Welcome back to Rotten Ink. Today I would like to talk about video games; right now on the home console market PS4 is kicking the butt of its competitors, the Nintendo WII-U and the Xbox One and with the Steam Box and even rumored Amazon Game System in the works this generation of gaming is going to be an interesting one. Most modern Triple A titles are like playing a movie as they are heavy on plots and the graphics are top notch. Games of this style would be like Assassins Creed, Halo, God of War and Legend Of Zelda. When playing a game like this, you are treated to beautiful breathtaking cut scenes that help draw you deeper and deeper into the plot. Also popular nowadays are the tiny mobile games that kids and adults play on their smart phones and tablets and most of these style games have very little plot and are quick play games that can kill boredom when waiting. Examples of these games are Planets Vs. Zombies, Minecraft and Angry Birds. But for me mobile games are just kind of bland and when I want to play a video game, I want to pop in a cart or disc and grab my controller and play. In this day and age a player does not have to use much of his or hers imagination like they did back when Atari 800 or 2600 ruled the home game market with wire thin plots and pixels that were kind of in the shape of whatever your character was suppose to be. While I am sure gamers now look at classic video games like Pac-Man, Frogger and Q*Bert as primitive, nothing could prepare them for text adventure games! Yes, in the 1980’s text based games were very popular, and while some of them had some graphics at the top of the screen, many of them did not and looked like just a bunch of words on a screen waiting for simple commands to further the “adventure” along. Think of text games like the book series called Choose Your Own Adventure where by reading and making a decision, you have your character’s fate in your hands, because let’s be honest kids want to read a bunch of text in order to play a video game….right? Text based games have been made about all types of things from Dracula to World War II but some of the most popular ones were based on Marvel Super Heroes and would you know they also made comics based on their text based adventures and that’s what our main subject will be all about! So get ready to have a text not texting good time as we jump into the world of pixels and ink.
Adventure International was an early video game company run by husband and wife Scott and Alexis Adams who specialized in making games for the home computer market like the Commodore 64 and Apple II that started in 1978. Scott Adams was a big name in the world of video games throughout the early 80’s, and he was mostly known for making top of the line text based adventure games. This helped his company lock a partnership with Marvel Comics in 1984 to make a text based game series that would focus many of their top heroes. In fact, 12 games were planned in the line as were comics that would come out alongside the games via Marvel. The first three games to come out were adventures based on The Incredible Hulk, Spider-Man and Human Torch & The Thing from the Fantastic Four. The main plot had the heroes being studded by a unknown figure called Chief Examiner who would place them in odd places and situations to see how they would react to them. But sadly Adventure International hit a financial snag and closed up shop in 1985 leaving the 4th game,which was based around the X-Men, unfinished and the remaining titles in the line canceled. While his company may have closed shop Scott Adams still continued to make computer games throughout the years and even as of 2013 made a comeback after 10 years of not creating his own game made a text game called “The Inheritance” and remains an icon of PC Gaming.
Growing up the only text based games I could remember playing were ones that my Uncle Thurman would bring to our house in Waynesville when he and my Aunt Teresa would come visit us as kids. Most of the ones he had were more like dungeon and dragons and were the strict text ones with no graphics and were all for Commodore 64. I can remember one time looking through his massive collection of games all on floppy disks and finding Dracula and asking him if we could play it but after several tries the game never did load. That’s one of the downsides to Commodore 64, it had lots of issues loading and when it was loading the time to get your game to start was very long. Imagine kids of today who already complain about the install times of modern games trying to play a full game on Commodore where you had to wait for it to not only load the game but also most of the times each level! But I will move on and over the years text games seemed like an oddity to me and captured my attention as I never could wrap my head around why gamers of the past found them to be hours of fun, and I got a reason to buy some when I started to review Video Games on my old website for my production company Bloodline Video a few years back under the name of Xmortis. So after getting a complete working Commodore 64 with the datasette reader and floppy drive from Game Swap, I looked for a text based game that I could review and it came down to one called Wolfman and the other being Questprobe: Incredible Hulk and when a cassette version of Questprobe popped up cheap on Ebay it became the lucky winner. The game is text based but does have graphics that for the time are really fun and try their hardest to look like comic book art. I have to admit playing the first few times I hated it and was so frustrated by the lame commands that I would get bored and shut the game off or even gasp! Die in the game! How could I let The Hulk, one of my favorite comic characters, die in a lame text game is what I kept thinking, but finally I hate to admit it but I used an online walk through for what commands to give him and beat the game by cheating. The review never made it up on the site, and I hope to someday get back to Bloodline’s site and return it to the review and production glory it once was. As for now how I feel about Questprobe Hulk, I hate to admit it but I do like the idea of it, mostly cause it was the first video game based on Hulk. Below is the cover box for the game as well as some screen shots for you to feast your eyes on and enjoy all the pixel goodness.
