Star Trek II: The Wrath Of Ink!

Rotten Ink…The Final Frontier…This Is The Blog Of A Grown Up Monster Kid….His Mission Is To Write About Comics, Movies and Horror Hosts…And To Boldly Read And Review Lots Of Fun Comics!! Welcome to Rotten Ink. For this update I felt like I really had some unfinished business with the world of Star Trek. While I covered the original TV series and the Motion Picture, I did not get to really talk about the sequels that starred the original cast, and I think now is the time to travel back to space with the crew of the U.S.S Enterprise and take a look at the most well respected and loved film in the original crews sequels, Star Trek II: The Wrath Of Khan! During this update mission we will talk about the film, its legacy, merchandise, my thoughts on the film and will of course review the IDW adaptation of the film! So put on your none-red Star Fleet Uniform and let’s take a space journey with Kirk, Spock, McCoy and the rest of the crew.

So to do this update right, we must take a look on the screen and talk about the film in general. For that we will be taking the film’s plot from our pals at IMDB and then after I will share my thoughts and memories of the film from over the years. And no joke, my friends and readers, I am really looking forward to talk about this film as well as all the other sequels in future updates as for me Star Trek films are as big of events as Star Wars films. So if you’re ready, I am ready to discuses the Wrath of Khan!

Star Trek II: The Wrath Of Khan (1982)

“It is the 23rd century. Admiral James T. Kirk is an instructor at Starfleet Academy and feeling old; the prospect of attending his ship, the USS Enterprise–now a training ship–on a two-week cadet cruise does not make him feel any younger. But the training cruise becomes a deadly serious mission when his nemesis Khan Noonien Singh–infamous conqueror from late 20th century Earth–appears after years of exile. Khan later revealed that the planet Ceti Alpha VI exploded, and shifted the orbit of the fifth planet as a Mars-like haven. He begins capturing Project Genesis, a top secret device holding the power of creation itself, and schemes the utter destruction of Kirk.”

Gene Roddenberry, the creator of Star Trek wrote a sequel to his first motion picture that would have had Captain Kirk and crew having to set history right after the Klingons change events on Earth going back in time. Paramount Pictures however was not impressed with his script and the poor performance of the first film in their eyes that they also felt had too big of a budget. After fights over the script, Paramount booted Roddenberry from the film, and Harve Bennett was called to executive produce the film. The downside of Bennett was that he was not a fan of the series and had to binge watch the original series after which he selected the character Khan Noonien from episode Space Seed as the villain for his film. The film’s script went through lots of drafts that even at one point had Kirk’s son being a leader of rebels, and finally they all agreed on a script that was done by Jack B. Sowards and Nicholas Meyer and production started. The film’s shocking moment was having Spock die early in the film, but after it leaked to the press, this was twist was changed to the end of the film. Nicholas Meyer also directed the film, and production started on November 9, 1981 and made Paramount happy as the film’s budget was way smaller and even their TV branch was put in charge of its over all production. When dailies started to come in, Paramount knew they had something very special and that this film would make up for the failure of the first film in their eyes. The film’s production like all bigger blockbuster titles had a few hiccups but over all came together very well and was released in theaters on June 4, 1982 and was hit for Paramount Pictures as it was the 6th grossing film of 1982 in America bringing in $78,912,963.00 on the budget of $11 million. The film beat out many great titles that year like First Blood, Annie, Poltergeist, Dark Crystal, Friday The 13h Part III, Tron, Blade Runner, Road Warrior and many more cult and respected films. Say what you will about Star Trek, but the proof is in the Box Office that this is a film series that has had ups and downs but will forever have a place in the hearts of the Trekkies worldwide.

As I stated before, I grew up a Star Trek fan and can remember the excitement when I first got to watch Star Trek II on cable. The one thing I cannot remember was if it was on HBO or Cinemax as that part of my memory is fuzzy. I remember that we all sat as a family and watched it, and after it was over, I can remember playing with my Mego 3 ¾” Star Trek Kirk Toy and having him take on the Empire and try and outsmart Darth Vader like he did Khan in the movie I had watched. It was a film that I would watch anytime I would find it on cable and can even remember asking my Mom to check the cable book to see when it was playing. I can also remember watching the film on VHS with my aunt Theresa, my uncle Thurman and my brother Bryan at my grandparents’ house as my Uncle was a big Trekkie! In the 80’s I feel like Star Trek films were events and would get old and young excited to get to the cinema, and these were films I can remember talking to classmates about. And this film was one of the biggest of Trek movie talk as the topic of Khan being the biggest threat to the crew and being the most iconic of their villains always being a hot topic, plus let’s not forget the most important moment of this film and that’s the death of Spock! I have had so many amazing talks about this film as it’s one of the best in the series…but this is not my favorite of the Trek films, and you readers will have to wait till I review it to find out. Star Trek II is a film I have bought on VHS and DVD and is a film I watch about once a year either at home or at work. The one thing that has always worked well for me about this film is that it always feels as if a cloud of gloom is overhead and the threat of Khan is very high and really set the tone and pace of future films in the series and showed that Star Trek could also deliver Science Fiction action just like Star Wars and Flash Gordon. Star Trek II: The Wrath Of Khan is a very iconic and well-respected Sci-Fi film and is one I would recommend seeing if you have not. Plus I am not going to lie, actress Kristie Alley was really hot as Starfleet crewmember and Vulcan/Romulan Saavik. I thought so as a kid and still will stick by that in 2019!

The most iconic scene in the movie is of course when Captain Kirk screams the name of Khan with pure anger. And like all iconic scenes, this has been parodied a number of times on many different movies and TV shows like Robot Chicken, In Living Color, Big Bang Theory as well as many more internet parodies. It’s amazing to think how impactful this scene is as many movie watchers and lovers know this scene and some have gone on to say it’s one of William Shatners best performances. So right now I want you to take a deep breath and scream “KHHHHAANNNNNNN”…felt good didn’t it?

Star Trek II: The Wrath Of Khan was a big hit and like all big box office hits, this film had its share of cool merchandise over the years that was and is very cool for Trekkies who can not get enough of Khan and his Wrath. We got books, magazines, soundtrack, toys, posters, shirts and even playing cards and so much more, much of which I owned when I was younger. Growing up I had the movie on VHS that as I stated before would watch pretty often. I had the paperback novelization that I read while living in Waynesville and later when older I even had the Playmates action figure of Khan! And all of the above stuff that I owned then, I still own now and the one thing I do want is the soundtrack on CD as I find the score by James Horner to be very good as is all of the scores for the Trek movies. So if you’re a fan of Star Trek II and are a collector, there are lots of cool items for you to collect.

For many Trekkies Star Trek II: The Wrath Of Khan is their favorite film in the franchise and is the bar that all the sequels that followed had to live up to and for sure that bar was set high due to this sci-fi motion picture as it’s a true classic. And shocking that this film did not get a comic adaptation until 2009 thanks to IDW who knew the world needed one. And thanks to Game Swap Kettering and Lone Star Comics, I was able to get copies of these issues for this review. The voice on my communicator is wanting me to tell all you red shirts that I grade these comics on a star scale of 1 to 4 and am looking for how well the comics stay to the source material, its entertainment value and its art and story. So if you’re ready to battle Khan with the crew of the Enterprise, let’s boldly go where IDW allowed us to go thanks to this three issue comic mini series.

Star Trek II: The Wrath Of Khan # 1  **1/2
Released in 2009     Cover Price $3.99     IDW       # 1 of 3

Saavik is training to be a Captain for a starship and fails her test under the watch of Admiral Kirk who is feeling his age as well as really wants to leave the his promotion as he would rather be a Captain again and be with his crew on the Enterprise. Meanwhile Checkov has landed on a planet and soon finds himself as the prisoner of super engineered human Khan! And while Kirk is hanging out on the Enterprise with his old crew, Khan is controlling the mind of Checkov who is now tricking his way into taking the Genesis project away from Carol Marcus and her crew including Kirk’s son David he had with Carol! After Carol calls Kirk who denies the order to take Genesis and he takes back over the Enterprise and heads to Carol to get answers.

It’s amazing to think it took over 20 years for comic readers to get an adaptation of Wrath Of Khan, and I must say in this first issue IDW delivers the goods and fills that gap that used to be void of this comic in the collection of Star Trek issues. This issue’s plot has Kirk wanting to take his role of Captain of the Enterprise back and Khan who blames Kirk for abandoning him on a planet that has been left baron for decades. Now Khan is playing a game and is luring Kirk and the Enterprise where he wants them with a trick of taking the world builder tech Genesis. Kirk in this issue has gotten a promotion some time back and is now an Admiral for Starfleet when all he really wants to do is be a Captain for the Enterprise as he misses his friends and crew as well as the thrill of exploring space. Kahn is filled with anger and yet is calm and just wants his revenge on Kirk who he really does blame for everything that went wrong for him and his people that Kirk sent into space decades ago. Carol and her son David are the heads of Genesis and are also at odds over Kirk as the young man has lots of built up anger toward his father. One thing that puzzles me is when Kirk keeps calling Saavik a Mr. as clearly she is a she! The cover is amazing and is very eye catching for fans of Star Trek and the interior art by Chee Yang Ong is great stuff and characters look like the actors who played them. Over all this first issue is a great build up for the action that is to come and makes me look forward to reading the next issue.

Star Trek II: The Wrath Of Khan # 2  **1/2
Released in 2009     Cover Price $3.99     IDW       # 2 of 3

Kirk along with Spock and McCoy are watching a file about the Genesis Project and how in the wrong hands it could wipe out a whole planet killing everybody along with it. As Kirk and the Enterprise are about to set out to get answers of who really gave the order to hand over the project, another Starship appears and attacks taking out power and when coming on screen Kirk finds out that Khan is the man in the other starship and he wants Kirk to surrender as well as Genesis! Kirk stalls for time and in turn sets up Khan and damaging his starship as well leaving both Captains coming up with battle plans and becoming a game of chess in space. The Enterprise rushes to the Genesis labs and finds many scientist dead as well as the Genesis project, Carol and David are all missing. Kirk, McCoy and Saavik beam aboard the lab and they find Checkov who seems to be confused and things seem very bad. Kirk ends up figuring out where Carol is hiding and finds that she as well has Genesis & David with her, but it was a set up as Khan still had Checkov under control and beams up Genesis to his ship and thanks to McCoy’s fast actions he breaks the hold he had on Checkov. Now they are all stuck in the lab! But after hours pass Spock is able to fix the transport room on the Enterprise, and now Kirk is on a mission of revenge.

Our second issue has Kirk and Khan going after each other and both using their minds in order to get the upper hand. While Kirk is blindsided in this first encounter, it’s his years of being a Captain that turns the tide and allows him and his crew to figure out what to do from here by giving them a few moments to plan. And in the second chess move, Khan gets the upper hand and outsmarts Kirk and even is able to get his power monger hands on Genesis. In this issue Kirk goes from gaining is confidence back, to doubting himself due to age to getting into rage mode. Khan goes from being cocky to rage filled to blood thirsty showing that he really is a madman who only cares about his own goals and his own revenge plan. I like how David Marcus also has lots of build up anger toward his father Kirk, and this also adds a layer of stress to Kirk who has lots on his plate this far. The Enterprise Crew seems to be around but also take a back seat in the story with even Spock not being a major focus…and that’s shocking as Spock is one of the biggest characters in the series. This issue also brings in a good amount of Star Trek style action and brings us readers to a great point in the story where in the next issue Kirk and Khan’s blood feud will come to an end. The cover I have for this issue is okay and is a photo of Spock from the movie and the interiors once more are being done by Chee Yang Ong and is good stuff. This second issue is as good as the first and is a great way to lead us to the final issue in this adaptation series, so with that let’s take a look at the final issue.

Star Trek II: The Wrath Of Khan # 3  **1/2
Released in 2009     Cover Price $3.99     IDW       # 3 of 3

Kirk and the rest are now back on the Enterprise and must make a run for it fast as Khan and his starship are gunning for them. Kirk figures out that if they enter the nebula Khan’s shields would stop working and after sending a message that mocked Khan, the madman follows and after being out moved and outsmarted, his ship is blown up but not before the Enterprise also takes a hit that leaves the engine room to fill with radiation. Before he dies, Khan triggers the Genesis that is about to go off that would leave not only Khan dead but also the whole crew of the Enterprise, and worse Scotty cannot fix the warp engine due to the radiation! Spock takes things into his own hands and enters the engine room and fixes the core and allows the Enterprise to get away before Genesis goes off. Kirk rushes to the engine room and is able to share some words with Spock who passes away from the radiation. Kirk and the crew send Spock’s coffin into space with it landing on the new planet created by Genesis and Kirk feels the sadness of losing his best friend but does gain the respect of his son David. In the end, Kirk is back and has found himself once more and is ready to explore space.

This final issue brings us the final showdown between Kirk and Khan that shows no matter how smart and evil Khan is, he is still outclassed by the wise Kirk. I also like that this comic really does make it clear that both Khan and Kirk have massive egos and each does not want to lose to the other. The whole main part of this final issue is the fight between the two. Their weapons of war are starships, and the odds are even. Only Kirk’s experience is what wins the day. The Genesis Project is something that could really help the universe by given new places to live as well as food supplies that could last forever, but as seen here, in the wrong hands it can be used as a weapon of mass destruction and can kill the population of a whole planet if used that way. Another of the subplots going on in this issue is Carol and David having to get the help of Kirk who is the one time lover of Carol as well as the father of David who they both don’t speak to. And yet we also have the fact Kirk is having issues about getting old as he wants to be doing more for the Starfleet than just being an Admiral. And finally, the major story of this series is that fact Spock puts his life on the line and is willing to die in order to save the Enterprise Crew that he views as his friends. Sad stuff as Kirk and Spock speak for the last time (well in this comic) as Spock slowly dies. Over all this comic adaptation of The Wrath Of Khan is well done and captures the mood and vibe of what many think is the best Trek movie. The pacing is well done and keeps you on your seat for the final battle as Khan is so revenge thirsty that you want to see him be brought down…even if you do understand why he is so angry with Kirk. The photo cover on this one is as well okay, but I would have liked to have gotten the one with art. The interior art is done by Chee Yang Ong and is very good and as I said before he captures the look of the characters really well. Over all, this is a fun and great comic mini series and is a must read for fans of the film it’s based on. Check out below for the style of Chee in this issue.

So it looks like our space adventure with the crew of the Enterprise has came to an end, and next year we will take a look at DC Comics adaptation of Star Trek III: The Search For Spock! Star Trek really is a blast to the past for me and brings me back to my youth when Trek was very popular in our household. But for our next update, we are going to dive into the world of forgotten superheroes as we take a look at the masked hero Rottweiler and maybe a few other surprises. So until next time, read a comic or three, watch a Sci-Fi film or two and as always support your local Horror Host. See you next time for a indie hero good time!

The Bright Colored Fur Balls Known As The Popples!

Welcome back to Rotten Ink, my place on the World Wide Web that brings my past and present together and allows me to chat about things I enjoy from comic books, movies, video games, music and Horror Hosts. It’s crazy to think that it’s already 2019 and 2018 is in the history books. Before we start our look at Popples, I am going to answer a few questions that I get asked by readers and friends about what are some of the most popular posts on this blog! I will break them down and share the top two posts for some of the most popular update themes, “Horror Host Icon” and “From Horror Movie To Horror Comic,” the ones you readers seem to love the most and the ones I get the most requests to cover. The “Horror Host Icon” updates are hands down one of my most popular themes as they hit home for many of you readers who grew up watching Hosts on TV and even modern viewers who catch their favorite’s on the internet. The top three most read Horror Hosts I have covered as of this posting are: Morgus The Magnificent being the most read Icon update followed very closely by both Commander USA and USA Saturday Nightmares! As for the From Horror Movie To Horror Comic update that has been the most read, that honor goes to Phantasm and is followed by I, Frankenstein and The Willies! So there you have it and with more updates in both of those themes, who knows what updates will be the top in 2020! So with that out of the way, I think it’s time we once more visit that magical world of Star Comics and chat about their mini series based on the popular 80’s plush dolls The Popples. So get your cool 80’s gear on and let’s travel back to when plush dolls were cool and no one had a smart phone glued to their face.

Popples were stuffed dolls that were weird looking animal creatures who could roll up into a ball and were a craze for a short time in he 80’s. So let’s take a look at Popples: the doll, cartoon and comics! American Greetings company Those Characters From Cleveland (TCFC) was the company behind the creation of Popples as their employee Susan Trentel was the designer who invented the roll up action of the dolls as she drew inspiration from rolling up socks! Susan was also the designer who brought to life Care Bears and Strawberry Shortcake showing that she was a pioneer of 80’s toys and characters. She along with Thomas Schneider created the first Popples prototype. They went to toy company Mattel, and in 1986, these stuffed dolls were unleashed in toy aisles as well in the world of cartoons thanks to DIC Entertainment and comic books thanks to Star Comics. The dolls would last until 1988 and would have many waves and styles released during this short run including Pocket Popples, a line that was almost like action figures. The cartoon would run for 44 episodes and would go off the air in 1987 with three episodes never airing. The comic series would last for 4 issues and would come to an end in 1987. This sadly is much like many of Star Comics releases based on toys and cartoons. But while the Popples did not make their way into the 90’s and the toy industry moved on, they had two short lived comebacks with the first being in 2007 when Playmates released new Popples figures that only lasted four releases and in 2015 Netflix did a new cartoon series for their streaming service and toy company Spin Master ended up doing a toy line based on this new show. What does the future have in store for the Popples? In 2018 they were sold to Hasbro leaving them open to be made into more toys, cartoons, comics and even video games!

Growing up a kid of the 80’s and 90’s was glorious. As you have heard me say before, we had so many amazing movies, video games, comics and toys and it really was a great time growing up! In these times before the internet was all the rage, many of the big deals that were the talk on the playgrounds was stuff like video games, wrestling, comic books and the newest toys that were on everyone’s must own list…and I can safely say that while I heard them mentioned from time to time and even saw some of the girls have them, the Popples were never a major deal at my school. I remember my neighbor Joanna had some and that’s how I got to first interact with one, and while it was cool that they could turn into a ball, I never did want one as by the time they were released so many other toys, games, comics, horror movies and one special girl were on my radar. Now I need to stress I had nothing against the Popples, they were just clearly more geared toward girls and they were just not something many boys were flocking to. In fact I can remember many toy ads for these plush dolls showing up in comic books I was reading at the time, showing that the toymakers were really trying to make youngsters pay attention to them and help create the demand for them to be on every child’s Christmas and Birthday list. So while Popples were around and a part of my youth, I never really had a major connection to them and by all accounts they just were viewed by my friends and I as girl toys.

So like all good 80’s toys at the time Popples were just not dolls and action figures as these little puffballs have graced all types of other merchandise! The Popples also had the cartoons released on VHS. They had their own vinyl records, books, coloring books, lunch box, board game, shirts, cake pan, bowls, TV tray, stickers, valentine cards and much more. In other words the Popples were everywhere, and they were being pushed to really be a powerhouse in the kids market. While they had a good run, they never did capture the market like Care Bears, Smurfs and Strawberry Shortcake did before them.

Stuffed Dolls in the 80’s and early 90’s were very popular among the youth as besides Popples ones like Pound Puppies, Care Bears, My Pet Monster, Rainbow Brite, My Buddy and Teddy Ruxpin were all on kids must have lists and many of my friends as well as myself had many of these plush. So let’s now dive into the world of Star Comics who made a very short lived comic series based on the cartoon version of the Popples and see how well they were as kid comic stars. I want to think both Lone Star Comics and Bell Book And Comic for having these issues in stock and making this review possible. I must also say that I am very shocked and yet really not that Star Comics decided to do a comic series based on Popples in 1986 as they ignored some vey popular toys from the time like Teddy Ruxpin, Jem And The Holograms, My Pet Monster, Nerfuls and so many others. Plus I still really wished that they would have done a comic series based on one of my childhood heroes and icons Commander USA, who was a Horror Host that would have made an amazing kids comic book hero. But let’s not talk about would could have been and instead, let’s focus on what was, as we take some fun adventures with the Popples. Oh and what would an update be without me reminding you all that I grade these issues on a star scale of 1 to 4 and you are looking for how well the comic stays to the source material, its entertainment value and its art and story.

Popples # 1   *1/2
Released in 1986      Cove Price .75       Star Comics      # 1 of 4

Youngsters Billy and Bonnie have gone into New York to go shopping, and after some time passes, the Popples decide to follow them and wind up wandering the city. While walking the streets they come across a dog who has stolen an orange from a stand and follow it back to a limo where they find Alice the young daughter of the ambassador, who has decided to run away from home and hide in her father’s car. Some of the Popples follow the dog into the mansion and find out the young girl’s babysitter is really Madam Spy who is looking for top-secret information! When Alice decides to go back home, the Popples warn her of Madam Spy and they all escape in the limo as a Popple uses magic to drive and Madam Spy puts on jogging shoes and gives chase! Madam Spy wants to get to the Ambassador first so she can take him hostage and find out the big secret, and Alice with the Popples want to get to him to warn of the spying! In the end the Popples and Alice warn her father of the danger and Madam Spy and her helper are arrested with Alice learning the big secret is she is going to be a big sister! In the end the Popples find Bonnie and Billy who hide them in their shopping bags and set out for home.

This Star Comic first issue based on an 80’s toyline is not very good and is so far the weakest I have read from Star to date as I found this kids comic very boring and the characters of the Popples really annoying! The plot of this issue has the Popples going to New York and helping a sad young girl to warn her father of the evil Madam Spy who wants to steal all the secrets he has. The Popples who are the heroes of this comic are riddle talking, bouncing around little fuzzy goofballs who just want to have fun and help capture a spy by accident by stumbling in on the crime. Plus I need to say the Popples also all have weird names like Potato Chip, Party and Puffball to name a few. Madam Spy is the main baddy in the issue and she is by no means dangerous, she just really wants to steal secrets and bring them to the league of spies. Alice, Billy and Bonnie are all just goofy kids who enjoy shopping, oranges and having fun. The thing about this kids comic is that it really is kind of dull and never once did I feel like Alice, her father or the Popples had any danger around them. The cover is pretty eye catching and has that true 80’s kid comic charm, and the interior art is good and done by John Costanza and has that Star Comics style. Over all I don’t have much to say about this issue besides it was a below average read, and it makes me hope the rest of this series is not this bland.

Popples # 2   **
Released in 1987      Cove Price .75       Star Comics      # 2 of 4

Bonnie and Billy come home from school super sad, and the Popples find out that they have both lost their positions on the sports teams and are down in the dumps over it. Some of the Popples stay home to try and cheer up the kids while the others go to the school to see who replaced their friends on the teams. And while there, they meet Tina Terrific a young lady who never jokes and laughs and is good at everything and have replaced Bonnie as head cheerleader and Billy as quarterback. All the other kids fear and dislike her as she shows them all that she is the best and likes to rub it in their faces. After practice a Popple tries to make Tina laugh and find himself being kidnapped by her, and as the others find out the all give chase to get their friend back and that includes Billy and Bonnie. Finally the Popples are able to get their friend back and try to make Tina laugh, and even inform her that people dislike her over her behavior and attitude. This upsets the young girl who runs away and into Billy and Bonnie who end up inviting her to a party at their house and find a new friend in her as she also changes her way of thinking and becomes a fun person.

Issue two brings this kids comic in the right direction as it offers a lesson as well as a fun and goofy adventure for our heroes the Popples. This time around the Popples meet a young girl who pushes herself to be the best at everything and has an ego about herself that drives her peers away, and our fuzzy little friends must show her the error of her ways. This comic has a message and that’s make sure to have a little fun in your life and don’t treat all other around you as if you’re better than them, it also has a message of don’t judge people before you really get to know them. The Popples in this issue are the same fun loving, cheesy joke spewing fuzz balls who just seem to be wandering through life spreading joy and laughter. Tina Terrific is a lonely young girl who has no friends and is so good at everything she walks around school like she’s pro wrestling icon Ric Flair! The thing is she is just a sad youngster who would love to have friends but doesn’t know how to make them. I want to also point out that Puzzle Popple is a jerk as he with no thought tells a young kid that nobody likes her, I mean my gosh I was surprised he didn’t just tell her to kill herself! Puzzle Popple, you’re a terrible little creature with no respect. The pacing of this issue is better than the first issue and while better is still about and average kids comic based on toys. The cover on this issue is just okay and nothing special and this time around again John Costanza does the interior artwork. Over all not a terrible issue and was entreating for the most part, so let’s see what issue three has in store for us.

Popples # 3   **1/2
Released in 1987     Cove Price .75      Star Comics      # 3 of 4

The Popples are on a camping trip with Billy and Bonnie and have decided that they wanted to explore the wilderness for awhile and have fun by building a campfire and telling stories. Meanwhile at one of the nearby cabins, a young man named Seth who only watches TV that features aliens is forced to go outside by his mother and freaks out when he sees the Popples in the woods as he thinks they are aliens! As the youngster runs for his life he runs into real aliens Yuckle, Buckle and Clive of the Kelvin Empire who look like normal people and decide to investigate these fuzzy aliens the youth is telling them about. And once the aliens find them the Popples welcome their new friends to spend time around the campfire and play and this scares the aliens out of their minds! The aliens think that the Popples are bloodthirsty war machines and run for their lives as the Popples chase them thinking they are playing chase, the aliens make it to Seth and them have themselves beamed back up to their mother ship. With the aliens gone the Popples end up talking and playing with Seth who learns they are not aliens and has made new friends.

