Marvel’s Fastest Gun In The West…Rawhide Kid

Once upon a time western comics were all the rage for young readers, and cowboys like Lone Ranger, The Rifleman, Billy The Kid, Roy Rogers and so many others entertained and captured imaginations. In fact besides comic books, westerns also use to rule the box office as well as TV airwaves and cheap paperback novels, and it seemed like every kid wanted to be the cowboy when playing “Cowboy And Indians”. But like all super popular media, it, of course, also had a big fall and has lost its hold on the youth today who seem to prefer video game heroes to those from the old wild west. Growing up, I loved films like Once Upon A Time In the West, Magnificent Seven, Young Guns and Quick And The Dead, not to mention the classic true tales of Billy The Kid, Buffalo Bill Cody and Wild Bill Hickok! Plus no joke. The Rifleman is one of my all time favorite TV shows, and Lone Ranger was a hero of mine when I was a kid! So while westerns in media even by the time of my youth were not as popular of a genre, they still had their hooks in my entertainment. I mean let’s be honest, many of you readers growing up have played Cowboys and Indians and even looked up to the likes of Roy Rogers or John Wayne. For this update we are going to take a look at a western hero from the Marvel Universe and after looking at all the options, I decided to take a look at Rawhide Kid and his 1985 mini series. So get your spurs on, find a trusty horse and let’s head out to the wild west and see what Marvel has in store for us when it comes to Cowboy heroes. This update will be a quick one and should be a fun one for fans of classic Marvel western heroes.

Some of you younger readers I am sure do not remember the Rawhide Kid as Marvel Comics over the years have not really done much with him besides give him a MAX series and turn him into a raunchy character to try and be edgy in 2003, and then in 2010 he had another mini series put out this time again simply released by Marvel. But before we dive too deep and start the review of Rawhide Kid, I want to share a little of the character’s back story and history with you readers who might be unfamiliar with Rawhide Kid’s slinging ways. As a baby, Johnny Clay had most of his family killed by Indians, and he was left behind as his brothers fled and one was even captured and taken. Ben Bart, a fast Texas Ranger gunslinger, took in the infant Johnny and raised him as his own family on an old ranch, where Johnny at the age of 18 became the fastest gun in the west. One day Johnny heads to town for supplies, and while away, some gunslingers sneak onto the ranch and kill Ben and this sparks Johnny who finds the body to become on a quest of revenge. Once tracking them down and out-dueling them both in a gun fight, Johnny turns his adoptive father’s killers in and decides to change his name to Rawhide Kid and to use his fast shooting skills to help others. And after having it out with an evil ranch owner that leaves the man shot, the Rawhide Kid becomes a wanted man when a sheriff fails to see that the Kid was only saving the day. But even as a wanted man, the Rawhide Kid used his gun skills to help people and to fight crime. Over the years Rawhide Kid has teamed up with the likes of Two-Gun Kid, Kid Colt, Phantom Rider and even Iron Man! This character ran from 1955 -1979 and lasted 151 issues for his first solo run and would come back in 1985 for a four issue mini series. While Rawhide Kid is not a popular Marvel Comic character nowadays, he was one who made his mark for the company and is one that deserves respect for being one heck of an entertaining western comic character. Growing up, I read many of his adventures from comics that my Grandma Brassfield would buy for my brother from garage sales, and can remember enjoying them pretty well but still always preferring the superhero and horror comics. If you like classic western movies and TV shows and also enjoy reading comic books, give Rawhide Kid a chance as the early stuff is lots of fun and holds a real classic feel. Oh and I should also note that Rawhide Kid’s drink of choice is milk, and him asking for it at bars and saloons is a running gag in the series.

Cowboys also made a mark in the world of video games with most modern gamers agreeing that the Red Dead Redemption series is one of the over all best games going! But one of the earliest western games I remember was for the Atari 2600 and was called Outlaw and has you having to outdraw an outlaw in order to score points. And when getting this update together I figured it would be fun to take a small NES Challenge on a western themed game for the Nintendo and decided to settle on Gun.Smoke released in 1985 by Capcom. So I picked January 22, 2019 as the day to play this game and hooked up the RES (Retro-Entertainment System) and was ready to just sit back for a few minutes and just have fun and play this game and see how far I could get. My goal this time around is to not even beat the game but to just replay it after all these years, I want to thank Game Swap Kettering for having the game in stock for me to buy and make this quick play a reality. So after pouring myself a tall glass of water and eating a good meal of home made chicken and dumplings, I set out to take a shot of surviving the 8-bit wild-west! And the game was just as fun as I remember as I just ran around shooting all the baddies in town with my goal being to collect a bounty put onto the head of a criminal. The longer I played the more I enjoyed it, but also the longer I played it my hands became more and more cramped as the game forces you to always move up and you must be dodging and shooting at the same time. Capcom should make an updated version of this game and make it like an alternative to Red Dead Redemption and have the player play as a man on the side of the law whose goal is to capture some of the worst gun slingers the wild west has ever known…just an idea. If you enjoy classic NES games and also like wild west shooters, make sure to check out Gun.Smoke as I think it’s a forgotten gem for that system that is worth your play time.

I am not a big soda drinker, but from time to time I do enjoy a good soft drink, and for those wondering it really is hard to pick between Pepsi or Coke as each I think go well with different types of meals with Coke being the best with Pizza and Pepsi going well with Mexican food. But in October 2018 I must say I had one of the worst sodas I have ever tasted (minus those weird ones like Ranch and PB&J) and it was called “Moxie Original Elixir” and my gosh it had one of the worst after tastes of any soda I have drank as it tasted like cough syrup…it was so gross! So this is just a warning for you cola soda drinkers, stay clear of Moxie unless you have a bad cough cause who knows it might help ya!

While working on this update, I got thinking about the old steakhouse Ponderosa that was really inspired by the old west and flavors of the past as well as the TV show Bonanza. Growing up here in Ohio, we had a few of them around and I can remember that my Grandparents on my Dad’s side really loved eating there. I can remember eating the salad bar and loading up on small steaks and baked potatoes and chatting with my brother about toys, comics, video games and horror movies as we ate. But while they were popular places to eat here for a while, they faded away from the Dayton market and all went out of business with the longest one to hold on being on Airway Road. So I wanted to have a meal at Ponderosa in order to celebrate Rawhide Kid and Marvel Western Comics and to relive a little bit of my youth. The nearest Ponderosa is over an hour away from where I live and is in Hillsboro, and after calling up my pal Josh Weinberg, we hit the rode to have a good lunch at an old staple restaurant for our family growing up. The only downside is that I no longer eat red meat and must find some food I can eat from a place that is a steak house. We hit the road on January 15, 2019 to the good old Ponderosa, and on the drive there we chatted a little about the future of the Wolf Hunter movie series as well as a wrestling and baseball talk. It took a little over an hour to get there, but once we did, the place was pretty epic and from the outside was one of the biggest Ponderosa’s I have ever seen! The setup inside was very nice and clean, and Josh and I decided to eat the salad bar buffet. Our waitress was super cute and looked like she could have been a model or a pop star country singer. I chose water as my drink of choice and during my lunch I had chicken wings, mashed potatoes with two types of gravy, mac & cheese, green beans, ham and chicken noodles. And I must say it was all pretty good with the mac & cheese and chicken wings being the stand out and the most tasty. Over all while the inside was very Texas Ranch looking, the meal was good southern style cooking and flavors. On the ride back we talked lots more about MLB aka the Cincinnati Reds and had a hoot as we spotted in someone’s yard a statue of the Apple Pie Tree from McDonalds. It was worth the drive to eat once more at Ponderosa Steakhouse and over all was a fun cold day in Ohio. Below are pictures I took on that day.

So now that I have my belly filled with some good old Ponderosa food, I think it’s time we sit around the campfire with a cup of coffee and start our look at Marvel Comic western hero The Rawhide Kid and the 1985 mini series I have chosen to cover for this update. Now I want to remind you all that I grade these comics on a star scale of 1 to 4 and am looking for how well the comics stay to the source material, its entertainment value and its art and story. So if you’re ready readers and friends, let’s review the Wild West adventures of The Kid! Oh and I want to thank Bell, Book And Comic for having this whole mini series in stock.

The Rawhide Kid # 1  ***
Released in 1985     Cover Price .75       Marvel       # 1 of 4

The Rawhide Kid is an old man now and is making his way atop Nightwind to town when railroad workers spot him, and the oldest member of the team shares the story of Rawhide Kid being the fastest gun in the west and how he avenged the murder of his adoptive father. After hearing the story, a young city boy on the rail team decides to quit his job to follow Rawhide Kid into town and asks him to train him in gun slinging. Rawhide Kid finds a saloon to relax in as the youngster also enters the bar and hears some of the men talking about the greatest gunslingers of the west and he chimes in Rawhide Kid and points him out to everyone as being the best! The saloon owner refuses to serve Rawhide Kid a good breakfast now as he thinks he is an outlaw and worse as he is about to leave some of the railroad workers have shown up for lunch and bait Rawhide into a massive fist fight that he is winning and is broke up by Sam the town Sheriff and friend of his who takes his old friend to the jail in order to give him a place to rest. That night the City Boy breaks down the wall of the jail to “free” Rawhide Kid who was not even locked up, and this makes the town go crazy as they all start firing at him and his new young goofy friend! But Rawhide Kids still keeps them safe and the Sheriff is able to calm the towns people down, as the City Boy comes to learn that the Rawhide Kid is really in town to put a flower on a grave of a young kid he gunned down in the city many years back.

This Marvel Western Comic is lots of fun and this first issue was a fantastic read to kick off a mini series as it blends his old adventures and his current story really well and brings new readers up-to-date on who the character is and was. The plot of this issue has the Rawhide Kid now an old man who returns to a town that he killed a young gun slinger in and soon finds that the town dislikes him and look at him as an outlaw, that his friend is now the town Sheriff and he also has a young city boy who idolizes him and wants to learn to become a gun slinger like him. Rawhide Kid is an aged fast draw gun slinger who is a man that is haunted by his past as he has taken so many lives with his guns. Plus I like that even though he is an old man he don’t take guff from people who want to try and test him and his legend. I also like that he just wants to avoid trouble and that all he really wanted to do in town is have some ham, eggs, bread and of course a glass of milk before visiting the grave. The City Boy is a young man who gets wrapped up in the stories of how great Rawhide Kid is and decides that by being trained by him will lead him closer to fame and fortune instead of working hard for his money. While he is a good kid, he also is a screw up and causes Rawhide Kid lots of issues with the locals in this issue. The townspeople are all mostly judgmental who hate Rawhide Kid due to old wanted posters that use to hang, forgetting that he was the one who gunned down a madman who killed many of the townsfolk many years back. Sheriff Sam is the only one who seems to know that Rawhide is a good man and he has to be the voice of reason when it comes to them getting trigger happy. And Nightwind is still the same old fast horse long time readers love. It’s great to see that Rawhide’s trusty horse is still alive and helping his owner to get out of tough spots. The comic does a great job of building up a good story that shows our hero is an aging man who still is as skilled as he was in his youth as the world around him is changing and his good deeds are out shined by damning words from the past. The cover is great and has a real classic look and the interior art is done by the iconic Herb Trimpe who is one of my favorite classic Marvel artists. I am surprised on how much I enjoyed this issue, and I am very much looking forward to reading what’s to come in issue two. So with that let’s see what Rawhide Kid gets up to in his next adventure.

The Rawhide Kid # 2  ***
Released in 1985     Cover Price .75       Marvel       # 2 of 4

Rawhide Kid and City Boy board a train to get out of town and to check one of Rawhide’s bank accounts in a nearby town as he is owned money from a writer who has been writing dime store books about Rawhide Kid’s past adventures as well as tall tales about him and who has not paid! While on the train City Boy gets real nervous when two men approach and even tries to shoot them with a gun he has hidden in his boot causing panic on the train and for Rawhide Kid to also be the target of the two men who turn out to be the law as City Boy is a wanted man! Rawhide Kid and City Boy escape the train and the law as City Boy shares his story of how he accidentally murdered his old boss in Chicago defending the honor of his sister. The pair find an old abandoned shack and spend the night there only to wake up and find that they are in the practice area of Buffalo Bill Cody and his Wild West Show! And after some talk Rawhide Kid joins the cast of his traveling road show as does City Boy. While working for the show he runs into the writer who he makes pay him all the money owed and also runs into Annie Oakley who was an old fling of his. But the lawmen also show up and he and City Boy must race off as Oakley and the rest of the crew run distraction.

This second issue has Rawhide Kid once more being on the wrong side of the law thanks to his new student City Boy. We find out his real name is Jeff Packard and he is wanted for murder back in Chicago of a slaughterhouse owner who employed him and his sister. Our plot of the issue has two main storylines with one being City Boy and his running ways from the two officers out to get him and the other is Rawhide Kid who has been ripped off by a writer who owes him lots of back pay money for books he wrote about the living legend. Rawhide Kid is very noble and not only wants what’s owed to him but also wants to teach and protect him from the law who wants to take them both in. Jeff Packard aka City Boy is a young man who still has the idea of being a gunslinger will bring him money and tells a tale of why he is wanted in Chicago that involves a man using and abusing his sister, and when thinking about it, I am not sure I believe him and I think he killed the man in a botch theft as City Boy is very much into money and is saying this in order to get the help of Rawhide Kid to escape the law. What really is cool about this issue is the fact they add in real Wild West people like Wild Bill Cody and Annie Oakley and have them at the Wild West Show! Makes me hope that more real cowboys show up in this mini series! The over all feel of this issue is the great chase as our heroes spend the issue on the run from the law who are outclassed by the fast and adventures style of Rawhide Kid who always is one step ahead of them. The cover for this issue is great and holds a classic western comic look and once more Herb did the interior and is fantastic. Over all this second issue is, as good as the original and I cannot wait to see what issue 3 has in store.

The Rawhide Kid # 3  ***
Released in 1985     Cover Price .75       Marvel       # 3 of 4

Rawhide Kid and City Boy have made camp outside of a town were Rawhide is teaching him how to be fast with a pair of six shooters. Meanwhile the law has hired a former slave now turned bounty hunter to bring in the pair of “fugitives”. While at the camp, Rawhide Kid goes for a quick swim as City Boy goes to make breakfast and is attacked by the law and Bounty Hunter who informs him that his sister is fine and is now to be married off, but thanks to Rawhide Kid and Nightwind, they are able to free City Boy and they ride off to find shelter and a place to hide and regroup in the near by town. Once in town they find that it is made up of former slaves and all the males have been killed and the women and children are hiding in the church and tell Rawhide kid that a hate group killed all the males and are returning for them all because they want the town cause oil has been discovered under it. The Bounty Hunter leaves the law behind and tracks his bounties down to the same town. Once the Bounty Hunter finds them in the church a showdown is about to happen until the hate group shows up and they have to join forces in order to save the locals as well as themselves. In the end the good guys win and kill and chase off the hate mongers and the Bounty Hunter drops out of turning them in and decides to stay in the town and help them rebuild and protect them from others trying to steal the oil. Rawhide Kid and City Boy ride off still on the run but also as heroes.

Wow this is a great issue and shows that Rawhide Kid is a good man who does what’s right and is also teaching City Boy the same morals. This issue has Rawhide and City Boy being hunted down by a skillful Bounty Hunter who ends up joining with his bounties in order to protect a town that is being slaughtered by a group of hate and greed filled men. Rawhide Kid is still a man trying to avoid his legend as he knows that much of it was made up by writers and storytellers, and while some think he is an outlaw, he is really a man who does the right thing and even risks his own life to save others. He also has zero tolerance for those who hate due to skin color and has no issues standing up for what he thinks is right and putting haters in their place or even six feet under. So I have to say I was wrong about City Boy as it looks like he was telling the truth about killing the man over his sister, and he in this issue is learning not only to be fast with a gun but also how to be a better person and to help others. The lawmen are desperate in this issue and go looking for help to capture their “outlaws” by hiring a bounty hunter and once more when they go for the arrest they fail. The Bounty Hunter is a former slave who also fought in the civil war and is now super skilled with a gun and always gets his man and seems very happy to be hired to take down a legend like Rawhide Kid, and in the end he learns that he needs to also look at valuing innocent human life and not just look at all people as dollar signs. This issue really does take a look at racism and does it in your normal Marvel Comics way and shows that they tackled all types of issues in their comics. One of my favorite moments in this issue is when the Bounty Hunter tricks members of the hate group into a barn and traps them inside and burns them alive…very brutal! The cover for this issue is great and showcases true comic western action and interiors is once more done by Herb and is fantastic! With the next issue being the final in the series, I am wondering how this will all wrap up and if City Boy will be reunited with his sister and if Rawhide Kid will find the retirement he so badly wants. Well let’s not delay and see what issue four has in store for our cowboy hero.

The Rawhide Kid # 4  ***
Released in 1985     Cover Price .75       Marvel       # 4 of 4

Rawhide Kid has a terrible nightmare about having to save a faceless woman from a pack of skull faced baddies who all represent death while the town around them burns! City Boy is startled but warns him that it sounds like one of the tall tales from one of the dime novels written about him and they go back to bed after Rawhide burns the book in the campfire. The next day they ride into town and Rawhide Kid finds it’s the same town from his dreams and after City Boy goes to feed the horses a woman runs to Rawhide asking for help and out comes a pack of men who are the law looking for City Boy! Rawhide Kid tells the lady to warn City Boy to leave town and out smarts and moves the lawmen who warn him they will never give up till they get him! Rawhide Kid finds City Boy who is sick of running and is going to stand his ground against the lawmen and even sucker punches and knocks out Rawhide Kid who tried to talk him out of fighting. When Rawhide Kid comes to he finds that City Boy has been shot dead by the Lawmen and in a dazed state he refights the ghosts of his past leaving them once more dead. When he comes to he finds that he has killed all the lawmen who killed his new friend and this also allows him to bury his past and embrace his legend and to move on in what’s left of his life into the sunset.