Marvel Comics had a great thing going, not only did they have characters in video games now being written by Scott Adams but they could also get a 12 issue mini series from it that would help boost the sales of the game as also the game could boost the sales of the comics. This team up was truly a time when ink meet pixels, and the team up would have been perfect if not for the game company’s sudden shut down. Marvel during this time I am sure had a tough decision to make as they could continue a comic series based on games that were no longer being made or they could do the unthinkable and just cancel the mini series and leave fans hanging on what and who Chief Examiner was and what he wanted…and Marvel did what they always do they pulled the plug and walked away from the idea and as time passed did kind of wrap up the story in Marvel Fanfare # 33 where they printed the X-Men story and later in Quasar they added in the story of Questprobe. So on this update we are only going to cover the three issues released in the original mini series and will be graded on a star scale of 1 to 4 and am looking for how well the comic stays to the source material, it’s entertainment value and it’s art and story. I want to thank the vendor at Fright Night Film Fest for having issue # in stock and Lone Star Comics for the remaining two issues. So let’s pop these comics into the datasette player and type in the load keys and enjoy pixels and ink together.
Questprobe # 1 ** 1/2
Released in 1984 Cover Price .75 Marvel Comics #1 of 3
A race of peaceful aliens are preparing for an invasion from other aliens who are war hawks and want to kill them all as well as their planet. They all turn on Durgan, a member of there council who wants to fight back and not just roll over and die. When Durgan leaves the meeting he knows that something has to be done so he dons a giant helmet and calls himself the Chief Examiner and heads to Earth to steal the powers of some of our top super heroes to use in a fight with the invading aliens. On Earth The Incredible Hulk is facing off with the National Guard and after making short work of their tanks, he heads off to find a place to sleep and does so in a cave on the side of a cannon. When entering the cave, the Hulk sees the Natter Energy Egg and the Blood Red Bio-Gem right as the two explode. This event makes The Hulk tired and he falls asleep turning back in Bruce Banner and finally getting some piece and quite. Banner’s rest is quickly cut short as Chief Examiner enters the cave and tells him that he needs to have him walk through a door portal so that he can drain his power! Banner fights back and runs from the cave but soon learns that the cave is high and he is fallen to his death! Before he hits the ground he turns into The Hulk as the Chief Examiner tries to force him to enter the door portal, The Hulk doesn’t like to be told what to do and goes on a rampage to smash the dome headed alien into the ground, during this fight a group of white water rafters are knocked over when Hulk goes under water and breaks off one of the sides of the canon and pins Chief Examiner down, but by doing so the huge rock is blocking the river and causes the rafters to fall into the raging water. The Hulk dives in and pulls out all the males and see’s that the female is stuck in a whirlpool! The only way to get to her is by jumping into the portal doorway and he does so losing some of his power yet saving a young woman’s life. The Chief Examiner leaves with his prize the stolen energy as The Hulk waits to make sure the woman is okay and to remain some energy and leaps off into the sky.
