines! Panthro has the woman use her powers to charge the Thundertank, and they escape and her powers are depleted letting her return home.  Lion-O escapes the vines and is shown by Jaga that its ok to call for help when it needed but something goes wrong the Jaga’s spirit is ripped away!

This is a showcase of Panthro, and it works well to highlight another member of the Thundercats besides Lion-O. Panthro comes off as a catman who has honor and risks his own life to save that of a woman he does not know.  Plus it shows that he has a sharp mind as he is able to save them both with ideas. Tessa is a good character who when unleashing her power against the magical bird shows how powerful she was.  It’s a shame she lost the power cause she could have been a major help to the Thundercats in their war against Mumm-Ra and the Mutants. Lion-O shows that he still does have the attitude of a child but is learning to be more adult like with his powers and responsibilities. The Rockmen seem like mindless brutes who want nothing more than to destroy things, and I think I see them teaming with Mumm-Ra in a later issue. The cover is pretty good but not as eye catching as the first two, but fans of Panthro I am sure love it. The art inside is once again done by Jim Mooney and is fantastic! The issue also had a ten cent price increase for those of you readers you pay attention to those details. With this issue ending with a cliffhanger of the Ghost Spirit of Jaga being ripped from the sky, I am pretty hyped to get on to issue 4 to find out why.  So let’s get to it. 

Thundercats 4

Thundercats # 4  ***
Released in 1986   Cover Price .75   Star Comics   #4 of 24

The Thundercats are all out looking for clues to why Jaga’s spirit is missing and all are worried about the reason why.  Even though Lion-O is the only one who can see him, they all still believe in his visions. They all go out to look for clues and each are captured by an unknown attacker who seems to know the ways of the Thundercats. Lion-O finds the spirit of Jaga who tells him that what had happened to him was just a change in the planets atmoshere and that he is well and with them once again, but when Lion-O leaves to tell the others the good news it’s clear this spirit is not of their friend!  Upon returning to The Cats Lair, Lion-O finds that his friends are missing and goes to try and find them only to come face to face with female one time Thundercat Lynxana The Hunter who has captured his friends for the mutants and was banished from Thundara by Lion-O’s own father some years back! The two clash only for them to be on the same page when the Spirit of Jaga shows himself to really be the mighty Mumm-Ra! After Mumm-Ra leaves them the pair of Thundercats decide to team up and rescue rest in order to ride the planet of the evil grip of Mumm-Ra.

This issue is filled with drama and action as Lion-O must face the fact that his guiding spirit Jaga is missing still and he was duped into making bad decisions and worse that his actions of having his friends look for clues leads to them all being captured and in the hands of The Mutants! Lion-O is clearly the star of the issue, and he is the brave one that goes toe to toe with whatever stands in his way to help his friends. Mumm-Ra is a tricky one as he uses his powers to trick Lion-O into trusting him and even makes him second guess the Eye of Thundara who tries and warns him of the trap that awaits ahead of him. Lynxana The Hunter is one butt kicking woman who is part Kraven The Hunter (Amazing Spider-Man) and part Boba Fett (Star Wars) in the way she handles herself.  Shes a very nice addition to the story line this far and helps add to the building aspect of the rescue that is about to happen in the next issue, because it makes you wonder can Lion-O trust her? Very good storyline that helps build the excitement of the next issue and this is truly this far what a kid comic based on a toy/cartoon line should be! The art is once more done by Jim Mooney and is top notch and the cover is a nice homage of The Uncanny X-Men #141 cover for Days of the Future Past. Well I for one can’t wait to see what happens in issue 5, so let’s get to it.  

Thundercats 5

Thundercats # 5  ***
Released in 1986    Cover Price .75   Star Comics   #5 of 24

Lynxana The Hunter has seen how evil Mumm-Ra is and makes a plan with Lion-O to rescue the rest of The Thundercats from the Mutants who plan on torturing and killing them all by Slithe orders. Lynxana takes Lion-O prisoner and marches him to the gates of the Mutant base.  She knocks out our hero and takes the Sword of Omens and delivers both of them to Slithe who now feels as if the war with the Thundercats is over. Later in the night Lynxana free’s Lion-O and steals back the Sword of Omen, and together they fight off the mutants and rescue all the Thundercats! As they all escape the Mutants’ hideout, Mumm-Ra appears and blows up the Mutant base and now wants a battle with the Thundercats! 

A very cool issue that builds upon whether you can trust Lynxana or not.  When she knocks out Lion-O and delivers the Sword of Omen/Eye of Thundara to Slithe, you start to wonder if she can be trusted and if she has just played Lion-O like a fiddle. Of course it turns out that you can trust her and she becomes a great ally in the rescue of the Thundercats. Lion-O is growing as a hero and leader and this issue shows how brave and loyal he is to his people and his friendships. Mumm-Ra takes a back seat as the main bad guy in this issue though he is such a mean ass as he blows up his allies base and wants to show off how powerful he is to anyone who can see his actions. Slithe is one dumb leader of the Mutants as he could have ended it all by killing Lion-O and not leaving the Sword of Omen in plan sight.  I guess cheesy cartoon kid show bad guys will never learn. The odds are against the Thundercats as they all band together to escape and this adds some fun action moments that have you cheering as they make their way out of danger’s way. Jim Mooney’s artwork once again is great, and the cover this time around is okay with the Lizard man Panthro is punching face being very weird looking. Well let’s see if Lynxana stays with them to help fight Mumm-Ra and how this battle will end in issue 6!