This fourth and final issue in the mini series brings together all the stories that ran through it and gives a closing to Rawhide Kid who just wanted to retire and get away from his legend. The plot of this issue has Rawhide’s nightmare of a burning town with people trying to kill him coming to life and while he is able to face his inner demons and let go of his past, he also loses his new friend City Boy in the process. Rawhide Kid is an old man who has a bad rep with some people and others view him as a hero…and all he really wants is to be left alone and enjoy the time he has left on this world without having to fear that some upcoming gunslinger wants to put a bullet through him. The thing about Rawhide is that he is very loyal to his friends as well as to his morals of what he finds right, and because of this as reader I found myself feeling bad for him as trouble always seems to find him. In other words Rawhide Kid is a western hero who has baggage and guilt for those he has had to gun down in the past and would love to just disappear and never shot another person again. Poor City Boy I really did judge him all wrong, and he is no liar or coward in fact he is a young man who has warped views on how to be a good guy and what it means to be a true gunslinger, but means well. It’s crazy that in this issue he is gunned down and his body is just left on the back of his own horse for the town to see…no wonder Rawhide Kid has to go all quick shot on some lawmen ass! The major downside to City Boy dying is that he does not get to see his sister before he died. The lawman in this issue are very cold blooded and seem to get joy in trying to gun down the “outlaws” and are proud the shot and killed a young man who only killed to protect his sister. But while they are cocky at first, they all end up dead when they piss off Rawhide Kid who out classed them and leaves them all dead in the dusty streets. The end gun fight between the lawmen and Rawhide Kid is well down as he is still dazed from being knocked out by a sucker punch and envisions old baddies he has killed as well as loved ones he has lost, and with each re-kill or re-lose he is letting go of his past that haunts him. This mini series is great and really shows that Marvel has always made the best western themed comics with some of the most interesting original characters. The cover for this issue holds a little horror element to it and is very eye catching and as I have said before Herb Trimpe’s interior art is amazing! If you like westerns, cowboys and classic Marvel Comics check out this mini series!

So while Marvel Comics has left the Wild West far behind and have not had an ongoing series for decades their ones from the past live on for readers to discover at their local comic shops as well as conventions. I would recommend tracking down such titles as Kid Colt Outlaw, Two-Gun Kid and of course Rawhide Kid if you enjoy old western films and comics as they are really entertaining reads. For our next update we are going to stay in the world of Marvel and take a look at one of their most popular Superheroes The Amazing Spider-Man…but there is a twist as we will be looking at his Power Records Book and Record release that features an original story! So until next time cowboys and cowgirls, read a comic or three, watch a classic western film or two and as always support your Local Horror Host! See next update for a web slinging good time!

Star Trek : The Intergalactic Icons Of Space

Space is a vast place filled with all types of mysteries and things that we have yet to discover.  Many people my age grew up with space and planets like Mars being things that sparked imagination as well as discussion in and out of school.  Not to mention things like Star Wars, Flash Gordon and The Last Star Fighter were popular films, and some even had toy lines that all kids still played with. But one space themed show always got my attention was Star Trek.  Characters like James T. Kirk, Spock and Leonard McCoy were all interesting and already had iconic status in the mid 80’s when I first remember watching the show. So for this update, I figured that in honor of the new Star Trek film in theaters, the announcement of a new TV series in the works and the fact that earlier this year Juliet spoke about Star Trek: The Next Generation, it was time for me to take a look at Marvel Comics series based on the original crew of the U.S.S. Enterprise! So set your phasers to stun and be ready to beam aboard as we boldly go where Rotten Ink has only gone once before!

Enterprise Ship In Space

Gene Roddenberry was born on August 19, 1921 in El Paso, Texas and later with his family moved to Los Angeles and became a fan of stories about Tarzan and John Carter Warlord of Mars. Roddenberry majored in police science but found his calling in aeronautical engineering that lead to his stint with the United States Army Air Corps and would lead him to later working for Pan American World Airways.  During his time as a pilot, he would be involved in a total of three crashes, two as the pilot with and one as a passenger. The last crash, while working for Pan American, was so bad that 14 people lost their lives and many others were seriously hurt.  A short time later this lead to him stepping down in the company and pursuing his love for writing fiction and working for the Los Angeles Police Department as a traffic cop and later as a member of the Public Information Division as his writing was really good. During this time, he was also able to serve as an advisor for such shows as “Mr. District Attorney” and “Highway Patrol” in the 1950’s. These shows kicked off Gene’s dive into television as a producer and writer, and he delivered for such shows as “The West Point Story”, “Bat Masterson”, “Have Gun Will Travel” and “The Wrangler”, but in 1966 it was “Star Trek” that made Gene a true icon of science fiction Television. Gene would go on through out the 70’s and 80’s writing and producing shows and the Star Trek movies. His next TV hit would be the 1987 series “Star Trek: The Next Generation.” Gene was married twice with his last wife being Majel Barrett who is the voice actress of the starships in the Star Trek universe as well as played Nurse Chapel in the original series and Lwaxana Troi in the Next Generation. He also had three children with his son Rod following in his footsteps in becoming a TV producer with his biggest upcoming work being the new 2017 Star Trek series! Sadly this icon of TV writing and producing passed away on October 24, 1991 at the age of 70, and while gone, his work lives on and entertains viewers still to this day. This update is for you, Gene Roddenberry, as well as all the cast and crew who made Star Trek possible.

Gene Roddenberry 1Gene Roddenberry 2Gene Roddenberry 3

I first watched the original Star Trek TV Show with my dad who would tune in when it aired in reruns. I can remember always being so hyped to see what strange alien was going to be on next, and Spock was my favorite character as he had pointed ears. My dad also use to tease my mom about Captain Kirk as she was not a William Shatner fan and used to say he couldn’t act.  I was around 5 or 6 years of age at the time, and as I grew up I have always had a very big attachment to this series and love it still to this day. Star Trek first aired in September 8. 1966 for CBS and was produced by Paramount and quickly became a hit for fans of science fiction television who loved the futuristic tech talk and quickly bonded with the likable crew lead by the Starfleet rebel Captain Kirk or so you would think! The truth is when Star Trek first aired, it did very poorly on the Nielsen ratings and was canceled by NBC after 3 seasons and a total of 79 episodes, and it was not until its syndication run that it built up a major cult following that sparked it into the major science fiction brand it is today. Imagine that, when originally airing the show was not catching on and was not gaining viewers, and once it was cancelled and shown in reruns it became a mega hit, much like modern shows like “Family Guy” that was cancelled and fans were able to bring it back for more seasons that lead to it wearing out its welcome years ago. Once the show picked up steam in the world of syndication, this lead to a string of movies as well as a ton of spin off TV series. It’s odd that to me as a kid, Star Trek was just so magical and filled with so much high tech wonder and was as enjoyable to me as Star Wars and Flash Gordon, both of which I also grew up with. In 2017 a new Star Trek series will be released for CBS and the premier episode will air on broadcast TV with all following episodes only available via their subscription based streaming service called “ CBS All Access,” and to me, this is a really dumb and not only limits the amount of people watching this series, but also cheapens it. I should also note that in 2006 Paramount and CBS decided to re-master and re-due the effects for the original series and once more it went into syndication, and I can remember my friend and roommate Patrick Neeley watching them at night and talking to me about them the next day. The original Star Trek series has been in my life for as long as I can remember from watching with my dad to popping it in on DVD for my viewing enjoyment, it still remains an amazing series that defines the term science fiction.

Original Star Trek Cast On Set

As I said the cheesy wonderful aliens were one of the reasons I loved this series when I was a kid, and hell, even to this day, because who could forget such characters as the lizard race Gorns, the fuzzy furballs the Tribbles, the one horned white gorilla Mugato or the Salt Vampire, not to mention the Klingons and the likes of the powerful Khan! While much of the time the aliens were just guys and women in greasepaint or rubber suits, something about these basic looking aliens was a draw for viewers like myself. I can remember as a kid loving the Gorn and Salt Vampire and wishing toys were made based on them so I could have them attack my Star Wars figures! Plus the show was our first taste of Khan who would go on to be one of the most sinister bad guys in Star Trek history. So if you’re a fan of aliens and all the different races that could be out in our shared universe…or just like cheesy TV shows with actors with greasepaint on their faces or wearing big old rubber suits, make sure to check out the original Star Trek series as its sure to please that alien need. Check out the pictures below to see some of the aliens from the series and to show you just how different they all are from each other.

Star Trek Khan TVStar Trek GornStar Trek Salt Vampaire

One thing I need to briefly talk about is the episode called “The Devil In The Dark” that has Kirk, Spock and McCoy traveling to Janus VI, a planet that has lost over 50 miners to a creature that lives underground. As the episodes goes on, Spock learns that the creature is called a Horta after a mind meld and later finds out that the Horta is just protecting eggs that will allow its race to continue. The Horta in appearance is compared to a silicon-based lifeform that has a rock and lava look. But for me as a youngster, it reminded me of meatloaf…not the singer, the food! I can even remember eating meatloaf and joking about it being on Star Trek. I mean really look at it, it’s like meatloaf with ketchup and marshmallows on it! Compare the picture below, and you be the judge.

hortaGood Old Meatloaf

Many Trekkies considered “Star Trek: The Animated Series” to be the fourth season as many of the actors returned to lend their voices to their animated versions as well as it continued the five year mission they were on. Star Trek: The Animated Series first aired on NBC on September 8, 1973 and lasted 2 seasons and a total of 22 episodes that were 24 minute long that followed Captain Kirk and his crew of the USS Enterprise on all type of adventures in space. The series was made by a team-up between Paramount Pictures and Filmation with Gene Roddenberry overseeing its production. Filmation’s original idea for the series was to have young teen characters being cadets following the main cast around turning it into more of a straight kiddy show, Roddenberry put his foot down, and that idea was later used for the 1977 live action series Space Academy. But like all Filmation Cartoons, the budget was low, and the series suffered with poor reused animation and many other small errors. The series did have William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan, George Takei, Majel Barrett and Nichelle Nichols all return to voice their respected characters but sadly Walter Koenig did not return as Chekov was replaced in the cartoon by two characters called Arex (a three armed thin alien) and M’Ress (a female cat person) who were a major part of the crew now. While after its run ended and some years later, the film series started, the animated series seemed to be left out of canon as many issues and characters from the toon seemed to be missing and forgotten. The series during its run was not a huge hit with kids watching Saturday Morning Cartoons, but was respected by reviewers and parents who found it entertaining. Growing up I only saw episodes on reruns as well as on VHS, and I can remember liking it but also was confused by it as by that point I had watched the live action series as well as many of the movies. Love it or hate it, Star Trek: The Animated Series is a part of Trek history, and I for one enjoy every cheesy moment of it. Those looking to watch the series it has been released on VHS, DVD and Laserdisc and from time to time pops up on Netflix.

Star Trek The Animated Series 1Star Trek The Animated Series DVDStar Trek The Animated Series 2

With the animated series being canceled in 1974, fans would have to wait for their next Star Trek fix until 1979 when Paramount released “Star Trek: The Motion Picture” to the theater going audience. The film was directed by Robert Wise and brought back all the major actors and characters from the classic series with a budget of $46 million dollars and had a run time of 132 minutes.  It also had a score from Jerry Goldsmith and was produced by Gene Roddenberry. The film brought in $82,258,456.00 and came in at # 5 for the year beating out such films as “Alien”, “The Jerk”, “The Muppet Movie”, “Moonraker”, “The Black Hole”, “Mad Max”, “Tourist Trap” and “Zombi 2” among many others. The film was met with mix reviews with many critics being down on the film’s plot that they said was too thin and spread out for over two hours, but fans were a little more behind it as they got to see their favorite characters back on a all new adventure. Growing up I can remember watching this movie and while I found it entertaining, I think mostly cause the fact it was Star Trek. I was always more drawn into “Star Trek II: The Wrath Of Khan” and “Star Trek III: The Search For Spock” when wanting to watch them on VHS via a library rental. I don’t want to get too much into the plot of this movie as the Marvel Comic series first 3 issues in the series are an adaptation of the film so I will save it for those. While not as well loved as many of the sequels this film started it all for the film franchise that is still going to this day.

Star Trek The Motion Picture 1Star Trek The Motion Picture 2Star Trek The Motion Picture 3

Star Trek also has amazing music that helped not only the TV Show but as well as the Movies! The original TV Show soundtrack was done by the likes of Sol Kaplan and Gerald Fried among others with Alexander Courage being the man behind the Original Series title theme. With the movie soundtracks being done by the likes of Jerry Goldsmith as well as other composers like James Horner, Cliff Eldelman, Leonard Rosenman and Dennis McCarthy. The most iconic theme for the films that would latter be the opening theme for Star Trek The Next Generation was done by Jerry Goldsmith and remains a very iconic piece of score music. The soundtracks for the TV Show as well as the Movies starring the original cast has been released on many different formats from Cassette Tapes to CDs and are must haves for fans of the movie and show. I for one own many of these soundtracks on CD and play them on Alpha Rhythms on WYSO many Sunday nights, one of the listeners favorites is a track called “The Mountain” off the Star Trek V: The Final Frontier soundtrack. So if you’re a score music fan, make sure to check out some of the Star Trek movie releases they are well done and great songs to relax to.

Star Trek CDStar Trek TV SoundtrackStar Trek The Motion Picture soundtrack cd

Captain Kirk and the crew of the U.S.S. Enterprise have not only jumped from TV to movies but also to video games! Some of the top games starring the original cast include “Star Trek: Strategic Operations Simulator” was originally a arcade game and in 1984 was ported to the Atari 2600 and has you taking control of the Starship Enterprise and defend against invading Klingons. Next up “Star Trek: The Rebel Universe” for the Commodore 64, IBM PC and Atari ST in 1987 and has you take control of the bridge and try and find the secrets of the Quarantine Zone. And lastly “Star Trek: 25th Anniversary” was released in 1992 for the Nintendo Entertainment System and has you take control of Kirk, Spock and McCoy and try to solve the mystery of the tear in space-time! And of course this is just a drop in the hat of video games that was released starring the original Star Trek cast, but these three are the ones I remember best from my younger days! So what is your favorite video game starring Kirk and the crew?

Star Trek The Rebel Universe C64Star Trek Strategic Operations Simulator Atari 2600Star Trek 25th Anniversary NES

The Original Star Trek series has had its massive share of merchandise based around it and cover all types items like Halloween Costumes, Drinking Glasses, Trading Cards, Toys, Video Games, Lunch Boxes, Novels, Comic Books, Magnets, Shirts and so much more! Growing up I can remember playing a strategy board game with my Uncle Thurman that was lots of fun and I am sure we drove him mad as at my brother Bryan and I’s young age we didn’t get the rules all that well. Growing up I also had a Captain Kirk 3 ¾” Mego action figure I got from a garage sale that joined my Toy Wars alongside Star Wars and G.I. Joe figures. I also when a youngster owned many of the Novels and Book and Record sets based on the TV Show and Movies as well as some of the Marvel Comics. Funny enough early this year while working at Game Swap a young lady brought in a large box filled with vintage Star Trek figures and toys and what was really neat was seeing the Mego dolls mint in package! So if you’re a fan of Spock, Kirk or any of the other crew members of the Enterprise many amazing products are out in the world for you to collect.

MEGO Star Trek dollsStar Trek LunchboxStar Trek Novel original cast

Playmates was a major force when I was a kid in bringing action figures into the hands of the youth with such toy lines as Teenage Mutant Ninja Turtles, Toxic Crusaders, Dick Tracy, Darkwing Duck, Monster Force, Barnyard Commandos, The Addams Family, Earthworm Jim to name a few and also on this iconic list is Star Trek! The toy line for Star Trek mostly focused on Star Trek: The Next Generation as well as the newer TV series that followed like Deep Space Nine and Voyager, but also in the line was the original series that showcased some of the characters in their younger selves and in some waves them older. While I had maybe a couple when I was a kid the older I got for some reason I started to collect them, I bought myself all the original series crew as well as Voyager and Juliet the Next Generations crew and together we have gotten many of the Deep Space Nine crew members. The Playmates figures for some reason have a collectable appeal for me and as I find them cool looking and the fact they covered not only the Starfleet crew but also many of the aliens from the past to the then present. Below is a picture of my original crew figures as well as some of the Aliens from their show and movies.

My Original Star Trek Playmates Figures

You know what just for the fun of it and cause I love going back and playing old NES games on my trusty old RES (Retro-Bit Retro Entertainment System) I picked the day May 25, 2016 to just play around and try to see how far I could get in Star Trek: 25th Anniversary in just 1 hours of play! Now this game is one I played when I was younger and never could get very far as I have found it to be a very hard play, but will it be as difficult as I remember? The weather outside was around 84 degrees with the sun pocking out from some hazy clouds, I decided to go up against the game around 6pm and stop at 7pm and see just how far in the game I could get! So with a tall glass of water I was ready to travel to 8-Bit space. I started these two hours with big dreams and hope that I would make it far and to no one’s shock I didn’t make it off the first level…as frustration of playing the same opening stage sent me into a poor game play frenzy! At first I forgot that the Blood Worms can hurt you if you don’t bring the flower to the medicine man of the village and then after getting the eye key and once in the tunnel I kept screwing up the patterns you had to memorize on the wall to get through the doors and by the time 7am came around I was still on the first level! During my little 8-Bit quest my landing Party was me as Kirk and always Spock but sometimes I would switch McCoy with a Security Officer. The game play on this game is a little clunky and has your characters follow a grid to get from point A to pint B. Still as challenging as I remember and I recommend old school gamers to give this one a try, as it’s a fun play that offers enough tough moments to make for long time play. Below is some pictures I took while playing the game.

Star Trek 25th Anniversary NES in the RESStar Trek 25th Anniversary NES RES Still 1Star Trek 25th Anniversary NES Res Still 2

Want to just touch up on this as I fell many Trekkies will agree that there is nothing more sexy than a woman who embraces geeky culture like Comic Books, Video Games and Science Fiction Films/Shows and a woman in a Starfleet uniform is pretty top notch stuff. I mean who could resist the beauty of my favorite cosplayer Ivy Doomkitty dressed as a Starfleet officer? I know I cant! But I just wanted to let all you true nerd girls out in the world that you are appreciated and keep being you!

Ivy Doomkitty star trekhottie star trek fanblonde star trek fan

So before we get into the Marvel Comic Star Trek Original Crew Series I would like to take a brief moment and just kind of give you a crash course of the main crew members of the USS Enterprise, I feel that many of you all ready know and love the characters but I figured on a slim chance their could be some newbies reading this update to the Star Trek universe I should do my duty and educate you with some slight knowledge and research. So sit back and relax and get to know the crew of the Enterprise, as I will guarantee that by the end they will seem like old friends.