This is a fun Hulk adventure that is a cool tie in for a video game and explains the strange world that the Hulk is found in during the text based adventure Game. The plot is pretty simple and has an alien who’s planet is under attack who travels to Earth to steal powers off powerful humans so that he can use it against the attackers, the first one he targets is Hulk cause of his brute strength. He tries to force the Hulk to enter his black doorway that allows him to steal/mimic his power and only does so when he forces The Hulk to make a decision to save a woman’s life and jump through the door or let her die and avoid the door. The Hulk in this issue is the simple minded version who just wants to be left alone and knows that his brute power is the best way to keep everyone away, this is my favorite version of the Hulk as he is the one truly grew up reading and the one that made me a lifelong fan next to the TV Show. I love the fact that while The Hulk is a “monster” in the eyes of humans he risks his own safety in this comic to save the life of one of them and by the end the humans seem to have a new respect for the green skin goliath. The Chief Examiner while not a full bad guy still is going about getting help in his planets soon to be war all the wrong ways, not once does he even try to explain to the Hulk why he needs his power nor does he even tell the power house about his planets upcoming doom or asks if Hulk would come back and help. Plus it’s great when The Hulk pins Chief Examiner down with a giant stone and how easily in the alien’s mind he gave up and knew that the Hulk could kill him with one punch. The comic’s art is done by the amazing Mark Gruenwald and inked by John Romita Jr. making for one powerful team that turned in a great looking comic, and the cover is amazing and is also what’s used for the video game. So in this first issue Chief Examiner gets the power of the Hulk, and now who’s next on his hit list of stealing powers?
So in this first issue Chief Examiner gets the power of the Hulk, and now who’s next on his hit list of stealing powers? Let’s jump into issue two and see what he has planned for Spider-Man!
Questprobe # 2 **1/2
Released in 1985 Cover Price .75 Marvel Comics #2 of 12
Spider-Man is feeling a little down in the dumps as the city is hot and he has a lot on his mind as his personal life is a mess. Meanwhile in prison, Quentin Beck comes up with a plan to escape so he can don his Mysterio outfit once more and challenge Spider-Man to a final fight! While on a distant planet the peaceful aliens watch as The Black Fleet conquers another planet and is heading their way, as Durgan also known as The Chief Examiner sets his sights now on steal/borrowing the power of Spider-Man to mix with that of the Hulk he already has taken. Tuskar is a student of Durgan and wants to find his old teacher and see if he can help as it’s shown the Black Fleet really just wants the Red Bio-Gem’s cause when put together they hold massive power, and the kicker are the Gems are alive and are kind of evil! Mysterio shows up to the Daily Bugle and holds everyone hostage as Spider-Man shows up to save them and the two fight it out, all the while Mysterio is using cheap and dirty FX inspired tricks on his foe. The Chief Examiner shows up and tries to get Spidey to go through his portal but web-head thinks that Examiner is just a costume change for Mysterio as they both wear domes over their faces, in the end Spider-Man figures out they are not the same person and is forced to dive into Examiner’s portal to escape an attack by Mysterio that leaves our hero weak, and just as Mysterio is to finish off Spider-Man the Red Bio-Gem uses its power to make The Chief Examiner try and steal the power of Mysterio given Spider-Man some breath time and getting his energy back to beat Mysterio and watch as The Chief Examiner disappears.
This issue is a good one and is a fun story to break up the normal story line that was going on in the main Spider-Man comic series at the time, but I will also say that it almost feels as if the writers of this issue in this mini series didn’t talk to the ones who made issue # 1. Because now I am not 100% sure if Durgan is The Chief Examiner or if the Red Bio-Gem on his planet is, as both seem to be in control of the dome headed power stealing loony. The Chief Examiner seems to be a little more polite in this issue and less forceful in making Spider-Man get into his portal than he was with The Hulk, but in this one he seems to be almost a ghost as nothing is under the robe making me scratch my head to as how then in issue # 1 Hulk was able to pin him to the ground and make him fear for his life. I kind of am so-so with the idea of the Red Power-Gems being alive and having the Energy Eggs around them as a way to keep them in line. Yep, if the egg feels they are in danger it blows up killing the gem and it’s power. Spider-Man is as he was in the 80’s, filled with one liners and drama with girlfriends, but I wouldn’t want the web slinger any other way. Mysterio was the perfect bad guy to use in this issue as he does look a lot like The Chief Examiner making for Spider-Man to have an almost “Who’s On First” kind of moments as he jumps from room to room. We will have to see what Tuskar is all about and if he will play out as a major player in the next issue. The art is by Al Milgrom and has that 70’s style Spider-Man appeal, the cover as well is just taken from the video games cover box. One smart move they did in this issue is they ask the question want to see what happened to Spider-Man’s power once he entered the portal, cause if you do go buy the game! Over all a good issue two that sadly leads us to the final issue in what was to be a 12 issue mini series.