Thundercats 6

Thundercats # 6  ***
Released in 1986   Cover Price .75   Star Comics   #6 of 24

The Thundercats are shocked as it looks as if Slithe and all his mutants are all dead at the hands of Mumm-Ra who had blown up their base. Lion-O figures out that the destroying of the hideout was just an illusion done by Mumm-Ra and the Mutants come out and are ready for another battle.  But as the fight is taking place, the Giant Mumm-Ra shows up once more and attacks both sides declaring war with both sides who now must team up to stop the evil wizard from taken over Third Earth. Slithe and Lion-O make a treaty and join forces and head to Mumm-Ra’s pyramid and start attacking the Giant Mumm-Ra who seems unstoppable! During the attack Lion-O along with Lynxana and Cheetara use the Thunder Tank to drill into the pyramid and find that the source of Mumm-Ra’s new power lies in versions of himself from the other Earths and Jaga’s spirit that is trapped in a crystal.  After a fight with some stone soldiers, Loin-O busts the crystal and undoes the spells of Mumm-Ra leaving him weak. Slithe, who is about to attack the Thundercats now that the battle is over, is scared away by harsh words from Mumm-Ra.  The Thundercats are saddened when Lynxana turns down joining them for she needs to think about her life.

A team up that none of us readers saw coming, The Thundercats and The Mutants joining forces to save Third Earth from the mighty and more powerful Mumm-Ra who has gone even more mad with power. Lion-O once more plays the hero and with the help of Jaga, he brings the final blow that ends the battle and leaves Mumm-Ra weak from the battle. Slithe, while teaming with the Thundercats, did have it in his mind to turn on them once the fight is over, but when he hears that he and his band of goons are now on Mumm-Ra’s hit list, he and his men flee back to their hideout to make it stronger. Lynxana once more proves she was a great ally and sadly after they win, she leaves The Thindercats to get her head on straight and rethink her life.  I like this character and hope she comes back in future issues. I love the fact that Mumm-Ra’s new power was coming from not only the captured Jaga but as well as the Mumm-Ra’s of Earth 1 and Earth 2 who he held in his tomb! Very fun issue filled with lots of battles and some cool and interesting ideas and has the Multi Universe feel to it that DC Comics is in love with. The art is done by Mooney again but this time it seems a little rushed and not as detailed as the other issues, while good it’s just not as pretty. The cover is well done and eye catching and the Giant Mumm-Ra helps add to the “epic” feel of this issue. I am 6 issues in and this series has yet to lose steam, so here is to hoping this stays that way as we head into issue 7. 

Thundercats 7

Thundercats # 7  **1/2
Released in 1986   Cover Price .75   Star Comics   #7 of 24

Third Earth is having a terrible storm heavy rain and red lightning is striking all around causing damage to the small village of the Berbils when Lion-O uses the Sword of Omen to knock the lightning away and causes it to hit the near by mountain. Lion-O is missing his home world and his spirits are down.  He feels like he does not belong on Third Earth. But when a glowing light is seen on top of the mountain where the red lightning hit, the Thundercats go to investigate.  Lion-O and Cheetara get separated after a land slide, and they find a portal that leads them to the past on back on Thundara as the rest are being attacked by Insect people lead by their queen Sectra. While Lion-O and Cheetara play the role of heroes to the primitive cave Thundercat people, the rest are in deep trouble as the insect army horde just keeps coming! In the end Lion-O and Cheetara return to Third Earth to save their friends, and Lion-O learns that home is with his friends…oh yeah and the red lightning and the insect people’s attack was all set up by Mumm-Ra!

This issue only slips a little and by no means is it a bad one.  It just is very average and seems almost like a throw away issue used to fill space in the series. Lion-O is a sad sack at the start of this issue and misses his home planet, and when he gets the chance to go to the past of his home world his spirits are lifted and he even finds love in a cave girl Thundercat.  But even in his happiness, he learns that home is where you’re loved and with your friends and family. Cheetara is also homesick but she also acts as the guardian of the young leader and even tries to smooth over his disruption with one of the Cave Thundercats who seems to not like the young heros fame among his people. Mumm-Ra is the pain in the butt who had set all this up from the insect people attacking to the portal to the past all in an attempt to once again rid Third Earth of Thundercats. Sectra The Queen of the Insect people and her army are the major threat of the issue, and they are very mean as at one point they want to pour lava on the Thundercats below.  But while mean and a threat, they were played like fools by Mumm-Ra who used them to battle his enemies. The art this time is done by Jose Delbo, and while good, it’s no Mooney and lacks the charm of his artwork.  The cover on this one is also a little cheesy yet fun. Let’s see if issue 8 can lift it back into three and four stars or drop it lower than two and a half.