Captain James Tiberius Kirkwilliam shatner

James Tiberius Kirk is the Captain of the USS Enterprise, he was born in Riverside, Iowa and as a youngster witnessed a massacre that claimed 4,000 lives by the hands of a madman. Kirk went on to join the Starfleet Academy and became the only person to every pass the Kobayashi Maru test that was designed to be unbeatable; he did so by thinking outside the box and reprograming it! He survived on many ships and even thought a class at the Academy all the while getting promotions until finally becoming the youngest Captain in Starfleet history! Kirk took over the USS Enterprise for a five year mission, and along this journey he made friends and lots of enemies as Kirk always did what was right. Kirk is also a ladies man as he has hooked up with not only human women but also a few aliens! Kirk is noble, cocky, adventures and smart and has earned the love and respect of his crew as well as higher ups of StarFleet even though he tends to break lots of rules and disobey orders. Actor William Shatner played Captain Kirk in the series who is also known for his TV Roles in shows like T.J. Hooker, Rescue 911, The Practice and TekWorld! Shatner is an icon for Sci-Fi fans and remains active in acting even at his age of 85!

Chief Science Officer SpockLeonard Nimoy

Spock is Vulcan who’s mother is human and this gives him slight emotions, something that full blooded Vulcans find illogical! His father is the very wise and highly respected Sarek, who loves his son but also finds his friendships on the Enterprise odd. On the U.S.S. Enterprise Spock has two roles: science officer and first officer and is best friend to Captain Kirk and will do whatever it takes to keep the ship and its crew safe and is very loyal to the Starfleet, Spock even gave his own life to save the lives of the crew when Kahn attacked the ship causing a radiation leak. After being reborn thanks to the Genesis Project, he rejoins the crew and takes his position on the Enterprise again and later becomes a federation ambassador where he tries to patch up the relationship between them and later also tries to help Romulus from a supernova that leaves him trapped in a parallel timeline. Actor Leonard Nimoy played Spock in the series who is also known for his TV roles in such shows as Mission: Impossible, In Search Of, Ancient Mysteries and Fringe. Sadly on February 27, 2015 the world lost Nimoy from complications of COPD. Leonard Nimoy was and still is a icon of geek culture and beyond.

Dr Leonard Bones McCoyDeforest Kelley

Leonard H. “Bones” McCoy is the medical officer for the USS Enterprise and is also very close friends with Captain Kirk. He is divorced and would later marry Natira, the priestess of Yonada, and has one daughter. McCoy at one point has to take the essence of Spock who has passed away and return it to his body on the planet Vulcon in order to return his friend and some time verbal punching bag Spock back to full life. While he gets annoyed with Spock and his logical ways, it’s clear throughout the series and movies that he really does care about him and looks at him as a good friend. While he is good at what he does in the medical field,  McCoy can be very tense and can get very angry when requests are made he feels is impossible or to demanding. One thing that has eaten away at McCoy his whole life is the fact he helped his father commit suicide when he was gravely ill, and after his father’s death a cure was found that would have cured him. McCoy is a loyal sometimes cranky crew member who is the best damn medical doctor you could ever ask for, and later in his Star Fleet career he would become an Admiral. Actor DeForest Kelley played McCoy in the series who is also known for his roles in such TV shows as The Lone Ranger, Route 66 and Bonanza among many other western shows. Kelley would sadly pass away on June 11, 1999 at the age of 79 from stomach cancer. The world lost a great character actor and one of my favorite characters of the Star Trek universe.

Commander Montgomery %22Scotty%22 ScottJames Doohan

Montgomery “Scotty” Scott acts as the Enterprise’s second officer and chief engineer and is truly the man who makes the star ship come alive and keeps up the maintenance and acts as the miracle worker when things need to be fixed in a pinch or even under pressure of battle. While many of the crew are his close friends, he looks at the Enterprise as a son and treats it with high respect and acts as if the ship is truly his responsibility. When both Kirk and Spock are off ship, Scotty becomes the acting commander of the ship, even though he would rather just be the ship’s engineer. After his retirement from the Star Fleet, Scotty gets aboard a shuttle that crashes in a Dyson Sphere and uses the transporter to store himself in the buffer for decades and is recovered by the USS Enterprise-D and its commander Captain Picard, and even in the future he saves the ship he loves one last time. Smart, witty and lovable, Scotty is a guy who is loyal to his fellow crew members and his ship. Actor James Doohan played Scotty in the original series and is also known for his TV roles in Encounter, The Man From U.N.C.L.E. and The F.B.I. to name a few. Sadly in 1994 James Doohan passed away at the age of 85 from pulmonary fibrosis. Scotty is a great character and really is the blood that keeps the star ship up and running.

Lieutenant Hikaru SuluGeorge Takei

Hikaru Sulu is the third officer, a Lieutenant and senior helmsman of the USS Enterprise and later becomes a Captain and commands the USS Excelsior. Sulu is very wise and good at what he does and has pulled the starship out of danger many times. He is a master of fencing, botany and gymnastics and when need be could and has taken control of the Enterprise as acting officer in charge. Sulu would later in life go on to have a daughter named Demora Sulu who as well is working for Star Fleet. Actor George Takei plays Sulu in the original series and also starred in such TV Shows as Batman Beyond, The Simpsons and Archer to name a very select few. Takei is still active in acting and even runs his own social media that is filled with some funny thoughts and posts.  He is 79 years old as of this update going up.

Lieutenant Nyota UhuraNichelle Nichols

Nyota Uhura is a lieutenant and chief communications officer for the Enterprise and is well respected for her talents and skills. She is skilled at singing and has entertained her fellow shipmates with songs during off duty get togethers. During her time with the Federation, she has been promoted to lieutenant commander and then full commander later on. She as well as the rest of the crew also get in trouble when they disobey orders to get the reborn body of Spock off Genesis and goes back to just being communications officer under Kirk’s crew. It’s implied that she and Scotty might have been romantic together and in the new Trek universe she is dating/romantic with Spock. Actress Nichelle Nichols plays Uhura in the original series, and she has also been on TV shows like Futurama, Batman The Animated Series and Heroes. While slowed down, Nichelle is still active as an actress and is 83 years old as of this update posting.

Ensign Pavel ChekovWalter Koenig

Pavel Andreievich Chekov is the navigator for the Enterprise and is super smart and an honor graduate from the Space Academy. When needed he can also fill in as the ship’s science officer when Spock is away and is very capable of doing so. He later gets promoted to a lieutenant as well as tactical officer and chief of security. He is loyal to Captain Kirk and the rest of the Enterprise crew and even helped Kirk hijack the Enterprise so they could get the newly reborn Spock off of the Genesis planet. Actor Walter Koenig played Chekov in the original series and also made appearances in such shows as Ben Casey, Columbo and Babylon 5. Koenig is still active as an actor and is 79 years old as of this update’s posting.

Nurse Christine ChapelMajel Barrett

Christine Chapel is the head nurse of the Enterprise and works under the orders of Dr. McCoy. She mostly stays on the ship when others explore planets but has left from time to time. While originally she was trying to work things out with her fiancé Dr. Roger Korby, his disappearance left her without a man, and she began finding herself having feelings for Spock.  The fling would end up going nowhere. Later in her career, she becomes a doctor aboard the Enterprise and later is stationed at the Starfleet headquarters. Actress Majel Barrett played Chapel.  She was the married to show creator Gene Roddenberry and appeared as the voice for the computers in many of the Star Trek shows and movies. Barrett passed away in 2008 from leukemia.  She was 76 years old.

Spock Kirk Scotty

So that was just a very brief look at the crew of the USS Enterprise and many great facts and achievements from them have been left out of this quick look as I really think that if you have never watched this show or movies, you really should check them out for yourself as they are truly great science fiction watches. So I guess we should beam onto the Marvel Comic series based on Star Trek’s original crew, and I should also thank Mavericks Cards And Comics, Bell Book And Comic, Dark Star and Lone Star Comics for having issues in stock so that I could do this review. I am also getting a message from my communicator from Kirk telling me to remind you that I grade these on a star scale of 1 to 4 and am looking for how well the comic stays to the source material, its entertainment value and i’s art and story. So if you’re wearing a red shirt, you might want to change out of it now as it’s time to go on 18 missions with the crew of the USS Enterprise. So beam us to it Scotty!

Marvel Star Trek 1

Star Trek # 1  ***
Released in 1980    Cover Price .40    Marvel    #1 of 18

A powerful light cloud being is floating in space and is destroying ships and what ever else gets in its way! It’s been years sense the USS Enterprise went on a mission and Kirk is able to finally talk his way back into becoming the Captain of it once more and is setting out to try and stop what ever this thing is from reaching anymore planets, his crew has many familiar faces on board like Scotty, Sulu, Chekov and Uhura as well as some new faces including Captain Decker who is forced out of running the ship and into a officer role on this mission by Starfleet and Kirk who is taking over causing some major heat between the two. At the Enterprise Crew meeting they watch in horror live as a space station is attacked and just vanishes thanks to the light cloud! And worse just before this the teleport was not ready on the remodeled Enterprise and many new crew members lost their lives, and this brings aboard a “drafted” Dr. McCoy who was retired and Ilia a Deltan who will act as the ships navigator on this dangerous mission. Decker and Ilia know each other and its clear that this once Captain had a relationship with her. While taking off on their mission the Enterprise gets stuff in a wormhole along side a meteor and Decker over rides Kirks command to use Phasers and uses torpedo’s instead and this saves the ship damage and gets them out of the wormhole but also causes even more of a rift between the two Captains! Once safe and back on track a small ship asks to board the Enterprise and to Kirks shock and joy the pilot of the small ship is Spock!

This Marvel Comic series starts off with an adaptation of “Star Trek: The Motion Picture” and to be honest it was a wise choice as it was a great way to showcase the crew as well as bring everyone up to date on what was happing with the original crew. Plus it also helped add to the amazing over all enjoyment this comic reader and Trekkie had relaxing and reading it and remembering back to the first time I had seen the movie as well as read this issue in my younger days. The story this far has Admiral Kirk hooking and crooking his way back into becoming the Captain of the Enterprise that is being sent out on a important mission to stop an unknown cloud object from reaching the planet that its two days away from. Throw in some drama between the ships former Captain as well as some old relationship baggage and your have this issue in a nutshell. Captain Kirk in this issue is a man on a mission and his mission is not just save people from the unknown that’s heading their way but to also get command of the Enterprise once more. Kirk is as cocky as ever but it’s clear he is slightly outdated when it comes to all the improvements that have been made to his ship. Captain Decker is a man of pride and he feels betrayed by Kirk and Star Fleet as he is taken off Captain duty and forced to serve under the man who weaseled the position away from him, but Decker is also a slime ball when it comes to his love life as its reveled that he just up and left Ilia without even so much as a goodbye. Speaking of Ilia she is straight business and wants to do the best at her job, but while she puts on a strong front it’s clear she was hurt by Decker’s past behavior. Dr. McCoy is upset that he was forced back into active duty as he was enjoying retirement, but quickly comes around when he sees that his good friend Kirk is the one who really wanted his help on this mission. Spock starts the issue off on his home planet trying to ride himself of emotions that his human side has and soon finds he cannot and returns to the Enterprise unannounced and is a sight for sore eyes for his friends. The rest of the original crew Scotty, Sulu, Chekov and Uhura all are present but are background players. The Cloud Light Thing in the sky is clearly a force to be wreckend with as it not only takes down a federation station but also a Klingon ship! What is this cloud…I guess we will have to read more issues to find out! The plot while slow is a good way to reintroduce the crew to fans as well as to new readers and that’s why it was wise to kick this series off with the film adaptation as it was the new Trek product out and could help kick of Trek-Mania for youngsters of 1980. The cover is cool and eye catching for classic Science Fiction fans and the art inside done by the team of Dave Cockrum & Klaus Janson (Inks) and is pretty great stuff with most the characters looking close to the actors who played them. Over all a great solid first issue to kick off Marvels Star Trek series and makes me really looking forward to the next mission…I mean issue.

Marvel Star Trek 2

Star Trek # 2  ***
Released in 1980   Cover Price .40   Marvel   #2 of 18

Captain Kirk welcomes Spock back into the crew as he takes his place as the science officer, but while everyone is happy to see him, Spock shows no emotions toward them and this causes some tension between he and McCoy. Spock also helps Scotty figure out a way to save fuel and go into warp drive and while flying they run into the cloud that attacks! After a very powerful blast the Enterprise is in trouble until they are able to send the cloud a message of peace and that attacks stops leaving them puzzled and relieved that the cloud has given up its aggression. As the Enterprise flies through the cloud the find at in the middle is a ship so huge its like nothing they have ever seen before, and worse a living energy comes aboard and kills a security officer and tries to steal the ships records and when Spock tries to stop it Ilia gets the beings rage and it makes her vanish into thin air. The alien cloud ship then pulls the Enterprise into its docking and sends a robotic version of Ilia onto the ship who is suppose to record the everyday functions of humans for a master named V’ger, while the real Ilia is deceased this robot has her memories and Kirk decides that Decker should be her guide on the ship hoping that the relationship between the two can help take it off course for Earth as it’s now only six hours away! In the end Spock lurks in the shadows and gives a crew member the Vulcan nerve pinch and the issue ends leaving us not knowing why he did his action.

This second issue in the Movie Adaptation part is the set up for what the story is really about as we learn the cloud is really around a giant ship that is a beings named V’ger who records and loves knowledge. The Enterprise is the only hope for Earth as they are the only ones who have gotten this close to the ship and have the key to maybe save Earth in the forum of the robotic Ilia. Captain Kirk is as sure of himself as ever and his war of words and control with Decker rises to anger in this issue as every suggestion Decker gives the Captain is ignored and this even leads to Ilia being killed causing tension between the to very hostile. The thing is Kirk is not listening to Decker but is listening to Spock who he trusts and who he doesn’t feel intimidated by, and worse Kirk orders Decker to be the guide to the robotic Ilia and try to charm this machine with the memories of his one time lover in order to save Earth. Dr. McCoy is the man who figures out the make up of the robot and is the possible key to save them all if they can teach the machine to bring the message back to it’s master that people deserve to live. Bring the question who or what is V’ger and why does he want to combine with the “Creator” and if he does what does this mean for the universe? This is the main question that should and was on the minds of readers of this comic. While besides Kirk, Spock, McCoy and Decker the rest of the crew have small parts but are all very important to the issue as their actions and jobs move the plot along. The Science Fiction action is high in this issue as we get a space battle as well as a semi fight with an alien energy being that leaves two crew members dead. Plus the issue ends on a cliffhanger as Spock knocks out one of his own fellow crew and his reasoning is left with the message “Continued Next Issue”! The issues cover is pretty great and has the energy being reeking havoc on the Enterprise bridge and the art inside is once more done by Dave Cockrum who does a solid job of capturing the actors likeness in some shots, while in others his art seems a little rushed. Over all a solid issue that moves the plot along and is doing a good job of capturing the mood and feel of the movie it’s based on. So lets get to issue three and see why Spock did what he did and who or what V’ger is!

Marvel Star Trek 3

Star Trek # 3  ***
Released in 1980   Cover Price .40   Marvel   #3 of 18

Decker is trying all he can to get to the memories of Ilia who is very robotic and just wants more and more data for her master V’ger who plans on absorbing the crew after he gets the information he seeks. Meanwhile Spock has knocked out his fellow crew member so that he could get into a space suit and float into the center of the ship that he has figured out is V’ger! Kirk goes out after Spock and they find the V’ger breaks down all that is kills and stores it as part of it’s own being, and when Spock attempts to mind meld with it and is overloaded with its power but finds the V’ger is a living machine that comes from a planet of living machines and his quest is to find out the meaning of its life as well as find God to get the answers. V’ger has reached Earth and is about to kill all humans living on it but Kirk as an idea and says he has the answers its looking for and after a small outburst V’ger allows the Enterprise to enter into it’s main brain frame were Kirk, Spock, McCoy, Decker and the robot Ilia exit the ship and find the V’ger is really a missing NASA satellite called the Voyager Six that went missing 300 years ago and that its real creator is man! Decker enters the satellite’s missing code ending its reign of terror as it now has the answers its seeks but this turns Decker and Ilia into light beings and the next evolution for mankind. In the end Kirk and the Enterprise crew have saved the day and head into space for many more adventures.

The movie adaptation ends here and has Kirk and the crew having to use their wits and knowledge to stop the destruction of Earth. So V’ger is really just a missing NASA satellite that 300 years ago did not get to fulfill its mission of sending back data is collected to the space station after it was lost in a black hole. So in reality many people lost their lives all over a satellite that could not share its data with NASA. Kirk is very quick with his plan as he is able to save the Earth by bluffing and then able to prove that man is V’ger’s creator when he comes up with the code that is needed to unload its data. Decker is also a hero as he manually enters the code after they learn the satellite has been damaged and this causes Decker to become something more than human and as well be with Ilia forever. Spock who was having issues of his own due to his failed test on Vulcon has his answers and at one point cries for V’ger who will not truly have his. The nice touch to the end of the comic is that the Enterprise heads out into space looking for more adventures and is the perfect set up for this Marvel Comic series. The cover is great and has The Enterprise in battle showcasing the ship and what it can do, the inside art is once more done by Dave Cockrum and is fitting and better looking than issue two. Marvel Comics did a great job of adapting this film into a comic and I could say that in the 80’s and 90’s no one did these types of comics as good as Marvel. So with this Motion Picture adaptation out of the way lets see what new adventures the Marvel Bullpen have in store for us.

Marvel Star Trek 4

Star Trek # 4  ***
Released in 1980    Cover Price .40    Marvel    #4 of 18

The Enterprise has been selected to transport an alien named Raytag M’Gora who is insane and was captured and must be returned to prison that he escaped from. Also on this mission they must play host to Ambassador R’Kgg who’s people are open to negations with the federation, while Kirk don’t mind given the Ambassador a ride he is very angry about the prisoner as his ship is not set up to transport a crazed alien like that. While beaming Raytag M’Gora aboard the alien breaks free and runs amok until Spock is able to use the Vulcan Nerve Pinch to knock him out and place him into his cell. Raytag M’Gora begs Kirk not to return him to the prison planet as he claims it’s a terrible place and it is what drove him mad and warns them if they get to close to the area he will not be the only prisoner! The closer they get crew members begin to see werewolves and monsters with Sulu and Chekov seeing a ghost. Kirk don’t know what to make of these supernatural sightings but believes his crew and soon comes face to face with Count Dracula who appears on the bridge and knocks security around before disappearing, adding to the mystery that is unfolding on the Enterprise. As Dracula escapes he makes his way to Ambassador R’Kgg and kills him, and after doing so the evil visions disappear until the Enterprise finds a Haunted House planet and Kirk, Spock, McCoy and other crew members beam down and find a young woman being attacked by Frankenstein’s Monster! They are able to defeat the Monster but soon find themselves surrounded by monsters and the young blonde woman tells them she has been held prisoner there for a long time and wants to leave. But no one is leaving as well armed Klingons appears and take the landing party prisoners and send a message to acting commander Scotty that they have his friends and want the ship turned over. In the cell Raytag M’Gora lets out a crazy laugh as our issues ends.