Issue three of the Popples this far is the best in the series as it really captures the true fun and silly nature of a kid’s comic and brings more personality to them. The plot has the Popples on a camping trip were they meet a new friend who is a fan of Sci-Fi films and as well unknowingly save the Earth from an alien invasion as their fun ways chase them off. The Popples in this issue are in nature and enjoying life by playing and telling stories by a fire, and thanks to their good nature attitudes they are able to scare off aliens who wished to do us all harm. The Aliens who look like little kids start off as war focused and fearsome on wanting to take down Earth and soon turn into cowards when they come face to face with the Popples magic. What makes this issue work for me is the fact it’s a camping issue as I feel that kids comic based around doing this activity always makes for a good atmosphere and brings back so many memories of being a kid running around the woods. The cover is pretty good and is eye catching with the use of the color yellow that always makes a cover stand out. The interior art once more is done by John Costanza who really does great work in the world of kids comics done by Star as it has a really cartoonish look. Over all this is a solid and fun read and mixes Kids comics with Sci-Fi comics and this far is the best issue in the series, I wonder if the next and final issue will be as good or better…so let’s not wait and find out.

Popples # 4  **1/2
Released in 1987     Cove Price .75      Star Comics     # 4 of 4

Bonnie and Billy are down in the dumps as they do not have enough money to buy their mother a gift for her birthday, and this even has the Popples a little down. But when Billy comes home with a flyer for a pet show that pays $50.00 to the winner the Popples are go out into the world and is going to find a pet for their friends they think could win. While across town at the mansion of the Van Ritz their pet French Poodle Prince who is sick and tired of being treated like a puppy by his owners and escapes the house via the fireplace that turns his fur black and while on the streets he is being chased by a dog catcher and is saved by the Popples who take him to Billy and Bonnie as their new pet they name Champion! But things look rough as Champion due to being babied his whole life does not know any tricks or the ones he does he completes them all wrong. But the Popples and the kids don’t give up and end up training Champion so well that he becomes the winner of the contest! But during his award ceremony Champion has an itch and by scratching he knocks off the black color and the Van Ritz come alive when they see their lost dog Prince is in fact Champion! So the Van Ritz’s get their dog back and Billy and Bonnie win the money and end up buying a puppy for their mom for her birthday.

The fourth and final issue in the Popples comic series from Star Comics is a pretty good read for fans of these fluffy plush dolls and those who love 80’s kids comics. This issue’s plot has the Popples and their human friends finding a stray runaway dog and training him to win a dog show so they can get the prize money and buy the mom a great birthday gift. This one is fun as it really felt like a cartoon episode that you would have seen on Saturday Morning Cartoons back in the 80’s and as well had a little Harvey Comics feel. That’s the one thing that for me always set Star Comics apart from the other Kids comics being made in the 80’s and even early 90’s is they always delivered entertaining adventures for home grown characters as well as others that came from toys and cartoons. And while I do think that the Popples is one of the weakest series they released, it still holds lots of nostalgic fun for a reader like me who grew up in the 80’s and know what the Popples are. The Popples not only in this issue but in the whole series are silly, happy go lucky fuzz balls who enjoy pranking, partying and laughing and its clear P.C. Popple is the leader of this group as he has the true magic touch and can do what ever he wants just by snapping his fingers. Billy and Bonnie are just good kids who enjoy as well having a good time but also show they focus on being active and doing the right thing. This ones cover is ok and is eye catching for fans of these guys and once more John Costanza does the interior art and shows that he has true talent for drawing kids comics. Over all this comic series was just ok and this could be one of the cheesiest and lowest rated from me this far on Rotten Ink, but I still had lots of fun reading it and revisiting the 80’s and when Popples originated no matter how little they impacted my youth. Check out the art below to see the style of Costanza and see what I mean that his style really does fit for kid’s comics.

So now that we have had a fun time with the Popples and shared some flashback memories with many of you readers, I think my next update will be something cool from my past that did mean something to me and impacted my youth and that’s the original Star Trek and the film Wrath Of Khan! As I promised back on my update for the Marvel Comic Star Trek series, I think it’s time to start the adaptations of the films and our next update will do just that. So until next time, read a comic or three, buy a 80’s toy or two and as always support your local Horror Host! See you next time for another space adventure with Captain Kirk.

 

Star Trek : The Intergalactic Icons Of Space

Space is a vast place filled with all types of mysteries and things that we have yet to discover.  Many people my age grew up with space and planets like Mars being things that sparked imagination as well as discussion in and out of school.  Not to mention things like Star Wars, Flash Gordon and The Last Star Fighter were popular films, and some even had toy lines that all kids still played with. But one space themed show always got my attention was Star Trek.  Characters like James T. Kirk, Spock and Leonard McCoy were all interesting and already had iconic status in the mid 80’s when I first remember watching the show. So for this update, I figured that in honor of the new Star Trek film in theaters, the announcement of a new TV series in the works and the fact that earlier this year Juliet spoke about Star Trek: The Next Generation, it was time for me to take a look at Marvel Comics series based on the original crew of the U.S.S. Enterprise! So set your phasers to stun and be ready to beam aboard as we boldly go where Rotten Ink has only gone once before!

Enterprise Ship In Space

Gene Roddenberry was born on August 19, 1921 in El Paso, Texas and later with his family moved to Los Angeles and became a fan of stories about Tarzan and John Carter Warlord of Mars. Roddenberry majored in police science but found his calling in aeronautical engineering that lead to his stint with the United States Army Air Corps and would lead him to later working for Pan American World Airways.  During his time as a pilot, he would be involved in a total of three crashes, two as the pilot with and one as a passenger. The last crash, while working for Pan American, was so bad that 14 people lost their lives and many others were seriously hurt.  A short time later this lead to him stepping down in the company and pursuing his love for writing fiction and working for the Los Angeles Police Department as a traffic cop and later as a member of the Public Information Division as his writing was really good. During this time, he was also able to serve as an advisor for such shows as “Mr. District Attorney” and “Highway Patrol” in the 1950’s. These shows kicked off Gene’s dive into television as a producer and writer, and he delivered for such shows as “The West Point Story”, “Bat Masterson”, “Have Gun Will Travel” and “The Wrangler”, but in 1966 it was “Star Trek” that made Gene a true icon of science fiction Television. Gene would go on through out the 70’s and 80’s writing and producing shows and the Star Trek movies. His next TV hit would be the 1987 series “Star Trek: The Next Generation.” Gene was married twice with his last wife being Majel Barrett who is the voice actress of the starships in the Star Trek universe as well as played Nurse Chapel in the original series and Lwaxana Troi in the Next Generation. He also had three children with his son Rod following in his footsteps in becoming a TV producer with his biggest upcoming work being the new 2017 Star Trek series! Sadly this icon of TV writing and producing passed away on October 24, 1991 at the age of 70, and while gone, his work lives on and entertains viewers still to this day. This update is for you, Gene Roddenberry, as well as all the cast and crew who made Star Trek possible.

Gene Roddenberry 1Gene Roddenberry 2Gene Roddenberry 3

I first watched the original Star Trek TV Show with my dad who would tune in when it aired in reruns. I can remember always being so hyped to see what strange alien was going to be on next, and Spock was my favorite character as he had pointed ears. My dad also use to tease my mom about Captain Kirk as she was not a William Shatner fan and used to say he couldn’t act.  I was around 5 or 6 years of age at the time, and as I grew up I have always had a very big attachment to this series and love it still to this day. Star Trek first aired in September 8. 1966 for CBS and was produced by Paramount and quickly became a hit for fans of science fiction television who loved the futuristic tech talk and quickly bonded with the likable crew lead by the Starfleet rebel Captain Kirk or so you would think! The truth is when Star Trek first aired, it did very poorly on the Nielsen ratings and was canceled by NBC after 3 seasons and a total of 79 episodes, and it was not until its syndication run that it built up a major cult following that sparked it into the major science fiction brand it is today. Imagine that, when originally airing the show was not catching on and was not gaining viewers, and once it was cancelled and shown in reruns it became a mega hit, much like modern shows like “Family Guy” that was cancelled and fans were able to bring it back for more seasons that lead to it wearing out its welcome years ago. Once the show picked up steam in the world of syndication, this lead to a string of movies as well as a ton of spin off TV series. It’s odd that to me as a kid, Star Trek was just so magical and filled with so much high tech wonder and was as enjoyable to me as Star Wars and Flash Gordon, both of which I also grew up with. In 2017 a new Star Trek series will be released for CBS and the premier episode will air on broadcast TV with all following episodes only available via their subscription based streaming service called “ CBS All Access,” and to me, this is a really dumb and not only limits the amount of people watching this series, but also cheapens it. I should also note that in 2006 Paramount and CBS decided to re-master and re-due the effects for the original series and once more it went into syndication, and I can remember my friend and roommate Patrick Neeley watching them at night and talking to me about them the next day. The original Star Trek series has been in my life for as long as I can remember from watching with my dad to popping it in on DVD for my viewing enjoyment, it still remains an amazing series that defines the term science fiction.

Original Star Trek Cast On Set

As I said the cheesy wonderful aliens were one of the reasons I loved this series when I was a kid, and hell, even to this day, because who could forget such characters as the lizard race Gorns, the fuzzy furballs the Tribbles, the one horned white gorilla Mugato or the Salt Vampire, not to mention the Klingons and the likes of the powerful Khan! While much of the time the aliens were just guys and women in greasepaint or rubber suits, something about these basic looking aliens was a draw for viewers like myself. I can remember as a kid loving the Gorn and Salt Vampire and wishing toys were made based on them so I could have them attack my Star Wars figures! Plus the show was our first taste of Khan who would go on to be one of the most sinister bad guys in Star Trek history. So if you’re a fan of aliens and all the different races that could be out in our shared universe…or just like cheesy TV shows with actors with greasepaint on their faces or wearing big old rubber suits, make sure to check out the original Star Trek series as its sure to please that alien need. Check out the pictures below to see some of the aliens from the series and to show you just how different they all are from each other.

Star Trek Khan TVStar Trek GornStar Trek Salt Vampaire

One thing I need to briefly talk about is the episode called “The Devil In The Dark” that has Kirk, Spock and McCoy traveling to Janus VI, a planet that has lost over 50 miners to a creature that lives underground. As the episodes goes on, Spock learns that the creature is called a Horta after a mind meld and later finds out that the Horta is just protecting eggs that will allow its race to continue. The Horta in appearance is compared to a silicon-based lifeform that has a rock and lava look. But for me as a youngster, it reminded me of meatloaf…not the singer, the food! I can even remember eating meatloaf and joking about it being on Star Trek. I mean really look at it, it’s like meatloaf with ketchup and marshmallows on it! Compare the picture below, and you be the judge.

hortaGood Old Meatloaf

Many Trekkies considered “Star Trek: The Animated Series” to be the fourth season as many of the actors returned to lend their voices to their animated versions as well as it continued the five year mission they were on. Star Trek: The Animated Series first aired on NBC on September 8, 1973 and lasted 2 seasons and a total of 22 episodes that were 24 minute long that followed Captain Kirk and his crew of the USS Enterprise on all type of adventures in space. The series was made by a team-up between Paramount Pictures and Filmation with Gene Roddenberry overseeing its production. Filmation’s original idea for the series was to have young teen characters being cadets following the main cast around turning it into more of a straight kiddy show, Roddenberry put his foot down, and that idea was later used for the 1977 live action series Space Academy. But like all Filmation Cartoons, the budget was low, and the series suffered with poor reused animation and many other small errors. The series did have William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan, George Takei, Majel Barrett and Nichelle Nichols all return to voice their respected characters but sadly Walter Koenig did not return as Chekov was replaced in the cartoon by two characters called Arex (a three armed thin alien) and M’Ress (a female cat person) who were a major part of the crew now. While after its run ended and some years later, the film series started, the animated series seemed to be left out of canon as many issues and characters from the toon seemed to be missing and forgotten. The series during its run was not a huge hit with kids watching Saturday Morning Cartoons, but was respected by reviewers and parents who found it entertaining. Growing up I only saw episodes on reruns as well as on VHS, and I can remember liking it but also was confused by it as by that point I had watched the live action series as well as many of the movies. Love it or hate it, Star Trek: The Animated Series is a part of Trek history, and I for one enjoy every cheesy moment of it. Those looking to watch the series it has been released on VHS, DVD and Laserdisc and from time to time pops up on Netflix.

Star Trek The Animated Series 1Star Trek The Animated Series DVDStar Trek The Animated Series 2

With the animated series being canceled in 1974, fans would have to wait for their next Star Trek fix until 1979 when Paramount released “Star Trek: The Motion Picture” to the theater going audience. The film was directed by Robert Wise and brought back all the major actors and characters from the classic series with a budget of $46 million dollars and had a run time of 132 minutes.  It also had a score from Jerry Goldsmith and was produced by Gene Roddenberry. The film brought in $82,258,456.00 and came in at # 5 for the year beating out such films as “Alien”, “The Jerk”, “The Muppet Movie”, “Moonraker”, “The Black Hole”, “Mad Max”, “Tourist Trap” and “Zombi 2” among many others. The film was met with mix reviews with many critics being down on the film’s plot that they said was too thin and spread out for over two hours, but fans were a little more behind it as they got to see their favorite characters back on a all new adventure. Growing up I can remember watching this movie and while I found it entertaining, I think mostly cause the fact it was Star Trek. I was always more drawn into “Star Trek II: The Wrath Of Khan” and “Star Trek III: The Search For Spock” when wanting to watch them on VHS via a library rental. I don’t want to get too much into the plot of this movie as the Marvel Comic series first 3 issues in the series are an adaptation of the film so I will save it for those. While not as well loved as many of the sequels this film started it all for the film franchise that is still going to this day.

Star Trek The Motion Picture 1Star Trek The Motion Picture 2Star Trek The Motion Picture 3

Star Trek also has amazing music that helped not only the TV Show but as well as the Movies! The original TV Show soundtrack was done by the likes of Sol Kaplan and Gerald Fried among others with Alexander Courage being the man behind the Original Series title theme. With the movie soundtracks being done by the likes of Jerry Goldsmith as well as other composers like James Horner, Cliff Eldelman, Leonard Rosenman and Dennis McCarthy. The most iconic theme for the films that would latter be the opening theme for Star Trek The Next Generation was done by Jerry Goldsmith and remains a very iconic piece of score music. The soundtracks for the TV Show as well as the Movies starring the original cast has been released on many different formats from Cassette Tapes to CDs and are must haves for fans of the movie and show. I for one own many of these soundtracks on CD and play them on Alpha Rhythms on WYSO many Sunday nights, one of the listeners favorites is a track called “The Mountain” off the Star Trek V: The Final Frontier soundtrack. So if you’re a score music fan, make sure to check out some of the Star Trek movie releases they are well done and great songs to relax to.

Star Trek CDStar Trek TV SoundtrackStar Trek The Motion Picture soundtrack cd

Captain Kirk and the crew of the U.S.S. Enterprise have not only jumped from TV to movies but also to video games! Some of the top games starring the original cast include “Star Trek: Strategic Operations Simulator” was originally a arcade game and in 1984 was ported to the Atari 2600 and has you taking control of the Starship Enterprise and defend against invading Klingons. Next up “Star Trek: The Rebel Universe” for the Commodore 64, IBM PC and Atari ST in 1987 and has you take control of the bridge and try and find the secrets of the Quarantine Zone. And lastly “Star Trek: 25th Anniversary” was released in 1992 for the Nintendo Entertainment System and has you take control of Kirk, Spock and McCoy and try to solve the mystery of the tear in space-time! And of course this is just a drop in the hat of video games that was released starring the original Star Trek cast, but these three are the ones I remember best from my younger days! So what is your favorite video game starring Kirk and the crew?

Star Trek The Rebel Universe C64Star Trek Strategic Operations Simulator Atari 2600Star Trek 25th Anniversary NES

The Original Star Trek series has had its massive share of merchandise based around it and cover all types items like Halloween Costumes, Drinking Glasses, Trading Cards, Toys, Video Games, Lunch Boxes, Novels, Comic Books, Magnets, Shirts and so much more! Growing up I can remember playing a strategy board game with my Uncle Thurman that was lots of fun and I am sure we drove him mad as at my brother Bryan and I’s young age we didn’t get the rules all that well. Growing up I also had a Captain Kirk 3 ¾” Mego action figure I got from a garage sale that joined my Toy Wars alongside Star Wars and G.I. Joe figures. I also when a youngster owned many of the Novels and Book and Record sets based on the TV Show and Movies as well as some of the Marvel Comics. Funny enough early this year while working at Game Swap a young lady brought in a large box filled with vintage Star Trek figures and toys and what was really neat was seeing the Mego dolls mint in package! So if you’re a fan of Spock, Kirk or any of the other crew members of the Enterprise many amazing products are out in the world for you to collect.

MEGO Star Trek dollsStar Trek LunchboxStar Trek Novel original cast

Playmates was a major force when I was a kid in bringing action figures into the hands of the youth with such toy lines as Teenage Mutant Ninja Turtles, Toxic Crusaders, Dick Tracy, Darkwing Duck, Monster Force, Barnyard Commandos, The Addams Family, Earthworm Jim to name a few and also on this iconic list is Star Trek! The toy line for Star Trek mostly focused on Star Trek: The Next Generation as well as the newer TV series that followed like Deep Space Nine and Voyager, but also in the line was the original series that showcased some of the characters in their younger selves and in some waves them older. While I had maybe a couple when I was a kid the older I got for some reason I started to collect them, I bought myself all the original series crew as well as Voyager and Juliet the Next Generations crew and together we have gotten many of the Deep Space Nine crew members. The Playmates figures for some reason have a collectable appeal for me and as I find them cool looking and the fact they covered not only the Starfleet crew but also many of the aliens from the past to the then present. Below is a picture of my original crew figures as well as some of the Aliens from their show and movies.

My Original Star Trek Playmates Figures

You know what just for the fun of it and cause I love going back and playing old NES games on my trusty old RES (Retro-Bit Retro Entertainment System) I picked the day May 25, 2016 to just play around and try to see how far I could get in Star Trek: 25th Anniversary in just 1 hours of play! Now this game is one I played when I was younger and never could get very far as I have found it to be a very hard play, but will it be as difficult as I remember? The weather outside was around 84 degrees with the sun pocking out from some hazy clouds, I decided to go up against the game around 6pm and stop at 7pm and see just how far in the game I could get! So with a tall glass of water I was ready to travel to 8-Bit space. I started these two hours with big dreams and hope that I would make it far and to no one’s shock I didn’t make it off the first level…as frustration of playing the same opening stage sent me into a poor game play frenzy! At first I forgot that the Blood Worms can hurt you if you don’t bring the flower to the medicine man of the village and then after getting the eye key and once in the tunnel I kept screwing up the patterns you had to memorize on the wall to get through the doors and by the time 7am came around I was still on the first level! During my little 8-Bit quest my landing Party was me as Kirk and always Spock but sometimes I would switch McCoy with a Security Officer. The game play on this game is a little clunky and has your characters follow a grid to get from point A to pint B. Still as challenging as I remember and I recommend old school gamers to give this one a try, as it’s a fun play that offers enough tough moments to make for long time play. Below is some pictures I took while playing the game.

Star Trek 25th Anniversary NES in the RESStar Trek 25th Anniversary NES RES Still 1Star Trek 25th Anniversary NES Res Still 2

Want to just touch up on this as I fell many Trekkies will agree that there is nothing more sexy than a woman who embraces geeky culture like Comic Books, Video Games and Science Fiction Films/Shows and a woman in a Starfleet uniform is pretty top notch stuff. I mean who could resist the beauty of my favorite cosplayer Ivy Doomkitty dressed as a Starfleet officer? I know I cant! But I just wanted to let all you true nerd girls out in the world that you are appreciated and keep being you!

Ivy Doomkitty star trekhottie star trek fanblonde star trek fan

So before we get into the Marvel Comic Star Trek Original Crew Series I would like to take a brief moment and just kind of give you a crash course of the main crew members of the USS Enterprise, I feel that many of you all ready know and love the characters but I figured on a slim chance their could be some newbies reading this update to the Star Trek universe I should do my duty and educate you with some slight knowledge and research. So sit back and relax and get to know the crew of the Enterprise, as I will guarantee that by the end they will seem like old friends.

Captain James Tiberius Kirkwilliam shatner

James Tiberius Kirk is the Captain of the USS Enterprise, he was born in Riverside, Iowa and as a youngster witnessed a massacre that claimed 4,000 lives by the hands of a madman. Kirk went on to join the Starfleet Academy and became the only person to every pass the Kobayashi Maru test that was designed to be unbeatable; he did so by thinking outside the box and reprograming it! He survived on many ships and even thought a class at the Academy all the while getting promotions until finally becoming the youngest Captain in Starfleet history! Kirk took over the USS Enterprise for a five year mission, and along this journey he made friends and lots of enemies as Kirk always did what was right. Kirk is also a ladies man as he has hooked up with not only human women but also a few aliens! Kirk is noble, cocky, adventures and smart and has earned the love and respect of his crew as well as higher ups of StarFleet even though he tends to break lots of rules and disobey orders. Actor William Shatner played Captain Kirk in the series who is also known for his TV Roles in shows like T.J. Hooker, Rescue 911, The Practice and TekWorld! Shatner is an icon for Sci-Fi fans and remains active in acting even at his age of 85!

Chief Science Officer SpockLeonard Nimoy

Spock is Vulcan who’s mother is human and this gives him slight emotions, something that full blooded Vulcans find illogical! His father is the very wise and highly respected Sarek, who loves his son but also finds his friendships on the Enterprise odd. On the U.S.S. Enterprise Spock has two roles: science officer and first officer and is best friend to Captain Kirk and will do whatever it takes to keep the ship and its crew safe and is very loyal to the Starfleet, Spock even gave his own life to save the lives of the crew when Kahn attacked the ship causing a radiation leak. After being reborn thanks to the Genesis Project, he rejoins the crew and takes his position on the Enterprise again and later becomes a federation ambassador where he tries to patch up the relationship between them and later also tries to help Romulus from a supernova that leaves him trapped in a parallel timeline. Actor Leonard Nimoy played Spock in the series who is also known for his TV roles in such shows as Mission: Impossible, In Search Of, Ancient Mysteries and Fringe. Sadly on February 27, 2015 the world lost Nimoy from complications of COPD. Leonard Nimoy was and still is a icon of geek culture and beyond.

Dr Leonard Bones McCoyDeforest Kelley

Leonard H. “Bones” McCoy is the medical officer for the USS Enterprise and is also very close friends with Captain Kirk. He is divorced and would later marry Natira, the priestess of Yonada, and has one daughter. McCoy at one point has to take the essence of Spock who has passed away and return it to his body on the planet Vulcon in order to return his friend and some time verbal punching bag Spock back to full life. While he gets annoyed with Spock and his logical ways, it’s clear throughout the series and movies that he really does care about him and looks at him as a good friend. While he is good at what he does in the medical field,  McCoy can be very tense and can get very angry when requests are made he feels is impossible or to demanding. One thing that has eaten away at McCoy his whole life is the fact he helped his father commit suicide when he was gravely ill, and after his father’s death a cure was found that would have cured him. McCoy is a loyal sometimes cranky crew member who is the best damn medical doctor you could ever ask for, and later in his Star Fleet career he would become an Admiral. Actor DeForest Kelley played McCoy in the series who is also known for his roles in such TV shows as The Lone Ranger, Route 66 and Bonanza among many other western shows. Kelley would sadly pass away on June 11, 1999 at the age of 79 from stomach cancer. The world lost a great character actor and one of my favorite characters of the Star Trek universe.

Commander Montgomery %22Scotty%22 ScottJames Doohan

Montgomery “Scotty” Scott acts as the Enterprise’s second officer and chief engineer and is truly the man who makes the star ship come alive and keeps up the maintenance and acts as the miracle worker when things need to be fixed in a pinch or even under pressure of battle. While many of the crew are his close friends, he looks at the Enterprise as a son and treats it with high respect and acts as if the ship is truly his responsibility. When both Kirk and Spock are off ship, Scotty becomes the acting commander of the ship, even though he would rather just be the ship’s engineer. After his retirement from the Star Fleet, Scotty gets aboard a shuttle that crashes in a Dyson Sphere and uses the transporter to store himself in the buffer for decades and is recovered by the USS Enterprise-D and its commander Captain Picard, and even in the future he saves the ship he loves one last time. Smart, witty and lovable, Scotty is a guy who is loyal to his fellow crew members and his ship. Actor James Doohan played Scotty in the original series and is also known for his TV roles in Encounter, The Man From U.N.C.L.E. and The F.B.I. to name a few. Sadly in 1994 James Doohan passed away at the age of 85 from pulmonary fibrosis. Scotty is a great character and really is the blood that keeps the star ship up and running.

Lieutenant Hikaru SuluGeorge Takei

Hikaru Sulu is the third officer, a Lieutenant and senior helmsman of the USS Enterprise and later becomes a Captain and commands the USS Excelsior. Sulu is very wise and good at what he does and has pulled the starship out of danger many times. He is a master of fencing, botany and gymnastics and when need be could and has taken control of the Enterprise as acting officer in charge. Sulu would later in life go on to have a daughter named Demora Sulu who as well is working for Star Fleet. Actor George Takei plays Sulu in the original series and also starred in such TV Shows as Batman Beyond, The Simpsons and Archer to name a very select few. Takei is still active in acting and even runs his own social media that is filled with some funny thoughts and posts.  He is 79 years old as of this update going up.