Thundercats 8

Thundercats #  8  **1/2
Released in 1987   Cover Price .75   Star Comics   #8 of 24

The Thundercats have built a reservoir to get fresh water to flow to the Cats Lair and decide to have a field day to enjoy themselves with sports events. But the day of fun turns into a huge argument amongst them all when WilyKat and WilyKit start fighting over tying during a race and sharing the prize. The fight leaves them all not speaking to each other, and this leads to both WilyKat and WilyKit being kidnapped by Slithe and the mutant, the reservoir being blown up and the Cats Lair being flooded and taken over by the Mutants. It takes the team work of the youngsters WilyKat and WilyKit to force the mutants out and allow the Thundercats back in.

This issue has a message that its best to work together and work out problems instead of brooding on them. WilyKat and WilyKit are the focus of the issue and their fighting and rivalry gets out of hand, but when it comes down to it they both step up to bat and help each other as well as their fellow team mates. Slithe is the main bad guy and sets up the attack on Cats Lair that actually works, once again though he and his band of mutants are out smarted and out classed. Mumm-Ra is MIA and doesn’t even have a small cameo. Over all this issue is 100% average, and there is not much to talk about for it. Art work is done by Jose Delbo and with the inks added I think it all looked a little odd and off.  The cover reminds me of that issue of Amazing Spider-Man (#33) were Spider-Man was holding back water from a cracked wall…here is to hoping issue 9 is better than 8.

Thundercats 9

Thundercats # 9  ***
Released in 1987   Cover Price .75   Star Comics   #9 of 24

The Thundercats are building a wall to help protect the Cat Lair, and Lion-O and Panthro have been working at it all day in the heat.  Little do they know that they are being spied on by the Rockmen, and an accident leaves their Prince injured and to them Lion-O was to blame. The King of the Rockmen with a little mental push from Mumm-Ra sets up attacks on the Thundercats that leaves poor Snarf with a bad head injury, and this pushes for a full on battle between The Rockmen and The Thundercats! Snarf in a daze follows his friends into battle and meets the injured Rock Prince and the two figure out the whole fight is based on an accident and together they stop Lion-O and The Rock King from killing one another in a battle that was sure to end badly for one of them. In the end it appears as if peace has happened between the two sides and Mumm-Ra’s plan once again has failed him.

This issue gets back on track and is a pretty fun read and once more has a message packed into the pages: don’t over act on things before you get the full facts. Lion-O loses his cool in this issue and acts out of pure anger and rage and is letting vengeance cloud is judgement. Poor Snarf takes a nasty hit to his head and even with his major injury, he helps set the facts straight and stops the battle. I will say I like the fact that Snarf in the comic is not annoying and is used just right in the series and not over used. Making the Rockmen return was also cool to see showing that even these other races that live on Third Earth are not forgotten and pushed to the side like some of the other Star Comics we have read, the one that sticks out the most for doing this has to be Wally The Wizard. To sum it up this issue has drama, action and even slight humor and gets the series right back on the perfect kids comic track. So let’s not wait, let’s get to issue # 10! Oh yeah, Jose Delbo does the artwork and it looks pretty dang good as does the cover. 

Thundercats 10

Thundercats # 10  ***
Released in 1987   Cover Price .75   Star Comics   #10 of 24

The Thundercats are on the hunt for meat as they are all a little sick of eating Snarf’s veggie stew. The hunt is going nowhere fast, but Panthro does not want to give up and breaks off from Lion-O and the rest who are all now heading back home.  Each hit a snag in their quest as Lion-O’s group runs into mutants who attack, and Panthro finds an old graveyard for an ancient race called the Si-Tare and upsets the spirit of the leader of the race named Ashtar who wants vengeance for what he thinks is disrespect from Panthro who entered their final resting place. As Lion-O and the rest escape the Mutants so does Panthro who flees from the angry spirit, and they all make it home to the Cats Lair

This issue once more is a spot light on Panthro who once more on his own stumbles into a bad situation.  This time instead of Rockmen, it’s the spirit of a pissed off king. Panthro in this issue as well really knows the odds are against him and runs away from the battle with the spirit causing even more drama as the spirit takes its revenge on his fellow Thundercats hoping this will cause a final fight with its attended target. At this point in the series its starting to become clear that Panthro does not mix well with other races/monsters of Third Earth and has caused many fights, even tho for the most part he does not intend for bad things to happen nor to piss them off. Lion-O once more gets a high fever and this makes one worried for this young heroe’s brain as it’s had some major illness dished out to it. Ashtar is sinister and while bad, one gets the feel that he does what he does for honor. This is a great issue and showcases Panthro again in just a way that makes you really start to bond with the character. While the momentum is this high, let’s get onto issue 11! 