The Crew of the Enterprise vs. the monsters is the best way to describe this fun and entertaining issue, and while it does not feel like a Star Trek episode it does feel like an episode of the animated series mixed with Scooby-Doo. The plot has Kirk and crew getting tricked into a Haunted House world while trying to deliver a alien prisoner back to prison and it appears that the illusions and plan was that of the Klingons who hate the federation and want to see Kirk and his crew pay for crimes they feel the universe has infected them with. Kirk is right to not want to take this mission as the ship and crew was not prepared for the evil and madness that waited them during this one. Spock tries his best to put logic to what he is seeing as many of the monsters that appeared were based on legend of Earth’s novels and ghost stories, but he is also the one who finds that the monsters are made of a living organism. Ambassador R’Kgg seemed like a good natured alien and while killed supposedly by Dracula I think there is more to R’Kgg than what we have seen in this issue and almost think he is playing possum on the words of Raytag M’Gora who was the last person he talked to. Speaking of Raytag M’Gora while I think he is crazy and has a violent streak in him, I do think he was trying to warn the Enterprise of what was awaiting them at the Haunted House planet. Plus who is this young blonde woman and why is she in this Haunted House world? Nice to see that the Klingons are the ones behind this set up and fake haunted planet, as it makes sense that they would do whatever they can to capture Kirk and his crew. Not to mention a highlight for this Monster Kid comic reader is the fact that Dracula from the Marvel Comic series Tomb Of Dracula has a cameo as the issues also has a werewolf, ghost, grim reaper and Frankenstein’s Monster to name a few of the ghouls who attack. While again it does not feel like the TV Show nor the movie that spawned this series it does have a nice comic book feel to it and that’s what makes it fun. The cover is cool and the art is still being done by Dave Cockrum making this solid and fun issue for this reader. While again many of the crew take small roles its great to see Kirk and Spock take on monsters even if they are not real and makes me look forward to how this mission will work out for them, so lets not wait and move onto issue five.

Marvel Star Trek 5

Star Trek # 5   **1/2
Released in 1980   Cover Price .40   Marvel   #5 of 18

The Klingons to show Kirk on this Haunted House planet they mean business kill one of his crew members as everyone watches on unable to help. They then turn on Kirk and the crew and take Spock hostage and they beam up to their Bird-Of-Pray were they tell Spock that he is the only one that will survive from the Enterprise as they have orders to kill the crew and take the ship to learn how it’s new warp drive works! While Kirk and his crew deal with the unknown woman they beamed aboard that they find out is not human and worse the Kingons attack their warp drives and leaves the Enterprise stranded in that location! Spock finds out that the “Monsters” that are attacking his fellow crew members is due in part to a man who was a Horror Movie archivist who is being used as a weapon by The Klingons! Working with the Klingons on this take over mission is Raytag M’Gora who has a projector implanted in his skull that helps bring the monsters to the ship, and we also find out that the unknown woman is the image of the “weapons” wife! Spock figures out and is able to warn The Enterprise to destroy the image of the woman that triggers the archivist to wake up that in turn over loads the projector inside Raytag M’Gora killing him and sending the monsters to the Klingons ship! Spock and the Archivist beam aboard the Enterprise and they leave the area and complete there mission and deliver the dead body of Raytag to the prison planet.

The monsters of the movies run wild on the Enterprise thanks to a horror movie fan! The plot of this issue has The Klingons using a new weapon they developed that allows a persons fears to come to life against the Enterprise so they can take over the ship and learn new federation secrets, but thanks to the brilliant mind of Spock the plan not only fails but also backfires as they become the target of the monsters. Kirk and the rest of the Enterprise Crew are helpless in this saga as The Klingons dismantle their warp drive, take Spock hostage and have the monsters under their control, but I should say while the odds were grim Kirk very lost the fighting spirit. Spock meanwhile even as a hostage keeps his wits just like all Vulcans would and is the brains behind turning the tables on his captures. The Klingons are cold-blooded killers and not only murder one Star Fleet security officer but also have plans in place to kill everyone on the Enterprise! The monsters while just made real by imagination and memories are still a force of destruction and murder, and the poor sap who is creating them is just a pawn in a sick game of ship stealing. Raytag as well is a pawn but a willing one as he felt by helping the Klingons they could save him from a fate of being a prisoner the rest of his life, as for the mystery woman she is just a sad case as she is just the memory of the Archivist’s murdered wife. The classic banter between Spock and McCoy is present in this issue and that’s always fun to read as it really made me flashback to many of the scenes from the films were the two were at odds over silly disagreements or just McCoy not understanding the lack of emotions of Vulcans. While this was a silly plot for the most part I still found myself enjoying reading it and wondering what adventures the Enterprise would have next. Being five issues in I must also say that my favorite character has to be Spock as while not done perfect and for some reason is slightly off he seems to shine more than most the other crew members. Kirk is great just as is McCoy but while they are as well close to their movie and show characters they still are slightly off. The art in this issue is done by Dave Cockrum again and while it is good for some reason some panels seem off as in one panel has Kirk looking like a pig face version of The Phantom Of The Opera and another has McCoy looking like a bug eyed monster, very odd a very sloppy. The cover is great and eye catching and leaves you wanting to see why McCoy is killing a woman with a phaser. Over all a slightly above average comic adventure of the crew of the Enterprise that leaves you wanting to see what the next adventure awaits us.

Marvel Star Trek 6

Star Trek # 6  ***
Released in 1980   Cover Price .50   Marvel   #6 of 18

The Enterprise is picked to escort Ambassador Phral of the planet Yannid VI to a signing that will allow them to join the federation, but after the transporter has an issue and when Phral appears onboard he has a knife in his back and is dead! Kirk calls the palace on Yannid VI and they confirm that the Ambassador was alive and well when he left to beam aboard The Enterprise and this could cause major issues of them joining the Federation. Kirk assigns Spock and McCoy to try and figure out what happened while he tries to talk peace and confirm that they will find the murderer of their citizen. While investigating Spock and McCoy find lots of odd details about this murder like that fact it appears he has dead 15 minutes before he was beamed up as well as all video of the beam up is missing due to a power surge. Tension is running wild on Yannid VI as many of the people want to join the Federation while others want to join the Klingons and this becomes dangerous when Sulu, Chekov and a female crew member DiFalco are attacked at a bar and are able to escaped when they are beamed aboard the Enterprise. Kirk has been very edgy sense the death of the Ambassador even snapping at his crew and finally comes clean and tells them about when he was younger he on accident shot Phral on a rescue mission that at the time was a prince and put the would be ruler into a coma making him miss his turn of ruling. Spock has news for the Captain as he thinks the body on the ship is that of an imposter set up by the real Phral who wants revenge on Kirk and wants to start a new life. Kirk, Spock and McCoy put on disguises and beam down to Yannid to find a famed plastic surgeon as they think she might be helping him on this set up, but she is killed and Kirk and crew are found by the Prince and his guards who blame them for the death of the Doctor as well as the Ambassador! Spock using his logical mind is able to trick Phral who has had plastic sugary into exposing his true idientity and this clears Kirk of wrong doing as well helps Yannid VI in joining the Federation as they see Kirk and crew are men of their word.

Spock does it again as just like Sherlock Holmes, Dick Tracy or Batman he uses logic and great detective skills to solve a crime of murder, set up and betrayal. This issues plot is this an Ambassador who is to sign for his planet to join the federation and who has bad blood with Kirk is killed while beaming aboard the Enterprise and this leads to Kirk being the prime suspect and puts a strain on them joining the greater cause of peace with the Federation, but thanks to McCoy and Spock they are able to find the answers to who is the real killer and expose a plan that would have not only caused Kirk to loose his career but also could have caused war! Kirk is a man with lots of stress and some guilt as he feels like an accident when he was a young Star Fleet member left a man who was to be King in a coma making him loss his chance at ruling, not to mention he was sent to save the Prince and in turn is the one who ended up hurting him. But while Kirk is short tempered he still does his job and puts his two best crew members on the case to solve who set this murder up. Spock and McCoy are fast and solve the case in short time as all the evidence don’t add up and they are onto the twisted plan that was put into place thanks to video from Yannid and the body onboard. Nice to see Sulu and Chekov get to show off a little as they sword fight off their attackers in the bar! Ambassador Phral is a bitter, greedy and lying man who set up his own “death” in order to get away with stolen money. His actions caused a Civil War on his home planet as well as could have caused a war with the Federation! Not to mention he murdered a doctor as well as some poor soul to get away with his crimes, but thanks to Spock and McCoy his cover is blown and he is taken away for punishment. This was another great adventure and love that Sherlock Holmes reference and feel to it, not to mention McCoy gets to deliver “She’s Dead Jim” during the books final. The cover is ok and nothing special and the art is done by Dave Cockrum again and is pretty good, I should also note that Marvel’s Editor In Chief at this time was the one and only Jim Shooter! To sum it up a good issue that made for a fun read that blended Science Fiction with Detective touches that entertained for sure.

Marvel Star Trek 7

Star Trek # 7   **1/2
Released in 1980   Cover Price .50   Marvel   #7 of 18

The Enterprise is sent to a planet that in a short time will be surrounded by a poisoned cloud that will leave its 200 residents dead and the world un-livable. Captain Kirk, Spock, McCoy and two security officers beam down to the planet to try and talk to its people to come with them in order to survive. Once on the planet Kirk and crew soon find that the simple minded aliens have been awaiting them and have giant statues built of the crew members in town that have been their for millenniums, and worse they will not leave as they think Kirk, Spock and McCoy will protect them from the approaching death cloud. While Scotty takes control of the Enterprise and tries to disrupt the cloud with phasers and fail Kirk, McCoy and Spock follow a alien who is about to evolve and find that these aliens are very smart and when Spock mind melds with the alien he finds that the planet has a defense system that defeats the cloud and that this alien race can see the future and as our crew leaves they have more questions than answers.

A planet is in danger over a dangerous cloud and Kirk and crew must try and stop it and save the alien race that dwells on the planet is the plot of this issue and while solid and good it does kind of feel like a throw away issue, as the dangerous cloud has a been there done that feel to it. The threat seems high for the crew as always as they must risk their own necks in order to do their job for being the saviors of the universes. The Alien race are simple weird looking creatures who are all kind hearted, but while they seem dim witted they are in fact slightly more intelligent than they appear and can also see into the future. Kirk in this issue goes to the planet to try and talk to it’s people about beaming aboard the Enterprise in order to survive but finds himself stuck on the planet and death approaching and must send his own ship and crew on what could be a suicide mission in attacking the cloud to try and break it up! Kirk is under lots of pressure but as always he holds his cool and helps lead the charge in everyone’s survival. McCoy and the security guards are just around and don’t offer too much to this issue but are at least cool to see around. Scotty steps up this issue and burns his hands bad trying to beam down Kirk and his landing party even after he warned them this was not a good idea and as well takes control of the Enterprise and tries his best to defeat the cloud and protect his fellow crew members. Spock is the true hero once more as his actions and quick thinking is what saves the day and gives him the idea of pulling a lever that activated the planets defense. The Cloud is just that a cloud that floats around space and spreads poisoned air and radiation to planets it passes by. The cover is pretty great and is very eye catching and the art inside is done by Mike Nasser and is really good! Over all a good issue but nothing special.

Marvel Star Trek 8

Star Trek # 8  **1/2
Released in 1980   Cover Price .50   Marvel   #8 of 18

The Mox an alien race has attacked The Enterprise and has the ship in a force field that is also sending out electronic waves that is driving the crew mad with massive headaches as well as is draining their weapons and warp drives of energy and if this continues to much longer the ship will explode. Kirk and crew are in bad shape and when Spock is kidnapped and beamed aboard the enemy ship it is now not only a battle for survival but also now a rescue mission. Kirk, McCoy, Chekov as well as a few fellow crew members beam down to a near by planet that is populated by The Mox and start their rescue mission as the Enterprise is still in a bad way in space. While on the planet they are attacked with older style weapons from guns to spears and find another race is on the planet that as well are after The Mox! On the ship Professor Fowler is dying from a heart element as Dr. Christine Chapel tries to explain to her that the ship is stuck due to an attack and her life is in danger as she needs a heart transplant! On the planet Kirk soon finds out that the aliens that attacked them are called The Orgs and they are on a mission to attack The Mox who are really robots who are at war with the Orgs who they find threatening as they are battling over the planet they both share. In the end Spock is able to use his skills to free the Enterprise from the force field that was holding it and in turn Kirk uses the ships phasers to stun all The Orgs and with the help of Professor Fowler who sneaks herself onto the planet she with her new robotic heart is able to bring peace between The Mox and The Orgs and this mission comes to an end.

The war between machines and humanoids takes place in this Star Trek issue as they cant get along as one wants what the other has and the other lives in fear of what the other wants to take away. Kirk and the crew are under attack as well as The Mox who are the machines go on the attack and hold them at bay as they want to steal Spock who they think can talk to some simple creatures who have strong psychic powers that live on the planet and think they can protect them from the attacking Orgs who are planning to go to total war that night, so as you can see once more Spock is the main hero who not only helps The Enterprise escape the force field trap that is about to blow up the ship from the pressure but also helps stop the war that is about to break out. So what I have learned these eight issues so far is that while Captain Kirk is in charge the really hero in Marvel Comics eyes was Spock. Professor Fowler is a character who is very sick and is in need of a heart transplant who for some reason gets a second wind knocks out several crew members, hijacks the transporter room and beams herself to the planet as the war is going on, is able to get a robotic heart and stay on the planet and brings peace to the two feuding sides. But really you could have cut Fowler out and the story would have been just as impactful and a little less mashed up feeling. The cover has Spock being surrounded by The Mox and is ok and the art inside is done by the team of Dave Cockrum & Ricardo Villamonte and looks pretty good and the characters look like the actors pretty well. Over all another fun issue and shows that Star Trek and Marvel Comics made a good team to bring entertaining issues to readers hands.

Marvel Star Trek 9

Star Trek # 9  ***
Released in 1980   Cover Price .50   Marvel   #9 of 18

The Enterprise is heading for some down time and while heading back to a base station they find a missing federation ship named the Endeavor that has been missing for 22 years! They try to communicate with the ghost ship and get no response, but they do get attacked by the ship and must defend themselves and shot down the attacking ship. Once the Endeavor is down Kirk and crew beam aboard it and find the crew all long dead and killed by phaser shots, and worse one of the Enterprise crew members becomes possessed and tries to murder his friends! Spock and McCoy get the possessed crew member under control and they all head back aboard The Enterprise and learn from the ghost ships logs that a madness swept the ship and caused people to become murderous and savage after picking up an 89 year old woman who was supposed to have died at the age of 36 who is the grand mother of Enterprise crew member Karen Hester who is a zoologist and one time lover of Captain Kirk. The mission is clear now and Kirk along with Spock, McCoy and fellow crew head to the freezing cold planet and find that it held a secret and illegal lab that was conducting transporter beam experiments that caused many deaths and the possessed crew members have the spirit of those who died being guanine pigs and want to kill Karen as she is related to the head doctor who conducted these experiments. In the end Kirk figures out a way to trap the possessed spirits that call themselves Unity on the planet and blows up the secret lab with them inside and in the end the infected crew members are getting better and Karen transfers off The Enterprise as she still loves Kirk and knows she has to let him go.

This feels like an episode of the classic Star Trek series as the plot has a ghost Starfleet ship being taken over by the spirits of people who were killed during transporter experiments and now want revenge against the doctor who conducted them, who has long been dead and they confuse her relative and currant Enterprise crew member as their target and its up to Kirk to save the day. The Unity is the spirits and by all accounts they are very dangerous as they can force living people to turn on each other in fits of rage and don’t care about anything else besides revenge. Kirk is calm and shows why he is the captain of the Enterprise as he is quick witted and able to trick The Unity to it’s death as well as saves his infected crew members from a death that would be right around the corner, so for this issue Kirk is the true hero! Karen Hester is a woman who while a member of the Federation is really just hung up on Kirk as she dated him for three years and can not get over the fact they broke up, she is an interesting character as he grandmother was responsible for the deaths that made up The Unity. The rest of the crew are around and play background characters very well and add their own touches to the adventures that unfolds before us readers eyes. The cool thing about this issue is that it allows Kirk to be the hero and not Spock like so many other issues in this series has allowed. The cover is pretty cool as The Unity looks great, but the crew members look pretty sloppy. The art is done by Dave Cockrum & Frank Springer and looks good and fitting for this sci-fi comic based on a TV Show and Movie. Over all issue nine is really solid and one that was a great read and captured the mood and feel of Star Trek really well.

Marvel Star Trek 10

Star Trek # 10  **1/2
Released in 1981   Cover Price .50   Marvel   #10 of 18

Captain Kirk is getting over the flu and worse the planet the Enterprise is researching is surrounded by magnetic fields and a ground team must take some readings form it’s surface. Spock and McCoy volunteer and after crashing on the planet thanks to the magnetic field they soon find themselves without a way to communicate with the Enterprise and have even stumbled upon a primitive race that is about to sacrifice a woman named Shulu to the dragon god, and after she escapes their grip she runs into Spock and McCoy to protect her from the angry tribe that want to see her dead! Spock and McCoy’s phasers clog up as well thanks to the magnetic field and while McCoy and the girl get away, Spock is captured and forced to be a slave to the Dragon Lizard worshiping tribe as McCoy along with the smaller tribe that Shulu comes from come up with a plan to rescue Spock that has McCoy teaching them how to make and use bow and arrows. A rescue mission happens and Spock is set free and the evil tribe leader is killed and McCoy soon learns that his new friends are just as cruel as the ones they over threw and Spock and McCoy find themselves once more being hunted as the new tribe in power turns on them for questioning their customs, in the end Kirk and a shuttle comes down and saves the pair from what would have been a for sure death at the hands of primitive humanoids.