Lieutenant Nyota UhuraNichelle Nichols

Nyota Uhura is a lieutenant and chief communications officer for the Enterprise and is well respected for her talents and skills. She is skilled at singing and has entertained her fellow shipmates with songs during off duty get togethers. During her time with the Federation, she has been promoted to lieutenant commander and then full commander later on. She as well as the rest of the crew also get in trouble when they disobey orders to get the reborn body of Spock off Genesis and goes back to just being communications officer under Kirk’s crew. It’s implied that she and Scotty might have been romantic together and in the new Trek universe she is dating/romantic with Spock. Actress Nichelle Nichols plays Uhura in the original series, and she has also been on TV shows like Futurama, Batman The Animated Series and Heroes. While slowed down, Nichelle is still active as an actress and is 83 years old as of this update posting.

Ensign Pavel ChekovWalter Koenig

Pavel Andreievich Chekov is the navigator for the Enterprise and is super smart and an honor graduate from the Space Academy. When needed he can also fill in as the ship’s science officer when Spock is away and is very capable of doing so. He later gets promoted to a lieutenant as well as tactical officer and chief of security. He is loyal to Captain Kirk and the rest of the Enterprise crew and even helped Kirk hijack the Enterprise so they could get the newly reborn Spock off of the Genesis planet. Actor Walter Koenig played Chekov in the original series and also made appearances in such shows as Ben Casey, Columbo and Babylon 5. Koenig is still active as an actor and is 79 years old as of this update’s posting.

Nurse Christine ChapelMajel Barrett

Christine Chapel is the head nurse of the Enterprise and works under the orders of Dr. McCoy. She mostly stays on the ship when others explore planets but has left from time to time. While originally she was trying to work things out with her fiancé Dr. Roger Korby, his disappearance left her without a man, and she began finding herself having feelings for Spock.  The fling would end up going nowhere. Later in her career, she becomes a doctor aboard the Enterprise and later is stationed at the Starfleet headquarters. Actress Majel Barrett played Chapel.  She was the married to show creator Gene Roddenberry and appeared as the voice for the computers in many of the Star Trek shows and movies. Barrett passed away in 2008 from leukemia.  She was 76 years old.

Spock Kirk Scotty

So that was just a very brief look at the crew of the USS Enterprise and many great facts and achievements from them have been left out of this quick look as I really think that if you have never watched this show or movies, you really should check them out for yourself as they are truly great science fiction watches. So I guess we should beam onto the Marvel Comic series based on Star Trek’s original crew, and I should also thank Mavericks Cards And Comics, Bell Book And Comic, Dark Star and Lone Star Comics for having issues in stock so that I could do this review. I am also getting a message from my communicator from Kirk telling me to remind you that I grade these on a star scale of 1 to 4 and am looking for how well the comic stays to the source material, its entertainment value and i’s art and story. So if you’re wearing a red shirt, you might want to change out of it now as it’s time to go on 18 missions with the crew of the USS Enterprise. So beam us to it Scotty!

Marvel Star Trek 1

Star Trek # 1  ***
Released in 1980    Cover Price .40    Marvel    #1 of 18

A powerful light cloud being is floating in space and is destroying ships and what ever else gets in its way! It’s been years sense the USS Enterprise went on a mission and Kirk is able to finally talk his way back into becoming the Captain of it once more and is setting out to try and stop what ever this thing is from reaching anymore planets, his crew has many familiar faces on board like Scotty, Sulu, Chekov and Uhura as well as some new faces including Captain Decker who is forced out of running the ship and into a officer role on this mission by Starfleet and Kirk who is taking over causing some major heat between the two. At the Enterprise Crew meeting they watch in horror live as a space station is attacked and just vanishes thanks to the light cloud! And worse just before this the teleport was not ready on the remodeled Enterprise and many new crew members lost their lives, and this brings aboard a “drafted” Dr. McCoy who was retired and Ilia a Deltan who will act as the ships navigator on this dangerous mission. Decker and Ilia know each other and its clear that this once Captain had a relationship with her. While taking off on their mission the Enterprise gets stuff in a wormhole along side a meteor and Decker over rides Kirks command to use Phasers and uses torpedo’s instead and this saves the ship damage and gets them out of the wormhole but also causes even more of a rift between the two Captains! Once safe and back on track a small ship asks to board the Enterprise and to Kirks shock and joy the pilot of the small ship is Spock!

This Marvel Comic series starts off with an adaptation of “Star Trek: The Motion Picture” and to be honest it was a wise choice as it was a great way to showcase the crew as well as bring everyone up to date on what was happing with the original crew. Plus it also helped add to the amazing over all enjoyment this comic reader and Trekkie had relaxing and reading it and remembering back to the first time I had seen the movie as well as read this issue in my younger days. The story this far has Admiral Kirk hooking and crooking his way back into becoming the Captain of the Enterprise that is being sent out on a important mission to stop an unknown cloud object from reaching the planet that its two days away from. Throw in some drama between the ships former Captain as well as some old relationship baggage and your have this issue in a nutshell. Captain Kirk in this issue is a man on a mission and his mission is not just save people from the unknown that’s heading their way but to also get command of the Enterprise once more. Kirk is as cocky as ever but it’s clear he is slightly outdated when it comes to all the improvements that have been made to his ship. Captain Decker is a man of pride and he feels betrayed by Kirk and Star Fleet as he is taken off Captain duty and forced to serve under the man who weaseled the position away from him, but Decker is also a slime ball when it comes to his love life as its reveled that he just up and left Ilia without even so much as a goodbye. Speaking of Ilia she is straight business and wants to do the best at her job, but while she puts on a strong front it’s clear she was hurt by Decker’s past behavior. Dr. McCoy is upset that he was forced back into active duty as he was enjoying retirement, but quickly comes around when he sees that his good friend Kirk is the one who really wanted his help on this mission. Spock starts the issue off on his home planet trying to ride himself of emotions that his human side has and soon finds he cannot and returns to the Enterprise unannounced and is a sight for sore eyes for his friends. The rest of the original crew Scotty, Sulu, Chekov and Uhura all are present but are background players. The Cloud Light Thing in the sky is clearly a force to be wreckend with as it not only takes down a federation station but also a Klingon ship! What is this cloud…I guess we will have to read more issues to find out! The plot while slow is a good way to reintroduce the crew to fans as well as to new readers and that’s why it was wise to kick this series off with the film adaptation as it was the new Trek product out and could help kick of Trek-Mania for youngsters of 1980. The cover is cool and eye catching for classic Science Fiction fans and the art inside done by the team of Dave Cockrum & Klaus Janson (Inks) and is pretty great stuff with most the characters looking close to the actors who played them. Over all a great solid first issue to kick off Marvels Star Trek series and makes me really looking forward to the next mission…I mean issue.

Marvel Star Trek 2

Star Trek # 2  ***
Released in 1980   Cover Price .40   Marvel   #2 of 18

Captain Kirk welcomes Spock back into the crew as he takes his place as the science officer, but while everyone is happy to see him, Spock shows no emotions toward them and this causes some tension between he and McCoy. Spock also helps Scotty figure out a way to save fuel and go into warp drive and while flying they run into the cloud that attacks! After a very powerful blast the Enterprise is in trouble until they are able to send the cloud a message of peace and that attacks stops leaving them puzzled and relieved that the cloud has given up its aggression. As the Enterprise flies through the cloud the find at in the middle is a ship so huge its like nothing they have ever seen before, and worse a living energy comes aboard and kills a security officer and tries to steal the ships records and when Spock tries to stop it Ilia gets the beings rage and it makes her vanish into thin air. The alien cloud ship then pulls the Enterprise into its docking and sends a robotic version of Ilia onto the ship who is suppose to record the everyday functions of humans for a master named V’ger, while the real Ilia is deceased this robot has her memories and Kirk decides that Decker should be her guide on the ship hoping that the relationship between the two can help take it off course for Earth as it’s now only six hours away! In the end Spock lurks in the shadows and gives a crew member the Vulcan nerve pinch and the issue ends leaving us not knowing why he did his action.

This second issue in the Movie Adaptation part is the set up for what the story is really about as we learn the cloud is really around a giant ship that is a beings named V’ger who records and loves knowledge. The Enterprise is the only hope for Earth as they are the only ones who have gotten this close to the ship and have the key to maybe save Earth in the forum of the robotic Ilia. Captain Kirk is as sure of himself as ever and his war of words and control with Decker rises to anger in this issue as every suggestion Decker gives the Captain is ignored and this even leads to Ilia being killed causing tension between the to very hostile. The thing is Kirk is not listening to Decker but is listening to Spock who he trusts and who he doesn’t feel intimidated by, and worse Kirk orders Decker to be the guide to the robotic Ilia and try to charm this machine with the memories of his one time lover in order to save Earth. Dr. McCoy is the man who figures out the make up of the robot and is the possible key to save them all if they can teach the machine to bring the message back to it’s master that people deserve to live. Bring the question who or what is V’ger and why does he want to combine with the “Creator” and if he does what does this mean for the universe? This is the main question that should and was on the minds of readers of this comic. While besides Kirk, Spock, McCoy and Decker the rest of the crew have small parts but are all very important to the issue as their actions and jobs move the plot along. The Science Fiction action is high in this issue as we get a space battle as well as a semi fight with an alien energy being that leaves two crew members dead. Plus the issue ends on a cliffhanger as Spock knocks out one of his own fellow crew and his reasoning is left with the message “Continued Next Issue”! The issues cover is pretty great and has the energy being reeking havoc on the Enterprise bridge and the art inside is once more done by Dave Cockrum who does a solid job of capturing the actors likeness in some shots, while in others his art seems a little rushed. Over all a solid issue that moves the plot along and is doing a good job of capturing the mood and feel of the movie it’s based on. So lets get to issue three and see why Spock did what he did and who or what V’ger is!

Marvel Star Trek 3

Star Trek # 3  ***
Released in 1980   Cover Price .40   Marvel   #3 of 18

Decker is trying all he can to get to the memories of Ilia who is very robotic and just wants more and more data for her master V’ger who plans on absorbing the crew after he gets the information he seeks. Meanwhile Spock has knocked out his fellow crew member so that he could get into a space suit and float into the center of the ship that he has figured out is V’ger! Kirk goes out after Spock and they find the V’ger breaks down all that is kills and stores it as part of it’s own being, and when Spock attempts to mind meld with it and is overloaded with its power but finds the V’ger is a living machine that comes from a planet of living machines and his quest is to find out the meaning of its life as well as find God to get the answers. V’ger has reached Earth and is about to kill all humans living on it but Kirk as an idea and says he has the answers its looking for and after a small outburst V’ger allows the Enterprise to enter into it’s main brain frame were Kirk, Spock, McCoy, Decker and the robot Ilia exit the ship and find the V’ger is really a missing NASA satellite called the Voyager Six that went missing 300 years ago and that its real creator is man! Decker enters the satellite’s missing code ending its reign of terror as it now has the answers its seeks but this turns Decker and Ilia into light beings and the next evolution for mankind. In the end Kirk and the Enterprise crew have saved the day and head into space for many more adventures.

The movie adaptation ends here and has Kirk and the crew having to use their wits and knowledge to stop the destruction of Earth. So V’ger is really just a missing NASA satellite that 300 years ago did not get to fulfill its mission of sending back data is collected to the space station after it was lost in a black hole. So in reality many people lost their lives all over a satellite that could not share its data with NASA. Kirk is very quick with his plan as he is able to save the Earth by bluffing and then able to prove that man is V’ger’s creator when he comes up with the code that is needed to unload its data. Decker is also a hero as he manually enters the code after they learn the satellite has been damaged and this causes Decker to become something more than human and as well be with Ilia forever. Spock who was having issues of his own due to his failed test on Vulcon has his answers and at one point cries for V’ger who will not truly have his. The nice touch to the end of the comic is that the Enterprise heads out into space looking for more adventures and is the perfect set up for this Marvel Comic series. The cover is great and has The Enterprise in battle showcasing the ship and what it can do, the inside art is once more done by Dave Cockrum and is fitting and better looking than issue two. Marvel Comics did a great job of adapting this film into a comic and I could say that in the 80’s and 90’s no one did these types of comics as good as Marvel. So with this Motion Picture adaptation out of the way lets see what new adventures the Marvel Bullpen have in store for us.

Marvel Star Trek 4

Star Trek # 4  ***
Released in 1980    Cover Price .40    Marvel    #4 of 18

The Enterprise has been selected to transport an alien named Raytag M’Gora who is insane and was captured and must be returned to prison that he escaped from. Also on this mission they must play host to Ambassador R’Kgg who’s people are open to negations with the federation, while Kirk don’t mind given the Ambassador a ride he is very angry about the prisoner as his ship is not set up to transport a crazed alien like that. While beaming Raytag M’Gora aboard the alien breaks free and runs amok until Spock is able to use the Vulcan Nerve Pinch to knock him out and place him into his cell. Raytag M’Gora begs Kirk not to return him to the prison planet as he claims it’s a terrible place and it is what drove him mad and warns them if they get to close to the area he will not be the only prisoner! The closer they get crew members begin to see werewolves and monsters with Sulu and Chekov seeing a ghost. Kirk don’t know what to make of these supernatural sightings but believes his crew and soon comes face to face with Count Dracula who appears on the bridge and knocks security around before disappearing, adding to the mystery that is unfolding on the Enterprise. As Dracula escapes he makes his way to Ambassador R’Kgg and kills him, and after doing so the evil visions disappear until the Enterprise finds a Haunted House planet and Kirk, Spock, McCoy and other crew members beam down and find a young woman being attacked by Frankenstein’s Monster! They are able to defeat the Monster but soon find themselves surrounded by monsters and the young blonde woman tells them she has been held prisoner there for a long time and wants to leave. But no one is leaving as well armed Klingons appears and take the landing party prisoners and send a message to acting commander Scotty that they have his friends and want the ship turned over. In the cell Raytag M’Gora lets out a crazy laugh as our issues ends.

The Crew of the Enterprise vs. the monsters is the best way to describe this fun and entertaining issue, and while it does not feel like a Star Trek episode it does feel like an episode of the animated series mixed with Scooby-Doo. The plot has Kirk and crew getting tricked into a Haunted House world while trying to deliver a alien prisoner back to prison and it appears that the illusions and plan was that of the Klingons who hate the federation and want to see Kirk and his crew pay for crimes they feel the universe has infected them with. Kirk is right to not want to take this mission as the ship and crew was not prepared for the evil and madness that waited them during this one. Spock tries his best to put logic to what he is seeing as many of the monsters that appeared were based on legend of Earth’s novels and ghost stories, but he is also the one who finds that the monsters are made of a living organism. Ambassador R’Kgg seemed like a good natured alien and while killed supposedly by Dracula I think there is more to R’Kgg than what we have seen in this issue and almost think he is playing possum on the words of Raytag M’Gora who was the last person he talked to. Speaking of Raytag M’Gora while I think he is crazy and has a violent streak in him, I do think he was trying to warn the Enterprise of what was awaiting them at the Haunted House planet. Plus who is this young blonde woman and why is she in this Haunted House world? Nice to see that the Klingons are the ones behind this set up and fake haunted planet, as it makes sense that they would do whatever they can to capture Kirk and his crew. Not to mention a highlight for this Monster Kid comic reader is the fact that Dracula from the Marvel Comic series Tomb Of Dracula has a cameo as the issues also has a werewolf, ghost, grim reaper and Frankenstein’s Monster to name a few of the ghouls who attack. While again it does not feel like the TV Show nor the movie that spawned this series it does have a nice comic book feel to it and that’s what makes it fun. The cover is cool and the art is still being done by Dave Cockrum making this solid and fun issue for this reader. While again many of the crew take small roles its great to see Kirk and Spock take on monsters even if they are not real and makes me look forward to how this mission will work out for them, so lets not wait and move onto issue five.

Marvel Star Trek 5

Star Trek # 5   **1/2
Released in 1980   Cover Price .40   Marvel   #5 of 18

The Klingons to show Kirk on this Haunted House planet they mean business kill one of his crew members as everyone watches on unable to help. They then turn on Kirk and the crew and take Spock hostage and they beam up to their Bird-Of-Pray were they tell Spock that he is the only one that will survive from the Enterprise as they have orders to kill the crew and take the ship to learn how it’s new warp drive works! While Kirk and his crew deal with the unknown woman they beamed aboard that they find out is not human and worse the Kingons attack their warp drives and leaves the Enterprise stranded in that location! Spock finds out that the “Monsters” that are attacking his fellow crew members is due in part to a man who was a Horror Movie archivist who is being used as a weapon by The Klingons! Working with the Klingons on this take over mission is Raytag M’Gora who has a projector implanted in his skull that helps bring the monsters to the ship, and we also find out that the unknown woman is the image of the “weapons” wife! Spock figures out and is able to warn The Enterprise to destroy the image of the woman that triggers the archivist to wake up that in turn over loads the projector inside Raytag M’Gora killing him and sending the monsters to the Klingons ship! Spock and the Archivist beam aboard the Enterprise and they leave the area and complete there mission and deliver the dead body of Raytag to the prison planet.

The monsters of the movies run wild on the Enterprise thanks to a horror movie fan! The plot of this issue has The Klingons using a new weapon they developed that allows a persons fears to come to life against the Enterprise so they can take over the ship and learn new federation secrets, but thanks to the brilliant mind of Spock the plan not only fails but also backfires as they become the target of the monsters. Kirk and the rest of the Enterprise Crew are helpless in this saga as The Klingons dismantle their warp drive, take Spock hostage and have the monsters under their control, but I should say while the odds were grim Kirk very lost the fighting spirit. Spock meanwhile even as a hostage keeps his wits just like all Vulcans would and is the brains behind turning the tables on his captures. The Klingons are cold-blooded killers and not only murder one Star Fleet security officer but also have plans in place to kill everyone on the Enterprise! The monsters while just made real by imagination and memories are still a force of destruction and murder, and the poor sap who is creating them is just a pawn in a sick game of ship stealing. Raytag as well is a pawn but a willing one as he felt by helping the Klingons they could save him from a fate of being a prisoner the rest of his life, as for the mystery woman she is just a sad case as she is just the memory of the Archivist’s murdered wife. The classic banter between Spock and McCoy is present in this issue and that’s always fun to read as it really made me flashback to many of the scenes from the films were the two were at odds over silly disagreements or just McCoy not understanding the lack of emotions of Vulcans. While this was a silly plot for the most part I still found myself enjoying reading it and wondering what adventures the Enterprise would have next. Being five issues in I must also say that my favorite character has to be Spock as while not done perfect and for some reason is slightly off he seems to shine more than most the other crew members. Kirk is great just as is McCoy but while they are as well close to their movie and show characters they still are slightly off. The art in this issue is done by Dave Cockrum again and while it is good for some reason some panels seem off as in one panel has Kirk looking like a pig face version of The Phantom Of The Opera and another has McCoy looking like a bug eyed monster, very odd a very sloppy. The cover is great and eye catching and leaves you wanting to see why McCoy is killing a woman with a phaser. Over all a slightly above average comic adventure of the crew of the Enterprise that leaves you wanting to see what the next adventure awaits us.

Marvel Star Trek 6

Star Trek # 6  ***
Released in 1980   Cover Price .50   Marvel   #6 of 18

The Enterprise is picked to escort Ambassador Phral of the planet Yannid VI to a signing that will allow them to join the federation, but after the transporter has an issue and when Phral appears onboard he has a knife in his back and is dead! Kirk calls the palace on Yannid VI and they confirm that the Ambassador was alive and well when he left to beam aboard The Enterprise and this could cause major issues of them joining the Federation. Kirk assigns Spock and McCoy to try and figure out what happened while he tries to talk peace and confirm that they will find the murderer of their citizen. While investigating Spock and McCoy find lots of odd details about this murder like that fact it appears he has dead 15 minutes before he was beamed up as well as all video of the beam up is missing due to a power surge. Tension is running wild on Yannid VI as many of the people want to join the Federation while others want to join the Klingons and this becomes dangerous when Sulu, Chekov and a female crew member DiFalco are attacked at a bar and are able to escaped when they are beamed aboard the Enterprise. Kirk has been very edgy sense the death of the Ambassador even snapping at his crew and finally comes clean and tells them about when he was younger he on accident shot Phral on a rescue mission that at the time was a prince and put the would be ruler into a coma making him miss his turn of ruling. Spock has news for the Captain as he thinks the body on the ship is that of an imposter set up by the real Phral who wants revenge on Kirk and wants to start a new life. Kirk, Spock and McCoy put on disguises and beam down to Yannid to find a famed plastic surgeon as they think she might be helping him on this set up, but she is killed and Kirk and crew are found by the Prince and his guards who blame them for the death of the Doctor as well as the Ambassador! Spock using his logical mind is able to trick Phral who has had plastic sugary into exposing his true idientity and this clears Kirk of wrong doing as well helps Yannid VI in joining the Federation as they see Kirk and crew are men of their word.

Spock does it again as just like Sherlock Holmes, Dick Tracy or Batman he uses logic and great detective skills to solve a crime of murder, set up and betrayal. This issues plot is this an Ambassador who is to sign for his planet to join the federation and who has bad blood with Kirk is killed while beaming aboard the Enterprise and this leads to Kirk being the prime suspect and puts a strain on them joining the greater cause of peace with the Federation, but thanks to McCoy and Spock they are able to find the answers to who is the real killer and expose a plan that would have not only caused Kirk to loose his career but also could have caused war! Kirk is a man with lots of stress and some guilt as he feels like an accident when he was a young Star Fleet member left a man who was to be King in a coma making him loss his chance at ruling, not to mention he was sent to save the Prince and in turn is the one who ended up hurting him. But while Kirk is short tempered he still does his job and puts his two best crew members on the case to solve who set this murder up. Spock and McCoy are fast and solve the case in short time as all the evidence don’t add up and they are onto the twisted plan that was put into place thanks to video from Yannid and the body onboard. Nice to see Sulu and Chekov get to show off a little as they sword fight off their attackers in the bar! Ambassador Phral is a bitter, greedy and lying man who set up his own “death” in order to get away with stolen money. His actions caused a Civil War on his home planet as well as could have caused a war with the Federation! Not to mention he murdered a doctor as well as some poor soul to get away with his crimes, but thanks to Spock and McCoy his cover is blown and he is taken away for punishment. This was another great adventure and love that Sherlock Holmes reference and feel to it, not to mention McCoy gets to deliver “She’s Dead Jim” during the books final. The cover is ok and nothing special and the art is done by Dave Cockrum again and is pretty good, I should also note that Marvel’s Editor In Chief at this time was the one and only Jim Shooter! To sum it up a good issue that made for a fun read that blended Science Fiction with Detective touches that entertained for sure.

Marvel Star Trek 7

Star Trek # 7   **1/2
Released in 1980   Cover Price .50   Marvel   #7 of 18

The Enterprise is sent to a planet that in a short time will be surrounded by a poisoned cloud that will leave its 200 residents dead and the world un-livable. Captain Kirk, Spock, McCoy and two security officers beam down to the planet to try and talk to its people to come with them in order to survive. Once on the planet Kirk and crew soon find that the simple minded aliens have been awaiting them and have giant statues built of the crew members in town that have been their for millenniums, and worse they will not leave as they think Kirk, Spock and McCoy will protect them from the approaching death cloud. While Scotty takes control of the Enterprise and tries to disrupt the cloud with phasers and fail Kirk, McCoy and Spock follow a alien who is about to evolve and find that these aliens are very smart and when Spock mind melds with the alien he finds that the planet has a defense system that defeats the cloud and that this alien race can see the future and as our crew leaves they have more questions than answers.

A planet is in danger over a dangerous cloud and Kirk and crew must try and stop it and save the alien race that dwells on the planet is the plot of this issue and while solid and good it does kind of feel like a throw away issue, as the dangerous cloud has a been there done that feel to it. The threat seems high for the crew as always as they must risk their own necks in order to do their job for being the saviors of the universes. The Alien race are simple weird looking creatures who are all kind hearted, but while they seem dim witted they are in fact slightly more intelligent than they appear and can also see into the future. Kirk in this issue goes to the planet to try and talk to it’s people about beaming aboard the Enterprise in order to survive but finds himself stuck on the planet and death approaching and must send his own ship and crew on what could be a suicide mission in attacking the cloud to try and break it up! Kirk is under lots of pressure but as always he holds his cool and helps lead the charge in everyone’s survival. McCoy and the security guards are just around and don’t offer too much to this issue but are at least cool to see around. Scotty steps up this issue and burns his hands bad trying to beam down Kirk and his landing party even after he warned them this was not a good idea and as well takes control of the Enterprise and tries his best to defeat the cloud and protect his fellow crew members. Spock is the true hero once more as his actions and quick thinking is what saves the day and gives him the idea of pulling a lever that activated the planets defense. The Cloud is just that a cloud that floats around space and spreads poisoned air and radiation to planets it passes by. The cover is pretty great and is very eye catching and the art inside is done by Mike Nasser and is really good! Over all a good issue but nothing special.

Marvel Star Trek 8

Star Trek # 8  **1/2
Released in 1980   Cover Price .50   Marvel   #8 of 18

The Mox an alien race has attacked The Enterprise and has the ship in a force field that is also sending out electronic waves that is driving the crew mad with massive headaches as well as is draining their weapons and warp drives of energy and if this continues to much longer the ship will explode. Kirk and crew are in bad shape and when Spock is kidnapped and beamed aboard the enemy ship it is now not only a battle for survival but also now a rescue mission. Kirk, McCoy, Chekov as well as a few fellow crew members beam down to a near by planet that is populated by The Mox and start their rescue mission as the Enterprise is still in a bad way in space. While on the planet they are attacked with older style weapons from guns to spears and find another race is on the planet that as well are after The Mox! On the ship Professor Fowler is dying from a heart element as Dr. Christine Chapel tries to explain to her that the ship is stuck due to an attack and her life is in danger as she needs a heart transplant! On the planet Kirk soon finds out that the aliens that attacked them are called The Orgs and they are on a mission to attack The Mox who are really robots who are at war with the Orgs who they find threatening as they are battling over the planet they both share. In the end Spock is able to use his skills to free the Enterprise from the force field that was holding it and in turn Kirk uses the ships phasers to stun all The Orgs and with the help of Professor Fowler who sneaks herself onto the planet she with her new robotic heart is able to bring peace between The Mox and The Orgs and this mission comes to an end.