Thundercats 11

Thundercats # 11  ***
Released in 1987   Cover Price $1.00   Star Comics   #11 of 24

Small earthquakes are striking all around Cats Lair causing damage and injuries and almost leading to the drowning of WilyKit! The Thundercats figure out that it was not natures doing but that of molemen who have taken residence under that Cat Lair and this was their way of striking out at those who live above them. Lion-O leads them all underground and finds that the molemen are lead by Rix who is ordering his men to destroy the Thundercats! After a quick battle, a cave-in happens that separates Panthro, WilyKit, WalyKat and Snarf from the rest and they all find themselves prisoners, as Lion-O and the rest resurface and find that the Molemen’s past home has been taken over by an insect monster.  Lion-O figures out that the molemen are blaming them for this and decides that to get things back to normal they must team with the molemen and rid the land of this insect problem. After some heated words both sides come together and kill the monster, and a new friendship is in place.

Pretty fun issue that has Lion-O using his brain over his muscles and turning a bad situation into a new friendship and a way to help a race of people get their homes back. The rest of the Thundercats are around but none of theme really get to shine tho we do find out that WilyKat is scared of the dark and not being able to see.  We also get to find out that Cheetara loves her garden…yep. No Mumm-Ra or Mutants this issue, and Rix is the main “bad” guy who really is just a headstrong leader who thinks he was doing what was right for his people. Taking the Thundercats off the land and putting them underground was a nice touch as I felt that they were truly the underdogs…wait undercats in the battle and were out of their home turf leading to be that they could loose this fight. The Insect Monster was straight out of a horror movie as many tiny bugs come together to make one giant pissed off one, I love the fact at the end it’s set on fire and dies a painful and horrible death. The art work is once again done by Jose Delbo whose stuff just keeps getting better and better issue after issue and I am starting to really dig his style.  The cover on this one is just ok and nothing special. Over all another solid issue and fits nicely in the series this far.  Now let’s get to issue # 12 that marks the half way mark for Thundercats and let’s see if it can keep up the three star ratings. This also marks the point that the series had a price markup from .75 to $1.00. 

Thundercats 12

Thundercats # 12   ***
Released in 1987   Cover Price $1.00   Star Comics   #12 of 24

A small fishing village on Third Earth has been attacked and taken over by a band of Berserkers lead by the ax wielding Horak.  One female escapes capture and asks Lion-O for help to free her people and to run these mad man from their land. Lion-O agrees to help as Cheetara is annoyed and thinks the only reason they are going to battle is cause Lion-O thinks the young lady pretty.  When they get to the village, they see that the Berserkers are terrible people, but they also see that the villagers will not help themselves and with the odds against them, the Thundercats might just be over their heads on this one.  Will Lion-O be able to raise the spirits of his team?  Will he be able to get the villagers to also fight for their own freedom and will he be able to beat Horak in a one on one fight? Well of course he can on all these questions and along the way learns that it’s a good thing to stand up for those weaker than you.

Lion-O, once more being headstrong and not looking into facts, dives his team head first into a battle that they could have easily lost. And as always once it’s too late he looks back at his rush decision and second-guesses it. I do find the sexual tension between Lion-O and Cheetara interesting, and it’s very subtle and with Lion-O being younger, it’s less on his part and more on her’s as it’s clear she kind of has a thing for him. The villagers are odd ones as they do not lift a finger to help in the battle till the very end.  It’s almost like they are too lazy to fight for their own lives. Horak is one mean mother who carries a huge ax and is ready to fight and kill at the drop of a hat.  This is a guy Mumm-Ra needs to get on his side to help kill the Thundercats! It would have also been cool to see The Molemen or The Rockmen get involved in the fight as both have joined sides with the Thundercats and would have made great allies in the battle with the berserkers. Over all this is a great issue filled with action, a message and some great art by Jose Delbo, not to mention an eye catching cover! This is a solid issue and shows that this series at the half way make shows no signs of slowing down.  So with that let’s get to issue 13 and see if the # will be unlucky and get the series its first one star or less!

Thundercats 13

Thundercats # 13  **
Released in 1987   Cover Price $1.00   Star Comics   #13 of 24

Slithe has stolen a farmer’s herd of unicorns, and she rushes to the Thundercats to help get them back. The Thundercats rush to the Forest of Silence to get them back but instead they find traps set for them all and with this they become the prisoners of Mumm-Ra who had sent the mutants out to execute his plan. The only Thundercat left is Snarf who was helping some bats make nests and now has the gift to talk to the planet’s animals. When he finds out his friends have been kidnapped he goes to rescue them with the help of animals from the planet. In the end he frees them, Lion-O beats back Mumm-Ra and they all escape and return home to Cats Lair.