This tenth issue adventure is pretty good but also feels a little lackluster and almost like a throwaway episode of the show as they stretch the plot out as long as they could and than padded the rest of the issue with looks at the uniforms and gear of crew members to meet the page count. The plot is this Spock and McCoy get stuck on a planet with primitive man and save the life of a young woman who was going to be killed to please a false god, Spock gets kidnapped and enslaved and this forces McCoy to team with the smaller tribe and break federation rules when he teaches them how to make new weapons and defeat their enemies and saves Spock. And before the pair is saved they learn that one mans evil ways just leads to more evil ways. Captain Kirk in this issues takes a back seat as he is sick with the flu and only in the end comes to his friends aid when they are late to report back to the Enterprise. Spock is noble and stays behind to save the life of the young woman and McCoy and becomes a slave for his deeds, Spock truly is a logical and iconic hero character. McCoy shows that he is a loyal friend to Spock as well as proves he will not stand by if human lives are in danger. The cover for this issue is great and makes it look like in the issue Spock was going to gladiator fight with a primitive man and while that would have been amazing and fit the tag line “ Spock…The Barbarian” it sadly did not live up to that epicness and instead we got a middle of the road fun story. The art in this issue is done by Leo Duranona and Klaus Janson and for the post part looks rushed and seems unfinished, and besides the ships and a few panels of crew members it’s the sloppiest work this far in the whole series up to this issue. To sum it up a cool read but by far the weakest issue this far, so lets just move on past this one.

Marvel Star Trek 11

Star Trek # 11  ***
Released in 1981   Cover Price .50   Marvel   #11 of 18

Captain Kirk and the crew of the Enterprise watch the logs of another federation ship that’s crew was slowly killed by radiation and the effects it had on their bodies and minds. The Enterprise is to move Dr. Wentworth and his patients off a planet that could be effected by the radiation and must beam them all aboard and take them to a new location. First beamed aboard is a young lady named Andrea Manning who is the doctors assistant and who also has a unknown strange past with Scotty who seems sad and not to pleased to see her. With the guests now all aboard Dr. Wentworth tries his best to spill his mumbo jumbo on the crew about not taking orders and to live their own lives as it’s clear his clinic is not so much for healing, as it is a cult! In the engineering room a Witch from classic folklore attacks Scotty, knocks Kirk and Spock around plus kills two security officers before disappearing. The Witch’s name was “Black Annis” and was a myth from Scotty’s youth and after seeing it he has fallen into a bad state of fear that leaves Kirk, McCoy and Spock worried about his health and mental well being. Meanwhile Wentworth has used his power of persuasion on Sulu and Uhura and they have changed course from the Starfleet base to now a vacation planet and this angers Kirk who does not know why now his crew are not listening to his direct orders. After arresting those who are uprising against orders they soon find that more Scottish folklore monsters are after Scotty and that Andrea Manning is the one who is responsible for these terrors! As Spock and McCoy try to stop Andrea from bringing more monster to life, Kirk has it out with Wentworth who is on a quest to take over the Enterprise and spread his mind control across the galaxy…but this don’t end well for the Doctor as Kirk with a well placed punch leaves the old man knocked out on the floor. And after summing the Loch Ness Monster to attack the Enterprise, McCoy quickly sedates Andrea and the monster vanishes and they crew snap out of their brainwashed trances and deliver the Cult members to the Starfleet base.

This issue’s mission has Captain Kirk and crew going up against a Cult ran by a doctor who has the power to mind control and his assistant who can bring things form your memories to life and use against you. This has a real 60’s Manson Family and even Health But Guru feel to it as Dr. Wentworth the madman with the power of mind control wants to rule the galaxy and will use other to get it all the while faking spreading the message of being once self, when really your just being his puppet. Andrea Manning while a cult member and the doctors # 1 (as The Joker from the Tim Burton Film would say) has he own reasons for unleashing monsters from Scottish folklore onto the Enterprise as she is very upset with Scotty who was once her boyfriend and who dumped her for so he could focus on his career in Starfleet, and man she wants to mentally break him before she murders him as she tries her best to scare him to a state of 100% terror. Kirk handles his crew turning against his orders, his friend Scotty being scared out of his wits and a cult leader trying to steal his ship really well and gets to work out his frustration from all these things with one well placed and powerful punch to the cult leaders face. Scotty gets the worst of it all as the fears of his youth are used against him and all because he broke up with a young lady many years back. Crew members McCoy, Spock and Chekov all do their part to stop this sinister plan while poor Sulu and Uhura fall victim to mind control. Over all this is a very solid fun issue that had the right blend of action and science fiction sandwiched in-between a cool cover of the Enterprise under attack. The interior art was great and done by Joe Brozowski and Tom Palmer and could be my favorite art this far in the series as the characters look like the actors who played them and all side characters as well looked fantastic. This issue is making me look forward to the next issue mission as Marvel at this point in time is doing Star Trek justice in the world of comics.

Marvel Star Trek 12

Star Trek # 12  ***
Released in 1981   Cover Price .50   Marvel   #12 of 18

Janice Rand is now a Lt. Commander of the Icarus and is married to a Phaetonians alien named Kadan who is without a body and a energy ball inside of a pyramid case and along with more of his race they are about to take on a mission to travel to uncharted space, the downside is that Rand will be the only human aboard the ship and for the rest of her life she will not have any more human contact. This upsets Kirk who has had a past relationship with Rand, as he feels that not only her time in space alone is a bad idea but so is the fact that she is married to a alien with no body! After some words Kirk gives her his blessing on this mission that turns bad quick as the barrier drives the Phaetonians mad and now her once loving and logical husband Kadan is a madman who is controlling the starship that is now gone mad killing ships that get in its way, all the while Rand is now a prisoner! Rand during the impact with the barrier gains physic powers and sends a mind message for help to Spock and this causes Kirk to spring into action and try and save his one time woman and also the planet of the Phaetonians as Kadan plans on crashing the Icarus into it as he and the crew feel homesick! Kirk, Spock, McCoy and Sulu beam aboard the Icarus and fight off traps and force fields until Spock is able to join minds with Kadan and save the planet and the Icarus crew from certain death. In the end the Phaetonians are taken to a mental asylum as they have gone mad, Janice Rand goes back to normal and is now safe and feels important as she helped Spock with Kadan’s mind meld as well as now she can divorce her husband and all ends well for Starfleet.

Captain Kirk has done it again as he on this mission not only saves a planet from destruction along with his crew but also hits on a married woman and by the end of the mission opens her mind up for a divorce! Kirk is a real ladies man as well as a great Captain and friend to those aboard his ship The Enterprise. Janice Rand is still hung up on Kirk and marries a alien who has no body, but does have a big brain and chooses to take on a mission that will have her dying in space with a ship with no human crew members! Her goal is to chart un-charted galaxies and to make an impact in her life time…but in the end does so as she truly does help Spock take control of her husbands mind who is the one controlling the out of control ship headed for impact with his home planet. Spock once more is the main man who saves the day as his mind meld technics is what allows them to take control of the ship and deliver it to a safe place. What really worked for his issue was the fact that the ships Enterprise and Icarus played cat and mouse games and the chase felt like a true episode of Star Trek! I also want to note that while Kirk and crew were on the Icarus the Enterprise was being commanded by Scotty who’s idea to save the planet was to wreck the two ships together killing everyone on board both ships, and the worst part is he was going through with the idea until Spock at the last moment was able to take control of the runaway starship! Over all while this issue is nothing to special it does have a great feel to it and I found myself enjoying reading the story as it unfolded. The cover is great and has Kadan in the center as well as an illusion of what his people use to look like above Kirk, Rand and Spock who are in pain over his power…very cool Marvel Comics stuff! The art inside is ok and is slightly sloppy in spots and is done by the team of Luke McDonnell and Tom Palmer and again while ok it does not have the appeal like the last issue did in the art department. Over all our 12 mission with the crew of the Enterprise and Marvel is well done and shows that comics based on Movies and TV Shows can be done right when in the hands of creators who care.

Marvel Star Trek 13

Star Trek # 13  ***
Released in 1981   Cover Price .50   Marvel   #12 of 18

Hephaestus is a resort planet filled with peace, as it’s a neutral zone and important minerals wanted by the Federation so Captain Kirk and the crew of the Enterprise is sent down to get permission form the planets president named Mukii and talks go well as he agrees for them to mine the minerals they need. But also on the planet is Klingon Commander Kagg and his crew who want to talk Mukii and his people out of helping the Federation and more allow them to protect them and act as their allies. As tension between Federation crew and Klingon crew heat up leaving Chekov in a fistfight with a very rude Klingon who was abusing a native of Hephaestus, this resort planet is slowly turning into a war zone. As Dr. McCoy enjoys a drink at the bar he is approached by his estranged daughter Joanna who lets out her rage on her father who in turn tries to defend is actions and even meets her ill Vulcan soon to be husband Suvak who during the argument passes out! The fight leaves the native Hephaestus dead and both the Klingon and Chekov in jail, with Dr. McCoy and Dr. Chapel having to perform an autopsy on the dead primate man learning that a chip is what gives them intelligence, and when Kagg shows up the plan is revealed that the Klingons want to take over the planet and want to know were the secret base that makes the chips that makes the Hephaestus people smart is and has found it and placed a bomb in the factory to blow it up and stop the only source for the chips to be made! In Kaggs escape he takes nurse Joanna McCoy hostage and this leaves to Spock and Kirk trying to track him down, as Dr. McCoy and Dr. Chapel stay with Suvak who is dying and shows true love and courage as he goes to his loves aid in the factory and holds Kagg at bay as Kirk and the rest of the crew are beamed aboard the Enterprise, but not before Kirk sends the blueprints of making the chips to his ship. The factory blows up killing Suvak and Kagg in the process. In the end the rift between Joanna and Dr. McCoy is even wider as her love is now dead, but words from Spock speak logic to Bones who ends up ending the issue beaming down to speak to his daughter and rebuild their relationship.

This is like classic Star Trek meets classic Planet Of The Apes as the natives of Hephaestus are smart ape people who look and dress a lot like the apes from that film series wrapped up into one classic Marvel Comic issue. The plot of this issue has the Enterprise having a showdown with Klingons on a natural planet that is run by smart primate people who are being targeted by the Klingons as they want to take over their planet and by the Federation who wants to have them as allies and use some of their land for mining. And throw is a couple of murders of the Hephaestus people as well as the drama of Dr. McCoy seeing his daughter after many years of being at odds as well as the fact she wants to marry a Vulcan who is dying and you have this action back issue wrapped up. While Kirk and Spock are the main focus of the hero part of the issue and both risk their lives to save the Hephaestus people, it’s Dr. McCoy who steals the show as his drama with his daughter and the raw emotions of hating the fact she is marring a Vulcan is what drives the issue into being more than just another space adventure and rescue comic. Joanna McCoy has followed in the footsteps of her father as she is a nurse, but her feelings toward her father are every bitter and she does not respect him nor want him in her life! The Klingons lead by Commander Kagg are as blood thirsty as ever and kill and bully their way into trying to conquer and take what they want, but as always they fail and end up one the bad end of the outcome. The Hephaestus is a race of Primate Aliens who have gotten their smarts from Aliens who visited their planet years back and gave them chips in the back of their necks that allowed them to become smart, I dig the fact that with smarts came the want to make money as they turned their planet into one giant spa! The cover is great and has Kagg holding a gun to Joanna McCoy’s head and Kirk and Spock about to spring into action to save her! The interior art is done once more by the team of Tom Palmer and Joe Brozowski and looks great! Over all another great issue and proved that Jim Shooter who was the Editor In-Chief during this time was one of the best things to happen to Marvel Comics, a great read about a fun mission from the crew of The Enterprise.

Marvel Star Trek 14

Star Trek # 14  ***
Released in 1981   Cover Price .50   Marvel   #14 of 18

The Enterprise has found a planet that looks like ancient Egypt and it’s about to be in the patch of a lethal meteor shower that will leave any living thing dead. Kirk, McCoy, Sulu, Uhura, Chekov and many more crew members beam down to look for life and warn them of the coming doom from the sky while Scotty, Spock and a small handful of others stay aboard the Enterprise to monitor the approaching meteor storm. While on the planet Kirk is possessed by the spirit of Menteptah II a long dead pharaoh who watches as the Enterprise crew have to fight off a giant sphinx robot that they finally bring down by blowing its head off with their phasers, but the crew themselves are soon on the end of a phaser blast as the possessed Kirk blasts them and keeps them hostage. Kirk then takes his new prisoners communicators and destroys them as he thinks they can help him bring his long dead people back to life, but he missed one as McCoy had taken one off of a security officer that was killed during the battle with the giant robot. When caught using it McCoy is stunned and he and Sulu are taken to a primitive sick bay that has the hole crew getting iv’s filled with drugs that will make them slaves to the possessed Kirk who has already conned Uhura into thinking she was his queen. Spock beams down to the planet and snaps Kirk back into reality as McCoy escapes the sick bay and uses modern medicine to snap the crew out of their brainwashing. The mummies come alive as they were just normal men in a state of long slumber and are beamed off the planet to a safe location away from the meteors and harmful sun radiation that was effecting their planet. Kirk and Spock were also able to save Scotty and the Enterprise that was hit by a powerful shrinking ray fired off by one of the pyramids when they figure out the ancient computer system that controls the plants defense system. In the end everyone is back to normal and once more the crew of The Enterprise has saved the day.

“Captain Kirk and the Curse of the Space Pharaoh” is what I nicknamed this issue that has Kirk being possessed by a dead pharaoh and controlled by an Egyptian God statue who wants to use the Enterprise crew to wake up his followers that have been asleep for decades. When Captain Kirk first goes to the planet he is doing so with a noble cause as he wants to save anyone that may be on the planet from the approaching meteor shower of death, but once he gets possessed he becomes a madman with power who wants slaves and wants to please his God by doing what he commands. If not for Spock Kirk and most of the Enterprise crew would have been in a trance and no longer themselves forever! Spock for most the issue hangs out on the Enterprise with Scotty and a skeleton crew, but once he hears the message from McCoy he becomes a one man army as he beams down and rescues the day. I also like the side story of the Enterprise shrinking due to a pyramid laser ray as it adds even more adventure and drama as Scotty is in total danger. The cover is classic early 80’s Marvel and the art inside is done by Luke McDonnell and Gene Day and looks fantastic! Over all this is another solid and good issue and holds the magic of the TV Show and the Characters and is worth the read for sure.

Marvel Star Trek 15

Star Trek # 15  **1/2
Released in 1981   Cover Price .50   Marvel   #15 of 18

Captain Kirk calls a meeting in his room and when McCoy and Spock show up they are greeted by a monster who shocks them, but they soon learn that its just Kirk in a costume and that many of the crew will be wearing them as they are going undercover on a prison world! Their mission is for a four man team to act as guards and break into the death row section of the planet where prisoners are killed in brutal ways no matter the crime they committed, the second part of the mission will follow after the success or failure of the first part of the mission. The Enterprise captures the real guard ship and Spock uses mild melding to calm them and sends them back home as members of the Enterprise will be taking their place as the mission is now told as they are looking for a young man named Tak who went missing heading for the prison planet and they need to bring him back safe and find out why he went their in the first place. Kirk, Spock, McCoy and Uhura put on the costumes and head for their mission were they run across just how brutal the planet and its executions really are. While sent out to find a missing prisoner Kirk and the crew find Tak as well as are busted by a guard they must knock out and leave in a ditch! Tak informs them that he wants to die on this planet as an accident he had while drunk left his true love dead! Tak once more runs away before he can be rescued and shape shifts into a prisoner about to be executed and is saved my Kirk and crew again only for they themselves to be saved by the guard they knocked out who kills the evil warden and takes over the prison and wants to run it way different. Kirk and crew along with Tak are beamed aboard the Enterprise and Tak is set to get the mental help he needs.

This fifteenth issue in this Marvel Comic series of Star Trek issues is a good read, but could be one of the weakest this far next to maybe issue ten. The issues plot has the Enterprise crew going on a top-secret mission in a territory that is hostile and must save a young alien man who has went missing on a planet that is the galaxies worst prison with the most brutal death row! Kirk tells his crew that this mission is one they can by no way connect to the federation so if they must die in order to protect their employer so be it! The crew is wearing goofy costumes most the issue, besides Kirk who’s mask is ripped off so the good old captains face is seen by not only the prison guards but also us readers. The Warden is super evil and gets pleasure in watching the killing of his prisoners as he finds that they do not deserve respect in life or death, but he meets his maker by the hands of his own guard who puts a phaser blast hole in his back as he wants to change the evil ways of the planet. The cover for this issue is pretty good as it makes it look as if Captain Kirk has turned into The Devil as the crew look on fearful! The interior art is pretty sloppy and weak and is done by Gil Kane, and that’s shocking as his work for the most part was pretty good in other Marvel and DC Comics. While this issue is not terrible and was an enjoyable read, I just found it to get semi generic and nothing special. I do like how it has a message of don’t drink or do drugs and drive as it could lead to death! To sum it up this issue is like a throw away episode of the TV series and while worth the read will be one that you would rate lower.

Marvel Star Trek 16

Star Trek # 16  ***
Released in 1981   Cover Price .50   Marvel   #16 of 18

Kirk, Spock, McCoy, Chekov, a security guard and Themon (who is Chekov’s girlfriend) beam down to a federation planet for its annual check-up to its people but what they find instead is a tribe of trolls who attack them and kidnap Themon! Before the battle gets to fierce McCoy and an injured Troll are beamed aboard the Enterprise so they can study what they are! While Kirk and the crew fight on against the trolls they are saved by gnomes that are lead by Torval who informs them that the colony people of this planet they were looking for are dead and eaten by the trolls! Kirk and his crew are lead to a cave were the trolls live in order to try and save Themon, while aboard the Enterprise beamed up with the now un-needed supplies are two bat riding trolls who attack and are quickly captured when the crew learn they are powerless with out their hats on and once this happens they turn back into gnomes! When Kirk and crew find Themon she is trying to communicate to the trolls who are far less hostile now and seems to understand what they crew are saying! Meanwhile McCoy figures out the real trolls are in fact people and with some medicine they will turn back normal and he comes down to the planet and transforms the trolls back to normal. Kirk and Spock put two and two together and figure out Torval and his gnomes are the real bad guys who have set this whole thing up, in the end they defeat the gnomes who explain that only four of their race are alive and they just wanted a place to be left alone, and they get it as the leave them be and transport the colony away and all ends well.