So The Chief Examiner has collected the powers of The Hulk and Spider-Man but can he now get the powers of members of the Fantastic Four? Lets read issue # 3 and find out!
Questprobe # 3 **1/2
Released in 1985 Cover Price .75 Marvel Comics #3 of 12
Johnny Storm and his blind girlfriend Alicia Masters return to the Baxter Building the base of The Fantastic Four to retrieve some books but while their they get a visit from The Chief Examiner who wants Storm’s powers! Johnny Storm flames on and turns into The Human Torch just in time to fight some robots that are being controlled by The Examiner who has taken over all of the electronics in the Baxter Building. After destroying many of the robots Human Torch is sprayed with water and tuned back into Johnny Storm and he and Alicia try and escape as The Chief Examiner still is forceful that Torch goes through is portal so he can have his power! Johnny and Alicia get onto a secret elevator to try and escape and give Johnny time to dry off to become Human Torch again, meanwhile She-Hulk has returned home from grocery shopping and rushes to Johnny’s aid as The Chief Examiner forces them out of the Elevator he uses a fantasticar to try and kill She-Hulk who knocks it away and it bounces off the wall and heads towards Alicia Masters and Human Torch rushes to save her from being crushed just as The Chief Examiner places his portal in front of them tricking him into going through and stealing the power of the Human Torch and poof he’s gone and they are all safe. The Power-Gem during this time also overhears that Durgan wants the help of Tuskar to gain more superpowers and to stop the Black Fleet. The Chief Examiner then pops up onto the alien planet that The Thing is on after the events of the Secret Wars and uses a twisted version of The Baxter Building to trick him into going through the portal and stealing his power.
This third issue is good but not nearly as good as the first two issues in the series and almost seems like a filler issue that has a touch of rush feeling. The first target is The Human Torch who The Chief Examiner tricks into getting into the portal by placing it between him and Alicia who was in danger, his intent to kill She-Hulk shows that the character is really at odds with being controlled by The Power Gem who is starting to really be the main villain of the series. It’s clear that The Human Torch is the main focus hero of this issue as the second target The Thing’s brief moments at the end of the issue is kind of a waste and not nearly as interesting as all the others who have been tricked before him. Weird enough as well is the fact the main story of Durgan also seems to be a second thought in the issue, making this one that’s kind of bland to talk about so lets just go ahead and wrap it up shall we. I will also say its odd that The Chief Examiner didn’t want to try and steal the powers of She-Hulk instead his first thought is to try and kill her, I am sure her power on top of Hulks and The Things would make him even more powerful and a force to be reckoned with. This issues art is done by Ron Wilson and is clearly a Fantastic Four style art. Cover is like the game same as the others and I must say while again a fun read it was also very lackluster and lost the “epic adventure” feel that the other two issues had.
It’s truly a shame that this mini series and video game series was cut so short as they had so many more Marvel heroes that could have been made into both. Just imagine this series continuing not only with the already planned X-Men but also Captain America, Ghost Rider, Daredevil, Doctor Strange, Iron Man and Thor to name a few. I truly feel that Marvel let all the fans down of the comic mini series and the video game series by just stopping the story arch before anything was really settled. But I guess that truly was the Marvel way just stop production on series without a second thought about their fans. So next month is September, and it will be the kick off to Rotten Ink’s second Halloween update that will go up on October 31st. For those who remember last year we took a look at comics based on Hammer Horror films well this year will be a little different and something I am super happy to bring all you friends and readers. But our next update will be a secret but I will drop you a giant hint when I say he hates New York! So until then think about it, plus play a video game and read a comic or two.