This issue seems like nothing more than a fill in and was very lack luster all around! The story has the Thundercats not taking Snarf serious as a fighter and in the end his skill of talking to the animals of the planet save them from doom at the hands of Mumm-Ra….so now Snarf is like Mark Singer, The Beastmaster! Not to mention now all of a sudden Mumm-Ra is afraid of his own reflection and is beat when he sees it in the Swords of Omen. Even the art of Jose Delbo is not as good in this issue making me think that 13 might be a curse for this series.  I don’t know what else to say besides this issue is a major disappointment and is bland.  So let’s waste no more time on it and get to issue 14 that I hope is better.

Thundercats 14

Thundercats # 14   **1/2
Released in 1987   Cover Price $1.00   Star Comics   #14 of 24

Safari Joe, a galaxy famous hunter, has landed on Third Earth and is on the hunt for Thundercats! One by one Joe uses the Thundercats’ own fears and weaknesses against them leaving only Lion-O and Snarf left as the rest are all placed in cages waiting for their own D-Day. Safari Joe comes to the Cats Lair and tries to bag himself a Lion-O but with the help of Snarf, the two defeat Safari Joe who turns out to be a coward when the odds are against him.  This leads to all the Thundercats being set free and Joe promising to stop hunting.

Another issue with a message, and this time around its about bullying and how most bullies are cowards and can’t take what they dish out. Lion-O once more uses his head and outsmarts Safari Joe and uses a simple bucket and a kick from Snarf to knock him down a peg and turn his spine into jelly. Snarf comes off again as a hero and is an up swing for the character making two issues in a row where he is a hero. Safari Joe and his robot sidekick Mule are great bad guy characters who use technology to hunt and by using his machines it also points out his preys powers and flaws making him very dangerous. Once more Mumm-Ra missed the boat and should have had him join his team of baddies trying to kill The Thundercats. The art work is pretty bad, this time done by Ernie Colon, and to me looks like sketehes and not a finished product, I am hoping they don’t let this guy take over from here because his stuff is weak. The cover is pretty good, nothing special, and sums up the issue pretty well itself. Over all no one likes bullies, and Lion-O and Snarf takes one down a peg making for a fun issue.  Now let’s see what issue 15 has in store for us.

Thundercats 15

Thundercats # 15   **1/2
Released in 1987   Cover Price $1.00   Star Comics   #15 of 24

Lion-O is once more homesick and is missing Thundara.  In his downtime he gets a visit from Jaga’s spirit who tells him of a crystal that holds all of their doomed home planets history that was lost during the wreckage! Lion-O makes it a top priority for them to find this, and they all head out to find this key to the past, each go their own ways and each run into the likes of The Unicorn Farmer Girl, The Rockmen, the massive Black Widow Shark and even the Molemen! In the end Lion-O finds the crystal in the arms of some cavemen who are using its power to grow food for their village.  A fight breaks out as Lion-O wants his history back but quickly gives in when he see’s that it will do more good to help feed hungry people than to live in the past. In the end all the Thundercats meet up and each feel better about the future they will all be sharing with each other.

This issue is all about looking to the future and not allowing the past to rule your life.  It also touches on putting your own selfish wants and needs to the side if your wants and needs can negatively affect others around you. Lion-O once more learns that with being the leader of the Thundercats comes the weight of others’ fates by his decisions and that they are more important than silly quests. Rix, the leader of the Molemen, is now called Mole Master and has turned bad as he is bullying his own people and The Rockmen once more go in for the attack throwing out the friendships the past issues has built up between the two races and the Thundercats. Over all this is a pure go and fetch issue and is a fun average read.  The artwork is done by Jose Delbo again and looks fantastic.  The cover is misleading.  While the Black Widow Shark is a pretty big part of the story, it also makes it look like a solo adventure for WilyKat and WilyKit that it is not. Average sadly seems to be the new norm for the series now and here is to hoping that some of these future issues capture the magic back of the past issues….wait, I must not have learned a thing from this issue, so it’s best that we move onto issue 16.

Thundercats 16

Thundercats # 16   **1/2
Released in 1987   Cover Price $1.00   Star Comics   #16 of 24

Mumm-Ra has yet another scheme in mind to stop and kill the Thundercats and it involves the newly hatched Spidera the Queen of the spiders who is hungry for flesh. Mumm-Ra transforms himself into a tiny fairy and goes to Lion-O for help and uses his magic to hypnotize the young leader into following him into the forest and to the lair of the Spider Queen.  Lucky for Lion-O ,Snarf follows and is able to wake him from his trance but not in time to stop him from being taken to Spidera’s web where the tiny Thundercat is used as bait for Lion-O who comes to his aid along with the other Thundercats.  Together they defeat Spidera and trap her back in the egg from which she hatched.