This issue pits Kirk and the Enterprise against Trolls and Gnomes on a planet that was set for research and once the smoke clears they find that the gnomes whom they thought were allies are in fact the enemies who are using hat magic to destroy and trick those who stand in their way of living on the planet alone! Kirk in this issues is leading not only the ship but the landing party and seems to be is a world of disbelief as he jokes off the fact that they are being attacked and saved by creatures of Earth folklore. Not sure why he is acting like those who are stating and believe what they are seeing is real are crazy, he just does. Nice to see Chekov used more in this issue and even given a girlfriend in the blue skinned Themon who seems to be just as into Chekov as he is into her. The rest of the crew serve their purpose with McCoy being the real hero as he figures out the cure to make the trolls back to normal and saving them from a terrible life. The Gnomes who get their power from the their hats are few in numbers with only four being all that’s left of their race, but when their little minds are together they can kill and disrupt to get their way of wanting to live in peace. The Trolls are savages at first but once they can calm down and understand what the Enterprise crew is saying they become as gentle as babies. The threat in this issue while small still packs a great adventure feel to it as the gnomes try their best to even crush the crew and trolls alive with a cave in! The cover is eye catching and the art inside is done by Luke McDonnell and is ok but in some spots is really bad as one panel has Kirk looking like Sloth from the film The Goonies, as he eyes are weird and off center. Over all another fun Marvel Trek mission that was well worth the read and highly entertaining for fans of the TV Show and the movies.

Marvel Star Trek 17

Star Trek # 17  ***
Released in 1981   Cover Price .50   Marvel    #17 of 18

The Enterprise is called to a planet where a federation satellite crashed, and its fuel may cause the atmosphere to become toxic when coming in touch with the air. To see if the fuel has affected the air Kirk, Spock and McCoy beam down to the planet that is very primitive in nature much like medieval times.  A young child witnesses them beaming down and believes they are angels. While in town McCoy heads to the town’s hospital that is a barbaric house of pain and suffering as the sick are not cured but left to heal by the hands of faith. While Kirk and Spock make the mistake of talking to a old man who studies the stars, the townspeople think they are evil so they are attacked and taken away, and when they discover Spock’s pointed ears they think he is a devil. McCoy finds that the air is poisoned and that the sick and elderly are being affected, but he as well is arrested and branded a devil worshiping evildoer.  The young child is also captured as they think she is mindlessly following the evil ones, and Gorman, who is the star researcher, saves her from being tortured and causes the holy warrior guards to give chase tricking them to leave and making it easier for Gorman and the young child visit Kirk and Spock in their cell and give them back their broken equipment that they use to free themselves, but sadly they must leave McCoy behind as he is in another cell and informs them that the air is turning toxic and they must get the Enterprise to drop the anti toxin into the atmosphere before it’s too late. In the end Kirk saves McCoy, who is about to be drowned by the Holy Warriors that think he is a witch, as Spock is able to contact the Enterprise by making a primitive radio that alerts them to drop the antidote right on time. In the end Kirk, Spock and McCoy return to the Enterprise, and Gorman and the young girl know that science is the way to cure and create things to better mankind.

This issue’s mission lands Kirk and select crew on a planet that is much like the medieval era where superstition runs wild and people still think witches and devil are out to get them.  In reality, the ones they target just understand science and want to use it to better mankind in its quest to evolve and cure illness and understand the world around them. This issue reminds me a lot of the third Evil Dead film “Army Of Darkness” as the future seems to clash with the past and by the end it all mashes together for the better. Kirk, Spock and McCoy put themselves in danger in order to find out if the planet’s people are in trouble from toxic air thanks once more to the federation who goofed up and wants the Enterprise to be the clean up crew in secret to protect its reputation. The people of the planet are so into superstition that they are on a witch hunt and are clueless that the air around them is slowly killing them. Gorman and the little girl are great side characters as they are clearly the only ones smart enough to figure out Kirk and crew are their to help and even are the key to how Spock and Kirk free themselves from the jail. The story feels like a classic 1960’s episode of the TV show, and once more, Marvel showed that they could do science fiction right when based on a popular franchise. The cover on this issue is okay and while not really showcasing what the issue was about, is eye catching to Trekkies for sure. The interior art this time around is being done by Ed Hannigan and looks pretty good like your typical B-Title art from Marvel. Over all this issue was great and a fun read that captured the silliness and epic nature of Star Trek missions.  So what I am saying is this issue was good stuff.

Marvel Star Trek 18

Star Trek # 18  ***
Released in 1982   Cover Price .60   Marvel   #18 of 18

The Enterprise is being blocked by a giant ship planet that sends over probes that allows it to beam aboard both Kirk and Spock.  They meet a giant robot named Sustainer who informs them that he wishes them no harm and needs their help, but this help will have one returning to the Enterprise and will leave the other dead. Before they can get answers, Kirk and Spock find themselves on opposing pirate ships.  Kirk dies saving Spock’s life when a piece of the ship falls and crushes him. As Spock carries his dead friend and Captain, the Sustainer informs him that he can bring Kirk back to life.  This confuses the pair even more as they escape the sick bay and find they are now in some sort of mechanical maze, that this time leaves Spock dead and resurrected. Sustainer brings Kirk and Spock to the bridge of his planet ship and shows them the Enterprise on the screen and starts to use his ships power to heat up the Enterprise, slowly cooking the crew alive! The only way he will stop this massacre is if Kirk or Spock give their life for them and this time the death will be final, Spock uses the nerve pinch on Kirk and volunteers death for the lives of his fellow crew members, but Kirk awakes just in time and once more saves Spock from death’s grip. Sustainer is happy this has happened as he never wanted to kill and was only stealing the emotion of friendship and doing great things for others as his creators are in sleep chambers on this ship.  They are greedy and self centered, and by stealing these emotions from Spock and Kirk, he can now install those feelings into his creators making them a better race. In the end Sustainer sends Kirk and Spock back to the Enterprise, and all ends well as the galaxy is shaping up to be a better place for all alien races.

The final Marvel Comic mission has a message about loyalty, sacrifice and helping others in need and is told between Kirk and Spock who are being tested by a giant robot who in turn is trying to use emotions to teach his creators a better way to live their lives instead of being selfish. Kirk and Spock have respect for each other as fellow Starfleet members but also are close friends as they clearly would risk their own lives to save each other from danger and death. The rest of the crew of the Enterprises sadly are just pawns in this game of stealing emotions and self sacrifice as they are trapped in a tracking beam and later are almost cooked to death like sardines in a can. Sustainer is a giant robot that is loyal to his creators and yet knows that they are flawed and that their own selfish nature is what has lead to their almost complete extinction. His plan for help is to trick Kirk and Spock into doing tests that always leave one person dead.  Each time the death comes from a selfless act in order to help the other, as Sustainer is taking that emotion and thought process and pumping it into the sleep chambers of his creators in hope it will make them better beings. It’s strange that this story is how they decided to end the Star Trek Marvel Comic series with a moral meaning issue and not a battle with the Klingons or some other alien race, as I would have liked to have seen maybe a few more aliens from the TV show make an appearance during this 18 issue run. While Marvel only ran Star Trek for 18, far less than the 107 made for Star Wars, it still was a fun and high quality science fiction comic adventure that took classic characters and allowed them to battle Klingons, fight gnomes and even find a haunted house planet to keep their mission going and act as a way to keep fans happy as they waited for the next movie to come out in the series. The cover is okay and informs you that this was the final issue in the series and showcases Kirk and Spock in a mind meld.  The final issue art duty went to Joe Brozowski, and you could tell he gave it time and respect. Being a long time fan of Star Trek I will say that while I highly enjoyed this comic series, it does have flaws like odd character attitude changes and cheesy missions, but if you like fun with your Trek I would say make sure to give this series a read. Below is some art from this series and yes it’s all taken from when they fought the monsters as it combined two things I really love lots: Star Trek and monsters!

Marvel Star Trek Art 1Marvel Star Trek Art 2Marvel Star Trek Art 3

This month I covered things that I was a huge fan of in my youth and still am to this day including Horror Host show Super Scary Saturday hosted by Grampa, Sunday Funnies iconic character Dick Tracy and last but not least sci-fi mainstay TV and movie franchise Star Trek.  It was a blast going back to my past and re-visiting my past memories and joys that these media characters gave me and still do. Our next update will be our first in our countdown to Halloween and will take us out of the unknowns of space and into the deep blue ocean as we take a look at Jaws 2 and the Marvel Comic adaptation of the film.  So until then, make sure to take a few moments and give some thought to movies, TV shows, comics, music, books, video games, horror hosts and most importantly the people who have been impactful on your life and helped shape you into the person you are today. So read a comic or three, watch a movie or two and as always support your local Horror Host, and I’ll see you on Amity Island for our next Jawsome update.

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The Failed New-Verse Of Marvel: Spitfire

Marvel Comics has always been my favorite comic company as they had characters that captured my imagination as well as stories that were simple yet highly entertaining and also well placed real life drama into them from death of a loved one to drug addictions making the stories seem more real no matter how over the top the heroes and villains were. Characters like Spider-Man, The X-Men, Captain America and Iron Man all made impacts on the youth reading them and even held on to readers who were growing up with this kind of storytelling style.  What was nice was each character had history and each had baggage and drama that shaped them into the hero they became up to that point. In modern comics from Marvel, in my opinion, when it’s convent they just hit the restart button if they back themselves into a corner or build up too much history for the character or sometimes they just want to sell yet another # 1 issue of a character fans love. But Marvel in the 80’s still was holding on to the 60’s and the true history of each character created by the likes of Jack Kirby, Steve Ditko and even Stan Lee. So enter Jim Shooter and his idea of creating an all New Marvel Universe that would feature new heroes who didn’t have over the top powers and would be set in real time. For this update, I looked through the list of New Universe characters like Justice, Star Brand and Nightmask to name a few and decided to cover Spitfire, a giant red robot whose covers caught my eye many years back but I never read till this very update.  So I’m pretty hyped to finally see what the character is all about. So forget about all you know about the Marvel Universe and let’s dive deep into the New Universe.

On a side note Juliet’s look at Star Trek: The Next Generation was late being turned in and will be posted when done some time in the future, I want to say sorry to you readers who where looking forward to it.

Marvel New Universe Banner Logo

Jim Shooter started reading comics at a young age but stopped when he was 8 years old.  His love for them started up again when he was 12 and was in the hospital for minor surgery began reading the comics the hospital provided and found that Marvel was better at telling stories than DC (who he had read more of in his past) and found himself more into the Marvel characters as well…at that moment he knew that DC “needed the most help” and spent a year reading as many comics from both companies he could get his hands on. At the age of 13, Shooter sent DC some drawn out stories featuring the Legion Of Superheroes.  They loved his stories and bought them hiring him to do a few more for Supergirl and Superman.  DC hired him to become a writer for them full time a little while later. Shooter took the job to help his low income family and began working on titles like Action Comics, Adventure Comics and Legion Of Superheroes to name a few and even created the characters Karate Kid and Superman bad guy The Parasite! He was also one of the main brains behind the first race between Superman and The Flash! By 1969 Shooter had graduated high school and applied for a job at Marvel Comics as he would be going to college at New York University.  While Marvel hired him as a editor and co-plotter, Shooter decided to not go to college and only lasted a short time at Marvel as he had no money and lived at a YMCA! Shooter moved back to his home town of Pittsburgh but got the bug to work in comics again and returned to DC for a short time writing Superman and Superboy And The Legion Of Superheroes. But after a feud with the editors of DC and a phone call from Marvel’s editor-in-chief Marv Wolfman, he returned to Marvel and this is were he became a legend! Shooter rose to power within the company pretty fast and by 1978, he became the 9th Editor-In Chief for Marvel that was growing and becoming the top comic company in the world.  With this Shooter started doing some great things for artist including royalties for great selling issues, the return of original artwork to artists and even help bring Star Comics to life in that showcased comics based on toys and cartoons like Thundercats and Star Wars: Ewoks! Shooter also did some amazing big crossover events for Marvel like Secret Wars, Secret Wars II and Contest of Champions. He cleaned up the Marvel Universe comics that hit shelves that were stale and had low sales.  He allowed Frank Miller to really bloom on his Daredevil line.  He allowed comics like Dazzler to be sold only at comic shops.  He wrote the second Spider-Man and Superman crossover comic and so much more that helped put Marvel truly as the king of comics! But for all the good Shooter did for Marvel, he also lead to lots of drama and turmoil in the Bullpen as he was a little over controlling and set rules that had to be followed.  Rumors also spread that he wanted to kill off many of the companies top heroes like Captain America, Spider-Man and Thor and start over with them so that they didn’t have all the old history to remember for the characters. This idea pissed off lots of the old workers at the office and this lead to what was known as New Universe that was launched for Marvel’s 25th Anniversary and was Shooter’s baby that had no ties to the ongoing Marvel Universe and would have no over the top superpowers, no hidden races, gods, mythological beings, super technology and magic in the books that included Star Brand, Spitfire, Kickers Inc. and many others. The New Universe was met with mixed reviews and many of the titles struggled, and after the Marvel workers and Shooter falling out of favor with each other he was fired in 1987. Shooter went on to do some cool things after Marvel like helped create Valiant Comics and Defiant Comics among lots of other great creative things. Say what you will about Jim Shooter, but I will say what he did for Marvel and comic readers in his time as Editor-In-Chief is top notch stuff. I would have loved to see what he would have came up with if he would have gotten to stay at Marvel past 1987. Before we move onto Spitfire, let’s chat a little about some other stuff shall we?

Jim Shooter 1Jim Shooter and Stan LeeJim Shooter 2

Did you know that in 1986 New World Pictures was the owner of Marvel Comics? This is something very fascinating to me and explains why Marvel did comic adaptations of such films as “House II”, “Elvira Mistress Of The Dark”, “Pinocchio: An The Emperor Of The Night” and even comics based on the TV Show “Sledge Hammer”. At the time of New World buying Marvel, they were an expanding movie company who were using profits not just to make more movies but to consume other companies and that’s where Marvel came in as they knew they could option the characters for films and TV as well as have comics made around their properties. But this also makes me wish they would have made comics based on many more of their films like C.H.U.D., Godzilla 1985, Children Of The Corn and Creepshow 2 to name a few. Man, the missed opportunities of cool horror Marvel titles is sad.  Could you imagine a three issue run based on the C.H.U.D.’s or even an adaptation of Creepshow 2! But by the early 90’s, the New World Pictures owning Marvel came to an end and none of these films that should have gotten the comic treatment did. I should also note that Pinhead and the film he’s from, Hellraiser, that was one of New World’s top Horror properties, got comics from Marvel’s sub branch Epic. What New World Pictures movie or TV Show would you have liked to have seen turned into a Marvel Comic?

Godzilla 1985 PosterNew World Pictures LogoCHUD Poster

Since I started Rotten Ink over three years ago, I have had one tiny little cat cheering me on as I not only read the comics or wrote the update but also as I watched the horror host shows and did the research.  That cat is Leslie my 10 year old calico cat that I have had since she was a tiny kitten. Leslie was a gift from my girlfriend at the time Jennifer as a way to help me deal with losing my job and not finding one right away, Leslie was at a pet store called Jack’s Aquarium and Pets, and as I was walking by, her tiny little paw came out of the cage and grabbed me.  She started talking and doing all she could to get my attention and after taking her out of the cage I knew she had to be mine…and for $60, she was! I named Leslie after the character Leslie Graham played by Lisa Orgolini from the 1986 horror film “Trick or Treat” and from the moment we bought her, she became my best friend as she would follow me around meowing (something she still does to this day) and would sit in my lap and watch horror films throughout the nights. Leslie is not a people kitty and for the most part will avoid all others besides Juliet and myself, but she does warm up fast to my cousin Stephen Alexander. She has a very strong dislike for our other cat Streets J, who we rescued from the streets of Dayton, and her birthday I say is July 4th as I tell her the fireworks are also in her honor! Juliet for some reason gave her the nickname Beans and calls her Leslie Beans. Leslie is such a great cat and one of my favorite pets I have ever owned.  I am writing all this because as I am working on this update, Leslie is right here cheering me on, or wait maybe she is screaming because she wants wet food with extra gravy….but whatever the reason she is meowing, thanks for always being a great sidekick, Leslie!

Leslie The Cat

So after my “Matt Goes To The Movies 2015” update in January I had lots of you readers and friends ask me why I cut the best survival horror games of the year ranking from it.  The reason I cut it was I felt that it slowed down the pace of that update….but for those who are wondering about that, I will chat a little about it on this one, better late than never right? This year I upgraded from a PS3 to a PS4 and throughout the year bought a few games and got a few games as gifts with titles like WWE 2K16, Mad Max and Batman Arkham Knight to name a few. And a total of three survival horror titles that will be my list here! So let’s get our controller in hand and see what horrors PS4 had in store for me! I should also note that I did buy Resident Evil: Revelations 2 for PS3 this year!

Best Horror Games 2015

# 3

Godzilla PS4

Godzilla lets you take control of the giant King of the Monsters as you smash your way through Japan fighting off the military as well as fellow Kaiju like Rodan and King Ghidorah and growing bigger and more powerful in size. The game also offers just monster battles as well as VS. mode that lets you and a friend fight it out. The game is simple and fun and is a total no brainer, but that’s also its downside as it’s not too challenging and can get boring after an hour of gameplay. While this might not be the best Godzilla game ever made, I will say Bandai really tried to make a game that felt as if you were indeed Godzilla stomping around town. Plus you can upgrade your Godzilla and get other skins, changing his appearance. It’s worth checking out if found cheap enough and you’re a fan of the Godzilla movie series.

# 2

Zombie Army Trilogy PS4

The Nazis are losing World War II and unleash their ultimate weapon, black magic and Zombies! Choose your fighter and make your way across Europe as you fight off the hordes of the undead. This game is lots of fun and for some reason made me super nervous when I was playing it.  I am sure it’s due to the sounds of and the hordes of zombies and weird voices chanting. The game is a spin-off of the Sniper Elite series and allows you to sniper off zombies as they approach with direct kill shots to the head showcasing the X-Ray effects of the hit! Zombies might be overdone in the world of movies, comics and video games, but this one was lots of fun and worth playing if you’re looking to kill some time and if you like sending Nazi zombies to hell!