The war between machines and humanoids takes place in this Star Trek issue as they cant get along as one wants what the other has and the other lives in fear of what the other wants to take away. Kirk and the crew are under attack as well as The Mox who are the machines go on the attack and hold them at bay as they want to steal Spock who they think can talk to some simple creatures who have strong psychic powers that live on the planet and think they can protect them from the attacking Orgs who are planning to go to total war that night, so as you can see once more Spock is the main hero who not only helps The Enterprise escape the force field trap that is about to blow up the ship from the pressure but also helps stop the war that is about to break out. So what I have learned these eight issues so far is that while Captain Kirk is in charge the really hero in Marvel Comics eyes was Spock. Professor Fowler is a character who is very sick and is in need of a heart transplant who for some reason gets a second wind knocks out several crew members, hijacks the transporter room and beams herself to the planet as the war is going on, is able to get a robotic heart and stay on the planet and brings peace to the two feuding sides. But really you could have cut Fowler out and the story would have been just as impactful and a little less mashed up feeling. The cover has Spock being surrounded by The Mox and is ok and the art inside is done by the team of Dave Cockrum & Ricardo Villamonte and looks pretty good and the characters look like the actors pretty well. Over all another fun issue and shows that Star Trek and Marvel Comics made a good team to bring entertaining issues to readers hands.

Marvel Star Trek 9

Star Trek # 9  ***
Released in 1980   Cover Price .50   Marvel   #9 of 18

The Enterprise is heading for some down time and while heading back to a base station they find a missing federation ship named the Endeavor that has been missing for 22 years! They try to communicate with the ghost ship and get no response, but they do get attacked by the ship and must defend themselves and shot down the attacking ship. Once the Endeavor is down Kirk and crew beam aboard it and find the crew all long dead and killed by phaser shots, and worse one of the Enterprise crew members becomes possessed and tries to murder his friends! Spock and McCoy get the possessed crew member under control and they all head back aboard The Enterprise and learn from the ghost ships logs that a madness swept the ship and caused people to become murderous and savage after picking up an 89 year old woman who was supposed to have died at the age of 36 who is the grand mother of Enterprise crew member Karen Hester who is a zoologist and one time lover of Captain Kirk. The mission is clear now and Kirk along with Spock, McCoy and fellow crew head to the freezing cold planet and find that it held a secret and illegal lab that was conducting transporter beam experiments that caused many deaths and the possessed crew members have the spirit of those who died being guanine pigs and want to kill Karen as she is related to the head doctor who conducted these experiments. In the end Kirk figures out a way to trap the possessed spirits that call themselves Unity on the planet and blows up the secret lab with them inside and in the end the infected crew members are getting better and Karen transfers off The Enterprise as she still loves Kirk and knows she has to let him go.

This feels like an episode of the classic Star Trek series as the plot has a ghost Starfleet ship being taken over by the spirits of people who were killed during transporter experiments and now want revenge against the doctor who conducted them, who has long been dead and they confuse her relative and currant Enterprise crew member as their target and its up to Kirk to save the day. The Unity is the spirits and by all accounts they are very dangerous as they can force living people to turn on each other in fits of rage and don’t care about anything else besides revenge. Kirk is calm and shows why he is the captain of the Enterprise as he is quick witted and able to trick The Unity to it’s death as well as saves his infected crew members from a death that would be right around the corner, so for this issue Kirk is the true hero! Karen Hester is a woman who while a member of the Federation is really just hung up on Kirk as she dated him for three years and can not get over the fact they broke up, she is an interesting character as he grandmother was responsible for the deaths that made up The Unity. The rest of the crew are around and play background characters very well and add their own touches to the adventures that unfolds before us readers eyes. The cool thing about this issue is that it allows Kirk to be the hero and not Spock like so many other issues in this series has allowed. The cover is pretty cool as The Unity looks great, but the crew members look pretty sloppy. The art is done by Dave Cockrum & Frank Springer and looks good and fitting for this sci-fi comic based on a TV Show and Movie. Over all issue nine is really solid and one that was a great read and captured the mood and feel of Star Trek really well.

Marvel Star Trek 10

Star Trek # 10  **1/2
Released in 1981   Cover Price .50   Marvel   #10 of 18

Captain Kirk is getting over the flu and worse the planet the Enterprise is researching is surrounded by magnetic fields and a ground team must take some readings form it’s surface. Spock and McCoy volunteer and after crashing on the planet thanks to the magnetic field they soon find themselves without a way to communicate with the Enterprise and have even stumbled upon a primitive race that is about to sacrifice a woman named Shulu to the dragon god, and after she escapes their grip she runs into Spock and McCoy to protect her from the angry tribe that want to see her dead! Spock and McCoy’s phasers clog up as well thanks to the magnetic field and while McCoy and the girl get away, Spock is captured and forced to be a slave to the Dragon Lizard worshiping tribe as McCoy along with the smaller tribe that Shulu comes from come up with a plan to rescue Spock that has McCoy teaching them how to make and use bow and arrows. A rescue mission happens and Spock is set free and the evil tribe leader is killed and McCoy soon learns that his new friends are just as cruel as the ones they over threw and Spock and McCoy find themselves once more being hunted as the new tribe in power turns on them for questioning their customs, in the end Kirk and a shuttle comes down and saves the pair from what would have been a for sure death at the hands of primitive humanoids.

This tenth issue adventure is pretty good but also feels a little lackluster and almost like a throwaway episode of the show as they stretch the plot out as long as they could and than padded the rest of the issue with looks at the uniforms and gear of crew members to meet the page count. The plot is this Spock and McCoy get stuck on a planet with primitive man and save the life of a young woman who was going to be killed to please a false god, Spock gets kidnapped and enslaved and this forces McCoy to team with the smaller tribe and break federation rules when he teaches them how to make new weapons and defeat their enemies and saves Spock. And before the pair is saved they learn that one mans evil ways just leads to more evil ways. Captain Kirk in this issues takes a back seat as he is sick with the flu and only in the end comes to his friends aid when they are late to report back to the Enterprise. Spock is noble and stays behind to save the life of the young woman and McCoy and becomes a slave for his deeds, Spock truly is a logical and iconic hero character. McCoy shows that he is a loyal friend to Spock as well as proves he will not stand by if human lives are in danger. The cover for this issue is great and makes it look like in the issue Spock was going to gladiator fight with a primitive man and while that would have been amazing and fit the tag line “ Spock…The Barbarian” it sadly did not live up to that epicness and instead we got a middle of the road fun story. The art in this issue is done by Leo Duranona and Klaus Janson and for the post part looks rushed and seems unfinished, and besides the ships and a few panels of crew members it’s the sloppiest work this far in the whole series up to this issue. To sum it up a cool read but by far the weakest issue this far, so lets just move on past this one.

Marvel Star Trek 11

Star Trek # 11  ***
Released in 1981   Cover Price .50   Marvel   #11 of 18

Captain Kirk and the crew of the Enterprise watch the logs of another federation ship that’s crew was slowly killed by radiation and the effects it had on their bodies and minds. The Enterprise is to move Dr. Wentworth and his patients off a planet that could be effected by the radiation and must beam them all aboard and take them to a new location. First beamed aboard is a young lady named Andrea Manning who is the doctors assistant and who also has a unknown strange past with Scotty who seems sad and not to pleased to see her. With the guests now all aboard Dr. Wentworth tries his best to spill his mumbo jumbo on the crew about not taking orders and to live their own lives as it’s clear his clinic is not so much for healing, as it is a cult! In the engineering room a Witch from classic folklore attacks Scotty, knocks Kirk and Spock around plus kills two security officers before disappearing. The Witch’s name was “Black Annis” and was a myth from Scotty’s youth and after seeing it he has fallen into a bad state of fear that leaves Kirk, McCoy and Spock worried about his health and mental well being. Meanwhile Wentworth has used his power of persuasion on Sulu and Uhura and they have changed course from the Starfleet base to now a vacation planet and this angers Kirk who does not know why now his crew are not listening to his direct orders. After arresting those who are uprising against orders they soon find that more Scottish folklore monsters are after Scotty and that Andrea Manning is the one who is responsible for these terrors! As Spock and McCoy try to stop Andrea from bringing more monster to life, Kirk has it out with Wentworth who is on a quest to take over the Enterprise and spread his mind control across the galaxy…but this don’t end well for the Doctor as Kirk with a well placed punch leaves the old man knocked out on the floor. And after summing the Loch Ness Monster to attack the Enterprise, McCoy quickly sedates Andrea and the monster vanishes and they crew snap out of their brainwashed trances and deliver the Cult members to the Starfleet base.

This issue’s mission has Captain Kirk and crew going up against a Cult ran by a doctor who has the power to mind control and his assistant who can bring things form your memories to life and use against you. This has a real 60’s Manson Family and even Health But Guru feel to it as Dr. Wentworth the madman with the power of mind control wants to rule the galaxy and will use other to get it all the while faking spreading the message of being once self, when really your just being his puppet. Andrea Manning while a cult member and the doctors # 1 (as The Joker from the Tim Burton Film would say) has he own reasons for unleashing monsters from Scottish folklore onto the Enterprise as she is very upset with Scotty who was once her boyfriend and who dumped her for so he could focus on his career in Starfleet, and man she wants to mentally break him before she murders him as she tries her best to scare him to a state of 100% terror. Kirk handles his crew turning against his orders, his friend Scotty being scared out of his wits and a cult leader trying to steal his ship really well and gets to work out his frustration from all these things with one well placed and powerful punch to the cult leaders face. Scotty gets the worst of it all as the fears of his youth are used against him and all because he broke up with a young lady many years back. Crew members McCoy, Spock and Chekov all do their part to stop this sinister plan while poor Sulu and Uhura fall victim to mind control. Over all this is a very solid fun issue that had the right blend of action and science fiction sandwiched in-between a cool cover of the Enterprise under attack. The interior art was great and done by Joe Brozowski and Tom Palmer and could be my favorite art this far in the series as the characters look like the actors who played them and all side characters as well looked fantastic. This issue is making me look forward to the next issue mission as Marvel at this point in time is doing Star Trek justice in the world of comics.

Marvel Star Trek 12

Star Trek # 12  ***
Released in 1981   Cover Price .50   Marvel   #12 of 18

Janice Rand is now a Lt. Commander of the Icarus and is married to a Phaetonians alien named Kadan who is without a body and a energy ball inside of a pyramid case and along with more of his race they are about to take on a mission to travel to uncharted space, the downside is that Rand will be the only human aboard the ship and for the rest of her life she will not have any more human contact. This upsets Kirk who has had a past relationship with Rand, as he feels that not only her time in space alone is a bad idea but so is the fact that she is married to a alien with no body! After some words Kirk gives her his blessing on this mission that turns bad quick as the barrier drives the Phaetonians mad and now her once loving and logical husband Kadan is a madman who is controlling the starship that is now gone mad killing ships that get in its way, all the while Rand is now a prisoner! Rand during the impact with the barrier gains physic powers and sends a mind message for help to Spock and this causes Kirk to spring into action and try and save his one time woman and also the planet of the Phaetonians as Kadan plans on crashing the Icarus into it as he and the crew feel homesick! Kirk, Spock, McCoy and Sulu beam aboard the Icarus and fight off traps and force fields until Spock is able to join minds with Kadan and save the planet and the Icarus crew from certain death. In the end the Phaetonians are taken to a mental asylum as they have gone mad, Janice Rand goes back to normal and is now safe and feels important as she helped Spock with Kadan’s mind meld as well as now she can divorce her husband and all ends well for Starfleet.

Captain Kirk has done it again as he on this mission not only saves a planet from destruction along with his crew but also hits on a married woman and by the end of the mission opens her mind up for a divorce! Kirk is a real ladies man as well as a great Captain and friend to those aboard his ship The Enterprise. Janice Rand is still hung up on Kirk and marries a alien who has no body, but does have a big brain and chooses to take on a mission that will have her dying in space with a ship with no human crew members! Her goal is to chart un-charted galaxies and to make an impact in her life time…but in the end does so as she truly does help Spock take control of her husbands mind who is the one controlling the out of control ship headed for impact with his home planet. Spock once more is the main man who saves the day as his mind meld technics is what allows them to take control of the ship and deliver it to a safe place. What really worked for his issue was the fact that the ships Enterprise and Icarus played cat and mouse games and the chase felt like a true episode of Star Trek! I also want to note that while Kirk and crew were on the Icarus the Enterprise was being commanded by Scotty who’s idea to save the planet was to wreck the two ships together killing everyone on board both ships, and the worst part is he was going through with the idea until Spock at the last moment was able to take control of the runaway starship! Over all while this issue is nothing to special it does have a great feel to it and I found myself enjoying reading the story as it unfolded. The cover is great and has Kadan in the center as well as an illusion of what his people use to look like above Kirk, Rand and Spock who are in pain over his power…very cool Marvel Comics stuff! The art inside is ok and is slightly sloppy in spots and is done by the team of Luke McDonnell and Tom Palmer and again while ok it does not have the appeal like the last issue did in the art department. Over all our 12 mission with the crew of the Enterprise and Marvel is well done and shows that comics based on Movies and TV Shows can be done right when in the hands of creators who care.

Marvel Star Trek 13

Star Trek # 13  ***
Released in 1981   Cover Price .50   Marvel   #12 of 18

Hephaestus is a resort planet filled with peace, as it’s a neutral zone and important minerals wanted by the Federation so Captain Kirk and the crew of the Enterprise is sent down to get permission form the planets president named Mukii and talks go well as he agrees for them to mine the minerals they need. But also on the planet is Klingon Commander Kagg and his crew who want to talk Mukii and his people out of helping the Federation and more allow them to protect them and act as their allies. As tension between Federation crew and Klingon crew heat up leaving Chekov in a fistfight with a very rude Klingon who was abusing a native of Hephaestus, this resort planet is slowly turning into a war zone. As Dr. McCoy enjoys a drink at the bar he is approached by his estranged daughter Joanna who lets out her rage on her father who in turn tries to defend is actions and even meets her ill Vulcan soon to be husband Suvak who during the argument passes out! The fight leaves the native Hephaestus dead and both the Klingon and Chekov in jail, with Dr. McCoy and Dr. Chapel having to perform an autopsy on the dead primate man learning that a chip is what gives them intelligence, and when Kagg shows up the plan is revealed that the Klingons want to take over the planet and want to know were the secret base that makes the chips that makes the Hephaestus people smart is and has found it and placed a bomb in the factory to blow it up and stop the only source for the chips to be made! In Kaggs escape he takes nurse Joanna McCoy hostage and this leaves to Spock and Kirk trying to track him down, as Dr. McCoy and Dr. Chapel stay with Suvak who is dying and shows true love and courage as he goes to his loves aid in the factory and holds Kagg at bay as Kirk and the rest of the crew are beamed aboard the Enterprise, but not before Kirk sends the blueprints of making the chips to his ship. The factory blows up killing Suvak and Kagg in the process. In the end the rift between Joanna and Dr. McCoy is even wider as her love is now dead, but words from Spock speak logic to Bones who ends up ending the issue beaming down to speak to his daughter and rebuild their relationship.

This is like classic Star Trek meets classic Planet Of The Apes as the natives of Hephaestus are smart ape people who look and dress a lot like the apes from that film series wrapped up into one classic Marvel Comic issue. The plot of this issue has the Enterprise having a showdown with Klingons on a natural planet that is run by smart primate people who are being targeted by the Klingons as they want to take over their planet and by the Federation who wants to have them as allies and use some of their land for mining. And throw is a couple of murders of the Hephaestus people as well as the drama of Dr. McCoy seeing his daughter after many years of being at odds as well as the fact she wants to marry a Vulcan who is dying and you have this action back issue wrapped up. While Kirk and Spock are the main focus of the hero part of the issue and both risk their lives to save the Hephaestus people, it’s Dr. McCoy who steals the show as his drama with his daughter and the raw emotions of hating the fact she is marring a Vulcan is what drives the issue into being more than just another space adventure and rescue comic. Joanna McCoy has followed in the footsteps of her father as she is a nurse, but her feelings toward her father are every bitter and she does not respect him nor want him in her life! The Klingons lead by Commander Kagg are as blood thirsty as ever and kill and bully their way into trying to conquer and take what they want, but as always they fail and end up one the bad end of the outcome. The Hephaestus is a race of Primate Aliens who have gotten their smarts from Aliens who visited their planet years back and gave them chips in the back of their necks that allowed them to become smart, I dig the fact that with smarts came the want to make money as they turned their planet into one giant spa! The cover is great and has Kagg holding a gun to Joanna McCoy’s head and Kirk and Spock about to spring into action to save her! The interior art is done once more by the team of Tom Palmer and Joe Brozowski and looks great! Over all another great issue and proved that Jim Shooter who was the Editor In-Chief during this time was one of the best things to happen to Marvel Comics, a great read about a fun mission from the crew of The Enterprise.

Marvel Star Trek 14

Star Trek # 14  ***
Released in 1981   Cover Price .50   Marvel   #14 of 18

The Enterprise has found a planet that looks like ancient Egypt and it’s about to be in the patch of a lethal meteor shower that will leave any living thing dead. Kirk, McCoy, Sulu, Uhura, Chekov and many more crew members beam down to look for life and warn them of the coming doom from the sky while Scotty, Spock and a small handful of others stay aboard the Enterprise to monitor the approaching meteor storm. While on the planet Kirk is possessed by the spirit of Menteptah II a long dead pharaoh who watches as the Enterprise crew have to fight off a giant sphinx robot that they finally bring down by blowing its head off with their phasers, but the crew themselves are soon on the end of a phaser blast as the possessed Kirk blasts them and keeps them hostage. Kirk then takes his new prisoners communicators and destroys them as he thinks they can help him bring his long dead people back to life, but he missed one as McCoy had taken one off of a security officer that was killed during the battle with the giant robot. When caught using it McCoy is stunned and he and Sulu are taken to a primitive sick bay that has the hole crew getting iv’s filled with drugs that will make them slaves to the possessed Kirk who has already conned Uhura into thinking she was his queen. Spock beams down to the planet and snaps Kirk back into reality as McCoy escapes the sick bay and uses modern medicine to snap the crew out of their brainwashing. The mummies come alive as they were just normal men in a state of long slumber and are beamed off the planet to a safe location away from the meteors and harmful sun radiation that was effecting their planet. Kirk and Spock were also able to save Scotty and the Enterprise that was hit by a powerful shrinking ray fired off by one of the pyramids when they figure out the ancient computer system that controls the plants defense system. In the end everyone is back to normal and once more the crew of The Enterprise has saved the day.

“Captain Kirk and the Curse of the Space Pharaoh” is what I nicknamed this issue that has Kirk being possessed by a dead pharaoh and controlled by an Egyptian God statue who wants to use the Enterprise crew to wake up his followers that have been asleep for decades. When Captain Kirk first goes to the planet he is doing so with a noble cause as he wants to save anyone that may be on the planet from the approaching meteor shower of death, but once he gets possessed he becomes a madman with power who wants slaves and wants to please his God by doing what he commands. If not for Spock Kirk and most of the Enterprise crew would have been in a trance and no longer themselves forever! Spock for most the issue hangs out on the Enterprise with Scotty and a skeleton crew, but once he hears the message from McCoy he becomes a one man army as he beams down and rescues the day. I also like the side story of the Enterprise shrinking due to a pyramid laser ray as it adds even more adventure and drama as Scotty is in total danger. The cover is classic early 80’s Marvel and the art inside is done by Luke McDonnell and Gene Day and looks fantastic! Over all this is another solid and good issue and holds the magic of the TV Show and the Characters and is worth the read for sure.

Marvel Star Trek 15

Star Trek # 15  **1/2
Released in 1981   Cover Price .50   Marvel   #15 of 18

Captain Kirk calls a meeting in his room and when McCoy and Spock show up they are greeted by a monster who shocks them, but they soon learn that its just Kirk in a costume and that many of the crew will be wearing them as they are going undercover on a prison world! Their mission is for a four man team to act as guards and break into the death row section of the planet where prisoners are killed in brutal ways no matter the crime they committed, the second part of the mission will follow after the success or failure of the first part of the mission. The Enterprise captures the real guard ship and Spock uses mild melding to calm them and sends them back home as members of the Enterprise will be taking their place as the mission is now told as they are looking for a young man named Tak who went missing heading for the prison planet and they need to bring him back safe and find out why he went their in the first place. Kirk, Spock, McCoy and Uhura put on the costumes and head for their mission were they run across just how brutal the planet and its executions really are. While sent out to find a missing prisoner Kirk and the crew find Tak as well as are busted by a guard they must knock out and leave in a ditch! Tak informs them that he wants to die on this planet as an accident he had while drunk left his true love dead! Tak once more runs away before he can be rescued and shape shifts into a prisoner about to be executed and is saved my Kirk and crew again only for they themselves to be saved by the guard they knocked out who kills the evil warden and takes over the prison and wants to run it way different. Kirk and crew along with Tak are beamed aboard the Enterprise and Tak is set to get the mental help he needs.

This fifteenth issue in this Marvel Comic series of Star Trek issues is a good read, but could be one of the weakest this far next to maybe issue ten. The issues plot has the Enterprise crew going on a top-secret mission in a territory that is hostile and must save a young alien man who has went missing on a planet that is the galaxies worst prison with the most brutal death row! Kirk tells his crew that this mission is one they can by no way connect to the federation so if they must die in order to protect their employer so be it! The crew is wearing goofy costumes most the issue, besides Kirk who’s mask is ripped off so the good old captains face is seen by not only the prison guards but also us readers. The Warden is super evil and gets pleasure in watching the killing of his prisoners as he finds that they do not deserve respect in life or death, but he meets his maker by the hands of his own guard who puts a phaser blast hole in his back as he wants to change the evil ways of the planet. The cover for this issue is pretty good as it makes it look as if Captain Kirk has turned into The Devil as the crew look on fearful! The interior art is pretty sloppy and weak and is done by Gil Kane, and that’s shocking as his work for the most part was pretty good in other Marvel and DC Comics. While this issue is not terrible and was an enjoyable read, I just found it to get semi generic and nothing special. I do like how it has a message of don’t drink or do drugs and drive as it could lead to death! To sum it up this issue is like a throw away episode of the TV series and while worth the read will be one that you would rate lower.

Marvel Star Trek 16

Star Trek # 16  ***
Released in 1981   Cover Price .50   Marvel   #16 of 18

Kirk, Spock, McCoy, Chekov, a security guard and Themon (who is Chekov’s girlfriend) beam down to a federation planet for its annual check-up to its people but what they find instead is a tribe of trolls who attack them and kidnap Themon! Before the battle gets to fierce McCoy and an injured Troll are beamed aboard the Enterprise so they can study what they are! While Kirk and the crew fight on against the trolls they are saved by gnomes that are lead by Torval who informs them that the colony people of this planet they were looking for are dead and eaten by the trolls! Kirk and his crew are lead to a cave were the trolls live in order to try and save Themon, while aboard the Enterprise beamed up with the now un-needed supplies are two bat riding trolls who attack and are quickly captured when the crew learn they are powerless with out their hats on and once this happens they turn back into gnomes! When Kirk and crew find Themon she is trying to communicate to the trolls who are far less hostile now and seems to understand what they crew are saying! Meanwhile McCoy figures out the real trolls are in fact people and with some medicine they will turn back normal and he comes down to the planet and transforms the trolls back to normal. Kirk and Spock put two and two together and figure out Torval and his gnomes are the real bad guys who have set this whole thing up, in the end they defeat the gnomes who explain that only four of their race are alive and they just wanted a place to be left alone, and they get it as the leave them be and transport the colony away and all ends well.

This issue pits Kirk and the Enterprise against Trolls and Gnomes on a planet that was set for research and once the smoke clears they find that the gnomes whom they thought were allies are in fact the enemies who are using hat magic to destroy and trick those who stand in their way of living on the planet alone! Kirk in this issues is leading not only the ship but the landing party and seems to be is a world of disbelief as he jokes off the fact that they are being attacked and saved by creatures of Earth folklore. Not sure why he is acting like those who are stating and believe what they are seeing is real are crazy, he just does. Nice to see Chekov used more in this issue and even given a girlfriend in the blue skinned Themon who seems to be just as into Chekov as he is into her. The rest of the crew serve their purpose with McCoy being the real hero as he figures out the cure to make the trolls back to normal and saving them from a terrible life. The Gnomes who get their power from the their hats are few in numbers with only four being all that’s left of their race, but when their little minds are together they can kill and disrupt to get their way of wanting to live in peace. The Trolls are savages at first but once they can calm down and understand what the Enterprise crew is saying they become as gentle as babies. The threat in this issue while small still packs a great adventure feel to it as the gnomes try their best to even crush the crew and trolls alive with a cave in! The cover is eye catching and the art inside is done by Luke McDonnell and is ok but in some spots is really bad as one panel has Kirk looking like Sloth from the film The Goonies, as he eyes are weird and off center. Over all another fun Marvel Trek mission that was well worth the read and highly entertaining for fans of the TV Show and the movies.