This seems like yet another throw away issue and has filler written all over it as large panels and very little story is used to tell the very basic plot. Lion-O seems younger and not as wise as he does in issues before this, and with Jim Mooney back on art, this makes me wonder is this issue was one that had been done for awhile and had sat around the office waiting for a time when some one was behind on the current issue so they could use this one to meet the pressing. All the Thundercats besides Lion-O and Snarf are wasted and not used, and Mumm-Ra himself mostly appears as a rainbow winged fairy and in no way comes off as a threat. Spidera is a mindless insect and when the battle gets thick is easily defeated. The reason I would say that this is an average issue that holds some fun moments is because it reminds me of early Conan The Barbarian stories and pits a hero against a giant spider. Not much to say about this issue besides feels and reads like filler and served its purpose, as I was at least entertained. 

Thundercats 17

Thundercats # 17  ***
Released in 1987   Cover Price $1.00   Star Comics   #17 of 24

WilyKit and WalyKat are in the woods of Third Earth and try and help a man who is being robbed by Gargoyles who steal his daughter’s wedding gift that was left to her from her mother who had passed away.  Sadly they get away with the crime and take the gift to The Black Tower that is the hideout of Baron Karnor who is the king of these winged thieves. The Wily ones travel to the tower to get the gift back but while there WilyKat goes missing leaving WilyKit by herself, that is till Lion-O with the help of the Sword of Omens finds that his friends are in trouble and comes to their aid. Lion-O and WilyKit enter the tower and find that it’s filled with traps and dangers and finally they find WilyKat and get the gift back and find that Baron Karnor has been dead for years and the Gargoyles only do this because of magic! Lion-O calls the rest of the Thundercats and they destroy all the Gargoyles who were made out of stone and make it to the wedding on time to deliver the gift.

This is what I want from my Thundercats Star Comics, and with this issue they strike back being a A-List kids comic series with a good story and some great adventure. WilyKit takes the lead role in this issue and runs with it as she is the one who teaches WilyKat a lesson that it’s not nice to pull jokes on people.  She is the one who shows the pure heart as she wants to get back the stolen gift because she understands its meaning. WilyKat also has a bigger role and comes off as a jerk as pulling pranks seemed to be more important to him than helping a stranger in need as he plays dead after a brief scuffle. Lion-O of course plays a big part and flexes his muscles and leadership and helps the Wilys escape the tower. Great haunted house feel as well to the issue as the Tower is dark, scary and filled with traps making it feel right at place with a Vincent Price film, not to mention the Tower is also the main source of bad in the issue with the Gargoyles acting as its henchmen. Artwork done by Jose Delbo again looks amazing, and the cover once more is eye catching and well done. Here is to hoping that this is a sign that the series is back on the up swing and that it stays this solid for the remaining issues. So let’s get to issue 18 cause now I am back looking forward to the next issue. 

Thundercats 18

Thundercats # 18  **1/2
Released in 1987   Cover Price $1.00   Star Comics   #18 of 24

Slithe and mutants have attacked Cheetara and while she’s knocked out, Mumm-Ra transforms himself into a Thundercat and calls himself Pumm-Ra and acts as her savior. He is welcomed into a friendship with the rest of Thundercats for his rescue and taken to Cats Lair where at night he breaks their defense systems and steals the Sword of Omen. The next morning as all the Thundercats minus Lion-O and Snarf go on a hike Pumm-Ra shows his hand and calls in Slithe and the Mutants who take over the Thundertank.  A brawl with Pumm-Ra gets the Sword of Omens back in the hands of Lion-O and together they run off the Mutants and get Pumm-Ra to show his true identity of being Mumm-Ra and they run him off as well.

The message of this issue is don’t trust strangers because they are more than likely an evil ancient wizard! Mumm-Ra as Pumm-Ra comes very close to finally beating the Thundercats but once more puts way too much faith in the mutants for assistance who are cowards and always flee when the tide turns in battles. Lion-O once more wants to rush into things and wants to make Pumm-Ra from the start a full member of the Thundercats and if not for Jaga’s ghost he very much so would have been one! Tygra for once gets to play the hero as he risks his own life to enter a vent that could be filled with fire at any moment to get inside Cats Lair after Pumm-Ra locks himself inside, and I will say I am really happy to see him finally get a heroic moment and I feel in the series he is the least used one. Ernie Colon returns to art and while still not the style I like, it’s better than the style he had in issue 14.  The cover is eye catching and has Pumm-Ra standing over the knocked out body of Cheetara, and I am sure got a few new readers at the time to give the series a chance. Over all this is a pretty good issue and is above average but by no means a true stand out issue. 

Thundercats 19

Thundercats # 19  ***
Released in 1988   Cover Price $1.00   Star Comics   #19 of 24

A Man-O-War JellyFish Cloud has entered the small village and has kidnapped the robot bear girl Ro-Ber-Belle right before the Thundercats eyes! As Lion-O and Snarf head one way, Cheetara rushes ahead all in hopes to save their friend. Along the way Lion-O witnesses Jackal steal the shoe off a unicorn, and Cheetara has some of her hair cut off by Slithe, all in some sort of odd way this all seems to be connected. With the help of the Sword of Omen, they find that they have taken Ro-Ber-Belle to the top of a mountain and they are doing a spell to free Mumm-Ra’s sister Ta-She from a prison that has her roam the worlds forever. Ta-She is powerful and holds the power of the Doomgaze that can make anyone do what she wants them to and to be free she must have Lion-O take her place in the prison! She uses the doomgaze on him and all looks lost until he is able to use all his power and break free and send out the call that has the rest of the Thundercats crashing the party and sending the Mutants running and Mumm-Ra and Ta-She defeated…in the end Ta-She returns to her prison as Ro-Ber-Belle is rescued.