# 1

Until Dawn PS4

A prank goes terribly wrong and leaves two sisters missing in the mountains. Sometime later their brother has a reunion with 7 of his closest friends, all of whom were there the night his sisters went missing, but something wicked is in the air as friends start to be attacked by a masked killer who seems like he is out for revenge! But all things are not as they seem as the game takes twists and turns and leaves you as the player in control of the fate of the playable characters as your choices have effects and you must choose wisely! What made this game really great was not only the atmosphere but also the characters who some are really likable while others are jerks and this makes you become attached to some of them and forces you to choose wisely. This is hands down the best horror game I played this year! For those wondering, my two favorite characters are Sam and Ashley, both of whom I was trying my best to keep alive.  One survived; the other sadly did not…and I am not sharing who was who.

Until Dawn Screen Shot 1

We have covered Jim Shooter, survival horror games of 2015 and my cat Leslie up to this point, and I think it’s time that we take a quick look at Spitfire, the hero of our selected New Universe comic series as I am sure many of you readers like myself are not too familiar. As I said above, I selected Spitfire to be my pick for many reasons that include the fact that it’s a robot comic from the 80’s (and I’ll say this till I am blue in the face like a Smurf: kids of the 80’s love robots).  The covers for the series looked interesting and eye catching too even though I knew nothing about Spitfire and The Troubleshooters.  Lastly and most importantly, it had a good run that did not last too short or too long. When looking up and reading the first issue of this series, the first thing that took me by surprise was that Spitfire is just a suit worn by a female professor. I had no clue that this series was about a female hero and that made it seem like an even better choice to start my travels into the Marvel New Universe. So really quick, these are the basics of what you need to know: Professor Jenny Swenson is well liked by her students and the school she teaches at.  When her father is set up and killed, she along with some rebel students that call themselves the Troubleshooters try and get to the bottom of the crime and unlock a whole world of secret societies and people pulling the strings! She is opposed to war and acts of violence and wants to only use her father’s technology for the betterment of mankind. Those are the basics of who Jenny aka Spitfire is and below is some art of what her suit looks like as well as what she looks like.

Spitfire Armor 1Spitfire Armor 2Jenny in Spitfire

So are you ready to dive into Marvel’s New Universe? Are you ready for comics based around non-gods or super beings? Are you ready for a world where the Amazing Spider-Man does not exist? Well I know I have some curiosity to see just what this comic universe is like, and I must admit I have owned some of these New Universe comics for years and never have read a one of them! I should thank my friend Eric Shonborn for lending me the audio book of “Marvel Comics The Untold Story” by Sean Howe that sparked me to want to do an update about the New Universe as well as a thanks goes out to Bookery Fantasy for having the whole run of Spitfire in stock for only a dollar each issue! I also like always want to remind you that I grade these issues on a standard 1-4 star system and am looking for how well the comic stays to the source material, it’s entertainment value and it’s art and story. So let’s get to these reviews and see how Spitfire stacks up to the main Marvel Universe comics.

Spitfire 1

Spitfire # 1  **1/2
Released in 1986   Cover Price .75   Marvel Comics # 1 of 13

The Massachusetts Institute Of Technology is the place of learning for a group of students called The Troubleshooters who are super smart but also pranksters! Their young red headed teacher is Professor Jenny “Spitfire” Swensen whose father has just been killed in what was ruled an accident while working at his lab. At the funeral, Jenny meets Mr. Fritz Krotze who was her father’s boss who informs her she must come and get her father’s stuff from the lab in 24 hours! When at the lab, Jenny is being watched by security as she quickly checks her dad’s computer and finds a hidden message that informs her who killed him and why! But before she can finish reading, she is asked to leave as her time is up.  She returns to school and gets the help of The Troubleshooters to break in and read the rest of the message. Mr. Krotze, meanwhile, is showing off a mech-suit called M.A.X. 1, and it’s clear that Krotze killed her father who created a better suit called M.A.X II nicknamed Spitfire! Jenny and Troubleshooters succeed in breaking into the lab and finds the message that tells them Krotze was indeed his killer.  Jenny wears the Spitfire armor, and together they move the lab that can transform into trailers! In the end Spitfire beats M.A.X. I and lets Krotze know that once she has 100% proof he will be going down for her father’s murder.

Going into this comic, I had to throw out all the thoughts of classic Marvel and go in with a fresh mind and a realization that Spitfire was not going to be a larger than life hero like Iron Man and would be more rooted in technology that would and could be more possible.  So with that said, I must say that issue # 1 of Spitfire is an average comic adventure set around a C list comic hero. The plot is generic and has a young and cute professor having her father murdered by his boss over technology that later falls in her hands.  Throw in some youths as her sidekicks and some small time action, and you have this issue. Jenny Swensen is a hip cool Professor who is not only a good teacher but also is well respected by her students as she is fun and fair with them.  She is cute and a red head, and she comes from a family of very smart people as her dad was a inventor.  Her father is also the one who gave her the nickname of Spitfire. The downside, besides the fact she wants revenge, is that she don’t have much of a personality that shows through.  I’m so looking forward to seeing her grow as a character. The Troubleshooters are a bunch of smart kids who as well are okay but have no personalities besides that they like to pull pranks and are loyal to their teacher. Mr. Krotze comes off as a generic rich bad guy who wants to take research projects and turn them into a military weapon and will kill and screw over whoever he can to make money and get power. M.A.X. II or called Spitfire is a cool suit that is bright red and is supposed to be used for construction, and while not equipped with guns or lasers, it does have some killer buzz saws and super strength. As I stated, this issue is just average yet fun, and I am looking forward to seeing what the next issue’s has in store for me. I should also note that Herb Trimpe did the art for this issue, and he is one of my favorite old school artist who worked on Incredible Hulk issues in the 70’s! His classic style art helps bring this story to life for sure. I also must say I really like the cover for this issue as it showcases all the main characters.

Spitfire 2

Spitfire # 2  **1/2
Released in 1986   Cover Price .75   Marvel Comics # 2 of 13

Jenny and Troubleshooter member Andy are in the woods testing the limits of the Spitfire suit when some hunters in a pick up truck lose control and almost fall off a cliff till Spitfire saves them causing a news story that leaks back to Fritz Krotze who wants the suit back bad and tells his assistant Richard Faylen to bring in a top secret government project called “Behemoth.”  It’s also clear, as Faylen leaves, that Krotze is not in charge as he is taking orders from a group that calls themselves The Club. Meanwhile The Troubleshooters lead by member Eddie Giotti with a pair of metal arms raid Krotze’s labs to try to find out what he knows about the whereabouts of Jenny, and when they find out, Faylen and lots of the guards are taking a train to Jenny’s location, Eddie jumps on the train to see if he can find out the plan as the other Troubleshooters follow. Eddie finds himself being taken into the train and beat up badly as Behemoth turns out to be a Super-Tank that goes head to head with Spitfire in a battle of metal and power. In the end The Troubleshooters save Eddie from the train and guards, but his ribs have been broken and Spitfire destroys Behemoth and decides that she is no longer hiding and is going to take the war to Krotze!

This second issue is as fun as issue # 1, and sadly also just as average in story and characters. The major downside is what I like to call the Shooter Trick that has plot elements that took place in another New Universe Comic series forcing the reader to have to buy other comics in the series to get the full story.  Jim Shooter sure did love this trick and used it not only with the New Universe but also the normal Marvel Comic series. The plot has Jenny and her Spitfire suit battling the idea of limiting how often she uses it as it’s by all accounts a stolen piece of equipment.  Krotze wants and needs to regain the suit for not only himself but the secret group knows as The Club. Most of this issue is drama as it has Jenny battling her own mind on right and wrong as well as Troubleshooters going on their own and trying to be heroes but really just adding more stress to the all ready bad situation Jenny is in. I love the odd addition of student Eddie Giotti wanting to make mad monkey love to his teacher Jenny, such an odd subplot. I do also like the idea of a secret society being the true bad guys and wanting the suit as they see the power it has and with some modifications how it could be a major weapon. Jenny as a character has changed slightly as it’s clear she wants to be a hero, but hates that she must hide away from the world as she is wanted for the suit that’s stolen technology. Krotze also shows how evil he is by stopping at nothing to get the suit back, but they do a nice job of showing fear in him as The Club clearly owns his soul and pulls his strings. Behemoth The Super-Tank is not really a threat once Spitfire figures out that its nothing but a tank controlled by a thin wire…yeah, the super tank is a remote control weapon…yeah, once the line is cut it stops….terrible. Eddie Giotti of The Troubleshooter’s stands out this issue as not only a man with a great mind who creates super strong metal arms for himself but also shows he really is hot for teacher and makes dumb mistakes to play hot shot. I really dig the Troubleshooters as they are great side characters who do add to the story and drama of this comic series. The cover is again well done, and the art is done by Herb Trimpe again as well and looks fantastic. I am hyped to see how Spitfire takes the war to the bad guys so I am going to wrap this one up and move onto issue # 3!

Spitfire 3

Spitfire # 3  **1/2
Released in 1986   Cover Price .75   Marvel Comics # 3 of 13

Jenny is planning her attack and wants to find illegal dirt on Krotze to report him to the police, but she herself is under investigation for the taking of her father’s lab and the Spitfire suit! While Eddie Giotti heals up in the hospital after the terrible beating he suffered at the hands of Krotze’s guards, the rest of the Troubleshooters build cyber body parts that allows them to run 140mph and even use their mind to hack into computers and phone lines. Jenny also notices that Theresa, the only female Troubleshooter, seems to have a dislike for her as she clearly does not fully stand behind them breaking the law to prove Krotze guilty. Meanwhile Krotze is being blackmailed by Bronson, the goon who wore the M.A.C.K. I suit that was beaten by Spitfire as well as the one who killed Jenny’s father, is himself killed in cold blood by Krotze who knew he had to cover his tracks of all wrong doing after the government is mad about him destroying the Behemoth Super-Tank! Spitfire goes alone to Krotze’s lab and by accident shoots a solider.  This causes her to second guess the mission and leaves her open for an attack that almost leaves her dead, but with the help of the new and cyber improved Troubleshooters, she is able to escape the lab with her life. Krotze is upset that he was not able to kill Jenny and get the Spitfire suit but soon gets a visit from The Club member Steel Hawk who is there to help.

The struggle of Jenny continues as she really wants to put an end to Krotze and his corrupt company, but once more her fears and doubts stand in the way as she wants to do so in a law abiding way. The plot is just as the others and has Jenny/Spitfire going toe to toe with Krotze and his men, but this time her own fears and doubts leave her open for a massive attack that almost leaves her a dead roasted chicken in her suit of armor. Jenny in this issue has way to many doubts and also is so filled with rage that its making her unstable and leaving her open for attacks and for looses to the hands of her enemies. But also it seems she talks a good talk as in the last issue when she found out Giotti was hurt she acted as if she was going to blow Krotze’s lab up and kick his teeth out in the process, but we find her in this issue wanting to sneak in again and just steal files from his computer. The Troubleshooters once more prove that they are needed as they build new helpful technology as well as save Jenny’s fat from the fire when she chokes during a fight. Krotze in this issue really does prove he will do what ever he can to save his own butt as he murders a man with no real remorse and worse uses a high power laser to do the deed. Over all this is a pretty good issue and while some things change with the plot and characters it still feels the same as the other two issues, the cover is pretty dang cool and the art this time is done by Ron Wagner who also worked on comics for Marvel like G.I. Joe, The Transformers and Morbius: The Living Vampire and it’s pretty solid work. Good issue that’s adds more drama to the story and makes me want to see just how Jenny is going to deal with the fact she shot a US Solider and she almost died, so lets head to issue 4.

Spitfire 4

Spitfire # 4  ***
Released in 1987   Cover Price .75   Marvel Comics # 4 of 13

Fritz Krotze is missing, and his company is now under investigation into selling weapons to terrorist and the star witness is Jenny who explains how she wants to prove he killed her father and even exposes the fact he works for The Club on live TV! The Troubleshooters are nervous watching as they don’t want to be dragged into this political mess as Steel Hawk is enjoying it all as he has already killed Richard Faylen with a car bomb and had kidnapped Krotze and has tortured him and finally kills him with a metal bat and drops his body into a river hoping it will be uncovered.  It’s all part of a trap and set up for Jenny to take the fall. At a party hosted by the Senator, a bomb is found and Spitfire comes to the rescue but also finds Steel Hawk waiting for her.  The two fight and Hawk’s weapons are just too powerful for the suit to handle and just as all looks grim and Steel Hawk is about to put a bullet in Jenny’s head, she breaks his leg and the police show up and chase him off. In the end Jenny is looked at as a hero to some but finds herself under arrest for the murder of Krotze!!

Wow, this issue really rocks its packed with action, drama and murder and shows that setting this New Universe in a real world environment can work with the right writer. The plot of this issue has an assassin setting up Jenny with a murder he committed in order to get her off the trail of The Club, only to find that while it worked, it also brought his actions into the light. In this issue, Jenny seems to have her act together and is helping the government catch Krotze for his terrorist activities.  Plus she shows that she is really building a superhero attitude and wants to save innocent people when danger is near. The fact that she gets her butt handed to her in this issue by Steel Hawk and then gets arrested for a murder she did not commit makes me really hyped to read issue 5! Fritz Krotze, who was shaping up to be the series’ main bad guy, finds himself beaten and killed all for the amusement and punishment of The Club, and when he’s killed, I mean he is killed by a metal baseball bat! Poor Richard Faylen as well is killed by a hit from The Club that leaves him blown up thanks to a car bomb! Steel Hawk is one badass killer who takes joy in the kill as well as enjoys the set ups that go along with his evil deeds. I really can’t wait to see him return and go toe to toe with Spitfire again! The plot of this comic series is starting to really progress with this issue, and that’s cool as I did not see the murder of Faylen & Krotze coming at all! The art in this issue is done by Spawn creator Todd McFarlane who also did work for Marvel on Spider-Man, Hulk plus a few others, and I must say his style worked well for this issue! The cover as with all the others so far is well done and eye catching.  Over all, this is the best issue so far and shows that this series might have some life in it after all!

Spitfire 5

Spitfire # 5  **1/2
Released in 1987   Cover Price .75   Marvel Comics # 5 of 13

Jenny Swensen is in jail for a murder she did not commit and her Spitfire suit is now in police custody and everything looks real grim as everyone is quick to find her guilty. The Troubleshooters are all wondering what their fate is as they want to help Jenny, but they also can’t tip the police off to their involvement in the theft of the suit and breaking into the labs. Giotti however can’t give up on his crush Jenny and along with a few others decide to break into the police station and spring Jenny from jail! Meanwhile Steel Hawk who is nursing his broken leg and gets a new assassination job from The Club as they want him to kill the Prime Minister of England who is visiting the USA in a few days.  He of course takes the hit. Jenny gets a visit from Star Brand, a super powerful man who has special powers and who had warned her in the past not to use the suit, as it would cause her issues, and as he points out..it has! Giotti steals the suit and is unaware that the core pack is about to blow up and act like a nuclear bomb killing many innocent people in the process.  Star Brand tries to talk some sense into him, but the two end up fighting that leaves Spitfire suit down and out and Star Brand able to get rid of the core pack. In the end, Jenny is happy to hear that the danger is past and finally is able to get a night’s sleep in jail.

This issue should be called “Jenny Goes To Jail” and at some point in the comic they should have shown Ernest P. Worrell dressed as his grandma…yeah! But to be serious, this issue’s plot has Jenny in jail waiting to be cleared of the crime of murder that she didn’t commit, but things don’t look good for her. For extra drama throw in Star Brand and The Troubleshooters trying to steal the Spitfire suit and you have a fun and entertaining issue. Jenny in this issue tries to put up a tough as stone attitude, but is clearly shown to be scared and emotional over what her life faces ahead. Very nice growth for the Jenny character, and I am starting to really like her as a comic character! Star Brand who had his own series running at the same time is a hero who likes to hide his power and not show it off.  This makes him come off as a little cocky as he judges other people who do use their abilities. The Troubleshooters are shown to care for Jenny and would even rob a police station for her but they are also really scared that they will be caught up in her crime of stealing the Spitfire suit that could also get them blamed for the murder. Really cool to see Giotti in the Spitfire suit try and fight Star Brand only to loose and almost blow up the city in the process, I mean I know Giotti wants some booty from Jenny but he also needs to listen and not be so reckless in his attempts to impress her. Another fun issue and once more makes me wonder how Jenny is going to clear her name of the crime and get out of jail to bring down The Club. Herb Trimpe did the art again as well as the cover that’s pretty eye catching, so with that lets move onto issue six.

Spitfire 6

Spitfire # 6  **
Released in 1987   Cover Price .75   Marvel Comics # 6 of 13

Jenny is set free from jail and the charges dropped when they could not come up with enough evidence to convict her of murder. Steel Hawk is back in town and ready to kill the U.K Prime Minister and is also now on the polices radar as they think he is the one who killed Krotze and want to find him for questioning. Meanwhile Terry cant take it anymore and goes off on Giotti about how he is drooling over Jenny, and how if he could get his head out of his butt he would see that she is in love with him, she is upset and embarrassed by her remarks and runs and hides in the courts restroom, were she over hears the cops talking that Jenny could be on trail again soon if they cant find Steel Hawk. The Troubleshooter decide to use their mock up smaller versions of the Spitfire suit and hack into the police computer files and track down the hideout of Steel Hawk and find Krotze’s blood and the metal ball bat that killed him! They also find the plan to kill the Prime Minister as she lights the Christmas Tree downtown, Steel Hawk has a bomb that will go off killing many…as the issue comes to an end The Troubleshooters are rushing downtown as the Prime Minister is pushing the light up switch.