Marvel Star Trek 17

Star Trek # 17  ***
Released in 1981   Cover Price .50   Marvel    #17 of 18

The Enterprise is called to a planet where a federation satellite crashed, and its fuel may cause the atmosphere to become toxic when coming in touch with the air. To see if the fuel has affected the air Kirk, Spock and McCoy beam down to the planet that is very primitive in nature much like medieval times.  A young child witnesses them beaming down and believes they are angels. While in town McCoy heads to the town’s hospital that is a barbaric house of pain and suffering as the sick are not cured but left to heal by the hands of faith. While Kirk and Spock make the mistake of talking to a old man who studies the stars, the townspeople think they are evil so they are attacked and taken away, and when they discover Spock’s pointed ears they think he is a devil. McCoy finds that the air is poisoned and that the sick and elderly are being affected, but he as well is arrested and branded a devil worshiping evildoer.  The young child is also captured as they think she is mindlessly following the evil ones, and Gorman, who is the star researcher, saves her from being tortured and causes the holy warrior guards to give chase tricking them to leave and making it easier for Gorman and the young child visit Kirk and Spock in their cell and give them back their broken equipment that they use to free themselves, but sadly they must leave McCoy behind as he is in another cell and informs them that the air is turning toxic and they must get the Enterprise to drop the anti toxin into the atmosphere before it’s too late. In the end Kirk saves McCoy, who is about to be drowned by the Holy Warriors that think he is a witch, as Spock is able to contact the Enterprise by making a primitive radio that alerts them to drop the antidote right on time. In the end Kirk, Spock and McCoy return to the Enterprise, and Gorman and the young girl know that science is the way to cure and create things to better mankind.

This issue’s mission lands Kirk and select crew on a planet that is much like the medieval era where superstition runs wild and people still think witches and devil are out to get them.  In reality, the ones they target just understand science and want to use it to better mankind in its quest to evolve and cure illness and understand the world around them. This issue reminds me a lot of the third Evil Dead film “Army Of Darkness” as the future seems to clash with the past and by the end it all mashes together for the better. Kirk, Spock and McCoy put themselves in danger in order to find out if the planet’s people are in trouble from toxic air thanks once more to the federation who goofed up and wants the Enterprise to be the clean up crew in secret to protect its reputation. The people of the planet are so into superstition that they are on a witch hunt and are clueless that the air around them is slowly killing them. Gorman and the little girl are great side characters as they are clearly the only ones smart enough to figure out Kirk and crew are their to help and even are the key to how Spock and Kirk free themselves from the jail. The story feels like a classic 1960’s episode of the TV show, and once more, Marvel showed that they could do science fiction right when based on a popular franchise. The cover on this issue is okay and while not really showcasing what the issue was about, is eye catching to Trekkies for sure. The interior art this time around is being done by Ed Hannigan and looks pretty good like your typical B-Title art from Marvel. Over all this issue was great and a fun read that captured the silliness and epic nature of Star Trek missions.  So what I am saying is this issue was good stuff.

Marvel Star Trek 18

Star Trek # 18  ***
Released in 1982   Cover Price .60   Marvel   #18 of 18

The Enterprise is being blocked by a giant ship planet that sends over probes that allows it to beam aboard both Kirk and Spock.  They meet a giant robot named Sustainer who informs them that he wishes them no harm and needs their help, but this help will have one returning to the Enterprise and will leave the other dead. Before they can get answers, Kirk and Spock find themselves on opposing pirate ships.  Kirk dies saving Spock’s life when a piece of the ship falls and crushes him. As Spock carries his dead friend and Captain, the Sustainer informs him that he can bring Kirk back to life.  This confuses the pair even more as they escape the sick bay and find they are now in some sort of mechanical maze, that this time leaves Spock dead and resurrected. Sustainer brings Kirk and Spock to the bridge of his planet ship and shows them the Enterprise on the screen and starts to use his ships power to heat up the Enterprise, slowly cooking the crew alive! The only way he will stop this massacre is if Kirk or Spock give their life for them and this time the death will be final, Spock uses the nerve pinch on Kirk and volunteers death for the lives of his fellow crew members, but Kirk awakes just in time and once more saves Spock from death’s grip. Sustainer is happy this has happened as he never wanted to kill and was only stealing the emotion of friendship and doing great things for others as his creators are in sleep chambers on this ship.  They are greedy and self centered, and by stealing these emotions from Spock and Kirk, he can now install those feelings into his creators making them a better race. In the end Sustainer sends Kirk and Spock back to the Enterprise, and all ends well as the galaxy is shaping up to be a better place for all alien races.

The final Marvel Comic mission has a message about loyalty, sacrifice and helping others in need and is told between Kirk and Spock who are being tested by a giant robot who in turn is trying to use emotions to teach his creators a better way to live their lives instead of being selfish. Kirk and Spock have respect for each other as fellow Starfleet members but also are close friends as they clearly would risk their own lives to save each other from danger and death. The rest of the crew of the Enterprises sadly are just pawns in this game of stealing emotions and self sacrifice as they are trapped in a tracking beam and later are almost cooked to death like sardines in a can. Sustainer is a giant robot that is loyal to his creators and yet knows that they are flawed and that their own selfish nature is what has lead to their almost complete extinction. His plan for help is to trick Kirk and Spock into doing tests that always leave one person dead.  Each time the death comes from a selfless act in order to help the other, as Sustainer is taking that emotion and thought process and pumping it into the sleep chambers of his creators in hope it will make them better beings. It’s strange that this story is how they decided to end the Star Trek Marvel Comic series with a moral meaning issue and not a battle with the Klingons or some other alien race, as I would have liked to have seen maybe a few more aliens from the TV show make an appearance during this 18 issue run. While Marvel only ran Star Trek for 18, far less than the 107 made for Star Wars, it still was a fun and high quality science fiction comic adventure that took classic characters and allowed them to battle Klingons, fight gnomes and even find a haunted house planet to keep their mission going and act as a way to keep fans happy as they waited for the next movie to come out in the series. The cover is okay and informs you that this was the final issue in the series and showcases Kirk and Spock in a mind meld.  The final issue art duty went to Joe Brozowski, and you could tell he gave it time and respect. Being a long time fan of Star Trek I will say that while I highly enjoyed this comic series, it does have flaws like odd character attitude changes and cheesy missions, but if you like fun with your Trek I would say make sure to give this series a read. Below is some art from this series and yes it’s all taken from when they fought the monsters as it combined two things I really love lots: Star Trek and monsters!

Marvel Star Trek Art 1Marvel Star Trek Art 2Marvel Star Trek Art 3

This month I covered things that I was a huge fan of in my youth and still am to this day including Horror Host show Super Scary Saturday hosted by Grampa, Sunday Funnies iconic character Dick Tracy and last but not least sci-fi mainstay TV and movie franchise Star Trek.  It was a blast going back to my past and re-visiting my past memories and joys that these media characters gave me and still do. Our next update will be our first in our countdown to Halloween and will take us out of the unknowns of space and into the deep blue ocean as we take a look at Jaws 2 and the Marvel Comic adaptation of the film.  So until then, make sure to take a few moments and give some thought to movies, TV shows, comics, music, books, video games, horror hosts and most importantly the people who have been impactful on your life and helped shape you into the person you are today. So read a comic or three, watch a movie or two and as always support your local Horror Host, and I’ll see you on Amity Island for our next Jawsome update.

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Rotten Ink Calling Dick Tracy…You There Tracy?

Calling Dick Tracy, come in Tracy – we wanted to let you know that you’re the topic for this Rotten Ink update! Ever since I was a youngster, I loved to read Dick Tracy comic strips, comics as well as watch the movies based around his adventures, and I have been itching worse than Itchy to bring to you friends and readers this update, as Tracy is one of my favorite characters of all time. I can remember the first time I read a reprinted Sunday comic strip at my Grandma and Grandpa Salyers’ house during one of our way too few visits and being hooked on his crime fighting adventures. This flame was sparked more by the Warren Betty film, the action figures and the reprinted comics that started to spring up at the local comic shops that my brother used to buy from a small five and dime near our grandparents’ house back in the early 90’s. Updates like this are one of the main reasons I love having this blog as I get to share and relive many characters from my past that helped fuel my imagination and made me into the overly creative person I am today. So check your wrist radio and make sure you can read this loud and clear as we are about to travel to the mean streets alongside Dick Tracy and clean them up from all the scum that’s ruining them!

Dick Tracy panel 1

Let’s first take a brief look at the man who created Dick Tracy so that we can get in tune with this iconic character. Chester Gould was born on November 20, 1900 in Pawnee, Oklahoma and by all accounts had a pretty good childhood as his father was a minister. At a young age, Chester was a fan of comics and was hired early on to make strips for Chicago Evening American and over his time there made such strips as Fillum Fables, The Radio Catts and Why It’s A Windy City. In 1926 Chester married Edna Gauger, and they had a daughter Jean a year later. In 1931 Chester created a comic strip for the Detroit Mirror that was based on a New York detective that caught the cartoonist’s eye for being interesting, and later it would morph into a strip based on a fake detective that he called Dick Tracy. The comic strip became a mega hit, and he would spend the next 46 years of his life drawing it as fans eagerly awaited the next strip. But things didn’t stay positive as by the strips decline, many readers turned on it for being too supportive to the police and the fact he added sci-fi elements by having Tracy visit the moon and even had a crooked lawyer character who sent readers into a fury and had newspapers dropping the strip. But many did stick with it through the ups and downs, and all were entertained by this yellow trenchcoat-wearing cop and his odd rouges gallery. Chester Gould passed away on May 11, 1985 leaving behind a legacy of comic strips and one of the world’s most iconic fictional detectives Dick Tracy. Over his career Chester won many awards such as the National Cartoonists Society’s Reuben Award in 1958 and 1977 as well as an Edgar Award in 1980 to name a select few.  For those wanting to learn a little more about Chester, his only child Jean wrote a book about her father called “Chester Gould: A Daughter’s Biography On The Creator Of Dick Tracy” that was published in 2007 that is worth checking out. So here is a big thanks to Chester for creating Dick Tracy as well as to all the fans who have kept the character alive after all these years.

Dick Tracy Comic Strip CharacterChester Gould 0Sunday Funnies Tracy

The character of Dick Tracy was so popular that the comic strip spawned not only film serials but also movies that hit theaters and entertained the masses. The serials started in 1937 with the first simply being called “Dick Tracy” and had actor Ralph Byrd step into the role.  He would go on to play the character in the rest of the serials that followed such as “Dick Tracy Returns”, “Dick Tracy’s G-Men” and “Dick Tracy vs. Crime, Inc” with each of them being very popular for movie goers. Starting in 1945, RKO Radio Pictures decided to make Dick Tracy movies with the first being once again just called “Dick Tracy” with actor Morgan Conway as Tracy. The next picture once more had Morgan as Tracy and was released in 1946 and was called “Dick Tracy vs. Cueball” with actor Dick Wessel playing Cueball. In 1947, the third film was released in the series and was called “Dick Tracy’s Dilemma” and had Ralph Byrd return to the role of Tracy and The Claw, the film’s main bad guy, being played by Jack Lambert. Later in 1947, the fourth and final film in the RKO series was made.  It was called “Dick Tracy Meets Gruesome” and had Ralph Byrd again as Tracy and horror icon Boris Karloff as Gruesome.  Growing up, sadly, I never saw the serials, but I do remember the the RKO films and have memories of watching them though I’m not sure what station I saw them on.  If I had to guess, I would say TBS, WGN or AMC. The movies as well as the serials both have been released on VHS and DVD, and those fans wanting to watch these classic films can do so thanks to companies like Alpha Video. I  also should note that many Horror Hosts have also hosted these Dick Tracy films over the ages. But while the 1940’s was a big time for Tracy, it was the 90’s that he ruled for kids like me…but I’ll save that for a little further in this update.

Dick Tracy Ralph ByrdDick Tracy Meets Gruesome PosterDick Tracy Cueball

Besides the big screen, Dick Tracy also made his way to television thanks to the UPA who in 1961 made a cartoon show called “The Dick Tracy Show” that followed Tracy’s patrol cops like detective Joe Jitsu – a super smart character who knows martial arts, the police bulldog Hemlock Holmes, the apple stealing Heap O’Calorie and the speedy Manuel Tijuana Guadalajara Tampico “Go-Go” Gomez Jr. Tracy was never the main focus of the episodes that would rotate between the above characters who would always foil the crimes of Mumbles, Flattop and Pruneface, among other classics from the Tracy rogues’ gallery. The episodes were about 5 minutes each, and the show ran for a total of 130 episodes before being cancelled in 1962. Dick Tracy was voiced by Everett Sloane, and classic Warner Brother voice actor Mel Blanc lent his voice to characters like Flattop. I can remember when I was a kid, my brother used to wake up really early on Saturday Mornings and would start his cartoon watching early with a big bowl of cereal.  He would always tell me about this classic Dick Tracy cartoon he was watching, and after a month or so of him telling me about the show and me not believing him, he woke me up early per my request as I was wanting to watch this cartoon based on my favorite comic strip detective…and would you know the show didn’t come on.  My brother was so mad as it made him look as if he was telling a fib about the show and it would not be until many years later till I would finally be able to watch the show with my own eyes. While now the cartoon is pretty much forgotten, it’s worth tracking down on DVD and watching for Dick Tracy fans.

Dick Tracy Animated 1Dick Tracy Animated DVDDick Tracy Animated 2

Here is something many of you might not know; back in 1967, a TV pilot for a Dick Tracy series was produced by William Dozier, the man responsible for the 1966 Batman series starring Adam West, and was shopped around to ABC and NBC with neither company picking it up. Actor Ray MacDonnell stepped into the role of Dick Tracy, and the villain for the episode was Mr. Memory played by Victor Buono. While he was no Ralph Byrd or even a Warren Beatty, the overacting MacDonnell would have been a silly good TV version of Tracy. The reason the series was not picked up was because Green Hornet was a flop and the ratings for Batman were starting to slip, and no company wanted to invest in a comic hero series at the time. I was lucky that back in the day my brother was able to get a grey market VHS tape of this unaired Dick Tracy pilot, and alongside friend Andy Copp, we all gave it a watch and laughed and thought it was a fun and silly program. One thing that has stuck with me is the show’s theme song, that proclaims this mighty line: “Dick Tracy…He’s a good cop.”  And while he is one heck of of a cop, the networks in 67 just didn’t think he was a rating winner waiting to happen.

Failed Live Action Dick Tracy TV Show 1Ray MacDonnell as Dick TracyFailed Live Action Dick Tracy TV Show 2

In the summer of 1990, Touchstone Pictures released a big budget action film based on Dick Tracy that had the kids of the world craving everything they could get based on this classic comic strip character. Dick Tracy was directed by Warren Beatty, who also played the role of Tracy, and had big stars like Al Pacino as Big Boy Caprice, Dustin Hoffman as Mumbles, Paul Sorvino as Lips Manlis, Madonna as Breathless Mahoney and William Forsythe as Flattop, to name a very small few. The film had music done by Madonna with the score being done by Danny Elfman. The budget of the film was $47 million and at the US Box Office, it brought in a total of $103,738,726.00 making it a pretty good success for Touchstone. In 1990, Dick Tracy was the # 9 film of the year and beat out such films as Back To The Future Part III, Edward Scissorhands, The Godfather Part III, Misery, Goodfellas, Hard To Kill, Robocop II, Gremlins 2: The New Batch, Rocky V, Ernest Goes To Jail and My Blue Heaven to name a small amount of hit and cult films. When I was about 10 years old, Dick Tracy hit theaters, and I was drawn into the commercials on TV promoting the film and begged my parents to take me to the theater to watch it.  They were not having it, and I had to wait to see it on VHS, renting it from the video store. But while I didn’t get to see the film, I was able to buy the toys, novels and read the comic books that were coming out and my brother was buying. I had Tracy fever and even wore several t-shirts that had Dick Tracy characters on them with my favorite being one that showcased Flattop. Upon finally seeing the film, I was a fan and can remember chatting about the bad guys of the film with friends and my brother and hoping and waiting for a sequel to be made. A sequel was just not to be as the rights to the characters in films became a nightmare of companies claiming to own it, but after years of fighting, Warren Beatty was proven to be the real owner of Dick Tracy’s film rights. Beatty himself keeps claiming that he has a sequel in mind and has hinted that Tracy will grace the silver screen once again in the future. Say what you will about the 1990 Dick Tracy film, but for me it was a must watch film alongside many other classic films from my childhood like The Goonies, Gremlins, Beastmaster and Legend to name a few. If you haven’t seen Dick Tracy, give it a watch, and if you have seen it, watch it again.  It’s a true classic comic to movie classic.

Dick Tracy WarrenDick Tracy 1990 PosterAl as Big Boy

Straight off the score for the 1989 Batman film, Danny Elfman was asked to do the score music for Dick Tracy and hammered out good quality music to accompany the film.  Was it as iconic as his score work for Batman, Pee Wee’s Big Adventure or Edward Scissorhands…well no, but it was still top notch stuff that I find myself playing from time to time on Alpha Rhymes on WYSO. Around that same time, pop music icon Madonna also released a CD called “I’m Breathless” that had music from the film she sang as Breathless Mahoney as well as songs inspired by the film. It’s a good CD from Madonna as my favorite song on that album has to be “Sooner Or Later” as it’s a well structured song and showcases a more bluesy sound from Madonna. This release was met with mixed reviews and was not one of her bigger hits. If you’re looking for the score or the music by Madonna you can find them on CD and Cassette, and they are worth checking out if you’re a fan. Below is the pictures of the CD’s as well as one of Tracy bad guy 88 Keys as he is the music man of this comic strip.

Danny Elfman Dick Tracy Score CD88 KeysMadonna Dick Tracy CD

In 1990, Bandai released a Dick Tracy video game for the Nintendo Entertainment System that was a must buy or rent for many kids. We all quickly learned that the game was hard and really unforgiving in its challenge. Every kid I knew who owned a NES in Waynesville and my cousins Dino and Norman had this game in their collection and not a one of them ever beat it. I could not even crack and complete the first case as the snipers on the roof tops always took me out. The game has two modes: one is a top down car segment where you drive around town to gather the clues, and the second is side-scrolling beat em up action.  The game is truly impossible to finish unless you cheat. While the NES version of Dick Tracy is the most popular for old school gamers, many other Tracy titles were made for such systems as Game Boy, Sega Genesis, Sega Master System, Commodore 64 and DOS to name a few. So if you feel confident in your gaming skills and are up for a hard 8-Bit challenge, play some Dick Tracy for the NES and see how far you can get before snapping and breaking your system.

NES Dick Tracy Screen 1NES Dick Tracy in BoxNES Dick Tracy Screen 2

For the 2008 season, The Angry Video Game Nerd covered the Dick Tracy NES game, and just like I mentioned above, he was tortured in his youth by the game’s overly hard nature and the over powering gunshots from the roof snipers. But while watching him fail and play the video game is the funny part of his review, for me the highlight was when he talked about the Dick Tracy mania that was sweeping his school and how all his friends wanted to get all the Tracy stuff they could get their parents to buy them.  He even goes so far as to show old video of him on Halloween as a kid dressed up as Dick Tracy and getting a rock in his bag just like good old Charlie Brown. The youth of today have no clue how big of a deal the 1990 movie was to kids of my generation and how Dick Tracy was for a very short time as popular as other comic characters like Batman, Superman and Spider-Man.  I think this AVGN episode does a great job of briefly showing and sharing just how popular and loved it was. So if you’re a fan of AVGN, I am sure you have already seen this episode, and if you’re not and are not bothered by cussing and over the top humor, make sure to give it a watch.

AVGN Tracy 1AVGN Dick Tracy LogoAVGN Dick Tracy Cart

Dick Tracy has also had his fair share of merchandise for fans to collect, and besides the comic books, video games, soundtrack CD’s and home media releases of the films and shows, his yellow trench coat image as graced trading cards, tin toys, t-shirts, Halloween costumes, action figures, plush dolls, bubble bath products, novels, posters, hats, toy guns, and radios.  Pretty much anything you can name, he has graced it with his image in some way.  Growing up, I can remember seeing many of the old tin toys and books at the antique stores in downtown Waynesville and can even remember sometimes findings old Dick Tracy stuff at garage sales.  In both cases, the price tags were way too high for our mom to buy it for us. My favorite Dick Tracy merchandise I owned as a kid were the Playmate action figures.  I had Dick Tracy, Flattop and Itchy as well as the NES game and a paperback novel that I loved (I’ll get to that next). So fans and collectors, what Dick Tracy stuff did you own and love, in your collection now or even better that you had as a kid?

Sierra Exif JPEGDick Tracy SoakiePlaymates Dick Tracy Toys

My favorite Dick Tracy paperback novel when I was a younger lad was called “Dick Tracy Meets Angeltop: Flattop’s Little Girl” and was released in 1979.  It was done by Max Allan Collins who took over for Chester years back, keeping the Dick Tracy comic legacy alive. I found the book at a place called Half Priced Books and can remember reading it from front to back in one sitting while hanging out in my room and enjoying every crime filled page. I used to love the comic book paperback books that used to be made and to this day own many of the ones from Marvel and DC that I have had since I was a kid, but like a fool I did not keep this one. What stuck out to me was the fact that this was a story that pitted Tracy against the daughter of my favorite Tracy rogue who was long dead in the comic strip by the time this was released. Plus Angeltop, just like her father, is a gun firing fiend who clearly wanted to end Tracy’s life and avenge her father, building on his crime legacy. If you want a good read that pits Tracy against a mean spirited gun firing lady, check this one out as it’s worth the read for sure.

Angeltop panel 1Angeltop paperbackAngeltop

My favorite bad guy from the Dick Tracy Universe has to be Flattop Jones Sr., a strange looking mobster who had a flat head and a take no prisoners attitude. Flattop’s first comic strip appearance was on December 21, 1943 and little background is given on the character besides that he was a freelance hitman from Oklahoma and he was involved with the Kansas City Massacre, a real life incident that took place in 1933 that left four officers of the law dead. It’s believed that Chester Gould based the character off the real life mobster Pretty Boy Floyd who had a similar background and was involved in the Kansas City Massacre. In his first appearance, Flattop is coming off a five person killing spree and is hired to kill Dick Tracy for $5000, but of course comes up short. During his appearance in the comic strip, he has been shot and almost killed, attacks Vitamin Flintheart, been stuck in a chimney and stung by bees, knew Tracy during World War II and finally meet his end by drowning after being caught in the struts of a replica boat. Flattop was one of the biggest villains in the comic strip, and he spawned many relative characters to try and capture the original character’s magic with readers like his wife Stilleta Jones and his children Flattop Jr. and Angeltop Jones. He had a drunk father named Poptop as well as brothers Blowtop and Sharptop also had a grandchild named Hi-Top among others. The character has appeared in other Tracy media like a radio show, TV series and cartoon as well as the 1990 movie and many toys and video games. Growing up, one of my favorite t-shirts was a Flattop Jones Sr. one, and I can remember wearing it with pride even after many of the kids on the playground gave me guff for wearing a bad guy on my shirt, but as years passed they learned to expect my love for comic, movie and horror villians. To this day Flattop is one of my favorite comic book bad guys and would still easy make it into my Top 10 of all time!

Flattop From Comic StripFlattop from 1990 MovieFlattop from Animated series

Actor William Forsythe played Flattop in the 1990 film, and his portrayal is fantastic and really hammered home my love for the character as he brought the take no bull crap attitude and blood lust to kill some suckers with his trusty tommy gun. Forsythe is a fantastic actor and has appeared in such films as Cloak & Dagger, Once Upon A Time In America, Raising Arizona, Out For Justice, Stone Cold, G-Men From Hell, The Devil’s Rejects, Halloween (2007) and Dear Mr. Gacy to name a very select few and show how amazing an actor he is.  Over the years and the many conventions I have done with the likes of Andy Copp, Independent B Movie and Baron Von Porkchop I have seen William Forsythe many times and spoke to him from time to time as he has always been super approachable and friendly to his fans, but it was not until 2014 during a Horrorhound Weekend that alongside my friends Horror Host Icon Fritz The Nite Owl and Mike McGraner that I finally got to tell him just how impactful his portrayal of Flattop was to me as a kid.  He seemed very happy to hear it as I am sure at these cons most people talk to him about Devils Rejects. So I doubt if he ever reads this but again, thanks Mr. Forsythe for rocking in the role as Flattop and thanks for just being you and being very cool and chill with your fans. Below is a picture of Fritz, Mike and I with William Forsythe.

Frtitz, Mike and Me with William

Do you readers remember when Dick Tracy was out in 1990, and McDonalds had a cool contest going on that would let you get a scratch off ticket that would have you win prizes, free food and money if you could match up mug shot of Tracy villains to a number? My parents were never big McDonalds eaters, and when we would go to the restaurant, it would be because my brother and I would beg them to take us as we wanted something in the Happy Meal or thought we could win a contest like this. I can remember getting a few of these scratch off tickets and always revealing a character called Measles Enog who was a dope smuggler who had red spots on his face and was nothing but a two bit crook! I never won any major prizes on this game, but I did win a small fry. Do you readers and friend remember playing this game at your local McDonalds?