For some reason this issue reminded me of the old board game CLUE and had me thinking Mumm-Ra with the Unicorn Shoe at Cats Lair! Mumm-Ra is the main bad guy again in this issue and once more losses with the help of the coward mutants.  You would think by now he would give up using those knuckleheads and would go and find himself some major help in his quest to kill the Thundercats. His sister Ta-She gets to do very little besides use the Doomgaze on Lion-O and to everyone’s shock it fails as his will was strong enough to break it with ease. Speaking of Lion-O, he once more shows why he was chosen to lead as his will and noble heart leads them to win and save their friend. I also once more picked up on some tension between he and Cheetara as he says in a round about way he was able to break the Doomgaze cause of thinking of her…yep, he wants her. This one was a lot of fun and I enjoyed every page and action packed moment, not to mention the artwork done by Mooney again is well done. Great issue and now let’s get onto # 20!!

Thundercats 20

Thundercats # 20  ***
Released in 1988   Cover Price $1.00   Star Comics   #20 of 24

Mumm-Ra looks to the past and finds the tale of King Author and his mighty sword Excalibur and decides to trick the Lady of the Lake and get the mighty sword and use it to beat the Thundercats’ mighty Sword of Omens. Making himself look like a knight Mumm-Ra gets Excalibur and comes to Cats Lair and challenges Lion-O to a duel that happens the next morning all in the name of honor. The duel is going back and forth, and both swords and their handlers are holding their own until finally the swords take to the air by themselves.  Excalibur wins by cutting the Eye of Thundara and making all the Thundercat loose their power! As Mumm-Ra brags of his win, the great Wizard Merlin appears and takes away Excalibur and returns the power of the Eye of Thundara to the Thundercats! In the end Merlin takes Lion-O to the Lady of the Lake, and he returns Excalibur to its watery resting place.

What a fun way to mix the legend of King Arthur with that of the Thundercats and to pit two of the worlds most powerful swords Excalibur and Sword of Omens against each other in such an epic way. Lion-O has the true warrior spirit and fights for the pride of his fellow Thundercats as their honor is questioned by a knighted stranger. Mumm-Ra for once has a great idea and if not for Merlin would have beat the Thundercats once and for all making this the closest he as been in 20 issues! The artwork is done by Colon and is some of his better work. At this point in the comic run it’s clear many of these stories in the issues are just adapted from the cartoon and its scripts, but at the end of this one they flex some muscle and claim from here on out they will be doing more original stories.  So let’s see how this goes shall we?

Thundercats 21

Thundercats # 21  **
Released in 1988   Cover Price $1.00   Star Comics   #21 of 24

Snarf is home alone at Cats Lair and finds that he has been left a baby to watch who is as strong as Hercules and as destructive as a tornado! While watching from the woods, Vulture Man thinks that Snarf has invented a formula that causes superhuman strength and with the blessing of Slithe he steals the baby and his bottle and brings it to their base only for the baby to run wild and break all that’s in its way! Snarf comes after the baby to rescue it but is meet by Slithe, Jackalman and Vulture Man who beg him to take him back! In the end the parents come and pick the baby up, and Snarf is worn out from his babysitting adventure.

They break into doing an original story and what they do is one generic and stale idea of having the un-wanting babysitter and the pain in the butt kid. Snarf is the main focus of the issue and all the “action” is done in slapstick and your very typical kid comic kind of way. While reading it I was like wow look it’s Vulture Man….wait, he being beaten up by a baby….look, Jackalman….wait, a baby just threw him into the water. It was very plain and kind of bland and so far I would say the worst issue in the series. Mooney returns for art and does a pretty good job even though there is not much to the story at all. This also marks the final issue for STAR comics as the remaining issues would be put out by Marvel, and it’s a shame that this generic issue marks the end for a company I love so much. I don’t wanna waste any more time with this vanilla issue, so let’s get to # 22. 

Thundercats 22

Thundercats # 22  **1/2
Released in 1988   Cover Price $1.00   Marvel   #22 of 24

Lion-O and the Thundercats are the guests of honor at the small fishing village, and as they go to have a fun filled day WilyKat and WilyKit are left behind to watch Cats Lair and are attacked by robot clones of themselves made by Vulture Man for Slithe. When Lion-O returns to the Cats Lair, he finds out that the Wily’s are being held ransom for diamonds and will be killed if those diamonds don’t make it to them on time! Lion-O, Cheetara and Panthro go and rescue the Wily’s and spend the day playing kickball with them to show how much they all love them.