She’s Free! This issue takes Jenny out of jail and back into the drama of The Club and it’s evil ways, well sort of as this issue she sits out on the sidelines as The Troubleshooters are the ones trying to track down Steel Hawk and stop the assassination of the Prime Minister of England. Terry shows that she is torn between wanting to help find the truth and hating Jenny who she is clearly jealous of. The Troubleshooters in this issue are the main focus and they act like a bunch of kids who are getting a thrill of breaking the law for good as well as having drama amongst themselves. In fact in this issue they more they were used the more I found myself not liking them as they all came off kind of annoying and bratty. Steel Hawk on the other hand is crazy and shows that while The Club might be the puppet master of evil, he has no strings to hold him down as his idea to kill the Prime Minister is to blow her up!!! So what I learned for this issue is that Jenny is the true star and The Troubleshooters are better as bit players and not the main focus as I found this issue kind of bad, with the only highlights being Steel Hawk. The art is good and done by Vince Giarrano, who worked on mostly DC Comics like Batgirl and Manhunter.  The cover on this issue is also pretty lame and reminds me of a independent 90’s comic that would be found in a quarter bin at the local comic shop. So I am ready to move past this issue and hope Jenny makes her comeback as Spitfire in the next issue, and I hope this is not the start of The Troubleshooters taking over the series.

Spitfire 7

Spitfire # 7  ***
Released in 1987   Cover Price .75   Marvel Comics # 7 of 13

The Troubleshooters have saved the Prime Minister of England but now have a hit on them placed by The Club and to be carried out by Steel Hawk! The Troubleshooters decide to retire from being heroes and visit Jenny to tell her the news. Jenny Swensen is dealing with all the pressure of her dismissed trail for murder as well as the fact her students are running around playing hero is technology her father created.  This leads to her wanting to talk to her one time boyfriend Bernie about the news she just got about being fired from the collage next semester. Steel Hawk, however, is on a path of murder as he uses a rocket launcher to blow up Tim and his steel legs that leaves him near death’s door and both of his legs needing to be amputated, and kills Andy with his own laser beams, and tells the others he will see them soon! On her way home, Jenny is kidnapped and pulled inside a van leaving us wondering what is happing next…

This is a good issue that mixes action and drama really well, and man I did not see Troubleshooters being killed off like this coming at all! The plot is really just that Steel Hawk is pissed about failing to killing the Prime Minister and takes out his rage on those who stopped him. Steel Hawk is super cold blooded and his murderous ways are highlighted in this issue as he kills a homeless man, Andy and cripples Tim all with a gleam in his eye. I can’t wait to see Jenny put on the Spitfire suit and go toe to toe with this assassin. The Troubleshooters are dropping like flies, and the worst part is they were trying to retire from the hero game but got out at the wrong time. Tim may live, and I am guessing if he does he will have metal legs.  Andy is sadly dead with no coming back after taking a full laser blast to the back and through the chest. Jenny Swensen is down and out, and she clearly is snapping under the pressure. I am sure when she finds out her students are being killed, her rage and fire will return, and I feel sorry for The Club and Steel Hawk as I think she will be gunning for them. This series took a really bold step by killing off two of the main Troubleshooters and as I stated before, I did not see that coming at all. I wonder if any more of them will die in the next issue, as well as who kidnapped Jenny? The art is done by Alan Kupperburg and Tony DeZuniga and is well done.  This time I think the cover is a little generic and so far is the weakest of the bunch. This is a great issue that shows this series does have life, and I can’t wait to see what happens next.

Spitfire 8

Spitfire # 8  **1/2
Released in 1987   Cover Price .75   Marvel Comics # 8 of 13

What’s left of the Troubleshooters meet at the hospital. Tim has just gotten out of a surgery that took both his legs below the knees.  This makes Giotti very upset that one of his friends is now crippled and another is dead, and he swears revenge on Steel Hawk. Meanwhile Jenny Swensen wakes up in a dark room and finds that she has been kidnapped for what she knows about M.A.X. suits.  The kidnappers want her to build them one and use a fighter named Brick to rough her up into doing so.  They give her 12 hours to build a suit to defend herself from Brick, and she spends it building a stun gun that does not work as a counterattack against Brick. You soon find out that the people who kidnapped her are betting on if she will break and tell them what she knows of her father’s work or die before doing so. While Eric is done being a Troubleshooter, Giotti and Terry hack into the F.B.I computers and find out all they can about Steel Hawk as they want him to pay for his crimes. In the end Jenny was not in any real trouble as it seems that her tests and kidnapping were done by the government.  Giotti finds Steel Hawk and almost beats him to death until he is saved by a unknown ninja.

Giotti finally gets his metal arms on Steel Hawk and delivers a massive beat down that I cannot say for sure but sure looked like it broke Hawk’s back. This issue’s plot is about revenge and self control as Giotti gets his revenge for his friends and Jenny learns that she is strong willed and in control of her own life. Jenny Swensen this time around is mentally and physical abused throughout the issue all by some government tools who want to see if they can break her into telling them the secrets of the M.A.X. suits. I really wished when they came out and told her it was a test, she would have kicked one of them in the head. Steel Hawk is on cloud nine after taking out two of the Troubleshooters but soon learns that what he thought were easy targets have the guts to fight back! Terry and Giotti stick together and use their suits to track down and deal with Steel Hawk.  I think this might lead them to the path of wanting to be heroes again. I can’t say for sure, but I think Eric who was a Troubleshooter is done, and I would be shocked if we see him again. The Ninja who saves Steel Hawk from his beat down is a mystery, and I am not sure how they will play into the future of this series. And I am sure this is the only time we will see dumb old Brick who spends his time in the issue beating up a woman.  To be honest, there sure is a lot of woman beating in this issue! Still no Spitfire suit and at this point I am not sure when it will make its comeback, but I am hoping soon as I want to see it tangle with The Club! Alan Kupperburg and Tony DeZuniga once more did the artwork, and it looks great.  The cover this time around is back to being eye catching and solid, and to be honest has a Amazing Spider-Man feel to it just replace Jenny with Mary Jane, Steel Hawk with Kraven The Hunter and Giotti with Spider-Man…go on and look and tell me you don’t agree! Well let’s move onto issue # 9 and see where our journey takes us next. I should also note that the comics title starting in this issue changed from Spitfire And The Troubleshooters just to Spitfire.

Spitfire 9

Spitfire # 9  **1/2
Released in 1987   Cover Price .75   Marvel Comics # 9 of 13

Terry and Giotti have decided to fully retire from being Troubleshooters, and they both destroy their suits and vow never to become crime fighters again! Meanwhile Steel Hawk is in a hospital with multiple broken bones and possible brain damage after the beating he took from Giotti.  His savior Varna is trying to nurse him back to health to get revenge. Meanwhile Jenny is set free by The Government run buy a man named Roth who sends her home on a private jet alongside and man named Jake Travest who is also being watched and forced to do things for Roth.  They both soon find out that they are not being sent home but to Afghanistan to see if Russia who is invading that county has M.A.X. suits, and they soon find that they do as our issue ends with one about to grab Jenny and Jake from a horse.

First thing I must say is that this issue is pretty slow moving and most of it takes place on a plane were Jenny and Jake get to know each other and talk slightly about the past and how they both dislike Roth who acts like a evil puppet master. What’s odd about all this is Jake seems to be a Manchurian Candidate and does what he is told once the name “Slash” is brought up.  Plus not sure if I trust Jake as he knows a little too much about Jenny and her past as well as the whole deal with The Club. Jenny in this issue seems just pissed off and fed up with how she is being treated and is growing to hate the fact her father made these metal suits. Terry and Giotti seem to really mean that they are out of the Troubleshooter game and would rather focus on school and not crime busting. Steel Hawk looks like a mummy as he is covered in bandages and has pure hate in his eyes.  I’m not sure who the woman Varna is, but I am sure we will find out sometime in this series. Roth is such an ass and uses his rank and power to make people do what he wants them to do.  He’s not a likable guy, and it’s shown he can make fake VHS recordings of people like Jenny’s father and make them say what he wants. Over all, this was a slow paced issue that seems more like it should be a James Bond issue and not a New Universe title, a good read just slightly boring. Alan Kupperburg does the art, and it looks good while the cover on this one is average and has nothing to special besides it could be mistaken for a John Carter Warlord of Mars or Doc Savage cover. Let’s see if issue 10 brings back the action or brings on more of the zzzzz’s.

Spitfire 10

Spitfire # 10  **1/2
Released in 1987   Cover Price .75   Marvel Comics # 10 of 13

Jenny and Jake are stuck in Afghanistan helping the rebels fight off the invading Russians and their black market M.A.X. suits. Jake is losing his cool a lot and seems to not be bothered when having to kill and injure the Russians, and this is making Jenny uneasy about his mental stability. Jake is able to attack a Russian Solider in a M.A.X. suit and break his arm in three places and leaves him for dead while taking the suit back to the rebel’s home base.  There Jenny, unaware it’s Jake, shows them all how you can bring the suit down with a well timed bullet to a weak spot on the suit. When they find out it’s Jake in the suit, they have a plan that is much like the Trojan Horse that will allow the captured M.A.X. suit to enter the Russians’ hideout with a device Jenny made that will render the suits unusable, but the rebels have other ideas as they place a bomb in the suit and not only blow up all the M.A.X. suits but also all the Russians at the base. In the end Jenny is upset that men had to die, while Jake tells her that’s what war is and Roth comes to get them and informs them he wants them to join a elite group.

This is clearly no longer a superhero comic and has made the leap to secret agent spy comic.  While its still good, it’s also a major letdown as I enjoyed the fact that Jenny was a woman who wore a metal suit and fought off attacks in her hometown. Spitfire is no longer the suit and her nickname, it is now her code name as a tech spy. This issue has the horrors of war as Jenny first hand sees all the terrible things that go on. She seems fed up with all the drama her father’s creations have caused her and really is pissed off at the Government and how they have tricked her into doing their dirty work. Jake is shown to be a man with split personalities as one moment he is fine joking and the next he is snapping people’s arms and being an ass to whoever is in his way. If I read this issue right, “Slash” is his other side…and Slash should not be confused with the Guns N Roses guitarist or the evil turtle from Teenage Mutant Ninja Turtles. The Russians seem pretty dim and open themselves up for lots of attacks and are dumb enough to take in the M.A.X. suit after it had been missing for like two days. While only in it for a few moments. Roth is as pushy as ever and forces them into joining his little spy game group. The cover of this issue is a little weak, but the art inside, done by Alan Kupperburg, is pretty good. Over all I wish more would happen in the action department, and while the story is changing, I am not sure if it’s going in the right direction as I feel the secret agent route they are taking Jenny down just might not work. Also take a note that starting with this issue ,the comic is not just called Spitfire but is now Codename Spitfire…ugh! Well let’s see what issue 11 has to bring to this spy dance.

Spitfire 11

Spitfire # 11  **1/2
Released in 1987   Cover Price .75   Marvel Comics # 11 of 13

Jenny starts this issue being pulled out of the ocean wearing a new Spitfire suit by Roth and some Navy workers.  She is rushed to surgery as she is badly hurt and her legs burnt. Meanwhile Jake is seen as a prisoner of a Russian general who is torturing him and enjoying doing so! We flashback and see how Jenny and Jake were on a mission that went wrong that lead to Jake’s capture and Jenny being roasted in her own M.A.X. suit. Back to current time and Jenny is weak and burnt and is told by Roth that the government wants them to leave and not go after Jake and that’s an order.  Jenny doesn’t listen and musters up all her strength and climbs into the now repaired Spitfire suit and beats the bad guys and saves Jake from a certain death. When returning to the Navy ship Jenny and Jake are taking to sickbay where they are told this new secret squad might already be facing retirement!

This issue has the effect and cause set up and shows how Jenny and Jake fail at their first secret mission as a team with the goal to save a hostage who is killed.  They each come close to death’s door making it a true failure. Roth seems annoyed and yet also proud of his new team who are a rag tag bunch of misfits. Roth has grown as a character from an unlikable government agent to a well rounded respectable kind of agent. Jenny has gotten her desire back and it’s clear now that she is going to use her father’s work for good as her new Spitfire suit is built for war.  Also she seems to have come to terms with the fact people die in war as she murders soldiers to save Jake. Speaking of Jake, this issue he starts is mission out being G.I. Joe but ends up being a whipping boy for the enemy.  The cheesiest thing about him is how he says one-liners even after being beat up! Once more this takes the spy route and only has a dash of superhero, and I am not sure how I am feeling about the change in feel and direction of the series. The cover for this issue is great and eye catching. I really like the aerial combat scene, and it also lets you get a good look at the new Spitfire costume. The art this time around is done by Grant Miehm who is known for his work on the Marvel series Namor: The Sub-Mariner, and its great stuff and is second best in line behind the work of Herb Trimpe so far in the series. To sum it up, this issue is okay but feels like a filler issue when looking back at it.

Spitfire 12

Spitfire # 12  **1/2
Released in 1987   Cover Price .75   Marvel Comics # 12 of 13

Jenny is watching tape of a failed test she just ran in her new Spitfire suit, and while upset she drops a picture of her father and finds a computer hard disk that has a program that is the attitude and beliefs of her father! Meanwhile, something wicked is going down as an air force base is attacked by terrorist Evan Reinger who steals a top-secret jet and kills all witnesses.  The government call on Spitfire to take it back and to bring in Reinger dead or alive. As Spitfire engages the jet being flown by Reinger, the hard disk of her father’s beliefs takes over the suit and almost gets his own daughter killed as his anti war feelings get in the way of her being able to defend herself as he tries to shut down the suit! Lucky for her, Roth and crew are able to eject the disk, and this gives her enough time to blow up Reinger and the jet and save her own skin. In the end Jenny says her goodbyes to the disk as she deletes the program and embraces what she is now doing with her life.

This issue is close to the end and has Jenny having to come to terms that she is now using her father’s work as a means of war.  This causes her to also have to let go of the ghost of her father whose own beliefs have impacted all her decisions her whole life. For some reason in this issue Jenny looks like a character from the cartoon Jem or could have been a woman in a Hall and Oates music video, but with her odd appearance aside, she has made another step in growing as a character and is now a fully fledged agent who wants to do the right thing. It’s a shame that the character takes the next turn of growing and it’s one issue before the final. Jake and Roth take a backseat in this issue and act as supporters who play a key part in why Jenny turns the page on using the tech for war purposes. Evan Reinger is a killer who does not seem to mind killing and his main focus is getting that plan to use for bad purposes, and when he is blown up it comes to no real loss for the world. The action and drama mix well in this issue, and I am finally glad to see that Jenny’s father will be out of the picture in the next issue we can hope. The cover is okay and is just a more chaotic version of last issue.  The art inside this time around is done by Javier Saltares who is known for his Ghost Rider work for Marvel and is a style that I am not a super fan of, but I guess it works. Well, we are at the final issue of Spitfire, and I for one can’t wait to see how they are going to end this series! So let’s get to the 13th and final issue of Spitfire.

Spitfire 13

Spitfire # 13  **1/2
Released in 1987   Cover Price .75   Marvel Comics # 13 of 13

Celia Cliff is an agent who goes missing during a mission in the middle of the jungle, and this leaves Jenny alone with a new tech whiz partner named Willy.  The pair, along with a new version of the Spitfire suit, head out to find the missing agent and try to bring down the evil St. John who is kidnapping the local children and turning them into half human and half robot slaves! Jenny gathers information from the locals and heads to the castle that holds St. John’s empire and along the way she defeats one of his robot henchmen and finds out that they all have very little control of their own minds! When at the castle Jenny and Willy find out that Celia is becoming one of his robot soldiers.  As two of his robots attack Spitfire and St. John is keeping Willy at bay it’s the last dying breath of Celia in her new robot state of mind that is able to bring down St. John as they both die. In the end Jenny and Willy head back home, an agent down but a world safer.

The final issue of Spitfire leaves lots of questions unanswered as well as many storylines unfinished, and that takes away from the over all appeal of this series as we as readers get no closure and it just ends with a story that has no real build up! Jenny in this issue becomes a James Bond type and travels to a hostel land to rescue a fellow agent and to take down an evil mad super intelligent doctor that is also building robot suits that will be used in wars against America and our allies. She has a kick butt attitude in this issue and wants to save the agent as well as help the small town that is being terrorized by this madman. The Spitfire suit is once more redone and this time is less bulky and is lightweight and ready for hand-to-hand combat. Willy is a tech nerd who wants to follow this mission through even though he’s only really good at building and redesigning metal suits.  Plus we only know him from this issue so it’s hard to build a real opinion of him. Roth is only in the issue for a few pages as he delivers Jenny to Willy and then disappears.  Jake does not appear at all, and this was a lame move as this is the final issue and he is her partner. The remaining Troubleshooters never make an appearance, and we have no clue if Steel Hawk healed up and murdered them as this is a plot that they just dropped. St. John, who works for the Club, becomes the main focus bad guy and he for some reason reminds me of a super villain that would have made an issue appearance in Captain America comics from the late 70’s that would have gotten beaten by the end, much like what happened to him here. I mean he wears a cape and has crazy hair…I thought they said the New Universe was breaking away from the cheese of the Marvel Universe. The thing about this series is that it had so much potential, and each issue for the most part was very entertaining and was a nice break from the normal comics I had been reading like Amazing Spider-Man and Conan The Barbarian, but as a series it was a total mess as the creative team clearly had no direction as the comic’s name changed three times in the 13 issue run and the storyline as well changed and had so many holes in it that Swiss Cheese would have been envies of all those holes! I can also safely say that I liked the character of Jenny “Spitfire” Swensen as I found her very likable and enjoyed that over the issues she did grow as a character and became more tough and worldly. The final issue’s art was done by David Hoover and is well done, and the cover is pretty cool but a little cheesy. This is my first major step into the New Universe, and I can say for the most part it was enjoyable and I will take a look at another character sometime in the future.  So if you like Marvel Comics from the 80’s or are curious about the New Universe than Spitfire is worth checking out for sure. Check out the art below that showcases Spitfire in all her glory.

Spitfire Art 1

That was a fun read yes, but one thing’s for sure, The New Universe is not even in the same league as the Marvel Universe as I feel the need to read some Incredible Hulks or Captain Americas from the 80’s after I am done writing this last part of the update! And one a side note, I do know that Spitfire does appear in other books in the New Universe line and maybe just maybe one of those issues has the answers to the plot holes and questions. Our next update will take us far away from Marvel and once more into the world of Dell Comics and more important will be another look at a classic Looney Tune character! We will be taking a look at the icon of swine, Baron Von Porkchop’s favorite cartoon character, the one and only Porky Pig so make sure to comeback for that as it will surely be a great time. Until then, read a comic or three, watch a movie or two and as always support your local horror host and enjoy this March weather.

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