Dick Tracy McDonalds Game

Before we get into the review section of this update, I want to take a moment to give you all a personal opinion of mine that I truly believe. In comic books, a hero is only as good as the villains he faces and some of the most iconic bad guys attached to heroes all are just as known and important to the comic series as the hero is and bring their own twisted charms to fans. I mean let’s be honest, two of the biggest names in comic book history that have some of the best bad guys are Batman and Spider-Man.  What would Batman be without the likes of The Joker, Two Face, Catwoman, The Riddler, Killer Croc, Bane, Scarecrow and so many others; just like what would Spider-Man be without Doctor Octopus, The Lizard, Venom, Green Goblin, Kraven The Hunter, Scorpion and a mountain of others. For me, Dick Tracy also fits this list as he has battled some amazing and colorful characters over his long comic career like The Brow, Flattop, Big Boy, Itchy, Mumbles, Steve The Tramp, B-B Eyes, The Mole, The Rodent, Pruneface and so many other mean and original bad guy characters all with their own strange quirks and their own plots to kill Dick Tracy. For me, the top five comic/comic strip characters that have the best villains would be: Spider-Man, Batman, Dick Tracy, Captain America and X-Men..but I should also note that Superman and Incredible Hulk also have amazing bad guys and would make it into the top 10 for sure. So all I am saying is show the baddies the same respect you show your comic heroes because without them how boring would your comics be?

PrunefaceBrowItchy

Well we are here at the police station and Dick Tracy alongside his friends Sam Catchem and Pat Patton are in the other room getting some information from Little Face so I think that we should start getting to the review section of this update. I am not going to lie, when selecting what to blog about this month I decided that I was going to pick topics that meant something to me growing up like Super Scary Saturday, and I knew that Dick Tracy had to be a part of this month’s theme as I have been a long time fan and respect the characters and creators that made this Sunday Funnies strip into something that put a smile on my face for over 30 years. I want to thank Mavericks Cards and Comics and Lone Star Comics for having these comics in stock. I want to also re-thank my brother Bryan for buying this series called “The Original Dick Tracy” when we were kids and letting me read his copies when he was done with them. I need to also remind you all that I grade these issues on a 1-4 star scale and base it on these factors: how well the comic keeps to the source material, its entertainment value, and its art and story. So strap on your badge and put on your favorite hat and coat, as we dive into the crime world of Dick Tracy!

Original Tracy 1

The Original Dick Tracy # 1 ***
Released in 1990    Cover Price $1.95    Gladstone Comics    # 1 of 5

Dick Tracy VS Mrs. Pruneface” It’s a dark and stormy night as Dick Tracy and Pat Patton are filing old finger prints and decide to head home.  While Pat leaves first and gets a cab, Tracy decides to walk it in the rain and is attacked and knocked out by a whip swinging amazon of a woman who is Mrs. Pruneface, the widow of a mobster who Tracy has killed.  She takes the detective to a hideout where she and her servant Emil chain Tracy to the wall and keep him captive. Junior and the Police are worried when Tracy does not show up for work the next day, and when his pen is found in the ally, they know something wicked has happened to their friend and the city’s top detective. Meanwhile, Tracy is being mentally abused by Mrs. Pruneface who will not tell him who she is and why she has a plan to seal him up behind a brick wall after he has been killed thanks to a spike that has been driven through a board and placed on two 100 pound blocks of ice that will stab him in the heart thanks to the oven that will be left on as well as the old icebox that is left on top of the board to add weight. Mrs. Pruneface finally tells Tracy who she is and sets the trap that will end his life.  As she and Emil go to a tavern to wait for the morning news to report of Tracy’s death, the Detective uses his own quick wit to survive the death trap and is rescued by his fellow officers. Now wanted for attempted murder, Mrs. Pruneface uses stage makeup and changes her looks and gets a job at a hotel as a cook as Emil is ordered to stay at their new hotel room hideout, but being a goof Emil accidentally drops one of Mrs. Pruneface’s whips out the window and a cop picks it up and gives it to his son who is friends with Junior who informs Tracy and the rest of the cops were it was found.  Mrs. Pruneface is furious about Emil getting into her weapon bag and beats her one time servant to death with a lamp and goes about her new life as a cook. When Tracy and the cops find the body of Emil, she leaves the hotel and starts cooking for the mayor where she murders one of his daughters’ friends who accidentally finds out who she really is, and now with Tracy and the cops on her tail she holds the mayor’s two daughters hostage with a pot of boiling soup threatening to pour it on them if they don’t keep quiet quite as they police look around the house trying to find her. In the end, the daughters turn on a fan in front of flour that blinds Mrs. Pruneface who slips on the soup she drops and cracks her head open on the oven.  The daughters run for help, and Tracy and the others rush to the kitchen when they hear two gun shots and find that the mayor’s wife as put two bullets into Mrs. Pruneface’s head in self defense. And so ends the case of Mrs. Pruneface, who is now dead just like her husband.

This Dick Tracy adventure is as amazing and silly as I remember it to be when I first read this comic in my youth thanks to my brother who would buy every issue of this series. The plot is very simple and has Mrs. Pruneface trying to murder Dick Tracy to avenge her husband who was killed.  She fails and tries to go into hiding but is busted in the end due to her own evil and mean spirited nature. Dick Tracy goes from being a tortured prisoner who is almost murdered to a detective on the heels of those who almost did him in. The best part about Tracy in this issue is that he is so cheesy and yet so cool that he shows why he is a true icon of Sunday Funnies. Mrs. Pruneface is such a cruel and complete and interesting character as she was once a vaudeville performer who is the widow of crime boss Pruneface, is a master of make-up and stage effects, can cook like a professional chef and on top of it her face is messed up because she was fleeing her country during the war in a tank and took a face full of gasoline and fire.  Also I should throw into the mix that she is a master with a whip and is as strong as a body builder…this woman is badass! She is also very cold blooded and does not mind killing those who get in her way as she beats her own servant to death with a metal lamp and then drowns a young man in the pool both for different reasons and with zero remorse. It’s crazy that she meets her end by the hands of the Mayor’s wife who up to that point was never seen and was supposed to have been confined to a wheelchair, but somehow is able to walk again and place two bullets perfectly into the head of Mrs. Pruneface who was across the room…maybe it’s the Mayor’s wife that is the true bad ass as in the matter of minutes she is a master marksman and decides that she will not be handicapped no more. One other odd (and yet so fitting for the time) thing they keep doing in this issue is because Mrs. Pruneface has a burnt and ugly face they keep referring to her as not human because of her looks.  Tracy is not only a great detective but he is also cruel like a school yard bully. Over all this is a great way to start off “The Original Dick Tracy” comic series from Gladstone, and the cover is very eye catching and has Tracy walking down the street with Mrs. Pruneface whip in hand about to strike as the rain pours down. The art inside is done by Chester Gould himself and is what Tracy fans would want. I can’t wait to see if issue two holds up as well as issue one did, and while the writing of this issue might be dated and not super well done, it fits for the time when Dick Tracy was a must read when your Sunday paper was delivered.

Original Tracy 2

The Original Dick Tracy # 2  ***
Released in 1990    Cover Price $1.95    Gladstone Comics    # 2 of 5

Dick Tracy And The Evil Influence” In the cold of night, a car and a dead body are dumped in the pier by Influence and his henchman who have decided to stick around town.  With the power of persuasion, Influence uses his creepy power on Vitamin Flintheart to use his little diner as a hangout, and they also decide that they are going to take over Flintheart’s life as Influence makes him close his diner for good, make a fool of himself for his amusement and even break off every friendship he has ever had.  Influence also makes him remember that he owes them tons of money and that he flaked on paying his gambling debit to them. The old diner Flintheart owned is burnt to the ground, and with his friends chased away, the old man is warped into a person with no will power who is now 100% under the control of Influence who wants to make Flintheart into a money maker, killer and slave for his needs to gain money and power. Dick Tracy and Pat Patton become worried about their friend when they find his place burnt down and him missing, and thanks to some clues and his reputation, they figure out that Influence must be involved not only in this mystery but also the murder of the man pulled out of the pier. Influence has used his control over Flintheart to introduce him to a rich widowed stage actress who is now also under his control and is slowly emptying her bank account and giving it to him, all the while Influence has also taken over her mansion and has big plans to make himself rich. During this crime Influence comes in contact with Pat Patton, and after knocking him out with brass knuckles, he tries to burn the officer alive in the city dump, but thanks to the two way wrist radio Dick Tracy is able to save his friend and find a clue of a ripped piece of newspaper that is stuck to his friend’s jacket that has the address of the actress who is being controlled. Before Tracy and the cops can get to the mansion, Influence kills the actress and sets a trap for Tracy that leaves him in the hospital and the evil doers escaping to a winter resort. They allow Flintheart to go and wipe his mind and dispose of the hat and coat of Tracy they stole that is found by a young woman who returns it to the injured detective. Dick Tracy follows the lead of where his coat and hat were found and stumbles onto the hideout location at the resort and thanks to a pair of contact lenses and a chain he is able to beat Influence down and crack the glass contacts that give him his hypnotic powers.

This second issue is as good as I remember, and this time has Tracy going up against a hood who can use tricks to make people do what he wants, but he makes one mistake when he decides to kill and loot in Tracy’s part of town. Dick Tracy uses the clues he can find and the information on a known criminal to crack the case wide open and to figure out the secret of how one low life man can use the power of mentally controlling people thanks to contacts. Tracy, who is the main hero in this issue, still gets beat up as he is tricked, rolled into carpet and hit in the head with a metal pipe then gets his trademark yellow hat and coat stolen…so while Tracy does end up saving the day, he does take some damage. Pat Patton is also a good cop and is a loyal friend to Tracy, and while on the case he almost dies when he is bashed in the face with brass knuckles and then set on fire! Vitemin Flintheart, the aging actor turned hamburger diner owner, is used and abused in this issue as his old debts are called upon to be paid and he loses his own will, his business and the life of his old stage friend in the process. I never liked Flintheart as a character as I always found him to be a pompous ass so seeing him have to sleep on a brick and ordered around did kind of make me happy. Influence is a man driven by greed as he will do whatever it takes to get money in his hand and that even means murder as he kills three people and attempts the life of at least one other during his crime spree in this issue. I like the fact that he is a con man who uses tricks of contact lenses to bend the minds and will of people he has targeted for his scheme. Just like the first issue, this one has some blood, and it’s shocking that a comic strip used the red stuff to get across the act of violence. The cover is well done and reminds me of an old noir/detective film poster, and once more the art is done by the man Gould himself. Over all this second issue packs the same amount of punch now as it did back in my youth, and I can’t wait to read the third issue and see how well it holds up to this long time comic reader.

Original Tracy 3

The Original Dick Tracy # 3  ***
Released in 1991    Cover Price $2.00    Gladstone Comics    # 3 of 5

Dick Tracy Exterminates The Extortioner” Radio DJ Christmas Early and her date are wrapping up a evening late at night when he is mugged and killed.  Dick Tracy comes upon the crime at first thinking it was Christmas but soon puts it together that someone else has murdered the man without the young woman knowing as someone knocked him down and out and the spinning door Christmas was pushing on would crush the man’s throat and killing him. Gargles is a man who has a love for fine cigars and gargling mouth wash, and he has a get rich quick scheme that has him strong arming and forcing store owners to buy phony mouthwash he makes.  He is the one who killed Christmas’s date as he was a store owner that was going to alert the cops to his game of fraud. Gargles shakes down many store owners and gets more and more money for his bootleg mouthwash, and while in his hideout he even starts to fall for Christmas Early as he likes the sound of her voice.  Gargles also makes a mistake when he drops a cigar band with his initials into a jar of his foul mouthwash that Dick Tracy finds at one of the stores he ripped off. With the help of Christmas Tracy links the cigar band to a fan letter Gargles sent to her and finds the makers of the custom cigars and Gargles’ the address.  Tracy and Pat kill his two helpers as Gargles uses a hidden tiny room in his flowerbox to avoid being captured as he has been tricked into thinking Christmas wants to go on a dinner date with him when really she is setting him up to be captured, but while in his hiding spot he over hears Tracy sharing the date details with fellow officers and Gargles is able to alert some more underlings who are able to trick the cops and remove the flower box away from the apartment and saving Gargles from being captured, and this crook is not happy with his one time radio crush. Gargles finds a room to rent with Themesong and her mom, two friends of Dick Tracy who are unaware of his evil ways as he is unaware of their friendship with his pursuer.  This makes for a time bomb ready to go off at any minute. It all comes to a head when Dick Tracy finds out that Gargles is staying with his friends after he murders Themesong’s Mom and a shop owner and hides in a tool box on a repair truck that is then hit by a car crushing the box and hurting the fugitive bad. Once at the repair shop Gargles is finally able to free himself from the mangled tool box and kills one of the workers but has been tracked by Tracy who uses bullet proof glass to shake Gargles who trips and falls out of a window and is killed by chunks of glass that impale his body. In the end, Christmas is cleared of all charges and starts a friendship up with Themesong who is now an orphan, and Dick Tracy is once more the town’s hero.

Who in the world thought of the idea to have a major plot point of a comic being a character named Gargles who is addicted to using mouthwash extorting money from shop owners by selling them bootleg mouthwash….yes, you read that right bootleg mouthwash….Chester Gould is the man who came up with this amazing plot, and I loved every moment of it. While the idea of bootleg mouthwash is something I am sure many of you readers are chuckling about, it’s clear as day this was really a way to talk about prohibition without pissing off real mobsters as well as government agents who were battling the bootleg alcohol runners and makers. In this issue, Dick Tracy is super smart in some ways and in other makes some really bone headed mistakes. For the good, he figures out really fast that Christmas Early could not have killed her date as he was attacked from behind, but then a little later on he makes the mistake of blurting out a set up in place by Christmas when the scene was not secured poperly alerting the target to the plan. Speaking of Christmas Early she is pretty smart and uses her radio show to help law enforcement in tracking down and stopping Gargles on his path of bootlegging and killing. Gargles is a strange characters who is a germaphobe, has an addiction to using mouthwash multiple times a day and also loves to smoke cigars who gets him money by strong arming shop owners into buying hundreds of gallons of his fake nasty germ infested mouthwash. He also is not afraid to kill if someone tries to rat him and his racket out to the cops, is he as major of a threat as Mrs. Prunface or Influence? Not at all he is more small time but he does have is own henchmen who do as he requests and are loyal enough to die for him. But in the end he dies by being impalied by shards of glass and his crime spree comes to a bloody end. The one character I can’t stand is the young Themesong who is a snarky loudmouth little girl who is rude and is annoying, and I just don’t like her at all. The cover on this issue is pretty cool, and once more the art is done by the legend Chester Gould and is fantastic and is the look we all love for Dick Tracy. This is another great issue that captures the magic of the golden age of classic funnies and brings it to a new generation to enjoy! I can’t wait to relive the next issue, so let’s get to it shall we?

Original Tracy 4

The Original Dick Tracy # 4  **1/2
Released in 1991    Cover Price $2.00    Gladstone Comics    # 4 of 5

Dick Tracy Confronts Itchy Oliver” the goofy B.O. Plenty has became rich by taking Breathless Mahoney’s money and is now the target of Itchy who wants to use Breathless’s mother Elia as bait to lure the millionaire into a room so he and his goons can rob him! Once Elia lures B.O to Itchy’s hideout they torture him and get the location of his money thats hidden in his hotel room, but unknown to Itchy is that Dick Tracy and Pat Patton are waiting to chat with B.O and a shoot out happens that leaves Elia dead, Tracy nicked by a bullet and Itchy escaping with the money! To get ride of B.O Itchy and his goons tie him to a board and let him float away in the sewer as Tracy and the cops rush to Itchy’s hideout that was given to them by Elia’s dying breath. As Tracy, Patton and the Cops close in Itchy kills one of his henchmen and leaves the other behind so that he can steal all the money and while escaping hurts Patton and escapes via a car in a wedding service. But things don’t go well for Itchy when the wedding party figures out he is a mobster and try to hold him at bay until they can call the cops, but this leaves one man dead and Itchy stealing a car and on the run again. But lucky for the cops Junior and Tess where at the scene and were able to call Tracy and are following Itchy in a car so that he can not fully get away. A car chase leaves Itchy wrecking and faking his death only in turn to knock out Junior and kidnap Tess who he forces to steal Tracy’s car! After some quick thinking Tess wrecks the stolen car and traps herself and Itchy in it, but once more Itchy escapes and this time steals a police car but this time Dick Tracy sneaks into the trunk, and this causes Itchy to drive to a house owned by Kitty the widow of B-B Eyes a mobster that Tracy killed 5 years past and the pair of criminals keep Tracy hostage and start a plan to starve him to death! But thanks to some great detective work from Junior, Dick Tracy is able to get free and kill Itchy and arrest Kitty before they can truly do him in.

This issue is good but I must also say that much of it is wasted on car chases and grand theft auto as Itchy steals so many cars and goes on the run that you will think your watching a dated Dukes Of Hazzard episode during a long drawn out chase scene. The plot has Itchy stealing some money from B.O Plenty and going on the run to get away from Dick Tracy who is hot on his trail. Dick Tracy in this issue seems to always be three steps behind Itchy, and for the most part seems to be off his detective game as he is not only always behind on catching Itchy but also is captured and almost killed by the mobster and if not for Junior he would have been dead! Junior steps up his game and tries his best to not only beat up Itchy but also figures out the mobsters hideout and has the guts to go into it and help Tracy escape. This issue leaves B.O Plenty a hill billy with money in the sewer and makes your the reader wonder is he dead? Great seeing Tess Trueheart as she is a great character and is as brave and noble as any officer of the law in this series. Pat Patton is around doing his crime busting thing and even after being injured still does his job and tries to track down and capture Itchy and his goons. Itchy Oliver is all about the money and not only kills innocent people but also kills his own partners in order to keep it all, this mobster is just not greedy but also a cold blooded killer who meets his end at the end of a gun when he just cant let himself get captured. I love the fact that Itchy is called that cause he can not stop scratching and that quirk is what makes him stand out as well as gives him his nickname. Kitty the widow of B-B Eyes is also very mean and is the one who comes up with the fact that they will starve Tracy to death and will only give him water twice a day that sticks to a fork and his meals twice a day is a tiny bit of a turnip, she is cold blooded and in the end will go to jail. While this issue has the biggest name in Tracy’s rouges gallery this far as the main villain, it story and delivery is just kind of weak and not as charming as the issues that came before it. This also really does mark the death of Itchy who is shot in the chest and throat by Tracy, very brutal way to die. The cover on this issue is just ok and while eye catching for Tracy fans would not draw in new readers.  The art inside is fantastic and done once more by the master of Sunday Funnies Chester Gould. While this is not the best in the Gladstone Comic reprint series, it still was a fun and solid read and enjoyable till the very end.

Original Tracy 5

The Original Dick Tracy # 5  ***
Released in 1991    Cover Price $2.00    Gladstone Comics    # 5 of 5

Dick Tracy Rubs Shoulders” while walking down the road Dick Tracy is stopped by a little girl named Themesong who for spare change will sing you your favorite song, this is a set up as a two bit crook named Roach who is also the young girls father steals Dick Tracy’s wallet…or so he thinks as Tracy has been on to them and after roughing up Roach he arrests him and takes Themesong in as well. The crook Shoulders pays for Roach’s bail and beats him with a belt to teach him a lesson as Pat and Tracy follow Themesong home to see what clues they can find out of who is the man in charge of this street pick pocket crimes. Tracy follows Themesong home and tries to speak to her sick mother but it goes no where as Themesong makes it impossible for the two adults to talk. Shoulders is worried about the cops being onto him sho he sends his woman Honey Doll to fake act like she has been robbed to see if she can get any info from the cops on leads and their next move against street crime. Tracy is onto Honey Doll and dont play her game of trying to get information, meanwhile Themesong goes to Shoulders apartment to warn her father and his crooked friends of the cops looking for them and this send Shoulders into a rage that leaves Themesong being knocked out via a lamp thrown in her face and Rouch being shot twice and dying from his wounds. While Shoulders and Honey go on the run Tracy is called to Themesong’s family apartment were the body of Roach now lies. Tracy along with his wrist radio trick Themesong via her radio to tell the police who shot her father dead, but just as she is about to Shoulders knocks out Tracy and shoots Themesong twice in the gut and decides to flee the area leaving behind Honey Doll who is heart broken and in turn tells the cops what plane Shoulders is leaving on! But the crook Shoulders is to smart for theme and decides to go to a small airfield were he steals a plane and during take off crashes it into a gas tank blowing himself up! While at the hospital Themesong is doing better and recovering from her gunshot wounds. While all this craziness is happing B.O. Plenty is getting married to Gravel Gertie and Breathless Mahoney is mad in jail as she was apart of the same crime as B.O who has yet to be sent to trail and sentenced! The anger and bitterness forces Breathless to fall ill and die, while B.O is finally placed in jail only to be set free when the only witness to the crime Breathless passed away making it a happy ending for the new Bride and Groom.

This last issue in this “Original Dick Tracy” comic reprint line has Dick Tracy busting a pickpocket gang and as well attending the marriage of a friend who could be sent to jail on his own wedding day! Tracy is taking no prisoners and wants to make the streets safe for the citizens as he is onto who the key players of this petty street crimes are and even in the process decides to try and change a young girls life around who is involved in this crime ring thanks to her no good father. Tracy is a good cop and a great person as he also shows he cares about his friends as he tries to help B.O Plenty not to go to jail for the rest of his life. Themesong that annoying young girl is showcased lots in this issue as its her origin story and this time around she is a brat who mouths off to the cops screams how she wants a “Mouthpiece” to talk to them and is shot twice and bounces back faster than Superman. I really dislike this character as I find her annoying and just so dang unnecessary to showcase as much as they do. When she is shot I found myself cheering for Shoulders and was hoping that this would have been the characters end, even though I new that it was not. Roach and Honey Doll are two great sidekick characters who put their trust into Shoulders who in the end ends up betraying them both and leaves Roach dead and Honey Doll a woman scorned and left in his dust. Shoulders is a mean spirited man who only clearly cares about money as he kills, beats up a child and smack a woman around in order to get what he wants, his downside is his own ego as he thinks he can fly a plane and does to right into a gas tank blowing himself up and ending his crime spree once and for all…well until later in the comic strip and not shown in this issue when its shown Shoulders lept out of the plane and faked his death. Poor Breathless Mahoney meets her end in jail from sickness and while near death she is very upset on how B.O is being treated and not spending jail time like she is for the same crime, but right before death she forgives him. B.O Plenty and Gravel Gertie are in love and are two white trash lovers who find happiness with each other and while annoying they do make a great pair and it’s cool to see B.O get out of spending any real jail time when the states main witness Breathless passes away. This final issue in this volume of the series is really cool and I enjoyed Tracy’s cat and mouse hunt for Shoulders with the only downside of this issue being is the whole last part is just spent on the marriage of B.O and Gravel and while fun and silly I also felt it killed the pace of the crime story that the beginning built up. The cover is eye catching for Tracy fans and the inside art while slightly sloppy is still Chester Gould gold! Over all a great comic series that brought back great memories of car rides to Grandma’s house and visiting old small town stores and looking back when Dick Tracy claimed the imaginations of the youth. Below is some pics from this series and shows you just how cool and old school this comic strip truly is….I love it!

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It’s a real bummer that Gladstone comics “The Original Dick Tracy” only lasted 5 issues as I would have loved to have read more adventures in this modern comic format featuring other top villains like The Brow and Pruneface, but sadly they canceled the series and later in 1990 the did a second series of The Original Dick Tracy that were bigger sized issues with card stock covers making them a little less charming for this reader. But it was great going back and reading these comic issues as I have not since 1990 when my brother was buying them from the local drug stores and newsstands.  This just reignited my respect and enjoyment for classic Tracy adventures. Our next update will be another topic that meant something to me growing up and will take us off the mean streets ruled by gangsters and into space where we will have to look out for Klingons as we take a look at the original Star Trek series and the Marvel Comics based off it. So I hope you’re ready to leave dry-dock and go on one wild ride with Captain Kirk and the crew of the Enterprise! So until next time, read a comic or three, check out the local papers Sunday Funnies and as always support your local Horror Host, and see you in space next time around.

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The Next Generation Of The Final Frontier

First officer’s blog, Stardate 69885.3.  Greetings, Inkfleet cadets – Juliet once again reporting for blogging duty.  Today we’re heading to the final frontier to talk about a show (and the comics based on it) that is and was incredibly important to me, Star Trek: The Next Generation, which I’ll henceforth be abbreviating as ST:TNG.  So why The Next Generation and not the original series?  As I’ll get into further along in this update, I adore the original series, but ST:TNG was such an important part of my childhood, for better or worse.  Matt, on the other hand, is a HUGE original series fan so it’s only appropriate that I handle this one while he takes on the original series at a later date.  So settle in with some tea – earl grey – hot and prepare to bolding go where no one has gone before.

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In 1986, 20 years after Star Trek’s debut and as Leonard Nimoy and William Shatner were demanding larger salaries during the production of Star Trek IV: The Voyage Home, Paramount began to consider a new Star Trek television series.  This actually wasn’t the first first time they had toyed with the idea.  In 1977, Star Trek creator Gene Roddenberry had announced that Star Trek Phase II would be coming to the small screen as part of the newly created Paramount Television Service.  The series was to feature a second five year mission for the original series crew, but when Paramount Television Services failed to launch, the plot for the pilot episode was rewritten and became Star Trek: The Motion Picture.  Star Trek: The Next Generation was announced in October of 1986, the cast in the spring of 1987.   Originally Gene Roddenberry hadn’t planned on being involved in the production but came on as creator, working with Paramount exec Rick Berman, after he was unhappy with some of the original concept designs.  The show premiered in October, 1987 in what’s called first-run syndication, meaning that any TV station, regardless of network affiliation, could carry the show in the timeslot of its choosing – a fact that I actually just learned while researching this blog that clears up a lot of my own confusion as to whether I was viewing the episodes first-run or in syndicated re-runs (both, kind of).