Robot Wilykittens and a greedy Slithe make up this issu,e and this marks the first issue to be made by Marvel.  While good, once more it has that VERY average feel to it. Slithe is a evil man and means to kill his prisoners who are children all over diamonds that he can’t really spend anywhere! Vulture Man shows that while a lack,y he still has a big brain as he is the one who creates the robot clones. Lion-O once more shows he is a man of honor and risks his own safety to save his fellow Thundercats in need. Art done by Jose Delbo is good, while the cover is generic and bland.  This issue is just kind of around and was so average that I am looking forward to just moving on to the next issue, so that’s what I will do. 

Thundercats 23

Thundercats # 23  **1/2
Released in 1988   Cover Price $1.00  Marvel  #23 of 24

Dr Dometone along with his giant robot frog named Hercules watches over a plug that helps keep Third Earths waters safe, but a bad man named Scrape has been sent to pull the plug that would cause doomsday for all that live on the planet. Lion-o and WilyKat and WilyKit go with Dometone to try and stop the destruction and finally with the help of the rest of the Thundercats, they are able to stop Scrape and protect the Plug from being tampered with.

This issue is filled with way too much slow drama and the action is very generic and bland.  While not 100% terrible, this is by no means a good issue. Lion-O, while the main hero, is wasted and given nothing to really do besides dress in a shark suit and swim around. The rest of the Thundercats take back seats and are barely used and are wasted on this lame story line. Scrape is no real threat and could be knocked out by a sneeze.  His only threat really is his eel ship. Dr Dometone is lame and talks way too much though I do love that his two giant frog robots are named Hercules and Samson. The art work is done by Dwayne Turner and has that classic late 80’s Marvel Charm.  In fact even the cheesy cover has that Marvel feel. Over all this issue is kind of bland and makes for a quick read. 

Thundercats 24

Thundercats # 24  ***
Released in 1988   Cover Price $1.00   Marvel   #24 of 24

WilyKat and WilyKit are in the woods when they stumble on some pods that hatch and unleash evil clones of all the Thundercats that were created by Mumm-Ra! These clones’ main purpose is to help spark a war between two mountain tribes so that the evil Mumm-Ra can weaken them and then rule them! The clones keep WilyKat and WalyKit hostage and start their evil quest and succeed in getting both sides to prepare for war. But the Wilys get free and help the good Thundercats defeat the evil clones, and Lion-O with the Sword of Omen is able to get the feuding sides to calm down and talk of peace. 

Invasion of the Body Snatchers is what this final issue reminded me of and in fact it had a very Sci-Fi meets Fantasy film feel to it. The Clones were darker versions of the Thundercats and each were turned up a notch to be very narcissistic and self serving. The Wileys were the main heros of the issue as they were the ones to help find the sinister plot, tell the right people of said sinister plot and were the ones who help the real Thundercats win. Lion-O once more is very noble and carries the weight of Third Earth on his shoulders as he tries so hard to keep it a peaceful planet. Mumm-Ra, while having a good idea to use clones to start a war, once more should have pushed harder and helped his evil army to succeed. The issue also had a feel of importance as at any moment a war was about to pop off and all sides would have lost many lives and each also were targeting the Thundercats. Marvel in my opinion did disrespect the series and let it end with this issue and did not give it a clear cut final issue like it deserved.  In fact I am going to say that Marvel as a whole disrespected Star Comics and did not fully support nor give them the time to grow as a power house in kids comics. The issue’s cover is cool looking, but not as epic as is should be, and the final issues art is done by Rodney Ramos and it looks okay. Over all this is a great issue and it makes me happy that at least the series ended on a high note!

Thundercats Comic Art

Thundercats by Star Comics had many great issue, and while it did have a few duds, this is by far my favorite series I have read this far by Star! I am sure you are all noticing that this update has been posted way after Christmas Eve, and I must say that I am sorry for that. I had a few roadblocks in getting this one up from computer issues and long days At work, normal holiday stuff and even had a terrible case of the flu! But I hope that you all had a wonderful Holiday season and that your 2014 is going well this far. But to get back on topic Thundercats was a big part of my childhood as with many kids of the 80’s, and I was glad to see Star give these characters comics that fans enjoyed. I will say I wish they had less issues that were just based on the cartoon episodes cause this took away the fun factor of this being your fix to the next cartoon cause when reading the ones based on episodes the element of surprise was gone. It was neat to see Marvel take up the series after they closed Star and ran it to see if it could hang with their long running Transformers and G.I. Joe series and if given the chance I think it could have. Well next update I am going to do something a little different and thats I am going to showcase a Horror Host that I love and talk about the impact they had on me, the memories of watching and even do a little episode guide of the ones I own on DVD! I am calling the updates Horror Host Icon and the first one we will be taking a look at is the one and only Commander USA, I am sure you long time readers are not shocked by this one. Till next time stay nerdy, and stay safe this cold winter! 

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