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The first episode, “Encounter at Farpoint,” introduces us to the crew of the USS Enterprise NCC-1701-D (Kirk’s Enterprise was the NCC-1701 in the show and then the NCC-1701-A beginning in Star Trek IV: The Voyage Home) roughly 70 years after Kirk and co’s original five year mission.  Captained by Jean-Luc Picard, the Enterprise’s ongoing mission is, like in the original series, to seek out new life and new civilizations.  This Enterprise, however, is home to more than officiers, and the presence of children and families on the ship becomes a subtle but important theme throughout the show’s run.  The Federation and the Klingons enjoy a relative peace, making it possible for a Klingon officer, Lt. Worf, to be head of security.  New threats, however, have emerged most notably with the Borg Collective joining other villainous races like the Romulans.  The Borg are a cybernetic race assimilated from other conquered species.  Their origins are a bit vague as they hail from the faraway Delta Quadrant (where Star Trek: Voyager takes place), but their story and the threat they pose is explored throughout ST:TNG and the subsequent movies and shows.  I’m actually really curious to see if they’ll be a part of either the forthcoming CBS Star Trek series slated for 2017 of which very few details have been revealed, or, if perhaps they’ll make an appearance in the Abrams-verse Star Trek films, which are simply an alternate timeline/universe split off from the original series – more on that in a moment.

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I would be remiss to mention the Borg without mentioning Q, as he both begins ST:TNG and introduces the Borg to the Enterprise crew and the viewers.  Q is an omnipotent being, one of many like him who form the Q Continuum.  Masterfully played by John de Lancie, Q serves as a both a framing device for the entire ST:TNG series and a recurring meddlesome presence who, although typically arriving humorously, often raises huge philosophical and ethical questions about the Enterprise’s mission to “seek out new life and new civilizations.”  So although he was a bit over the top, Q really helped add a whole new dimension to the stories of his episodes.  Speaking of dimensions (see what I did there?), Q was often (especially in the novels – again, stay tuned, we’re getting there) involved in stories that explored the concept of multiple dimensions and the space-time continuum.  Although The Original Series dealt with these concepts quite a bit, I feel like they really shone in ST:TNG, and the novels that centered around time were particularly interesting and well crafted. We’ll talk about those in a moment, but first a bit about my history with the show itself.

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I was four years old when ST:TNG premiered so unlike The X-Files, I don’t have a distinct memory of the first time I saw the show.  Rather, the show’s been ever-present in my life; much like public radio, ST:TNG was just always there.  By 1991, our local station had also started re-running episodes daily as I do have very clear memories of watching ST:TNG every night at 7pm after Little House on the Prairie in our then-new house (which is my parents’ house to this day).  Several year later, I think after the show had ended in 1994, they moved the reruns to 11pm, and I remember being completely upset because that was past my bedtime. Pretty quickly, however, my bedtime was changed to accommodate watching ST:TNG every night even though I had probably seen every episode five times over already – thanks, Mom and Dad!  That should be some indication of how much the show meant to me.  I’m going to get into that a bit further, but first let’s talk about some of the merchandise as this kind of all ties together.

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There was SO.MUCH merchandise for ST:TNG.  The variety of toys alone was rather staggering.  I can remember going to the Bookie Parlor (yes, the same comic store Matt’s spoken of fondly many times here on the blog) as a child and being rather amazed at how many ships and playsets were available, not to mention the posters, books, comics, t-shirts, lunchboxes, pogs and more.  In terms of action figures, the first set of ST:TNG action figures came out in 1988 from Galoob.  This set of 10 3.5 inch figures came out as a limited release and are pretty rare to find today.  The largest and popular assortment of ST:TNG figures were the 5” Playmates figures that were released in waves of 10-23 figures beginning in 1991.  Funny enough, I never had any of these as a kid.  I couldn’t even tell you why, but I only ever got a handful of the First Contact figures which were larger at 6 inches tall.  However, thanks to the heroic efforts of Matt, in my 30s I’m now the proud owner of a nearly complete set of the 3.5” ST:TNG figures.  Other notable merchandise that I actually owned includes a replica communicator that actually featured Patrick Stewart’s voice,  a giant poster with bios of each crew member and a more recent acquisition: a complete of set of PEZ dispensers of the whole ST:TNG crew (check out the photos below).  Though not exclusively ST:TNG, I also owned and proudly wore a Women of Star Trek t-shirt that featured the amazing ladies from the original series all the way through Deep Space 9 (my version of the shirt pre-dated Voyager’s premiere though I’ve seen later editions that included Captain Janeway).

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There were also VHS tapes, and lots of them.  Beginning in 1991, tapes of individual episodes were released and eventually every single episode made it onto VHS.  They also made it onto LaserDisc, released with two episodes per disc.  Again, a full run of the series was released in this format.  The first season of ST:TNG came out on DVD in 2002.  All seven seasons were eventually released, and in 2007, the full series was released in a 49 disc set.  The series was also released on Blu-Ray, remastered from original 35mm footage using a special technique that allowed for maximum picture quality.

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The the video game department, ST:TNG had lots of options for the PC gamer, from movie tie-ins for Generations and First Contact to highly specialized games such as Armada and Borg Assimilator.  On the home console front, NES, Gameboy and Gear Gamer players got Star Trek: The Next Generation in 1993.  Sega would follow in 1994 with Star Trek: The Next Generation – Echoes From the Past and Generations: Beyond the Nexus.  ST:TNG made it to the Playstation 2 with Encounters and Conquest (which was also available for the Wii), and was represented in the Xbox 360 and PC game Star Trek: Legacy.  Arcade fans got to experience the super cool Star Trek: The Next Generation pinball machine.

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Of all the really cool pieces of Star Trek: The Next Generation merchandise that I either owned or coveted, by far the most important items to me were the paperback novels.  They began in 1988 with Ghost Ship, the first of the numbered series, which went all the way to 63.  I was the proud owner of all of the ST:TNG numbered paperbacks through #45 (at the time, that was the most recent release).  I got the majority of the early run at a library sale, and began seeking out others at the library and then buying them from Books & Co as I found them.  There were also one-shot novels outside of the numbered series including titles like Q-Squared, Vendetta, Imzadi and Kahless.  These books were hugely, hugely important to me as a young reader.  I had always been an advanced reader for my grade level, but because I was so excited about having more ST:TNG stories to consume beyond the seven seasons of the show, I devoured these books, sometimes reading one in a single evening.  From the age of 11 to 13, you typically didn’t see me without one or several ST:TNG paperbacks in my possession at all times.  My quest to find new ones to read meant I spent a lot of time looking through the sci-fantasy paperbacks at my local library and eventually I began picking up other titles, both by genre mainstays like Piers Anthony and Anne McCaffery and other random one-offs, some very good and other delightfully cheesy.  But it wasn’t all warm fuzzy scifi nerd joy for a young Juliet.  As I’m sure you can imagine, the other 11-13 year olds I went to school with didn’t quite think the ST:TNG novels were as cool as I did.  Pair that a teacher who required you to track the pages you’d read, out loud, in front of class each day (remember that sometimes I’d read a whole novel on a usual day), and you’ve got a lot of pre-teen mocking and accusations from  classmates and a teacher that I was lying about the reading.  Sigh. Pre-teen angst aside, I learned a lot from these books as I came to understand which of the regular authors tended toward which type of stories and who was stronger with certain characters.  It’s helped me as a writer think about my own strengths and the type of stories I both like to tell and am good at writing.  By far, my favorite ST:TNG novel writer was Peter David.  I absolutely loved his use of multiple timelines that could both stand on their own as interesting stories and intersected in interesting ways.  David’s Q-Squared more than likely laid the groundwork for me to fall in love with even more complex timelines in novels like The Man in the Empty Suit and even experimental work like House of Leaves.

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The novels weren’t the only books released around the ST:TNG franchise.  There was an episode guide called The Complete Guide to Star Trek: The Next Generation that was re-released several times as the show was renewed for additional seasons (and that at one point in my life, I had memorized – no joke).  There were also several technical manuals, books about the science of Star Trek, and a host of other random series tie-ins like Make It So: Leadership Lessons from Star Trek:  The Next Generation.

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This of course brings us to the comics.  There were several series of ST:TNG comics released by DC and later their Wildstorm imprint.  For our purposes, I’ll be covering the first ST:TNG six-issue miniseries, now called Volume 1, released in early 1988.  They were written by Mike Carlin, who was also group editor for Superman at the time and later served as DC’s executive editor from 1996 until 2002.  The artwork was by Pablo Marcos, who had previously made a name for himself doing horror comics for Marvel.  Marcos would stay on for a good portion of the second ST:TNG DC run (Volume 2), the bulk of which was written by Michael Jan Friedman.  Big thanks to Matt for tracking down the Volume 1 series for me via Lone Star Comics, and before we engage, remember that here on Rotten Ink, we grade comics on a star scale of 1 to 4 and look for how close the comic stays to the source material, its entertainment value and its art and story. So let’s set a course for the DC six-issue mini-series of Star Trek: The Next Generation….Engage!

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Star Trek: The Next Generation  #1  *
Released in 1988     Cover Price $1.50    DC    1 of 6

We begin with Captain Picard’s opening narration (the same one that opens the show), which leads into a monologue of his reflections on the Enterprise, its mission and the fact that unlike his prior command posts, this ship is carrying not just his crew, but their families including many children.   On the bridge, Picard’s crew, including Commander Riker, Lt. Worf, Lt. Yar, Counselor Troi, Lt. Commander Data and Lt. LaForge, are ready to proceed with their first mission as they conduct scans of a nearby planet and adjust to working together.  An alien race makes contact and expresses and interest in meeting the Enterprise crew.  As Picard begins to make plans for an away team, Dr Crusher and Wesley visit the bridge to ask for more medical supplies, but everything is interrupted when the supposedly peaceful aliens fire on the ship.  After consulting with Riker and Troi, Picard decides that the away team will go ahead as planned with Riker, Troi, Yar, LaForge and Data visiting the alien planet.  As soon as they arrive, they’re fired on again again and pursued by warriors in a large armored vehicle.  Meanwhile, back on the ship, Picard has to deal with young Wesley asking him about his plans for dealing with the potentially hostile aliens and a husband and wife bridge team who are bickering nonstop.  Back on the planet, Yar gets the hostile aliens under control for the moment, and Troi probes their minds to discover that their actions aren’t necessarily purely hostile but that they’re involved in some kind of war games.  The team is then transported elsewhere, by another set of aliens who apologize for the welcome the Enterprise crew has received to their planet thus far.  Out of concern for his crew, Picard has jumped into a transporter and ends up on the same ship as his away team to be greeted by the aliens, who appear to be children.

Huh.  So…that was….an issue that I read.  The beginning of this issue read almost like it was going to be a comic version of the first episode of ST:TNG, Encounter at Farpoint but ended up veering off to its own story. According to the editor’s notes in the back of the comic, DC began work on this ST:TNG mini-series in early 1987, right around the time the show began shooting its first season, which I think, explains a lot about why some of the characterizations feel just a bit off.  For example: in the show, Data rarely speaks with contractions, save for some very deliberate scripting choices and the occasion flub, but in this comic, he uses them nonstop.  It’s entirely possible that decision wasn’t made until Brent Spiner began shooting as the character so the DC folks had already started working on the comic and this wasn’t communicated to them.  The way the characters interact with one another, even the way they address each other (commonly by first names instead of by last name or title) also feels just a bit off from the show. Speaking of out of place, the biggest problem I had with this issue were the things that felt like DC trying to “comicfy” ST:TNG – as if the show itself didn’t have the right elements for a comic in the 1980s (come on guys, it’s in space!) so they added giant Mad-Max-esque armored vehicles, warriors who looked like your usual Conan-Krull-HeMan clones and gave the bickering bridge couple capes…just so you were sure you were reading a comic book  The art itself is okay – very much of its time and nothing to write home about.  The cover is pretty cool with a painted looking Enterprise in warp flight over the LCARS display.  Let’s see if they can iron out some of my complaints in the next issue, though it’s got Picard fighting aliens in front of a Christmas tree on the cover so I’m not exactly optimistic.

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Star Trek: The Next Generation #2  *1/2
Released in 1988     Cover Price $1.00    DC    2 of 6

The Enterprise is en route to a Federation Starbase for standard maintenance, and the crew is preparing to celebrate Christmas on the holodeck.  The sensors pick up an alien vessel traveling at warp speed nearby so Riker proceeds with the usual diplomatic greetings, but when the communications channels are opened, the Enterprise’s instruments go berserk.  They recover quickly and finally reach the strange mummy-like aliens who are happy to accept the crew’s invitation to join them in their holiday celebrations.  The rest of the crew make merry on the holodeck, which is made up to look like ski slopes, but Picard and Yar excuse themselves to greet their alien visitors.  As they proceed to the holodeck, one of the aliens wanders off and catches Wesley, who’s also wandered away from the party, but says that he’s “not the one I’m looking for.”  Wesley tries to warn Picard and the rest of the crew, but when confronted, the aliens just say that there was an odd presence that they were chasing, which could also explain the earlier malfunctions on the Enterprise.  Picard doesn’t seem terribly concerned, so Wesley throws a tantrum and leaves the party.  Troi chases after him saying she believes him because she’s sensed something strange as well.  The aliens and the Enterprise crew clash as the presence once again wrecks havoc, materializing to look like Santa Claus (seriously).  When this happens, the aliens are unmasked and revealed to look suspiciously like a race of Grinches (again, seriously).  Finally the presence is freed out in space and the aliens agree to stay and celebrate Christmas with the Enterprise crew.

I spent the first few minutes of this comic extremely confused because I thought that this was going to be a continuation of the story from issue 1, but nope.  Instead we forge ahead into a rather ridiculous holiday story that ultimately results in the Enterprise crew and some aliens bonding over the spirit of Christmas.  It’s exactly as cheesy as it sounds, and I groaned loudly when the mysterious presence began to manifest itself in the shape of Santa Claus.  I won’t tell you what I said, when, upon flipping back through the pages to write this review, I realized that the aliens looked like the Grinch. Sigh. I suppose I should mentioned that I’m not a fan of holiday specials in general so the concept was already rather painful.  But even putting that aside, this just felt way too wacky to be ST:TNG – like bad fanfiction.  The art in this issue was slightly improved from the last – the characters are starting to look a bit more like themselves.  Let’s see if we can take a few more baby steps towards a good read in issue 3.

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Star Trek: The Next Generation  #3  **1/2
Released in 1988     Cover Price $1.35    DC    3 of 6

The Enterprise is beginning another mission when Picard catches Yar and Wesley running through the corridors playing a game.  He chastises them, and Yar tells Wesley a bit about her childhood on a rough colony planet before she’s summoned to the bridge.  The Enterprise has encountered a strange ship of unknown origin with no apparent lifeforms on board.  Yar volunteers to lead an away mission, saying that it’s best to investigate now that get caught in a trap later.  The mission, however, quickly goes awry as the team is attacked by invisible assailants, who seem to somehow know Tasha Yar.  Back on the Enterprise, Picard has to figure out whether or not to destroy this mysterious ship, and as he grapples with the ethics, Q appears on the bridge to throw his two cents in.  The alien ship begins firing on the Enterprise, and Picard makes the decision to protect the civilians onboard by separating the saucer section and commanding from the battle bridge.  Meanwhile, Wesley observes the transporters being used without anyone seemingly being beamed aboard the saucer section, while Deanna senses a psychic attack on Tasha Yar.  Q tries to bait Picard into destroying the alien ship, but then the Enterprise receives a hail of distress from the human-like creatures aboard who claim to have been abandoned by their leader.  While Q continues to argue with Picard, the aliens board the battle bridge and accuse Q of breaking his part of their deal.  While Picard tries to make sense of the arrangement that Q has made, Gordi informs him that the saucer section has vanished in space as our story is to be continued.

FINALLY, a comic that feels like ST: TNG and not some silly kids book (no offense if that’s what you’re into, it’s just not what I’m after in a Star Trek comic).  The story for this issue very much had the feel of a regular episode with moments of comedy, adventure and drama as well as Q meddling about as Picard tries to navigate the Prime Directive and captaining a ship with both commissioned crew and civilians onboard.  If that wasn’t enough, we got the ship separating, which always felt like a treat in the show (by treat, I mean thing that would cause a young Juliet to demand the attention of everyone around me: “Look! Look!  They’re going to the battle bridge which means THEY’RE GOING TO SEPARATE THE SHIP!!”).  The art’s still not fabulous, but for the most part, everyone looked remotely like themselves.  I’m actually a bit excited to see how this one wraps up so let’s move on to the next issue.

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Star Trek: The Next Generation #4  **1/2
Released in 1988     Cover Price $1.35    DC    4 of 6

The saucer section is lost in space as Q argues with Picard’s crew on the battle bridge about his role in this situation claiming that there’s someone else controlling the situation that even he does not have influence over.  Meanwhile, the saucer section under Riker’s command is experiencing strange turbulence as it hurls through space.  In sick bay, Tasha Yar awakens to see a mysterious cloaked figure named Reglech, who she recognizes from her childhood on the colony planet.  While Picard discovers that Q has mysteriously lost his omnipotent power (and manages to get a good punch in), Wesley sneaks onto Riker’s bridge and manages to be in the right place at the right time when Riker relieves his helmsman of duty.  Tasha, meanwhile, has wandered away from sick bay with Reglech who taunts her about her childhood.  As a Q appears on Riker’s bridge, other Q’s watch as Tasha overpowers Reglech and observe that she shows promise.  Tasha brings “Reglech” (who’s now revealed to be another Q) to the bridge and the Q’s leave the saucer section, which finally stops shaking.  Meanwhile back on the battle bridge, Q finds himself abandoned on the Enterprise, powerless, and lashes out.  As the saucer section comes back into range, Q’s tantrum causes Gordi to be shot by a phaser, seemingly killing him….to be continued.

Interesting that this comic came out in May 1988 because almost exactly a year later, season two episode “Q Who” would air, the main plot of which is that Q is kicked out of the continuum for his meddlesome behavior.  That aspect of this issue is interesting, but feels kind of rushed in comparison to the way the story is told in the episode.  The bits about Tasha’s childhood are also interesting but rushed.  One thing that did annoy me was that the Bickley’s, the bickering husband and wife crew members from the first issue, are back and bickering in full force.  Seriously, who are these people and why are they necessary?  They aren’t even comic relief, they’re just annoying.  Another thing that’s more bothersome than outright annoying is Data’s reaction to Gordi’s apparent death.  I’m hoping they better explain his emotion-drive outburst in the next issue because this early in the show, it’s really not fitting for the character.  So is Gordi really dead?  Let’s find out!

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Star Trek: The Next Generation #5  **1/2
Released in 1988     Cover Price $1.00    DC    5 of 6

Gordi is seemingly dead, and Data is furious.  The Android attacks Q as the saucer section is re-attached to the ship.  Dr. Crusher arrives on the battle bridge and begins to tend to Gordi.  She takes him and Q (who’s still powerless and was pummeled by Data) to sick bay.  Worf and Picard discuss whether or not Q’s lack of power can result in him eventually changing and shedding his trickster nature, while Data worries over Gordi in sick bay.  Reglech has been confined to the detention deck with the aliens from the ship back in issue 3 (hey, remember those guys?) and manipulates them into facilitating his escape.  Tasha pursues the escaped Reglech, who goes to sick bay as Q is awakening.  Reglech is to kill Gordi, but Data jumps in the way, seemingly unhurt by his phaser blasts.  Then Q jumps in the way, sparing both Data and Gordi as he willingly sacrifices himself.  This puts Q back in the good graces of the continuum and he leaves the Enterprise unharmed as Gordi finally awakens.

All told, this isn’t a terrible arc, though really, I think the story would have been better served over a few more issues.  I seriously forgot about the aliens from the beginning of the story and was a bit shocked that for all of issue 4, they were apparently biding their time on the detention deck.  The Enterprise crew is once again all over the place.  It’s really interesting because for as well as they’ve got Picard down in this story arc, other characters just seem so off in terms of characterization.  Data is by far the worst offender.  Whereas others seem off, there are things about him in this story arc that are straight up canonically wrong.  As I mentioned in the prior issue’s write-up, I was hoping that his emotional outburst over Gordi’s attack was some kind of product of Q’s meddling, but apparently, it was just the product of bad writing -or- of the comics being written/produced prior to or concurrently with the beginning of the first few episodes so the characters weren’t really properly fleshed out.  And that’s the thing I have to remember, people reading these comics in 1988 only had a handful of ST:TNG episodes to compare the characterization to whereas I have multiple viewings of seven seasons under my belt, not to mention the novels.  So with that in mind, I’ll move on to the final comic in this six-issue mini-series.

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Star Trek: The Next Generation #6  ***
Released in 1988     Cover Price $1.00    DC    6 of 6

The Enterprise is finally on its mission to the mystical planet Faltos (which is where they were headed before the great Q interruption that made for the last story arc).  As Picard gives the orders to set course, Data begins to argue with him about the coordinates, saying that Picard is wrong.  Just as Data is about to be relieved of duty, the crew figures out that he is telling the truth, Starfleet command has implanted secret information about Faltos into Data’s brain.  The Enterprise finds the mysterious planet and send an away team to meet with the Faltos world tribunal, made up of many different races of aliens. Deanna has a bad feeling about the mission, but Riker doesn’t want to keep the tribunal waiting so they proceed.  The tribunal treats them as welcome guests, so welcome, in fact, that they’re informed that the Enterprise’s crew will now be permanent residents of the planet as so many visitors have done before them.  Naturally, the away team and Picard are outraged, and as they try to figure out what to do, Data realizes that perhaps there’s additional information hidden inside him.  So Picard and Dr. Crusher beam down to the planet under the pretense of diplomacy and proceed to help Gordi tinker with Data.  they learned that Data’s creator, Dr. Soong, studied crystalline energy while trapped on Faltos and used that knowledge, now implanted in Data, to escape.  So Picard and his crew put their plan into action and escape in the Enterprise, but not before the leader of the world tribunal uses his powers to remove all knowledge of Faltos’ location from Data’s (and thus Star Fleet’s) memory.

Story-wise, this was actually a pretty good way to wrap up this six-issue run.  Of all these comics, this one felt the closest to an actual episode of the show, just adapted to the pacing needs of a single issue comic, and there’s a part of me that actually wonders if this story wasn’t somehow recycled for an early episode of Voyager that’s very similar.  I’d love to know a bit more about Faltos, and see more of the planet, but even that didn’t bother me as it was obviously the easiest thing to skip for page restraints without messing up the actual story.  The art, on the other hand, still wasn’t great.  There are panels where everyone looks good, like comic stylized version of their TV characters, but in others, the characters, Data in particular, just looked ridiculous.  Earlier in the series, I was really unsure as to whether I’d be interested in reading the volume two comics, but I think with this ending, I may give them a shot at some point.  Speaking of which, I have a few more comics to cover here on Rotten Ink, the two movie ST:TNG movie adaptation comics.

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Of course, there were actually four ST:TNG movies, or three and a half depending on how you classify Generations since it is technically both an original series and Next Generation movie.  Generations was released in 1994, and the tactic of having a film covering both shows was interesting.  On one hand, I get it – all of the Trek movies up to that point were based on characters from the original series, and only three years prior, while ST:TNG was still on the air, Star Trek VI came out in theaters.  The flipside of this is that ST:TNG ended a successful TV run only months before Generations was released in theaters so it kind of begs the question, what else did that property need to do to prove itself worthy of getting its own film.  But ultimately Generations was a good passing of the torch and paved the way well for First Contact, which to me is the best ST:TNG film.  I’ll leave the plots of both of these for a moment as we’ll get to them in the comic reviews below.  After First Contact in 1996, Insurrection followed in 1998. I have mixed feeling about that one.  I don’t think it was quite as bad as many people claim, but it reminds me a lot of X-Files: I Want To Believe in that it really wasn’t a film, just a two-part mid-season episode on the big screen.  And then we have Star Trek: Nemesis.  I’ll level with you, dear Rotten Ink readers, I’ve only seen once, in the theater, and even fourteen years later that still feels like enough.  I ought to be able to have the same attitude about Nemsis that I do about Insurrection because I think the logical side of my brain knows that’s the case.  However, because Nemsis was considered such a commercial flop and a mess of a movie, it ended up being the last Star Trek movie before the JJ Abrams films (which I actually don’t mind especially since they’re attempting to simply make them an alternate universe which keeps in the spirit of Star Trek), which just really leaves a bad taste in my mouth.  But we aren’t talking about Nemesis as there wasn’t a comic adaptation of it.  So here with go with Star Trek Generations.

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Star Trek Generations # 1  ***1/2
Released in 1994     Cover Price $3.95    DC    1 of 1

Captain Kirk, Scotty and Chekov are in attendance for the high profile launch of the Enterprise B.  On the ship’s maiden voyage, it encounters a distress signal from the Laku, a transport ship of refugees.  The rescue effort, however, goes completely awry resulting in Captain Kirk’s death.  Years later, the crew of the Enterprise D is celebrating Worf’s promotion when news arrives both of a personal tragedy for Picard’s family and in the form a distress call from the Amagosa star observatory.  The crew meet Dr. Soran, who was once a refugee on board the Laku.  He’s in league with the Klingon Duras Sisters, stealing trilithium and kidnapping Gordi, all in an effort to return to something called the Nexus.  Picard agrees to a prisoner exchange, but tricks the Klingons and goes after Soran, entering the Nexus himself.  While the Enterprise battles the Duras Sisters, Picard meets up with Kirk, who’s been living inside in perfect fantasy in the Nexus since the launch of the Enterprise B all those years ago.  Together, the captains defeat Soran, but not without a price as Kirk truly dies this time around.  Picard returns to his own reality to find his crew safe, but the Enterprise D destroyed.

I should have known that with Michael Jan Friedman credited for the story adaptation, this would be a great comic.  As I mentioned above, Friedman wrote most of the ST:TNG Volume 2 comics as well as a good number of original Star Trek and ST:TNG novels.  So not only is the characterization spot-on, the plot follows the movie extremely closely with good pacing for a comic adaptation (pacing is one of those things that seems really tricky to nail when adapting a film into a single comic).  The only thing that didn’t quite work story-wise was the subplot of Data getting the emotion chip, and that’s really because so much of what makes that great in the movie is Brent Spiner’s acting, not the script itself.  Plus, a tricorder singing about “lovely little lifeforms” just doesn’t read with the same charm it has onscreen.  Gordon Purcell’s artwork is wonderful.  Everyone looks, not just like the actor that portrays them, but there’s a lot care to capture their facial expressions and mannerisms.  Also, (and I realize that this also has to do with age and changes in the way comics are printed) the colors are really rich.  This comic both does the film justice and is an interesting read on its own.

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Star Trek First Contact # 1   ***
Released in 1996     Cover Price $5.95     Marvel     1 of 1

Picard still has nightmares about his time with the Borg, and because of his when they attack Earth, Star Fleet sends the Enterprise E (yes, they got a new ship) to patrol the Neutral Zone instead of into the action.  But when they learn that Star Fleet is losing, Picard disobeys orders takes the Enterprise into the thick of battle.  They’re able to destroy a Borg cube, but not before it launches a smaller sphere ship that creates a temporal vortex that sucks the Enterprise in.  Quickly the crew realize that they’ve been transported back in time, and that the Borg are trying to go back to assimilate Earth before First Contact (the first time humanity used warp engine technology triggers a visit from the Vulcans) and thus change the future.  The Enterprise destroys the sphere, but not before some surviving Borg beam onto the ship and begin assimilating it, including the Borg Queen who takes a special interest in Data.  Meanwhile on the ground, an away team attempt to aid Zefram Cochane and his assistant Lily in succeeding in their destiny of flying the first warp ship thus alerting the Vulcans to the fact that humanity has evolved in its intelligence.

Switching things up a bit, this adaptation was released by Marvel instead of DC.  Luckily, in the same vein as DC’s Generations adaptation, this was written by John Vornholt, who’s written a ton of Star Trek novels so it’s safe to say that like Michael Jan Friendman, he’s well versed in the universe and the characters.  The story fit the film nicely, but for me didn’t have the same impact as the movie.  To be fair, First Contact is by far my favorite ST:TNG movie, and to again draw an X-Files comparison, like Fight the Future, it’s one I still get excited about watching no matter how many times I’ve seen it (and I still get a little teary-eyed when First Contact happens).  So for most people, this comic will absolutely do the job and then some, but I still came away just a little underwhelmed.  The artwork by Terry Pallot and Rod Whigham is good.  Slightly more cartoony than the Generations artwork, but still great for the human characters.  Actually my super minor artwork complaint is more about the space scenes.  In panels where something is happening with the Enterprise, especially when it’s fighting the Borg cube, there are super cartoony sound effect words that for me ruined the mood of what otherwise would be a very dramatic moment.  The overall presentation of the book is nice – it’s thick with a cardstock cover as part of the Star Trek 30th anniversary line of products.  Again, this is certainly worth a read to get a taste of the film and for ST:TNG fans.  Earlier in this update, I showed you the Enterprise D, so check out the Enterprise E below….

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Alas, it’s time for me to set coordinates for another mission and return the helm to Matt for our next update.  We’ll be staying in space (sort of) and in the 90s for his next update, which is also (sort of) holiday themed. While I was crying over Vulcans in First Contact in 1996, earlier that year another space movie was released that also pitted hostile aliens against humanity for the fate of the future.  Since we’re two years too early for X-Files Fight the Fight, I’m obviously talk about Independence Day.  So join us next time as Matt dives into this film, its comic tie-ins and it’s sequel…20 years later.

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The Softer Side of the Toxic Avenger

In the mid 80’s and throughout the 90’s big companies were buying up licenses to turn anything into toys, cartoons, video games and comics.  I mean there were Nintendo games based on Jaws, Conan The Barbarian, Friday the 13th and A Nightmare on Elm Street and many more off the wall selections. So independent sleaze studio Troma thought hey why not us and made a cartoon series based on their R-rated drive-in/video hit film The Toxic Avenger to Fox, and not to anyone’s surprise it happened. For those readers who may not know what Troma is I will give you a quick rundown.  Troma is an independent film studio based in New Jersey, owned and run by Lloyd Kaufman & Michael Herz who specialize in making and buying low budget films to release in grindhouse theaters, drive-ins and the home video market (Beta,VHS, DVD, Blu-Ray).  They are know for sex, boobs, mutants, slime and gore and besides the Toxic Avenger movies, they are known for Class of Nukem High, Mothers Day and Terror Firmer. While Troma is still around, they are no longer the power houses they once were, but I still love them anyway. Fox, who only aired 5 out of the 13 episodes, thought that they had something special that could have been a runaway hit much like Teenage Mutant Ninja Turtles, but they would soon be shown wrong.  The show would be canceled and shown for awhile on USA’ Networks Cartoon Express. While I would love to get into some funny stories about the films about The Toxic Avenger, I will save them for when I take a look at Marvel Comics’ short run of issues based on it.

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The Toxic Crusaders first aired in 1991 for Fox and followed Toxie, his loud mouth mother and his bimbo girlfriend Yvonne as they team up with a band of freaks, such as No-Zone a big nosed, wheeled legged blue skinned one time pilot.  Junkyard is a mix of homeless man and stray dog.  Major Disaster is a planet man who controls plants, and Headbanger is a two headed person that has one half surfer dude the other mad scientist! Put them all together and you have The Toxic Crusaders who want to stop all the pollution caused by alien smog lover Dr. Killemoff and his band of evil mutants. The series ran for 5 episodes before FOX decided that it was a no go and pulled the plug on it, but it did show briefly on USA’s Cartoon Express. This was a cartoon that took a stand to try and teach kids to try and save the environment much like Captain Planet and Swamp Thing, but did so in more of a silly goofy nature. I remember being pretty hyped to watch the cartoon, and was super let down by it and found it to be mediocre at best.  While the animation was cheap looking, it was more of the lame story lines that made me stop watching after the 3rd episode in. I later watched episodes on USA and still found it just so-so. The show had a total of 13 episodes, and while not all of them aired on TV, you can find the whole series on DVD thanks to the fine folks at Troma who put it in their Toxic Avenger Box Set. The show has built up a small cult following, and while I still find it cheesy bad, it’s that charm that makes me still remember it and its theme song to this day. Oh did you notice they call him Toxie and not Toxic Avenger?  I guess they wanted to make him more kid friendly.

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Playmates was a huge toy company at the time, and they were doing figures for Teenage Mutant Ninja Turtles, Barnyard Commandos, Dick Tracy, Darkwing Duck and many more.  They ended up getting the rights to make action figures based on this short lived series. The figures were in scale with the Ninja Turtles, and I am sure that many kids had that amazing toy cross over, and came with many weapons most of which glowed in the dark. Not to mention the figures also had a vehicle line that made many off the wall rides for the Crusaders and baddies. The toy line came and went and not much hype was put into them. I do remember the TV commercials for the toys, and I did know a few friends who had the figures at school. When I was younger I only had 2 of them and that was Dr. Killemoff and his skeleton mutant henchman Bonehead, both of which I got new at Big Bear. It’s crazy looking back that I passed on Toxie to get the bad guys that while cool figures were not nearly as cool as Toxie’s. I do remember having Killemoff & Bonehead team with the Shredder & Krang to try and stop the Ninja Turtles, and later Dick Tracy and Itchy were added into that “story line”. Over all the line was short lived, but they were pretty neat figures.

dr killamoff toyToxie ToyMajor Disaster toy

Not only were toys made based on the cartoon but so were video games for Nintendo, GameBoy and Sega Genesis. The game on all formats was a side scrolling beat’em up that would have Toxie fighting from level to level to get to Killemoff. In my youth the only one I played was the Sega Genesis version, and that’s because me and my brother rented it from a small video store called K & L Video. The game was entertaining and a little annoying in game play.  I remember staying up late trying to beat it but never did, and we had to return it in the rented time frame. K & L was my favorite video store in the area and stocked way better stuff then Blockbuster Video.  The horror section was amazing, and he carried games for the older systems. Kenny was the owner, and he was a super cool guy, always giving pep talks and posters & selling horror VHS to me. But sadly Kenny (who’s real name was Michael Wayne Brown) made a mistake in his youth and killed a man during a botched robbery.  After being captured, he escaped and went on the run finally settling here in Ohio.  Changing his name, he opened a video rental store and became the champion of good deeds to the teens in the area. I think Kenny saw some of us who might have been on a bad path and wanted to make a difference and steer us away from mistakes he made in his past. Kenny ended up turning himself in after his story aired on Unsolved Mysteries, and an employee knew his secret.  Kenny did make a mistake in life, but he should be used as a speaker to troubled youth.  He could make a difference in someone’s life.

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Not only were toys, video games and comic books made based on this short lived cartoon but there were also coloring books, trading cards, Colorforms, Halloween masks, T-shirts and puzzles.This showed you everyone thought that this cartoon series was going to be a huge hit with kids, and the money making machine was in full effect. In fact New Line Cinema bought the rights to turn the cartoon into a movie, but when the series bombed, the plug was pulled. Troma sued New Line and won for not coming through on their side of the agreement. I used to have a Toxie Halloween mask but due to age the cheap mask degraded and is now a mangled mess.

Toxie Coloring Book toxie shirt 2Toxie CardsToxie Puzzle

So in short Toxic Crusaders was a cheesy fun cartoon that in all terms bombed but sparked a ton of merchandise all that was made to cash in the the super popular Teenage Mutant Ninja Turtles. It played very shortly on Fox and switched to USA. In 1992 Marvel Comics made a 8 issue series based on the cartoon that never had a full time writing staff, but will this series be good? Remember I rate the issues on the 1-4 scale and base it on art, story, how close it stays to the source material and over all entertainment value. So let’s get Toxic!

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Toxic Crusaders # 1  **1/2
Released in 1992   Cover Price $1.25   Marvel Comics   #1 of 8

“The Making of Toxie”. Dr. Killemoff is an evil man with four arms and purple skin who loves smog and toxic waste and has decided to dump a very toxic batch in Tromaville, New Jersey where an accident causes Melvin Junko to fall into the batch and turn into a hideously deformed creature of superhuman size and strength known as Toxie! Our hero makes his home in the city’s junkyard and comes to the aid of a nearly blind dim whit blonde babe named Yvonne and causes bully Bonehead to turn into a skeleton mutant himself and is joined by Killemoff, Pyscho (his righthand man) and the radiation rangers who all jump Toxie. But a bus full of fellow good mutants show up to help lead by Major Disaster (who controls planets).  The team consists of No-Zone (with power of Sneeze), Head Banger (two headed) and Junkyard (a dog man).  They save Toxie, run off the bad guys and become The Toxic Crusaders!

This first issue is a fun read but does have lots of flaws in the very rushed story. The coming together of the team is done so half heartedly that the impact of them being a positive team is lost, and worst is the comic seems to be in on the fact it’s lackluster and even takes pot shots at itself! The build up of a feud between Killemoff and Toxie is for the most part vacant and not fleshed out, leaving it to be a very loose rivalry.  I mean I get the fact Toxie loves the environment and Killemoff who is a giant roach wants the world to be poisoned with foul air, but I am pretty sure that would make anyone hate Killemoff and want to stop him. Plus they way over used the phrase “hideously deformed creature of superhuman size and strength” to the point of being annoying. The good things about the issue are that they did a good job of putting the cheesy cartoon into a comic book and do a good job of showing Toxie’s birth and keeping it close of the R-Rated film he comes from.  The comic also has some good and shocking action as Toxie even knocks a punk’s eyeball out…now that’s hardcore! The art is also well done and has a nice cartoonish look. The cover art on this one is not very well done and is for the most part generic. Over all this is an average action comic based on a cartoon and was worth the read.  Let’s see if the same could be said for issue 2.

Toxic Crusaders 2

Toxic Crusaders # 2   **1/2
Released in 1992   Cover Price $1.25   Marvel Comics   #2 of 8

“The Big Broadcast of 1992”. Island City is the smog-infested home of Killemoff who has come up with a ray that will spread pollution throughout the world and interrupts a TV show to go about his plan and to challenge the Toxic Crusaders to try and stop him. Toxie and team enter the sewers and walk to Island City to find a horde of Radiation Rangers and Tromaville’s own fat Mayer Grody along side them.  Toxie and team defeat them and head to the tower of Killemoff, but they are met by Bonehead, Psycho and a horde of troops.  Only Toxie has time to get to the top as the team holds off the bad guys.  Toxie tries to talk Killemoff from using the ray but fails and the ray is used! Toxie and the Crusaders return to Tromaville to find it the same and not polluted because the ray was a dud!

This issue is again average all the way around, but this time the plot is a little more fleshed out and there are many more fighting panels that make it chug along. The issue, like the previous, seems to make jokes about itself, making you wonder just how miserable the writers must have been working on this comic series. The plot is very typical and has Toxie and Friends going to the bad guy’s hideout to stop him from causing harm to the whole world.  Wwhile that premise has been done many times, it’s still a good generic plot that you feel okay reading again. The rest of the Crusaders also get a little more panel time and are turned into likable side characters that are good for one liners and fighting. The fact that Toxie failed to stop Killemoff also makes our hero seem incompetent and a dummy, and those aren’t not good traits for a superhero to have. The art in this issue is for the most part the same as the last issue but this one does make parodies of many other media such as Wheel of Fortune, Teenage Mutant Ninja Turtles, and Jack and the Beanstock among many others. While again capturing the cheesy nature of the cartoon, this just seem to be missing something. The cover on this one is also very so-so, and making this issue over all just average all the way around.  This is not a good start for this series so let’s hope 3 breaks the average mold. 

TOXIC Crusaders 3

Toxic Crusaders # 3  ***
Released in 1992   Cover Price $1.25   Marvel Comics   #3 of 8

“Night of the Living Dessert”. Killemoff is at it again, but his money man from his home planet is mad about all the money that is being wasted to fight the Toxic Crusaders and to gain Tromaville.  So a plan is hatched to poison a batch of custard to get at the men of Tromaville. Bonehead screws it up and instead delivers the wrong batch of goo, and the company makes a Custard Man Monster who just wants someone to eat him! But once it attacks Yvonne, Toxie and The Crusaders must track down the slimy dessert monster before it chokes and kills someone.  The Crusaders attack the creature but only seem to make it mad when they won’t eat it alive.  So it grows and is about to destroy Tromaville.  Killemoff has an idea that if the Crusaders eat the custard man it will live in their bloodstreams and he will be able to control them.  This backfires on him.  As they eat the monster he comes to brag, only to get a toxic team burp that knocks him from his car and landing hard on the ground and then having the car fall and crush him.  Toxie and friends win this round and head home to the junkyard for a well deserved nap.

This 3rd issue is a fun ride that reminds me of a Teenage Mutant Ninja Turtle issue from Archie Comics! The plot has the team having to fight and eat a monster man made of mutated custard, in order to free it and pay back Killemoff with a wicked team burp. This issue has lots of humor that works and does not make fun of itself or the reader. Killemoff and his men are used not only as villains but also as stooges who get beat up and things dropped on them. Toxie also comes off very heroic as does the whole team. One of the better things about all the issues so far is while it’s a dumb cheesy series it really does have good messages hidden under its childish nature. The Mutant Custard Man is a great character that while hurting people just really wants some one to eat and enjoy him; you see he really just wants to be liked. The art work is good and cartoonish.  The cover while silly still is well done, and the plot is fun making this the best issue this far in the series. Let’s see if issue 4 can keep this on the right path and make for another good issue. 

Toxic Crusaders 4

Toxic Crusaders # 4  *1/2
Released in 1992   Cover Price $1.25   Marvel Comics   #4 of 8

“Gnaws” Dr. Killemoff has set bombs in the sewers of Tromaville to explode and cause the city’s toilets to shoot out waste filling the streets, but his plan is stopped by Toxie and crew who go down to get rid of the bombs but before they can they must face a very pissed off giant rat. In the end Toxie’s mop saves the day. Story 2 is “Porcelain Paranoid” Killemoff is at it again as he pumps deadly water into Tromaville, killing many people with its acid like powers, but Toxie saves the day as he uses No-Zone’s massive sneeze to push the bad water back to Island City. Story 3 is “From Seat to Shinning Seat” has Toxie trying to clean a very messy bathroom for a factory and instead meets an undead plumber who fights what he thinks is a giant turd monster!

This issue is 3 short stories all having to deal with pipes, poop, muck and toilets, and none of them are any good! They all feel very rushed and for the most part each have very similar endings making them all seem almost interchangeable. Out of the 3 stories the best is “From Seat to Shinning Seat” just for the fact it’s the only one that don’t cram so many characters into one lackluster story. I am not sure why they chose to do this issue with different stories, artist and writers but it made for one poor read. Toxie’s attitude and speech changes in almost each story, and while in the cartoon the mop never was alive but now all of a sudden 4 issues in the mop is alive and the brains of the team. The art in the first story is piss poor and is very sloppily done.  The rest of the art for the other stories is what came before. The cover is one of the only nice things I can say about this issue.  So to sum it up this is this far the worst issue in the run.  I hope issue five brings the series out of the toilet!

Toxic Crusaders 5

Toxic Crusaders # 5  **1/2
Released in 1992   Cover Price $1.25   Marvel Comics   #5 of 8

“Delivery System” Toxie’s body warns him of danger, and he and the Crusaders rush off to save the day, but as Toxie keeps running the Crusaders stop the ice cream headed Double-Dip gang.  Toxie runs out of town and finally collapses from exhaustion and it’s shown that Psycho and Bonehead has figured a way out to make his blood boil and they want to use this to make Toxie a walking bomb.  Toxie’s Mom has reconnected with her old high school love, and he is the key to set off the bomb that is now Toxie.  In the end he has a change of heart and before Toxie explodes Major Disaster uses No-Zone to destroy the detonator.  Once more The Toxic Crusaders save the day and are treated to Liver and Onions in BBQ Sauce.

The series picks back up to average with this issue, and I am fine with that.  This time around Killemoff takes a backseat as the main bad guy, and Psycho and Bonehead take the role and come up with a good plot to kill the Crusaders by making Toxie a bomb. They also flesh out Mom’s role in the series and show her back history that is done like a twisted version of an Archie comic. The issue has comedy, drama and action and makes it a fun read, and I think its funny how at the start they beat up a gang of thugs who have heads like ice cream scoops. They also go back to the mop not being alive and a character, and again I am totally cool with that. The thing is I am not sure if this issue is as good as it seems or of it’s just that the last issue was so bad that it made this issue seem better. Plus the cover claims that it has the “Grossest” kiss in comic history, and it’s just Toxie’s Mom kissing her old man lover…yeah…not worth the build up. The art work is standard for the series, and the cover is pretty damn eye catching. Over all I found myself enjoying this issue, and while not the best in the series thus far, it was a solid average outing.  So let’s see if issue 6 is any good.

Toxic Crusaders 6

Toxic Crusaders # 6  ***
Released in 1992   Cover Price $1.25   Marvel Comics   #6 of 8

The Toxic Crusaders are yesterday’s news and have lost all the female groupies to Corporal Globe and The Globiteers who have came into Tromaville and beaten all of Killemoff’s new plans. Corporal Globe is a environmental super powered being who wants nothing more than to save Mother Earth from pollution and the ladies love him for it. Toxie and team are thinking about packing up and leaving to see if another city would need their help when Psycho comes up with walking time bombs that when exploded releases Jock Sweat all over town! And when one explodes Corporal is down for the count, and its up to The Toxic Crusaders to save the day, and when they do the town and ladies are back on their side.  The Globiteers disband and leave Corporal all alone.

This issue is really fun and is one big parody of Captain Planet and his sappy messages about keeping Mother Earth clean. Corporal Globe comes off as an ego driven hero who who believes in his message but also seems to be doing it for the fame. In the issue Toxie seems to take a more side character approach until he is needed to save the day. There is also a ton of random cameos from such people as Ted Turner and Rowan Atkinson all of whom just seem to pop up in Tromaville. This issue was also to mark the end of the series.  In the back of the issue states that the current series has ended with this issue but a new # 1 is coming soon….wonder what happened as two more issues followed this one! The art is hit and miss in this one as some times it seems sloppy and rushed, but the story line seems more thought out than issues of the past and makes this next to issue 3 the best in the series so far. The cover on this one also is pretty rocking, and while this goes away from the source material I still think the premise works and makes the characters more fun and while making fun of themselves it’s not rammed down your throat like in the first couple of issues. This is a very good issue and makes me wonder what the next issue holds.  So with that, let’s not wait and get into issue # 7!

Toxic Crusaders 7

Toxic Crusaders # 7  **1/2
Released in 1992   Cover Price $1.25   Marvel Comics   #7 of 8

“Girl Power” Yvonne is sick and tired of being treated like a slave while at the dump hideout house of the Toxic Crusaders who make her cook, clean, bend over to stare and get comics for them.  So she does what any smart woman would do, she leaves. She gets it in her head that she will go to Island City and defeat Killemoff once and for all, but what she finds is that Psycho has created a time machine and has gone back in time and got a giant man made of Asbestos who is on his way to Tromaville to posion and kill the citizens. Yvonne with the help of Toxie’s mom warns the team of its coming in a round about way and feeds them a plan that Toxie can take credit for.  The plan works, the Asbestos Man is defeated and Yvonne and Toxie are happy once more.

This issue’s cover lies! When first picking this issue up one would think that The Crusaders were on the popular USA Cartoon Express, but sadly this just doesn’t happen and we only get the Cartoon Express in a very tiny cameo. In fact this issue again has some cameos with the best being The Bride of Frankenstein who Psycho uses the Time Machine on to bring to the present to go on a date with. The plot is good and gives Yvonne time to shine making the issue more about her then the Crusaders.  This is a good thing and adds some spice to the series. It is odd that they all treat Yvonne like a useless slave, and Major Disaster comes off as a sleaze as he clearly keeps checking out her boobs and ass and making comments about them! And why is Toxie okay with his team mate asking his girlfriend to bend over in front of him so he can see her butt?! The art in this one is fun cartoonish again, and this is the style I like for this series. To sum it up great plot, Yvonne rocks, lying cover, good art and some fun cameos make this one a fun time. Let’s see how the final issue goes and will it make this series go out with a bang. 

Toxic Crusaders 8

Toxic Crusaders # 8  *1/2
Released in 1992   Cover Price $1.25   Marvel Comics   #8 of 8

“Toxzilla” Killemoff has kidnapped a tourist and turned him into a 500ft toxic giant who is sent to Tromaville to crush, eat and destroy everything in sight. So Toxie and the Crusaders head into town to do battle and are eaten by the monster! And once inside they must dodge tapeworms and Radiation Rangers to stop Toxzilla’s brain.  Once they do so Toxie and crew save the day again! “Beau No3e” Nozone is feeling lonely and Killemoff has made a woman out of sludge to blow up The Toxic Crusader’s hideout but the sledge woman starts to feel for Nozone and turns on her makers!

This issue is a complete mess and is back to having multiple stories, and none of them worth much more then a once read. Toxie & crew in the first story “Toxzilla” fight a fat bloated disgusting giant.  Oh wait, they barely fight him and spend most the issue inside his body and cram as much gross stuff in it as possible. The second story “Beau No3e” is a complete waste of time and adds nothing to The Toxic Crusaders story arc we have been dis-treated to in the past 7 issues. The message of save the environment is missing and instead random gross stuff is thrown into its place. The art in both stories is terrible and seems very rushed, given that this was the intended last issue in the series, it’s clear as day that no one working on the comic gave a rat’s ass about the story, art and presentation. This issue just stinks all the way around and has more crap moments then good making this the winner of worst issue in the series.

The Toxic Crusaders was a failed attempt to capture the popularity of Teenage Mutant Ninja Turtles in both cartoon and comic forums. The biggest issue with the comic is lack of care that was given to the property,  The characters’ moods and style change several times as do the artist and writers making the 8 issue Marvel series  come off as a clustered mess with no direction. Plus it’s clear that Marvel wanted to do very little with the series once the cartoon and toy line was canceled and only stayed with it due to contract with Troma. I mean the series was slated for “last” issue a number of times during its short run! In fact issue 8 that was the planned last issue for the series states that a 4 issue mini series was in the works, and as you can see that never happened. Plus let’s be blunt: taking a character like Toxic Avenger who is a R-Rated hero, who in the films rips off arms and beats people with them or makes their face into a milk shake and the changing his name to Toxie and making him a lovable nature loving knuckle head is just not a recipe for success. But on the other hand, I give both Troma and Marvel credit for trying something new and making a extreme step into trying to make a kid show hit. Over all The Toxic Crusaders run at Marvel was a mediocre at best effort that produced more so-so issue then solid good ones. I was never sold on the cartoon and am not sold on the comics! I want to thank Game Swap Kettering and Lone Star Comics for having the issue for me to get for this review. Next update we are going to do something a little different instead of a look back and a review of Star Comics, we are going to be doing an interview with local Dayton, Ohio comic artist and maker Jason Young who has made the hit indie book Veggie Dog Saturn! So see ya next update.

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